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Grey Hunter posted:Well, looks like I'm skipping WitW. Why's that - just the price?
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# ? Dec 5, 2014 11:22 |
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# ? Jun 6, 2024 11:26 |
Grey Hunter posted:Ah well, only a few more hours until I can post the first day of WITP Day By Day, Imperial Edition! Please tell me you aren't joking, Grey Hunter-san.
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# ? Dec 5, 2014 11:28 |
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gradenko_2000 posted:Don't get me wrong, I do think there are ways to make an interesting and playable Western Front WW2 game (I mean, of course), it's just not there with WITW's scale and IGOUGO mechanics. I'd love to see a War In the West game done with PFE's mechanics. It's a neat little game and does most of what WitW does, in my opinion, with a lot less overhead. The supply system works really well while being a lot less tedious. While you always look to put supply on units yourself, the amount of hexes the supplies need to go to increase a unit's supply level is baked into the cost of supplying a unit, thus giving you a reason to, say, pull units off the line when you want to build them up. Another thing I like is that armored units aren't inherently better than infantry, but they benefit a lot more from high levels of supply. The air and amphibious systems are a lot more abstract but PFE is a focused game and I think i prefer focused games to "do it all" type games. And yeah, a West 1939-1945 game would require a lot more hacky mechanics like in WitE where they really juke the game rules to make each year work. For a game that purports to be so detailed, it has a lot of mechanics to try to force historical results.
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# ? Dec 5, 2014 11:33 |
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Gort posted:Why's that - just the price? That and the scale - fighting over five hexes of Normandy beaches doesn't do it for me - I'd much rather wait until the Africa game or even the entire Europe game. I also feel like the timescale is a little constrained. Drone posted:Please tell me you aren't joking, Grey Hunter-san. I've got updates from the 6th (planning day) to the 12th already on my computer. I'm not going any further than that for the time being as I want peoples imput on things like research and ship builds. But yeah, its happening.
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# ? Dec 5, 2014 11:40 |
Grey Hunter posted:That and the scale - fighting over five hexes of Normandy beaches doesn't do it for me - I'd much rather wait until the Africa game or even the entire Europe game. I also feel like the timescale is a little constrained. You've made my day. I've been wanting to see someone do the Japanese side for a long time (since steinrokkan got banned in the middle of invading Australia), and I missed out on participating in your first day-by-day.
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# ? Dec 5, 2014 11:43 |
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Grey Hunter posted:That and the scale - fighting over five hexes of Normandy beaches doesn't do it for me - I'd much rather wait until the Africa game or even the entire Europe game. I also feel like the timescale is a little constrained.
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# ? Dec 5, 2014 11:46 |
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Drone posted:You've made my day. I've been wanting to see someone do the Japanese side for a long time (since steinrokkan got banned in the middle of invading Australia), and I missed out on participating in your first day-by-day. I think steinrokkan's been unbanned. I don't know if he'll continue his LP though, it had gone quiet well before he was banned IIRC.
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# ? Dec 5, 2014 11:57 |
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Almost an empty quote
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# ? Dec 5, 2014 11:57 |
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I shall be following that thread hard. There might even be bookmarks.
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# ? Dec 5, 2014 12:25 |
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Yes! Karachi or bust! Perth might be acceptable too.
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# ? Dec 5, 2014 12:38 |
Caconym posted:Yes! Screw Perth, all the way to Sydney. Edit: I'm already thinking about what lucky ship to reserve. Drone fucked around with this message at 12:59 on Dec 5, 2014 |
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# ? Dec 5, 2014 12:56 |
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V for Vegas posted:Number of counters in War in the West - 11 billion Hearts of Iron games use counters
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# ? Dec 5, 2014 13:04 |
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Grey Hunter posted:That and the scale - fighting over five hexes of Normandy beaches doesn't do it for me - I'd much rather wait until the Africa game or even the entire Europe game. I also feel like the timescale is a little constrained. I actually think you should go for 3 or 5 days turns this time because it changes the nature of the game significantly (you could still post updates day by day).
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# ? Dec 5, 2014 13:11 |
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Jobbo_Fett posted:Hearts of Iron games use counters 4 won't.
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# ? Dec 5, 2014 13:13 |
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I wouldn't use more than 2 day turns in WITP because of the speed ships can move. 3 Day turns means you can scoot in with a Carrier force, have a day of sorties and be out from detection before the other player can even respond. 2 Days has this issue also when you run a task force at full speed.
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# ? Dec 5, 2014 13:16 |
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Koesj posted:4 won't. When did they announce that? I don't remember seeing any of their Dev Diaries mention it. I really liked using counters too...
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# ? Dec 5, 2014 13:23 |
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Jobbo_Fett posted:When did they announce that? I don't remember seeing any of their Dev Diaries mention it. I really liked using counters too... Apparently using counters used more system resources than sprites, so that was part of their argument for nixing them
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# ? Dec 5, 2014 13:49 |
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What restrictions are you going to place on yourself, Grey? I'm no WitP player, but I've heard of stuff like the Japanese fleet sticking around for days upon days at Pearl Harbour and inflicting massive losses on the US.
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# ? Dec 5, 2014 13:50 |
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COOL CORN posted:Apparently using counters used more system resources than sprites, so that was part of their argument for nixing them How is that even possible! Also playing HOI without counters, urgh.
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# ? Dec 5, 2014 14:00 |
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Jobbo_Fett posted:When did they announce that? I don't remember seeing any of their Dev Diaries mention it. I really liked using counters too... Well, unit models have counters under them, there just won't be a counters only mode.
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# ? Dec 5, 2014 14:02 |
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Darkrenown posted:Well, unit models have counters under them, there just won't be a counters only mode. 'Counters' as in a slightly enhanced version of the little unit boxes that CKII/EUIV have. Not 'counters' like HOI3 had.
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# ? Dec 5, 2014 14:23 |
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Pushing around sprites just feels awful in most games. Plus the HOI ones are consistently absolutely terrible. I wonder how long till someone mods them back in.
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# ? Dec 5, 2014 14:33 |
Fintilgin posted:'Counters' as in a slightly enhanced version of the little unit boxes that CKII/EUIV have. Not 'counters' like HOI3 had. But the HoI4 hybrid unit/counter system gives you exactly the same amount of information that HoI2/3-style counters did. I don't see the big issue people keep sperging out about And this coming from someone who's used counters for like a decade in HoI games. Edit: nevermind you all are right, I too love to see my counter stacks reach three hundred kilometers high and cover up neighboring provinces.
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# ? Dec 5, 2014 14:37 |
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Sometimes we just want to pretend we are real generals as we make zooming noises while pushing our giant stacks of CAS around. MY IMMERSION
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# ? Dec 5, 2014 14:47 |
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I much prefer the look HoI4 are going for over the previous games.
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# ? Dec 5, 2014 14:55 |
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Gort posted:I much prefer the look HoI4 are going for over the previous games. As long as I know how powerful a unit is in some meaningful way then I don't mind too much how that information gets presented.
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# ? Dec 5, 2014 15:07 |
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Saros posted:Sometimes we just want to pretend we are real generals as we make zooming noises while pushing our giant stacks of CAS around. MY IMMERSION I will only be satisfied when Paradox has the technology to represent your stack getting knocked over as you try to reach across it and arguments over which hex that one dude in the Black Sea came from.
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# ? Dec 5, 2014 16:11 |
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Grey Hunter posted:Ah well, only a few more hours until I can post the first day of WITP Day By Day, Imperial Edition! gently caress. Yes. I've been rereading your original mega LP in the LParchives, a few days at a time, for a month now, and it is immensely entertaining. It's also fun to compare it to my own, pitiful progress in my own campaign. What's the gooncensus on Ultimate General? I've been playing it and I just find it's hard to tell what's going on. Brigades seem to retreat at the drop of a hat and attacks seem unwieldy and difficult. Am I missing something or is the interface somehow worse than the original Sid Meier's Gettysburg, despite being all 3D and stuff?
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# ? Dec 5, 2014 16:29 |
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StashAugustine posted:I will only be satisfied when Paradox has the technology to represent your stack getting knocked over as you try to reach across it and arguments over which hex that one dude in the Black Sea came from. I go to click and drag my units, and the corner accidentally catches another and ends up randomly shifting all the units in a 4-hex circle. Come on Paradox I need reality in my games.
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# ? Dec 5, 2014 16:32 |
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In that case they should add a counter-clipping minigame.
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# ? Dec 5, 2014 17:17 |
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Myoclonic Jerk posted:What's the gooncensus on Ultimate General? I've been playing it and I just find it's hard to tell what's going on. Brigades seem to retreat at the drop of a hat and attacks seem unwieldy and difficult. Very pretty, a decent entry point into grog games, maybe a bit too stripped down. UI isn't as functional as it needs to be. I thought it was decent but its not the second coming of Sid Meier. EDIT: Speaking of decent entry points into grog games, RPS did an article on that very topic today.
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# ? Dec 5, 2014 17:29 |
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Paradox needs to make HoI5 a first person game. Instead of pushing counters around a map, you'd have to order AI bots to push them around for you. When
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# ? Dec 5, 2014 18:35 |
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dublish posted:Paradox needs to make HoI5 a first person game. Instead of pushing counters around a map, you'd have to order AI bots to push them around for you. When I non ironically want to play a huge wargame/Paradox game on a virtual table/globe using an occulus rift.
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# ? Dec 5, 2014 18:40 |
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StashAugustine posted:I will only be satisfied when Paradox has the technology to represent your stack getting knocked over as you try to reach across it and arguments over which hex that one dude in the Black Sea came from. Eagerly awaiting someone to port The Campaign For North Africa into Tabletop Simulator.
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# ? Dec 5, 2014 19:15 |
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1stGear posted:Very pretty, a decent entry point into grog games, maybe a bit too stripped down. UI isn't as functional as it needs to be. Oh, good. I'm working on a review for ACG and I was worried I was the only one who was scratching my head at how unwieldy it can get. dublish posted:Paradox needs to make HoI5 a first person game. Instead of pushing counters around a map, you'd have to order AI bots to push them around for you. When Soviet tanksGerman bombers attack your capital, alarms need to go off and the room needs to shake. I'm cautiously optimistic about HOI4, but one thing they REALLY need to work on is making critical new developments (like your capital is being bombed) jump out without bombarding you with those god damned pop ups.
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# ? Dec 5, 2014 21:39 |
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dublish posted:Paradox needs to make HoI5 a first person game. Instead of pushing counters around a map, you'd have to order AI bots to push them around for you. When I'd legit be interested in a first-person strategy game that tries to emphasize just how uncertain a thing command can be when all you can see and hear is a map and a radio report. That said, it'd be hard as hell to design a fun game that is explicitly based around uncertain, second-hand information and where you don't get to view the actual battles being played out.
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# ? Dec 5, 2014 21:47 |
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1stGear posted:EDIT: Speaking of decent entry points into grog games, RPS did an article on that very topic today. This got me to finally buy/try out Panzer Corps, and it's pretty great. Soooo many DLCs though holy crap
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# ? Dec 5, 2014 21:50 |
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COOL CORN posted:This got me to finally buy/try out Panzer Corps, and it's pretty great. You should see how many Crusader Kings II has.
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# ? Dec 5, 2014 21:57 |
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Riso posted:You should see how many Crusader Kings II has. Oh I do see how many... and my credit card has seen how many...
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# ? Dec 5, 2014 22:04 |
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# ? Jun 6, 2024 11:26 |
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Why? On sale you can get almost everything for ~$30. Most of it's optional poo poo too.
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# ? Dec 5, 2014 23:04 |