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andrew smash posted:Is danneskjold a specific reference to ayn rand's pirate ubermensch or mere coincidence? It's not a reference so much as I just liked the name. But that is the origin of it, yes. Just to clarify, those Clan descriptions were from the supersetting of our long-dead pen and paper RPG that the Qud setting was part of. hand of luke fucked around with this message at 10:05 on Dec 5, 2014 |
# ? Dec 5, 2014 10:02 |
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# ? May 26, 2024 17:07 |
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Desideratus posted:Pro shortcut: Use a rubbergum injector and fling yourself down the elevator shaft on the surface, it's totally survivable and jumps you right to the, uh, "boss" guy and the waydroid. Logic wasn't hacked apart, you just killed a LIVING, BREATHING rifle turret. You monster. hand of luke fucked around with this message at 10:15 on Dec 5, 2014 |
# ? Dec 5, 2014 10:04 |
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RickVoid posted:And bookmarked. Thanks! There's also an actual wiki: http://cavesofqud.wikia.com/wiki/Caves_Of_Qud_Wiki It's not official or complete, but it's a nice resource.
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# ? Dec 5, 2014 10:10 |
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Lord Windy posted:What is to you guys that make a roguelike? Something which I don't think anyone has mentioned, which is by far the most important thing for me, is a focus on gameplay over presentation. This is what got me into roguelikes in the first place, and why I have an intense dislike of, e.g. movement animation (stop animating and speed up drat it), or 3d interfaces that make it difficult to parse the map. Without exception my favourite roguelikes are those I can play from any device over telnet. Other than that, I'm more of a purist than most - a roguelike should be like rogue, e.g. turn-based and tile-based, with randomised elements and meaningful choices providing a good deal of replayability, even once you've mastered the mechanics. To give an example, Sil is far and away my current favourite. I did get quite a chuckle out of that other "roguelike" thread that doesn't even talk about anything remotely resembling what I'd call a roguelike. I wouldn't call Binding of Isaac a roguelike, for example, though I still love the game.
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# ? Dec 5, 2014 11:28 |
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..btt posted:Other than that, I'm more of a purist than most - a roguelike should be like rogue, e.g. turn-based and tile-based, with randomised elements and meaningful choices providing a good deal of replayability, even once you've mastered the mechanics. To give an example, Sil is far and away my current favourite. So would Unreal World count for you?
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# ? Dec 5, 2014 11:53 |
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Roguelike: 1) permadeath 2) random-generated levels 3) turn-based Why care about what a true roguelike is in the first place? Well, it's like asking why someone who likes Doom may also dislike Counter-Strike. Different gameplay. So when I'm judging, say, a new Nethack variant I'm doing so from the perspective of other games of its kind (which can give me a very particular though ofc individually varied brand of experience) and not, say, Spelunky or FTL. As for ASCII... I think it can definitely accomplish something unique. I remember when playing ADOM my mind started actively imagining M's as actual minotaurs, as in I was involuntarily substituting these letters and symbols with images of my character getting surrounded by these massive beasts. It's a bit like reading a book except there's no sense of personal urgency (hunger, monsters) in a book for your subconscious to go full tilt. To be fair I've been way too lazy for ASCII these days. Need to try again, I think. The ADOM tileset is horrible.
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# ? Dec 5, 2014 11:57 |
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Lord Windy posted:So would Unreal World count for you? Embarrassingly, I've never played it. Downloaded it a couple of times but never got around to firing it up. From what little I know about it I'd probably say no - it's not a turn-based, tile-based game, right? I get the impression the meat of that game is organising resources in menus, a bit like king of dragon's pass?
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# ? Dec 5, 2014 12:07 |
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No, it's turn-based and tile-based. Check it out, it's really cool!
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# ? Dec 5, 2014 12:32 |
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..btt posted:Embarrassingly, I've never played it. Downloaded it a couple of times but never got around to firing it up. From what little I know about it I'd probably say no - it's not a turn-based, tile-based game, right? I get the impression the meat of that game is organising resources in menus, a bit like king of dragon's pass? It is tile and turn-based, nothing like King of Dragon Pass at all. The closest comparison I can think of is the adventure mode in Dwarf Fortress, with a semi-realistic bent (cold weather is a big threat, wounds & broken bones need treatment / bandages / splints, food poisoning or catching a cold can both be pretty harsh etc). Absolutely worth a try! Dropbear fucked around with this message at 14:45 on Dec 5, 2014 |
# ? Dec 5, 2014 14:42 |
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Yeah, I know it's worth a look, had only seen screenshots though, hence my confusion on how it worked. Honestly, the main issue for me is I can't play it over telnet, which is how I play roguelikes most of the time. I'm sure I'll get around to it eventually.
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# ? Dec 5, 2014 14:53 |
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Kubla Khan posted:Roguelike: Them's fightin' words, son.
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# ? Dec 5, 2014 15:41 |
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Kubla Khan posted:Roguelike: Permabanning, varied threads and one post after another... The forums are my favorite roguelike.
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# ? Dec 5, 2014 15:43 |
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The original, actual goal of Rogue itself was to pluck from the future via what was ostensibly the high tech of the day to bridge the gap between their P&P Tabletop Fun-Haver doings of the time. See things through that prism, and the spirit of the thing becomes fairly evident and paramount far beyond mere mundane taxonomical wranglings.
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# ? Dec 5, 2014 16:00 |
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if you can point at a game, then point at Rogue and say "these are alike" it's a roguelike. Games like FTL not fitting comfortably into that is more a sign that we should have moved past this awkward, clunky term(like how no one calls FPS games Doom-likes anymore) than anything else so that we would have something we could reasonably call those games LazyMaybe fucked around with this message at 16:37 on Dec 5, 2014 |
# ? Dec 5, 2014 16:34 |
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Harvey Mantaco posted:Permabanning, varied threads and one post after another... The forums are my favorite roguelike. my posting crystal is very powerful but I'm scared to take it into the infinite dungeon
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# ? Dec 5, 2014 16:37 |
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Lord Windy posted:What is to you guys that make a roguelike? The random element. I find BoI much more enjoyable (than for example; Tome) as apart from your natural skills in the game most of how the run is played is determined by your items. No set skills to build up just make do with what you can get. I'd like more roguelikes to just have it so there are no set classes with skill trees and whatever but just scrounging abilities together from conquered enemies.
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# ? Dec 5, 2014 19:19 |
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Geokinesis posted:The random element. I find BoI much more enjoyable (than for example; Tome) as apart from your natural skills in the game most of how the run is played is determined by your items. No set skills to build up just make do with what you can get. Have you ever played Brogue? I think you'd like it a lot. Very pretty for an 'ascii' game too.
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# ? Dec 5, 2014 19:21 |
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ExiledTinkerer posted:The original, actual goal of Rogue itself was to pluck from the future via what was ostensibly the high tech of the day to bridge the gap between their P&P Tabletop Fun-Haver doings of the time. So if someone played just Nethack then came to ask for recommendations, would you go ahead and say Isaac and FTL? It'd be wiser IMO to suggest ADOM, Crawl, or any of these http://www.roguebasin.com/index.php?title=Category:Roguelike_games for sharing the same basic gameplay formula. Same as if someone who liked Doom asked me to recommend games like Doom I wouldn't tell him to play CS:GO though both are technically 'FPS'. I think the word 'roguelike' is good at denoting this very peculiar type of game. Nothing against 'roguelike/action hybrids' or 'roguelike platformers' or 'rogue-lite roguelikes' or w/e, I think they're fun too.
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# ? Dec 5, 2014 19:47 |
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Speaking of Castle of the Winds is there any way to play it on a modern PC? I never beat the 2nd episode
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# ? Dec 5, 2014 19:55 |
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Dr. Dos posted:Speaking of Castle of the Winds is there any way to play it on a modern PC? I never beat the 2nd episode A 32bit Windows running in a virtual machine is the only way as far as I know. In theory Windows 3.1 can run in DosBox but I can't comment on how well.
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# ? Dec 5, 2014 20:14 |
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Not to get all dada on everyone, but the entire concept of a genre is kind of silly. Most of the popular categorizations (FPS, RTS, RPG, etc) are a collection of tropes that have, for whatever reason, been grouped together consistently. In that sense we often see first person perspective frequently grouped together with shooting as a primary means of interaction. Similarly, we see randomly generated dungeons frequently grouped together with perma-death and turn-based mechanics partly because of historical accident and partly because it works rather well. There's really nothing else inherently linking those tropes together, it just happened to work out that way. Genre should be primarily seen as a rough grouping of game mechanic tropes rather than a strict delineation. It's more fun that way, because you're more free to experiment with fun combinations outside of traditional genre delineations.
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# ? Dec 5, 2014 20:50 |
dis astranagant posted:A 32bit Windows running in a virtual machine is the only way as far as I know. In theory Windows 3.1 can run in DosBox but I can't comment on how well.
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# ? Dec 5, 2014 21:00 |
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Is there no straight dos version of castle of the winds? Speaking of dosbox, it runs both IVAN and ragnarok flawlessly.
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# ? Dec 5, 2014 21:16 |
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andrew smash posted:Is there no straight dos version of castle of the winds? Nope, Castle of the Winds was always Windows native.
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# ? Dec 5, 2014 21:24 |
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Dr. Dos posted:Speaking of Castle of the Winds is there any way to play it on a modern PC? I never beat the 2nd episode Do you have Windows 7 Pro or Ultimate? Just install it in the Windows XP Mode VM that's included with the OS and it'll run "seamlessly". That's what I do at any rate. Here's a 7zip archive of my install folder, which includes some editing applications that you can use to mess around with strange effects of enchantments and partially removed features: http://fishmech.net/CASTLE.7z andrew smash posted:Is there no straight dos version of castle of the winds? The only DOS version, according to an old email conversation with the developer, was his first attempt at making the game before he switched to doing it under Windows 3.0 (not 3.1, it predates 3.1 and doesn't need anything introduced in it). He doesn't have a copy of it and he doesn't remember ever releasing testing builds of it to anyone else.
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# ? Dec 5, 2014 22:18 |
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Bouchacha posted:Not to get all dada on everyone, but the entire concept of a genre is kind of silly. Most of the popular categorizations (FPS, RTS, RPG, etc) are a collection of tropes that have, for whatever reason, been grouped together consistently. In that sense we often see first person perspective frequently grouped together with shooting as a primary means of interaction. Similarly, we see randomly generated dungeons frequently grouped together with perma-death and turn-based mechanics partly because of historical accident and partly because it works rather well. There's really nothing else inherently linking those tropes together, it just happened to work out that way. The entire concept of a genre isn't silly, it's just like-grouping. And there is something inherent, they these things seem to work well together much like any other genre. That said, strict definitions are silly, and getting too hung up on definitions doubleyso
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# ? Dec 5, 2014 23:08 |
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I figure one of the points of assigning genre is to make it easier to buy and sell stuff: if you like X, then how about Y? So it's not completely pointless, it's a way to group things so you can talk about them, or wander from X to Y with a fair idea of what's to be found there. I guess what I have to continually teach myself is that if I liked X but not Y, or if I liked them for different reasons, not to worry too much if someone calls Y an "X-like." But I can't help it. FTL is an almost-good game that, if you have to call it a roguelike, it's an example of a bad roguelike, and Binding of Isaac is a randomized complex arena shooter, and Spelunky is a delicious and perfect fusion of roguelikes and action platformers, and has simultaneously created and destroyed its own sub-genre. Crawl is a roguelike. I don't care why or how, that's just how it is. However, none of them are anything really all that much like each other, and I don't think they all belong in the same category. They're all pretty fun video games, though.
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# ? Dec 6, 2014 00:05 |
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IronicDongz posted:if you can point at a game, then point at Rogue and say "these are alike" it's a roguelike. I am in favor of sticking with PDL because it's easy to say and Procedural Death Labyrinth is the greatest name for any genre in anything.
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# ? Dec 6, 2014 00:09 |
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brother-joseph posted:I am in favor of sticking with PDL because it's easy to say and Procedural Death Labyrinth is the greatest name for any genre in anything. FTL is my favorite procedural death labyrinth
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# ? Dec 6, 2014 00:11 |
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Pladdicus posted:FTL is my favorite procedural death labyrinth Mine too. Labyrinth can mean whatever you want it to, really.
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# ? Dec 6, 2014 00:13 |
Zereth posted:I remember trying the 3.1 in Dosbox way a while back and it worked pretty well. Once I jumped through hoops to gt it set up, anyway. Yeah, I have a Win 3.1 dosbox setup for some old games my brother wanted and once you've got it set up, it works just fine.
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# ? Dec 6, 2014 00:15 |
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If you guys like watching LPs of roguelikes then Gordon Overkill on YT is pretty drat watchable and a great player, too. https://www.youtube.com/user/GordonOverkillManiac
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# ? Dec 6, 2014 00:24 |
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I'll subscribe to check back, haven't seen a ADOM LP ever.
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# ? Dec 6, 2014 00:54 |
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Yeah, ADOM is his strong point. I just started watching his TOME vids and he's pretty new at that but I highly recommend the ADOM Greydon run.
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# ? Dec 6, 2014 01:35 |
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Rapacity posted:If you guys like watching LPs of roguelikes then Gordon Overkill on YT is pretty drat watchable and a great player, too. Thanks for this. Written guides can only do so much, and it's appropriate to be taught ADOM by a German.
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# ? Dec 6, 2014 01:43 |
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MrBims posted:Them's fightin' words, son. That's true, militant heretics and ignoramuses abound.
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# ? Dec 6, 2014 02:33 |
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The real measure of a roguelike is that it has to be so janky and inaccessible that nobody would pay for it, except maybe in the form of donations after having already played hundreds of hours and discovering that they loved it anyways.
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# ? Dec 6, 2014 03:00 |
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brother-joseph posted:I am in favor of sticking with PDL because it's easy to say and Procedural Death Labyrinth is the greatest name for any genre in anything. I am so unbelievably loving down with this you have no goddamn idea. Caves of Qud is my latest favourite Procedural Death Labyrinth, but if you want something accessible and with good tiles (and music!) DoomRL offers plenty of labyrinthine procedural death. My god it never stops being fun to type and say
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# ? Dec 6, 2014 03:41 |
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DoomRL's tiles are so great that playing it gradually erodes my ability to understand ASCII.
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# ? Dec 6, 2014 03:43 |
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# ? May 26, 2024 17:07 |
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I tend to play doomRL in console mode, after one too many times when the colour of an enemy bled into the (awful, transparent) minimap and the floor colour. I can see the entire level much easier and spot a new enemy much faster on console.
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# ? Dec 6, 2014 03:50 |