Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Locked thread
Soral
May 30, 2009

XboxPants posted:

Starbound is never going to be Dark Souls. It's never going to be a game where every encounter is super deep and carefully balanced around the expected use of the stamina meter, not like Dark Souls. But you could say the same thing about the HP bar. Does that also imply that an HP bar system is a poor fit for Starbound?

I don't see how you've supported your argument very clearly. I never said Starbound was going to be as deep and balanced as Dark Souls, but you haven't made a clear case that it needs that level of balance in order for the stamina system to work.

(also enemies don't hurt you by touching you)

lmfao really

Adbot
ADBOT LOVES YOU

Soral
May 30, 2009

XboxPants posted:

Dark Souls does it in almost exactly an identical way to Starbound, except even more harshly, and it works fantastically well. Normal walking doesn't take stamina, but almost everything else does. "Attacking, blocking, dashing, jumping, rolling, parrying, shooting arrows, back stepping, backstabbing, and riposting will consume stamina. If you run out of stamina or, 'bottom out' your character will be unable to do any such actions until your stamina regenerates."

XboxPants posted:

Starbound is never going to be Dark Souls. It's never going to be a game where every encounter is super deep and carefully balanced around the expected use of the stamina meter, not like Dark Souls. But you could say the same thing about the HP bar. Does that also imply that an HP bar system is a poor fit for Starbound?

I don't see how you've supported your argument very clearly. I never said Starbound was going to be as deep and balanced as Dark Souls, but you haven't made a clear case that it needs that level of balance in order for the stamina system to work.

(also enemies don't hurt you by touching you)

hahahaha

Ahundredbux
Oct 25, 2007

The right to bear arms
If you draw your inspiration for your 2D platformer from dead souls instead of the long line of successful and proven 2D platformers you've hosed up.

Soral
May 30, 2009

"im going to make a really bad direct comparison from game a to game b, but if anyone calls me on it im going to talk as if it was their lovely idiot comparison to begin with"

XboxPants
Jan 30, 2006

Steven doesn't want me watching him sleep anymore.

OwlFancier posted:

But Starbound is a 2d platformer, the entire thing is about moving around with a bunch of crazy abilities, if your goal is to conserve stamina that doesn't tie into the high mobility style that makes 2d platformers fun.

The comparison to mario having a jump meter is a pretty valid one, in that jumping is the main thing you do in a mario game, well, in a metroidvania 2d platformer you use your movement abilities a lot. I just can't see it working well to have both things tied to such a restrictive energy pool.

This is a pretty good argument. You're probably right that shooting & movement abilities shouldn't take away from the same pool like this. Or, at the very least, I see how it's intrinsically a very risky design move. If it's balanced well it would be fine. They'll need to make sure to include armors with very high amounts of energy.

OwlFancier posted:

Which is funny because to my knowledge, SOTN doesn't impose a limit on your movement abilities. Aria of Sorrow doesn't at least, which is the only one of those I've been able to get my hands on unfortunately.

I've been playing it recently, that's generally correct. There's some edge cases but for the most part, it doesn't limit your movement in that way. (i.e. oh no, I can only stay in wolf form for 20 seconds at a time) But yeah, Starbound is so, so far off from that game's feel. It's weird that it doesn't even have sticky landings. They'd really help with the platforming dungeons.

Huszsersvn
Nov 11, 2009

Nice world you've got here. Shame if anything were to happen to it.

There are armor sets that exist in Starbound that increase your total energy and speed up its generation. This doesn't seem like the full totality of the energy reservoir.

OwlFancier
Aug 22, 2013

XboxPants posted:

This is a pretty good argument. You're probably right that shooting & movement abilities shouldn't take away from the same pool like this. Or, at the very least, I see how it's intrinsically a very risky design move. If it's balanced well it would be fine. They'll need to make sure to include armors with very high amounts of energy.


I've been playing it recently, that's generally correct. There's some edge cases but for the most part, it doesn't limit your movement in that way. (i.e. oh no, I can only stay in wolf form for 20 seconds at a time) But yeah, Starbound is so, so far off from that game's feel. It's weird that it doesn't even have sticky landings. They'd really help with the platforming dungeons.

I seem to remember the idea was to have some of the armors with high energy pools or something, but the issue there is that you're tying basically all the fun stuff in the game to the energy pool, so you would end up with the more fun or less fun armors, an armor which doesn't increase your energy pool is going to be boring as hell.

To go with the dark souls comparison, any type of character can put points (or ring slots) into extra stamina if you want to, you can specialise in it if you need it more but everyone is probably going to end up with a bigger stamina pool at the end, certainly big enough for their needs anyway.

If armor types are the class system of starbound, it's weird to tie general abilities to a class specific improvement.

BUTTERWORBS
Oct 16, 2002

i saw 200+ new posts since the last time i looked in here and i am ashamed to say that for a moment i actually thought they might have released something

jesus christ whats wrong with me

LazyMaybe
Aug 18, 2013

oouagh
Speaking of movement abilities, are there any that are worthwhile besides butterfly-boost and the like haha no of course not you probably still can't have more than one equipped at a time

Epoxy Bulletin
Sep 7, 2009

delikpate that thing!

Soral posted:

starbound is a lovely fart

Haha, nice

Bob NewSCART
Feb 1, 2012

Outstanding afternoon. "I've often said there's nothing better for the inside of a man than the outside of a horse."

So this game dark souls had good combat,. I guess well copy something about it that doesn't really make sense because we have no idea what the gently caress is going on anyways

Prop Wash
Jun 12, 2010



XboxPants posted:

Starbound is never going to be Dark Souls.

XboxPants posted:

Dark Souls does it in almost exactly an identical way to Starbound

doublethink thoughtcrime

this thread has always been at war with Chucklefish

0lives
Nov 1, 2012

if I were ever on the xboxpants side of an argument I would have to do some deep thinking about my position and life choices

Bob NewSCART
Feb 1, 2012

Outstanding afternoon. "I've often said there's nothing better for the inside of a man than the outside of a horse."

0lives posted:

if I were ever on the xboxpants side of an argument I would have to do some deep thinking about my position and life choices

Id kill you, for your own good and well being.

Magmarashi
May 20, 2009





Prop Wash posted:

doublethink thoughtcrime

this thread has always been at war with Chucklefish

Except the part where saying a system is like another system isn't at all saying that the two games are going to be or are trying to be exactly the same?

oh but hurr durr shitposting I guess :hurr:

Prop Wash
Jun 12, 2010



Magmarashi posted:

Except the part where saying a system is like another system isn't at all saying that the two games are going to be or are trying to be exactly the same?

oh but hurr durr shitposting I guess :hurr:

Oh no you've got me made, but in truth I am actually the gif of a character firing a gun four times before having to run around like an rear end in a top hat doing nothing for a while just like in dark souls

Jackard
Oct 28, 2007

We Have A Bow And We Wish To Use It

Vanderdeath posted:

XBoxPants, is this really the hill you want to die on?
Despite everything, his long-rear end posts are what it took for the thread to finally become unreadable

Thanks Ouyaman. :darksouls:

oddium
Feb 21, 2006

end of the 4.5 tatami age

Magmarashi posted:

Except the part where saying a system is like another system isn't at all saying that the two games are going to be or are trying to be exactly the same?

oh but hurr durr shitposting I guess :hurr:

The faithful will be rewarded in time, my brother

Freakazoid_
Jul 5, 2013


Buglord

oddium posted:

Reminder that Tiy tweeted this literally two years ago:

god drat it stop triggering me

gently caress him and the horse tits he rode in on

Cicadas!
Oct 27, 2010


I just realized this mechanic is literally Ghost Heat, that thing what killed Mechwarrior.

Bob NewSCART
Feb 1, 2012

Outstanding afternoon. "I've often said there's nothing better for the inside of a man than the outside of a horse."

I bet the inside of the game studio is really cool and fun

oddium
Feb 21, 2006

end of the 4.5 tatami age

Tiy just signed off on yellow balls for the company ball pit so it's an exciting time to work there

Ahundredbux
Oct 25, 2007

The right to bear arms
I bet its stressful as gently caress 'cause they have no direction or management.

Agoat
Dec 4, 2012

I AM BAD AT GAMES
Lipstick Apathy
What servers are everyone playing on?

oddium
Feb 21, 2006

end of the 4.5 tatami age

Everyone in the conference room, we need to discuss whether or not to punish the player for moving around in our exploration platformer. Yes, bring the dog

Ahundredbux
Oct 25, 2007

The right to bear arms

Agoat posted:

What servers are everyone playing on?

I'd wait for the patch before asking that. Don't think there's a lot of playing going on right now.

Slime
Jan 3, 2007

oddium posted:

Everyone in the conference room, we need to discuss whether or not to punish the player for moving around in our exploration platformer. Yes, bring the dog

They should let the dog design the game, it'd do a better job.

oddium
Feb 21, 2006

end of the 4.5 tatami age

"This game is bad" - me

"Throw me a bone, game development is ruff" - dog dev

":shobon:" - me

Ahundredbux
Oct 25, 2007

The right to bear arms
Dog dev goty 2015

Evil Fluffy
Jul 13, 2009

Scholars are some of the most pompous and pedantic people I've ever had the joy of meeting.
115 posts since last night, not due to a patch coming out but a devbog with bizzare-as-gently caress energy regen. I'm having flashbacks to FFO on BYOND and its weird stamina/move/thirst systems.

Agent Kool-Aid posted:

lmao i remember when i was wondering why cutting down vines w/ the matter manipulator took like 5 minutes when it seems like the simplest goddamn thing and goons loving crawled out of the woodwork to tell me why it needed to be that way

I always just used an axe. :shrug:

OwlFancier posted:

Which is funny because to my knowledge, SOTN doesn't impose a limit on your movement abilities. Aria of Sorrow doesn't at least, which is the only one of those I've been able to get my hands on unfortunately.

Its been awhile since I played it but I think there was some limit on Alucard's transformation abilities, though it might've just been "the animation isn't done yet you dummy."

Not that it matters though because Richter could fly by repeatedly uppercutting or doing his weird lunge kick thing.

Agoat
Dec 4, 2012

I AM BAD AT GAMES
Lipstick Apathy

Ahundredbux posted:

I'd wait for the patch before asking that. Don't think there's a lot of playing going on right now.

Did something break? :/

Cicadas!
Oct 27, 2010


What a week it’s been. I found myself tasked with examining and improving overall game balance. One of the biggest changes to hit has been the implementation of a new injury system.

Under this new system, every step taken by the player has a 1/256 chance of breaking an ankle, requiring the player to repeatedly use the "bandage" item and maintain a resting position for upwards of 3 ingame months, depending on severity.

This chance is increased to a minimum of 10/256 when falling from any height, scaling upwards with distance fallen. Braces can be crafted to allow the player to move about at .5% walk speed, but can only be produced through the robotic crafting table. Using highest-level beds for extended periods will reduce recovery time by up to, but not more than, 1 month.

The general consensus among the team so far is that new system feels much better than the old one. It opens up opportunities for strategic play and encourages players to be mindful of their reserves.

In any case, that’s it from me. Have a nice weekend folks!

Ahundredbux
Oct 25, 2007

The right to bear arms

Agoat posted:

Did something break? :/

No, the stable release is just very old and the new updates are (currently) all tied in nightly releases which do not guarantee stability and resets progress with every patch.

OwlFancier
Aug 22, 2013

Evil Fluffy posted:

Its been awhile since I played it but I think there was some limit on Alucard's transformation abilities, though it might've just been "the animation isn't done yet you dummy."

Not that it matters though because Richter could fly by repeatedly uppercutting or doing his weird lunge kick thing.

Aria of sorrow has a couple of limitations too, but your general backdodge, jump related abilities, rushes, and that sort of thing are pretty spammable as I recall.

A platformer with a limit on what, for the genre, is a pretty basic moveset isn't likely to be the greatest platformer in the world. Especially when it also disables your weapons based on your overuse of movement abilities.

Terraria is quite nice in that respect because you can find most of your abilities and just equip them and use them as much as you want, and you can equip several at once.

Ahundredbux
Oct 25, 2007

The right to bear arms
I would be fine with the energy poo poo if it was just for ranged weapons because it encourages gearing for that. But mobility and utility stuff being punished by not going down this path is insanely dumb.

Holepunchio
May 31, 2011
It'll probably be really easy to get a mod for infinite energy. And why not, why sacrifice fluent movement and fun combat for the balance of a goofy-rear end random lego makebelief game.

AceClown
Sep 11, 2005
Probation
Can't post for 2 hours!

Holepunchio posted:

It'll probably be really easy to get a mod for infinite energy. And why not, why sacrifice fluent movement and fun combat for the balance of a goofy-rear end random lego makebelief game.

probably be even easier to just play something else that is actually fun, pretty much any other game ever made

even bad rats

oddium
Feb 21, 2006

end of the 4.5 tatami age

Supernorn spin this. Supernorn spin the eggs

Blackheart
Mar 22, 2013

Xboxpantsed... again.

Adbot
ADBOT LOVES YOU

pwnyXpress
Mar 28, 2007
we gettin' starsblounskched

  • Locked thread