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XboxPants posted:Starbound is never going to be Dark Souls. It's never going to be a game where every encounter is super deep and carefully balanced around the expected use of the stamina meter, not like Dark Souls. But you could say the same thing about the HP bar. Does that also imply that an HP bar system is a poor fit for Starbound? lmfao really
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# ? Dec 6, 2014 14:07 |
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# ? May 28, 2024 01:08 |
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XboxPants posted:Dark Souls does it in almost exactly an identical way to Starbound, except even more harshly, and it works fantastically well. Normal walking doesn't take stamina, but almost everything else does. "Attacking, blocking, dashing, jumping, rolling, parrying, shooting arrows, back stepping, backstabbing, and riposting will consume stamina. If you run out of stamina or, 'bottom out' your character will be unable to do any such actions until your stamina regenerates." XboxPants posted:Starbound is never going to be Dark Souls. It's never going to be a game where every encounter is super deep and carefully balanced around the expected use of the stamina meter, not like Dark Souls. But you could say the same thing about the HP bar. Does that also imply that an HP bar system is a poor fit for Starbound? hahahaha
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# ? Dec 6, 2014 14:12 |
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If you draw your inspiration for your 2D platformer from dead souls instead of the long line of successful and proven 2D platformers you've hosed up.
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# ? Dec 6, 2014 14:14 |
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"im going to make a really bad direct comparison from game a to game b, but if anyone calls me on it im going to talk as if it was their lovely idiot comparison to begin with"
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# ? Dec 6, 2014 14:20 |
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OwlFancier posted:But Starbound is a 2d platformer, the entire thing is about moving around with a bunch of crazy abilities, if your goal is to conserve stamina that doesn't tie into the high mobility style that makes 2d platformers fun. This is a pretty good argument. You're probably right that shooting & movement abilities shouldn't take away from the same pool like this. Or, at the very least, I see how it's intrinsically a very risky design move. If it's balanced well it would be fine. They'll need to make sure to include armors with very high amounts of energy. OwlFancier posted:Which is funny because to my knowledge, SOTN doesn't impose a limit on your movement abilities. Aria of Sorrow doesn't at least, which is the only one of those I've been able to get my hands on unfortunately. I've been playing it recently, that's generally correct. There's some edge cases but for the most part, it doesn't limit your movement in that way. (i.e. oh no, I can only stay in wolf form for 20 seconds at a time) But yeah, Starbound is so, so far off from that game's feel. It's weird that it doesn't even have sticky landings. They'd really help with the platforming dungeons.
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# ? Dec 6, 2014 14:33 |
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There are armor sets that exist in Starbound that increase your total energy and speed up its generation. This doesn't seem like the full totality of the energy reservoir.
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# ? Dec 6, 2014 14:40 |
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XboxPants posted:This is a pretty good argument. You're probably right that shooting & movement abilities shouldn't take away from the same pool like this. Or, at the very least, I see how it's intrinsically a very risky design move. If it's balanced well it would be fine. They'll need to make sure to include armors with very high amounts of energy. I seem to remember the idea was to have some of the armors with high energy pools or something, but the issue there is that you're tying basically all the fun stuff in the game to the energy pool, so you would end up with the more fun or less fun armors, an armor which doesn't increase your energy pool is going to be boring as hell. To go with the dark souls comparison, any type of character can put points (or ring slots) into extra stamina if you want to, you can specialise in it if you need it more but everyone is probably going to end up with a bigger stamina pool at the end, certainly big enough for their needs anyway. If armor types are the class system of starbound, it's weird to tie general abilities to a class specific improvement.
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# ? Dec 6, 2014 14:41 |
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i saw 200+ new posts since the last time i looked in here and i am ashamed to say that for a moment i actually thought they might have released something jesus christ whats wrong with me
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# ? Dec 6, 2014 14:54 |
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Speaking of movement abilities, are there any that are worthwhile besides butterfly-boost and the like haha no of course not you probably still can't have more than one equipped at a time
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# ? Dec 6, 2014 15:09 |
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Soral posted:starbound is a lovely fart Haha, nice
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# ? Dec 6, 2014 15:11 |
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So this game dark souls had good combat,. I guess well copy something about it that doesn't really make sense because we have no idea what the gently caress is going on anyways
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# ? Dec 6, 2014 15:59 |
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XboxPants posted:Starbound is never going to be Dark Souls. XboxPants posted:Dark Souls does it in almost exactly an identical way to Starbound doublethink thoughtcrime this thread has always been at war with Chucklefish
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# ? Dec 6, 2014 16:15 |
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if I were ever on the xboxpants side of an argument I would have to do some deep thinking about my position and life choices
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# ? Dec 6, 2014 16:18 |
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0lives posted:if I were ever on the xboxpants side of an argument I would have to do some deep thinking about my position and life choices Id kill you, for your own good and well being.
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# ? Dec 6, 2014 16:22 |
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Prop Wash posted:doublethink thoughtcrime Except the part where saying a system is like another system isn't at all saying that the two games are going to be or are trying to be exactly the same? oh but hurr durr shitposting I guess
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# ? Dec 6, 2014 16:27 |
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Magmarashi posted:Except the part where saying a system is like another system isn't at all saying that the two games are going to be or are trying to be exactly the same? Oh no you've got me made, but in truth I am actually the gif of a character firing a gun four times before having to run around like an rear end in a top hat doing nothing for a while just like in dark souls
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# ? Dec 6, 2014 17:04 |
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Vanderdeath posted:XBoxPants, is this really the hill you want to die on? Thanks Ouyaman.
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# ? Dec 6, 2014 17:12 |
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Magmarashi posted:Except the part where saying a system is like another system isn't at all saying that the two games are going to be or are trying to be exactly the same? The faithful will be rewarded in time, my brother
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# ? Dec 6, 2014 17:27 |
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oddium posted:Reminder that Tiy tweeted this literally two years ago: god drat it stop triggering me gently caress him and the horse tits he rode in on
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# ? Dec 6, 2014 17:45 |
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I just realized this mechanic is literally Ghost Heat, that thing what killed Mechwarrior.
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# ? Dec 6, 2014 18:02 |
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I bet the inside of the game studio is really cool and fun
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# ? Dec 6, 2014 18:02 |
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Tiy just signed off on yellow balls for the company ball pit so it's an exciting time to work there
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# ? Dec 6, 2014 18:28 |
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I bet its stressful as gently caress 'cause they have no direction or management.
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# ? Dec 6, 2014 18:36 |
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What servers are everyone playing on?
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# ? Dec 6, 2014 18:40 |
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Everyone in the conference room, we need to discuss whether or not to punish the player for moving around in our exploration platformer. Yes, bring the dog
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# ? Dec 6, 2014 18:44 |
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Agoat posted:What servers are everyone playing on? I'd wait for the patch before asking that. Don't think there's a lot of playing going on right now.
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# ? Dec 6, 2014 18:47 |
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oddium posted:Everyone in the conference room, we need to discuss whether or not to punish the player for moving around in our exploration platformer. Yes, bring the dog They should let the dog design the game, it'd do a better job.
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# ? Dec 6, 2014 18:47 |
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"This game is bad" - me "Throw me a bone, game development is ruff" - dog dev "" - me
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# ? Dec 6, 2014 18:51 |
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Dog dev goty 2015
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# ? Dec 6, 2014 18:54 |
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115 posts since last night, not due to a patch coming out but a devbog with bizzare-as-gently caress energy regen. I'm having flashbacks to FFO on BYOND and its weird stamina/move/thirst systems. Agent Kool-Aid posted:lmao i remember when i was wondering why cutting down vines w/ the matter manipulator took like 5 minutes when it seems like the simplest goddamn thing and goons loving crawled out of the woodwork to tell me why it needed to be that way I always just used an axe. OwlFancier posted:Which is funny because to my knowledge, SOTN doesn't impose a limit on your movement abilities. Aria of Sorrow doesn't at least, which is the only one of those I've been able to get my hands on unfortunately. Its been awhile since I played it but I think there was some limit on Alucard's transformation abilities, though it might've just been "the animation isn't done yet you dummy." Not that it matters though because Richter could fly by repeatedly uppercutting or doing his weird lunge kick thing.
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# ? Dec 6, 2014 18:58 |
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Ahundredbux posted:I'd wait for the patch before asking that. Don't think there's a lot of playing going on right now. Did something break? :/
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# ? Dec 6, 2014 18:58 |
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What a week it’s been. I found myself tasked with examining and improving overall game balance. One of the biggest changes to hit has been the implementation of a new injury system. Under this new system, every step taken by the player has a 1/256 chance of breaking an ankle, requiring the player to repeatedly use the "bandage" item and maintain a resting position for upwards of 3 ingame months, depending on severity. This chance is increased to a minimum of 10/256 when falling from any height, scaling upwards with distance fallen. Braces can be crafted to allow the player to move about at .5% walk speed, but can only be produced through the robotic crafting table. Using highest-level beds for extended periods will reduce recovery time by up to, but not more than, 1 month. The general consensus among the team so far is that new system feels much better than the old one. It opens up opportunities for strategic play and encourages players to be mindful of their reserves. In any case, that’s it from me. Have a nice weekend folks!
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# ? Dec 6, 2014 19:01 |
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Agoat posted:Did something break? :/ No, the stable release is just very old and the new updates are (currently) all tied in nightly releases which do not guarantee stability and resets progress with every patch.
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# ? Dec 6, 2014 19:03 |
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Evil Fluffy posted:Its been awhile since I played it but I think there was some limit on Alucard's transformation abilities, though it might've just been "the animation isn't done yet you dummy." Aria of sorrow has a couple of limitations too, but your general backdodge, jump related abilities, rushes, and that sort of thing are pretty spammable as I recall. A platformer with a limit on what, for the genre, is a pretty basic moveset isn't likely to be the greatest platformer in the world. Especially when it also disables your weapons based on your overuse of movement abilities. Terraria is quite nice in that respect because you can find most of your abilities and just equip them and use them as much as you want, and you can equip several at once.
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# ? Dec 6, 2014 19:03 |
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I would be fine with the energy poo poo if it was just for ranged weapons because it encourages gearing for that. But mobility and utility stuff being punished by not going down this path is insanely dumb.
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# ? Dec 6, 2014 19:07 |
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It'll probably be really easy to get a mod for infinite energy. And why not, why sacrifice fluent movement and fun combat for the balance of a goofy-rear end random lego makebelief game.
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# ? Dec 6, 2014 19:09 |
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Holepunchio posted:It'll probably be really easy to get a mod for infinite energy. And why not, why sacrifice fluent movement and fun combat for the balance of a goofy-rear end random lego makebelief game. probably be even easier to just play something else that is actually fun, pretty much any other game ever made even bad rats
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# ? Dec 6, 2014 19:14 |
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Supernorn spin this. Supernorn spin the eggs
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# ? Dec 6, 2014 19:23 |
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Xboxpantsed... again.
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# ? Dec 6, 2014 19:28 |
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# ? May 28, 2024 01:08 |
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we gettin' starsblounskched
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# ? Dec 6, 2014 19:50 |