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FAT SLAMPIG posted:i thought it felt faster, honestly. could just be me though. After seeing how well the PC/PS3 cross-play worked in FF14, MS can really go eat poo poo for being against it.
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# ? Dec 6, 2014 23:02 |
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# ? Jun 9, 2024 10:31 |
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Reminded me a bunch like how SFXT plays.
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# ? Dec 6, 2014 23:19 |
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Is it too much to ask for them to put parries back in the game?
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# ? Dec 6, 2014 23:47 |
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I don't want parries back.
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# ? Dec 6, 2014 23:48 |
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FiftySeven posted:Is it too much to ask for them to put parries back in the game? Why would you want this?
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# ? Dec 6, 2014 23:53 |
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FiftySeven posted:Is it too much to ask for them to put parries back in the game? This. 1000 times this.
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# ? Dec 7, 2014 00:48 |
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Double Bill posted:After seeing how well the PC/PS3 cross-play worked in FF14, MS can really go eat poo poo for being against it. seriously. ffxiv is perfect in its console/pc connections. it'll be really awesome to have a single online community instead of 3.
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# ? Dec 7, 2014 00:58 |
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FiftySeven posted:Is it too much to ask for them to put parries back in the game? Zand posted:This. 1000 times this. fukken third strike junkies who can't move on from the past cross platform is very nice to hear, maybe they will actually release PC at the same time????
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# ? Dec 7, 2014 01:02 |
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jebeebus posted:fukken third strike junkies who can't move on from the past I liked parrying cause it helped you not only build meter but give you a good counterstrike if you knew what you were doing. Or figured out the opponents gameplan. The parry, in my opinion just adds another level of excitement to the game. If you choose to parry instead of block and your timing is off, you not only will eat some damage, but the momentum might swing in the match because you weren't on your game. I saw a cat literally move the crowd by parrying Ken's EX mid-air hurricane kick. He lost the match, but he moved the crowd and got a few phone numbers from some females who were watching the match. Now, I know he's got to love the parry
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# ? Dec 7, 2014 01:09 |
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Parries get you pussy, the argument is sound.
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# ? Dec 7, 2014 01:11 |
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jebeebus posted:fukken third strike junkies who can't move on from the past Why would we? Its pretty much perfect Street fighter.
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# ? Dec 7, 2014 01:17 |
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FiftySeven posted:Why would we? Its pretty much perfect Street fighter. Except it's not? Zand posted:I liked parrying cause it helped you not only build meter but give you a good counterstrike if you knew what you were doing. Or figured out the opponents gameplan. The parry, in my opinion just adds another level of excitement to the game. If you choose to parry instead of block and your timing is off, you not only will eat some damage, but the momentum might swing in the match because you weren't on your game. I saw a cat literally move the crowd by parrying Ken's EX mid-air hurricane kick. He lost the match, but he moved the crowd and got a few phone numbers from some females who were watching the match. Now, I know he's got to love the parry But I thought Hyper Fighting was the pinnacle of the genre?
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# ? Dec 7, 2014 01:22 |
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Then play 3s and stop wishing dumb mechanics on new fighting games.
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# ? Dec 7, 2014 01:22 |
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bebaloorpabopalo posted:Then play 3s and stop wishing dumb mechanics on new fighting games. They even gave you people a remake so you could play 3S and not bother anyone.
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# ? Dec 7, 2014 01:24 |
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So SFV isn't a timed exclusive, right? They confirmed that it's not coming to XBone?
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# ? Dec 7, 2014 01:24 |
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bebaloorpabopalo posted:Then play 3s and stop wishing dumb mechanics on new fighting games. JesusLovesRonwell posted:Except it's not? But it is.
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# ? Dec 7, 2014 01:25 |
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FAT SLAMPIG posted:So SFV isn't a timed exclusive, right? They confirmed that it's not coming to XBone? sony is funding it so its never coming to the bone in any form
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# ? Dec 7, 2014 01:25 |
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Yeah, Sony is bankrolling SFV so expect playable Nathan Drake is the PS4 version.
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# ? Dec 7, 2014 01:26 |
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FiftySeven posted:Its not a bad thing to want the new fighting games to be better that a half arsed rehash of IV. Ugh, please stop doing this. This game was officially announced today, and probably won't be out until Spring 2016 at the earliest. We saw literally a minute and a half of edited gameplay, we have no idea about anything yet. Give the fuckin' thing a chance, Jesus
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# ? Dec 7, 2014 01:29 |
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For a second there I thought you all wanted Alpha counters back and I got happy. If ya'll wanna be Daigo then go play 3S, I heard people still play that.
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# ? Dec 7, 2014 01:31 |
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JesusLovesRonwell posted:Ugh, please stop doing this. This game was officially announced today, and probably won't be out until Spring 2016 at the earliest. We saw literally a minute and a half of edited gameplay, we have no idea about anything yet. Give the fuckin' thing a chance, Jesus Hang on a tick, dont get me wrong, it probably will be fine. I enjoyed the hell out of SF IV in its various incarnations. I just always like the parrying mechanic and felt it was a shame that they didnt put it back in as it added a lot of depth to the game. Focus attacks always seemed like a poor mans version to me but its better than nothing. I am sure that V will be absolutely great in any case. What this guy said really. VVVVVVVV FiftySeven fucked around with this message at 01:38 on Dec 7, 2014 |
# ? Dec 7, 2014 01:31 |
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JesusLovesRonwell posted:Except it's not? Some would say that. I love parrying...it's fun. It brings a different mind set to a game that people have been playing for ages. Even if it isn't quite as strategic as just putting the right situations together ala old school SF it's still strategy and the top players are still able to make the best use of it. I personally think that parrying systems add a lot more depth to the games. And it also allows for even more strategies and variations in play styles. A turtler for example, no longer has to be content with quick pokes and blocks. His defense (with parrying) can instead become an offense in a way. I don't see where complaints against the system would really come in, unless someone just hasn't taken the time to attempt to master the timing behind it. I never really saw a situation where gameplay is ever limited by parrying, and only see it as being an enhancement.
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# ? Dec 7, 2014 01:37 |
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JesusLovesRonwell posted:Ugh, please stop doing this. This game was officially announced today, and probably won't be out until Spring 2016 at the earliest. We saw literally a minute and a half of edited gameplay, we have no idea about anything yet. Give the fuckin' thing a chance, Jesus when dimps demonstrate any kind of understanding of what the gently caress they are doing i will give their games a chance before preemptively declaring that they suck until then, sf5 is gonna suck
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# ? Dec 7, 2014 01:38 |
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give the game made by developers that didnt fix the movement of hitboxes being tied to models across fuckin 6 or however many versions a chance guys!
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# ? Dec 7, 2014 01:40 |
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Zand posted:Some would say that. I love parrying...it's fun. It brings a different mind set to a game that people have been playing for ages. Even if it isn't quite as strategic as just putting the right situations together ala old school SF it's still strategy and the top players are still able to make the best use of it. I personally think that parrying systems add a lot more depth to the games. And it also allows for even more strategies and variations in play styles. A turtler for example, no longer has to be content with quick pokes and blocks. His defense (with parrying) can instead become an offense in a way. Parries are cool, and 3S is still easily accessible and played to this day. Let Street Fighter 5 be its own thing, for better or worse. Spermgod posted:when dimps demonstrate any kind of understanding of what the gently caress they are doing i will give their games a chance before preemptively declaring that they suck They know exactly what they are doing. They're making Darkstalkers 4, but calling it Street Fighter 5. P smart imo
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# ? Dec 7, 2014 01:44 |
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lol why are you still responding to Zand seriously
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# ? Dec 7, 2014 02:07 |
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Brosnan posted:lol why are you still responding to Zand seriously Because contained within Zand are multitudes, and because a man of his opinions and insights deserves to be taken, and responded to, seriously.
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# ? Dec 7, 2014 02:17 |
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Ono talkin' SF5. We're gonna see more at Capcom Cup next week.
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# ? Dec 7, 2014 02:19 |
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Spermgod posted:give the game made by developers that didnt fix the movement of hitboxes being tied to models across fuckin 6 or however many versions a chance guys! One last thought for now: Why is it that our community thinks it knows better than people who spend years thinking about and developing these games we love? Do you seriously think you know better/more than a team of developers who spend at minimum 40 hours a week (and in actuality somewhere between 60-100 hours a week) for years, developing a game? Do you believe, for example, that the guys who made Marvel 3 didn't know about Morri/Doom before Chris G immortalized it?
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# ? Dec 7, 2014 02:25 |
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JesusLovesRonwell posted:One last thought for now: You are so delusional lmao edit: or trolling. i really cant tell at this point
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# ? Dec 7, 2014 02:27 |
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JesusLovesRonwell posted:One last thought for now: reminder that jesuslovesronwell knows nothing about game dev bc this was the guy who couldn't possibly believe that artists would use references for moves
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# ? Dec 7, 2014 02:30 |
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Reminder that marvel vs capcom 2 was completely thrown together by the developers and it turned out to be accidentally really loving great competitively
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# ? Dec 7, 2014 02:31 |
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JesusLovesRonwell posted:One last thought for now: Seriously? Think about the addition of Delayed Wakeup. Capcom threw this in because vortex play was way too strong. Capcom designed the system, then players exploited it and Capcom had to nerf it. This sorta poo poo is common in like, every FG. A group of devs design a system and some characters for it and players get a hold of it and unforeseen things happen. poo poo, it happens with every goddamn game that has any sort of competitive element.
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# ? Dec 7, 2014 02:38 |
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JesusLovesRonwell posted:One last thought for now: Seth Killian had to beg them to put hitboxes in SF4. And no, even if they had a small test team of godlike players (which is what Namco does with Tekken) it's just not possible for a few people to figure out what the thousands of people figure out once the game is released. 40 OZ fucked around with this message at 02:43 on Dec 7, 2014 |
# ? Dec 7, 2014 02:39 |
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I can't think of a game that never had any unforeseen consequences of developer choices come up after release.
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# ? Dec 7, 2014 02:40 |
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Zand posted:You are so delusional lmao Perhaps a bit of both. Or maybe it's just I say tomato you say birds. Nativity In Black posted:Seriously? Think about the addition of Delayed Wakeup. Capcom threw this in because vortex play was way too strong. Capcom designed the system, then players exploited it and Capcom had to nerf it. This sorta poo poo is common in like, every FG. A group of devs design a system and some characters for it and players get a hold of it and unforeseen things happen. poo poo, it happens with every goddamn game that has any sort of competitive element. Yes but hindsight is always 20/20 and a team of, say ~100 people, can't foresee every possible outcome in a game with so many moving parts, when compared to an obsessive community of tens of thousands of players. So you think Dimps didn't know about Ibuki vortex for example? It's not that vortex is too strong (it isn't) it's that less skilled/inventive players bitch about it until it becomes an issue, so Capcom has to address it. I'm not saying Dimps/Capcom are perfect, not by any stretch, but to think you know better than them strikes me as pretty arrogant to say the least. Re. Marvel 2, again, do you think the developers didn't know about stuff like fly/unfly for example? Come on. interrodactyl posted:reminder that jesuslovesronwell knows nothing about game dev bc this was the guy who couldn't possibly believe that artists would use references for moves You know, you should go back and reread those posts, or find them and post them all here, because that's not what I said at all.
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# ? Dec 7, 2014 02:46 |
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Are you the type of guy who argues just for the sake of arguing?
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# ? Dec 7, 2014 02:53 |
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JesusLovesRonwell posted:Yes but hindsight is always 20/20 and a team of, say ~100 people, can't foresee every possible outcome in a game with so many moving parts, when compared to an obsessive community of tens of thousands of players. So you think Dimps didn't know about Ibuki vortex for example? It's not that vortex is too strong (it isn't) it's that less skilled/inventive players bitch about it until it becomes an issue, so Capcom has to address it. I'm not saying Dimps/Capcom are perfect, not by any stretch, but to think you know better than them strikes me as pretty arrogant to say the least. reminder that jesuslovesronwell knows nothing about gamedev because of this post lmfao
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# ? Dec 7, 2014 02:53 |
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General Morden posted:Are you the type of guy who argues just for the sake of arguing? Maybe a little... interrodactyl posted:reminder that jesuslovesronwell knows nothing about gamedev because of this post lmfao Reminder that interrodactyl is a scrub and bad at... well pretty much everything (j/k, love your dumbass)
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# ? Dec 7, 2014 02:57 |
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# ? Jun 9, 2024 10:31 |
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Every mainline Street Fighter past 1 is good and there's something wrong with you if you don't enjoy all 3, albeit for different reasons. Are the Alpha games actually good? I know absolutely nothing about them.
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# ? Dec 7, 2014 03:22 |