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make it an item that gives a buff to nearby teammates based off what kind of medigun uber is being used and insta-kills all other heavies on your side
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# ? Dec 8, 2014 08:50 |
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# ? Jun 8, 2024 21:44 |
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Peanut President posted:
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# ? Dec 8, 2014 09:33 |
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I like the idea of overloading it and backfiring, if only because I can picture heavy sandwich parties now becoming Heavy Sandwich parties that also involve punching yourself hard in the face.
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# ? Dec 8, 2014 10:23 |
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# ? Dec 8, 2014 10:26 |
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Collateral Damage posted:We already have that, they're called the fists of steel. I seriously forgot those were in the game.
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# ? Dec 8, 2014 16:22 |
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Remember when the fists of steel were super overpowered? Good times.
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# ? Dec 8, 2014 16:33 |
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Tollymain posted:you know, i was under the ignorant impression that MGS was a vaguely serious videogame series but not anymore What a knucklehead
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# ? Dec 8, 2014 16:39 |
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pisshead posted:Man, cactus canyon just ain't getting any better. That uphill choke on the first stage is loving retarded. It needs more flanking routes, just like 99% of all payload maps. TF2 is at its best when it's about multiple smaller chokepoints, rather than one big one the entire team has to squeeze through.
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# ? Dec 8, 2014 17:58 |
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Red Bones posted:It needs more flanking routes, just like 99% of all payload maps. TF2 is at its best when it's about multiple smaller chokepoints, rather than one big one the entire team has to squeeze through. Not necessarily, there's a fine line between too little and too much. When a map turns into a bowl of spaghetti worth of routes players start to spend more time running around than fighting. Then when they do get in a fight, it's a 1v1 battle and no one likes those. If it turns out a chokepoint that has one or two flanks still takes too long to push through, the fundamental problem is the main chokepoint is a bad design.
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# ? Dec 8, 2014 18:07 |
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xzzy posted:Then when they do get in a fight, it's a 1v1 battle and no one likes those.
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# ? Dec 8, 2014 18:11 |
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But it's Team Fortress 2, not Individual Fortress 2.
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# ? Dec 8, 2014 18:13 |
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Yeah, and it's Team Fortress so really we should all be playing on 2fort all the time, huh?
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# ? Dec 8, 2014 18:16 |
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xzzy posted:Not necessarily, there's a fine line between too little and too much. When a map turns into a bowl of spaghetti worth of routes players start to spend more time running around than fighting. Then when they do get in a fight, it's a 1v1 battle and no one likes those. Yeah, a lot of map makers don't seem to get this. Badwater Basin is probably the best example of this, IMO. There is the central chokepoint throughout the entire map, but enough flanking routes (with cover) to get to different firing positions to get poo poo done. Last can be a bit difficult to push but it always feels very stressful as the defenders since attacks can come from all directions AND are firing downward at you.
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# ? Dec 8, 2014 18:34 |
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IronicDongz posted:Yeah, and it's Team Fortress so really we should all be playing on 2fort all the time, huh? Now you're getting it.
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# ? Dec 8, 2014 18:43 |
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xzzy posted:Not necessarily, there's a fine line between too little and too much. When a map turns into a bowl of spaghetti worth of routes players start to spend more time running around than fighting. Then when they do get in a fight, it's a 1v1 battle and no one likes those. Only if the teams are uncoordinated.
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# ? Dec 8, 2014 21:13 |
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pisshead posted:Only if the teams are uncoordinated. So, 99.9% of the player base.
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# ? Dec 8, 2014 21:26 |
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Nothing like being on a completely one sided team, we have 3 sentries/dispensers and in/out teleporters in the enemies intel area on 2fort. What next, 4 sentries on the bridge?
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# ? Dec 8, 2014 21:50 |
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simosimo posted:Nothing like being on a completely one sided team, we have 3 sentries/dispensers and in/out teleporters in the enemies intel area on 2fort. What next, 4 sentries on the bridge? This is the only thing anyone should be doing with a sentry on 2fort. https://www.youtube.com/watch?v=F3ALPvDqDvc
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# ? Dec 8, 2014 22:24 |
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Classix Mixup RIP.
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# ? Dec 8, 2014 22:58 |
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End of an era, Elevate knocking them out for 3rd place this season is the lowest they'd ever finished in ESEA, having been consistently top 2 in Invite since their debut in season 9 (mid 2011). If Froyotech don't drop any of their great players, or if other teams don't really start to pick up the slack, it's going to be awfully lonely at the top of Invite next season.
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# ? Dec 8, 2014 23:20 |
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pisshead posted:Classix Mixup RIP. Zero! posted:End of an era, Elevate knocking them out for 3rd place this season is the lowest they'd ever finished in ESEA, having been consistently top 2 in Invite since their debut in season 9 (mid 2011). Source: http://teamfortress.tv/thread/21453/esea-i-s18-cevo-p-s6-happenings-predictions End of a legacy indeed. I guess it was going to happen sooner or later. ESportz isn't the kind of thing you stay in forever. But maybe this just means the team is disbanding but the players will stay active?
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# ? Dec 8, 2014 23:51 |
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While the future of Invite 6s is still to be seen, Mumba (EU Platinum) and Max! (NA Platinum) show off what the top level of highlander has to offer. https://www.youtube.com/watch?v=JC_FdyhQ-DI&hd=1 https://www.youtube.com/watch?v=AdW0qTYFrPI&hd=1
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# ? Dec 9, 2014 01:16 |
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Heck farking yes dubstep and intros that last a quarter of the entire video, feed me more seymour
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# ? Dec 9, 2014 01:38 |
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Guys. Guuuyyyyyyys http://www.teamfortress.com/endoftheline/
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# ? Dec 9, 2014 01:56 |
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Wait so this was all about a fan sfm movie?
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# ? Dec 9, 2014 01:59 |
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Beardy soldier is handsome.
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# ? Dec 9, 2014 02:00 |
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Well RIP the new weapons idea I guess.
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# ? Dec 9, 2014 02:02 |
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End of the Line was loving great, definitely worth waiting for. I cannot wait to dress up my mans in cold weather gear.
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# ? Dec 9, 2014 02:07 |
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BurritoJustice posted:Well RIP the new weapons idea I guess. Good
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# ? Dec 9, 2014 02:07 |
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notZaar posted:Wait so this was all about a fan sfm movie? IIRC it started that way, then Valve found them and asked if they'd like to turn it into an entire update.
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# ? Dec 9, 2014 02:08 |
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Man, that bit where the train crashes into heavy is stunningly well animated.
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# ? Dec 9, 2014 02:10 |
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It turned out great. The comedy was good, the animation top notch -- quite well done for something that started (and mostly sticked) as a fan film.
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# ? Dec 9, 2014 02:15 |
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I love how BLU never wins in these SFM films. because they're on offense
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# ? Dec 9, 2014 02:18 |
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Want that soldier set.
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# ? Dec 9, 2014 02:19 |
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Want an orphan kitten buddy as a cosmetic option.
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# ? Dec 9, 2014 02:21 |
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BurritoJustice posted:Well RIP the new weapons idea I guess. No new map either.
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# ? Dec 9, 2014 02:22 |
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Doctor Reynolds posted:I love how BLU never wins in these SFM films. because they're on offense BLU will win, thanks to operation Stealth Pigeon Bomb at the end.
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# ? Dec 9, 2014 02:26 |
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qnqnx posted:No new map either. Yes there is, it's just that from what I hear it kinda sucks because the only feedback the creator(s?) got was from this one group of circle jerks who have declared themselves Map Making Experts but basically just make maps THEY like.
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# ? Dec 9, 2014 02:30 |
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Pretty awesome silent film with really impressive animation!
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# ? Dec 9, 2014 02:32 |
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# ? Jun 8, 2024 21:44 |
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A new heavy backstab attack confirmed. Seriously, I want that, even if it's only against spies.
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# ? Dec 9, 2014 02:36 |