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Fil5000 posted:The sizing of mechs is utterly hosed. The trebuchet is a lanky motherfucker compared to the other 50 tonners, the catapult is massive because paul likes catapults. Basically the two ends of the spectrum look about right but everything inbetween looks wrong, and it's all compounded by there being nothing in game that exists to provide any sort of sense of scale. e: https://static.mwomercs.com/downloads/Inner%20Sphere%20Quirks%20-%20Update%20December.pdf Quirk update. Apparently felt the need to change Catapult K2 quirks to stop people using Gausspult/Boomcat and switch to 2 PPC + 2 MLas + 2 MG build Aesis fucked around with this message at 08:12 on Dec 9, 2014 |
# ? Dec 9, 2014 06:57 |
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# ? May 2, 2024 09:28 |
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What's the best Stormcrow to buy? Or doesn't it really matter? v cheers v sebmojo fucked around with this message at 08:57 on Dec 9, 2014 |
# ? Dec 9, 2014 08:36 |
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The best crow to buy is the one that comes with the most hardpoints that suit the very first build you want to try. After that it makes no difference.
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# ? Dec 9, 2014 08:53 |
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I'm going to miss my U-AC5 Grid Iron. edit: this is the build that could shatter worlds RIP BLACKDOG'S GRID IRON Blackdog420 fucked around with this message at 10:10 on Dec 9, 2014 |
# ? Dec 9, 2014 10:01 |
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Even though I quit playing this terrible game, I still read the thread every day for amusement and I remember that they said they were going to redesign the mechlab again. Is it usable again or is it still the horrible piece of poo poo that I remember?
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# ? Dec 9, 2014 15:55 |
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Ambaire posted:Even though I quit playing this terrible game, I still read the thread every day for amusement and I remember that they said they were going to redesign the mechlab again. Is it usable again or is it still the horrible piece of poo poo that I remember? Nope, it's still garbage.
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# ? Dec 9, 2014 15:57 |
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"Mechlab 2.5" Coming in 2015, I think.
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# ? Dec 9, 2014 15:58 |
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Unless you quit before UI 2.0, in which case it's way worse.
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# ? Dec 9, 2014 15:58 |
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Crab Oblivion in like an hour.
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# ? Dec 9, 2014 18:28 |
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Blackdog420 posted:I'm going to miss my U-AC5 Grid Iron. Machine gun gauss backed by thunderbolt quality medium pulse lasers sounds a heck of a lot better than some uac5 garbage pail robot tbh
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# ? Dec 9, 2014 18:40 |
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Matches Played Wins Losses Ratio Kills Deaths Ratio Damage Done XP Earned Time Played D-DC 525 270 254 1.06 747 323 2.31 204,515 487,259 2 days 00:22:40 Here's my current Atlas D-DC stats. I was going to add archived, but the site went down to patch. Ahhh gently caress it's not displaying properly and now I can't screen shot.
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# ? Dec 9, 2014 19:04 |
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various cheeses posted:The cent got squat and fat because its center torso was a thin unkillable sliver originally, so they stretched the model out horizontally and compressed vertically. And yet, if they had intentionally made the Center Torso difficult to hit and made damage transfer slightly more pronounced, people would actually have a good reason to cripple their opponents rather than just coring them out in 3 seconds.
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# ? Dec 9, 2014 19:10 |
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Does this game have melee or falling over yet? Or is it still "upright" tanks that could literally replace the legs with wheels still?
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# ? Dec 9, 2014 19:17 |
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Thor-Stryker posted:Does this game have melee or falling over yet? Or is it still "upright" tanks that could literally replace the legs with wheels still? HAH!
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# ? Dec 9, 2014 19:18 |
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Thor-Stryker posted:Does this game have melee or falling over yet? Or is it still "upright" tanks that could literally replace the legs with wheels still? Have the game mechanics been altered in any significant way? No. Same old poo poo. The game balance has been slowly improving though.
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# ? Dec 9, 2014 19:37 |
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We're even getting poo poo early now. It's insanity. If ghost heat is removed I will pluck out all my pubic hair one by one.
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# ? Dec 9, 2014 19:42 |
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Kazvall posted:Crab Oblivion in like an hour. It was supposed to come out a week from now no? I need more ceebees!
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# ? Dec 9, 2014 19:51 |
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Mindblast posted:It was supposed to come out a week from now no? I need more ceebees! You'll have to wait until Jan. 20th for ceebees.
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# ? Dec 9, 2014 19:52 |
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I really want to call all new AC20 crab builds "Craboom!" but it just doesn't roll off the tongue very well. Boomcrab is easier to say, but doesn't look nearly as cool on paper. A problem for the ages.
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# ? Dec 9, 2014 19:54 |
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Kazvall posted:We're even getting poo poo early now. It's insanity. If ghost heat is removed I will pluck out all my pubic hair one by one.
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# ? Dec 9, 2014 19:56 |
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Was thinking the same thing as you, mashed. I do think we have a toxx. That video might be painful to watch though.
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# ? Dec 9, 2014 20:07 |
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Kazvall posted:We're even getting poo poo early now. It's insanity. If ghost heat is removed I will pluck out all my pubic hair one by one. Brb printing this post out and mailing it to PGI's offices.
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# ? Dec 9, 2014 20:09 |
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Kazvall posted:We're even getting poo poo early now. It's insanity. If ghost heat is removed I will pluck out all my pubic hair one by one. Reminder: Russ has mentioned the possibility about reconsidering ghost heat sometime post CW. Who knows if it's true, but you never know in this crazy, post-transverse world.
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# ? Dec 9, 2014 20:12 |
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Kazvall posted:You'll have to wait until Jan. 20th for ceebees. Ah sorry no I meant it like I need cbills for tearing off the ferro and putting on endo/double sinks. I thought it was next week so I bought modules yesterday thinking I had a week left. Fender posted:I really want to call all new AC20 crab builds "Craboom!" but it just doesn't roll off the tongue very well. Boomcrab is easier to say, but doesn't look nearly as cool on paper. A problem for the ages. The Boom King.
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# ? Dec 9, 2014 20:13 |
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Sorry guys, we can't remove ghost heat today! Kazvall passed out halfway through.
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# ? Dec 9, 2014 20:17 |
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Hey, it's up fools!
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# ? Dec 9, 2014 20:18 |
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Kazvall posted:Hey, it's up fools! Stop posting about your genitals.
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# ? Dec 9, 2014 20:18 |
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While I can't see them remove ghost heat anytime soon we may get heat generation quirks on ballistics for the crab instead.( maybe, someday).
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# ? Dec 9, 2014 20:24 |
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Mindblast posted:While I can't see them remove ghost heat anytime soon we may get heat generation quirks on ballistics for the crab instead.( maybe, someday). My theory is they will remove GH once quirks are fully implemented. They will use quirks, somehow, as their scape goat. To save face. Whatever it takes, imo. It makes zero sense and has only gotten worse over time with the amount of mechs introduced changing the meta of gameplay. Removing it now would actually go a long long way to spice things up while hardly chaning the 'OP' nature of certain builds.
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# ? Dec 9, 2014 20:34 |
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I played in a pub drop game with 9 Crabs and 0 Gargoyles. Oscar Wilde Bunch fucked around with this message at 20:58 on Dec 9, 2014 |
# ? Dec 9, 2014 20:55 |
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Iron Tusk posted:
that sounds glorious
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# ? Dec 9, 2014 20:56 |
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Iron Tusk posted:
9 crabs between both sides? 19 said solo assault limits are at 5 right now~
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# ? Dec 9, 2014 20:57 |
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OhsH posted:9 crabs between both sides? It was 5/4 I was in a 4/4 Crab Lance.
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# ? Dec 9, 2014 20:58 |
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Iron Tusk posted:It was 5/4 I was in a 4/4 Crab Lance. hahahahahhaha, i dont think im gonna be playing until much later tonight.
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# ? Dec 9, 2014 20:59 |
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Kazvall posted:My theory is they will remove GH once quirks are fully implemented. They will use quirks, somehow, as their scape goat. To save face. Whatever it takes, imo. It makes zero sense and has only gotten worse over time with the amount of mechs introduced changing the meta of gameplay. Removing it now would actually go a long long way to spice things up while hardly chaning the 'OP' nature of certain builds. So I haven't been playing much for the past couple of months, but tell me if this is about right: PGI introduces Ghost Heat to prevent the boating of weapons. PGI introduces Quirks, which allows some mechs to boat weapons. Yeah...they should just remove Ghost Heat.
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# ? Dec 9, 2014 21:19 |
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imperialparadox posted:So I haven't been playing much for the past couple of months, but tell me if this is about right: Supposedly it was to deal with high pin-point alpha strikes, boating in and of itself was never the problem (despite what some folks will tell you). Ghost Heat pushed poptarts to the fore and they eventually had the sense to nerf PPCs which were the problem weapon in the first place. Ghost Heat punished tons of mechs that were not problematic and also did not touch plenty that were problematic.
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# ? Dec 9, 2014 21:29 |
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If there was ever a balance problem, Ghost Heat was introduced to fix it. And it has. Do not let things like facts or logic get in the way of this line of thinking.
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# ? Dec 9, 2014 22:34 |
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Hunchback 4SP report. With SRM6 cooldown reduction you can fire SRM6 every 2 seconds or so with SRM6 Cooldown 5 (total 52.5% reduction). Also laser duration is reduced by 25% so shooting Lasers felt like shooting Pulse. However you'll overheat fast even with 6 DHS. Getting close is the hard part due to its mediocre speed of STD 250 (89.1 kph with Speed Tweak), but go inside 150 meter and it can wreck even heavies pretty fast. If you love close range brawl and have 4SP from back in the days then I recommend trying it out now.
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# ? Dec 10, 2014 01:15 |
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Jenner-F with a rank 4 range module now shoots medium lasers out to 312 meters, seems pretty good.
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# ? Dec 10, 2014 01:32 |
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# ? May 2, 2024 09:28 |
So is this game good again? And if so, are the older 'mechs competitive, or would I have to Clan up to expect to win if I came back to it?
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# ? Dec 10, 2014 02:34 |