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Glad I checked I this thread, I just got the Ultimate Edition on Steam sale and now I can finally play with the jsaywer mod. I was going to turn off all the CCO stuff because I figured they might not like each other or might make changes that don't go well with each other. I'm pleased to see that this is not the case and I can leave all my CCO stuff on! e: aaaand the game doesn't want to recognize that I have a mouse. Just a small setback to overcome! Meme Poker Party fucked around with this message at 02:48 on Dec 7, 2014 |
# ? Dec 7, 2014 02:30 |
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# ? May 22, 2024 05:05 |
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Chomp8645 posted:e: aaaand the game doesn't want to recognize that I have a mouse. Just a small setback to overcome! It probably does recognize that you have a mouse, but if you have a controller plugged in it will also recognize that and then automatically disable mouse controls because Gamebryo does that and it's retarded. So if you have a controller plugged in, unplug it when you start the game (or go to the options menu with the controller and turn the controller off). If you don't have a controller plugged in then welp I dunno.
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# ? Dec 7, 2014 02:54 |
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hehe
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# ? Dec 7, 2014 03:17 |
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CJacobs posted:It probably does recognize that you have a mouse, but if you have a controller plugged in it will also recognize that and then automatically disable mouse controls because Gamebryo does that and it's retarded. So if you have a controller plugged in, unplug it when you start the game (or go to the options menu with the controller and turn the controller off). If you don't have a controller plugged in then welp I dunno. You can use DirectInput and keyboard at the same time. Just not Xinput and keyboard. Also Gamebryo is responsible for some Civ games and the Freedom Force games. Janky, yeah, but the atrocities against best practices are all at the feet of Bethesda and their Creation Engine or whatever they call it.
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# ? Dec 7, 2014 03:38 |
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CJacobs posted:It probably does recognize that you have a mouse, but if you have a controller plugged in it will also recognize that and then automatically disable mouse controls because Gamebryo does that and it's retarded. So if you have a controller plugged in, unplug it when you start the game (or go to the options menu with the controller and turn the controller off). If you don't have a controller plugged in then welp I dunno. That was it, thank you! That probably would have taken me a while to figure out on my own.
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# ? Dec 7, 2014 04:29 |
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^^^ np Sir Unimaginative posted:You can use DirectInput and keyboard at the same time. Just not Xinput and keyboard. Well, maybe I should have said "Gamebryo in FO3/NV". It is true that Gamebryo is only half of the reason the game engine for Fallout sucks.
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# ? Dec 7, 2014 04:35 |
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I've installed a bunch of mods, including two which make Freeside and the Strip into open areas, Western Skies and the underground bunker from the OP(which was a bit too flashy so I replaced it with one that added a food crafting interface and some extra storage to the Novac motel room). Everything I've tested works swimmingly so far. Which just makes it all the more baffling that CASM, probably the first mod I installed, doesn't work at all. It says "CASM is saving" in the corner every five minutes but no save appears. The readme says if you press F4 that quicksaves, but pressing F4 does nothing. The readme says you can hold F4 to edit settings, but holding F4 does nothing. I'm a total noob so I don't even know where to begin trying to figure out why it doesn't work. Maybe it just doesn't work with Windows 8, the file hosted on the nexus is 4 years old after all. On a less whiny note, reading through FOOK I saw they added DLC-specific loading screen tips. I don't want to play a full overhaul but I do like the sound of expanded loading screens. Is there a mod that adds those on their own that anyone knows about? Searching the nexus turned up some new loading screen pictures but nothing about tips or text.
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# ? Dec 7, 2014 06:08 |
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If you have the mod configuration menu - and you probably should - check CASM's settings in there. It should be drop in and it works, but who knows. anyway what's it say in MCM?
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# ? Dec 7, 2014 06:10 |
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I didn't have MCM. Downloaded that and the compatible version of CASM, and MCM also doesn't work. I'm sure I hosed up something incredibly basic installing it, but whatever it was the mod manager itself didn't notice, as it told me the mod was installed successfully.
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# ? Dec 7, 2014 07:47 |
2house2fly posted:I didn't have MCM. Downloaded that and the compatible version of CASM, and MCM also doesn't work. I'm sure I hosed up something incredibly basic installing it, but whatever it was the mod manager itself didn't notice, as it told me the mod was installed successfully. At this point, I feel like NVSE, itself, isn't working correctly, since MCM and CASM just plain won't function with a broken NVSE, but other mods might appear to work fine, even if they have a dependency on NVSE. Are you running everything in administrator mode/with permissions? Cream-of-Plenty fucked around with this message at 09:12 on Dec 7, 2014 |
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# ? Dec 7, 2014 09:09 |
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2house2fly posted:I didn't have MCM. Downloaded that and the compatible version of CASM, and MCM also doesn't work. I'm sure I hosed up something incredibly basic installing it, but whatever it was the mod manager itself didn't notice, as it told me the mod was installed successfully.
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# ? Dec 7, 2014 11:27 |
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you're right, I messed up installing the script extender. No idea how, but I installed it again and CASM popped up immediately. I tested it with the 4gb loader and now I'm just CASMing like a lunatic. Thanks for the help!
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# ? Dec 7, 2014 18:06 |
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So since Nexus Mod Manager is total garbage that cannot even download when I press the DL with Manager button, I'm using FOMM. Will this work for most mods, or should I instead be using Mod Organizer?
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# ? Dec 9, 2014 23:16 |
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You should only ever need to use FOMM.
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# ? Dec 9, 2014 23:19 |
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CJacobs posted:You should only ever need to use FOMM. Okay. I tried using Mod Organizer once at the same time I had NMM installed, and I did something wrong, and ever since, NMM has never worked for me. If I can skip both and just use FOMM that's great.
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# ? Dec 9, 2014 23:22 |
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How do you rearrange the ESMs in FnvEdit? Dead Money keeps loading before the New Vegas ESM and its preventing me from doing any cleaning.
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# ? Dec 10, 2014 05:50 |
Arcsquad12 posted:How do you rearrange the ESMs in FnvEdit? Dead Money keeps loading before the New Vegas ESM and its preventing me from doing any cleaning. The order that your mods are in when you load up FOMM is the order that your mods are in when you load them up in FNVEdit (or should be). To test this, I just opened up FOMM, moved STUN.esm--which was the last .esm to load in my loadout--to the very beginning of the load order (before even FalloutNV.esm), exited, and then loaded up FNVEdit. STUN.esm was at the top of the list, reflecting the change I made in FOMM.
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# ? Dec 10, 2014 06:24 |
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ED-E disappeared on me so I summoned it with the console. Well, now it re-appeared and I have two ED-Es and Veronica following me. Dismissing one ED-E dismisses them both. How do I get back to having one ED-E?
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# ? Dec 10, 2014 07:08 |
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Cream-of-Plenty posted:The order that your mods are in when you load up FOMM is the order that your mods are in when you load them up in FNVEdit (or should be). To test this, I just opened up FOMM, moved STUN.esm--which was the last .esm to load in my loadout--to the very beginning of the load order (before even FalloutNV.esm), exited, and then loaded up FNVEdit. STUN.esm was at the top of the list, reflecting the change I made in FOMM. Cool, thanks. I've got my basic setup for my modded game. My load order looks like this after all the DLC esms: YUP - Base Game + All DLC.esm oHUD.esm Project Nevada Core esm Project Nevada Cyberware esp Project Nevada Equipment esm Project nevada rebalance esp FCOMaster esm BetterGame PerformanceV3 esp YUP NPC fixes esp Darnified UINV esp Mod Configuration Menu esp Weapon Mod Menu esp WeaponModsExpanded esp WMX DLC esp WMX POP esp WMX Arenovalis Textures esp Project Nevada WMX esp Project Nevada Dead Money esp Project Nevada Old World Blues (no cyberware)esp Project Nevada Honest HEarts esp Project NEvada Lonesome Road esp Project NEvada Gun Runners Arsenal esp FCO Glowing One esp I'm thinking of putting Nevada Skies and Electro City next. Are the body mods worth checking out? Most of the new outfits are made for Type 3 woman and Roberts for men, but I don't know if I'd like all the clipping with none type 3 clothings.
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# ? Dec 10, 2014 07:10 |
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Arcsquad12 posted:Okay. I tried using Mod Organizer once at the same time I had NMM installed, and I did something wrong, and ever since, NMM has never worked for me. If I can skip both and just use FOMM that's great.
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# ? Dec 10, 2014 13:03 |
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Arcsquad12 posted:Are the body mods worth checking out? Most of the new outfits are made for Type 3 woman and Roberts for men, but I don't know if I'd like all the clipping with none type 3 clothings. None, IMO, but for Oblivion where the characters really looked like poo poo, Roberts was a good improvement. The "Character Beautification" mods aren't really necessary for FNV, I feel.
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# ? Dec 10, 2014 15:33 |
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Luigi Thirty posted:ED-E disappeared on me so I summoned it with the console. Well, now it re-appeared and I have two ED-Es and Veronica following me. Dismissing one ED-E dismisses them both. How do I get back to having one ED-E? You should have summoned them by their refID via prid xxxxxxxx moveto player. To fix this, find the dupe ED-E while in console mode by clicking on them (the dupe will be marked as FFxxxxxx, as FF is the dynamic prefix for ingame summons) and enter the "zap" command. Don't do this to the real one or else the game will break in half (I'm serious)
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# ? Dec 10, 2014 15:39 |
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Luigi Thirty posted:ED-E disappeared on me so I summoned it with the console. Well, now it re-appeared and I have two ED-Es and Veronica following me. Dismissing one ED-E dismisses them both. How do I get back to having one ED-E? I'm sorry but why would you not want 2 ED-Es following you around you monster.
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# ? Dec 10, 2014 19:20 |
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Zeron posted:I'm sorry but why would you not want 2 ED-Es following you around you monster. The enemy in line of sight music doubling up would probably get real old real quick; otherwise not seeing a problem though!
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# ? Dec 10, 2014 19:23 |
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Enemy sighted music in stereo~
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# ? Dec 10, 2014 20:04 |
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The only way to make this better is to pull out the Mysterious Magnum every time.
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# ? Dec 10, 2014 20:05 |
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Zeron posted:I'm sorry but why would you not want 2 ED-Es following you around you monster. Having two ED-Es breaks scripted conversations between NPCs somehow so I couldn't complete a quest in Hidden Valley until I dismissed them.
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# ? Dec 10, 2014 20:19 |
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top scoop!! WNM beta content leaked:
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# ? Dec 10, 2014 23:49 |
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I want to thank the folks who recommended Tales of the Burning Sands. It's been fun to actually have to break out scrap paper and a pencil to keep track of certain things (though I suppose I could've used notepad). The only real criticism I have is the overtly verbose writing style, but I'm guessing (at this point) that it was used to convey the character in question (the Chef). If it's contained to this character alone, it's not even really a nitpick since it's easy to imagine that this guy just spent a tone of time reading and adopted a ridiculously flowery style of writing thanks to getting way too into old novels. It's still been enjoyable. Re: plot, I'll admit, I was halfway guessing what the ending to that would be, but I was still a bit surprised by it. Looking forward to continuing on with the next couple chapters. Old Boot fucked around with this message at 22:06 on Dec 11, 2014 |
# ? Dec 11, 2014 22:03 |
Old Boot posted:I want to thank the folks who recommended Tales of the Burning Sands. It's been fun to actually have to break out scrap paper and a pencil to keep track of certain things (though I suppose I could've used notepad). Yeah, Puce Moose is a very talented but wordy writer--something that can be a little distracting when you're supposed to be reading a letter written by a raider or wastelander or whatever and it's like the most hyper-literate raider I've ever loving seen.
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# ? Dec 11, 2014 22:06 |
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Cream-of-Plenty posted:Yeah, Puce Moose is a very talented but wordy writer--something that can be a little distracting when you're supposed to be reading a letter written by a raider or wastelander or whatever and it's like the most hyper-literate raider I've ever loving seen. I'll take that to mean it keeps happening. Oh, well. Free content is free content, and I've enjoyed it so far. The word usage in The Chef was off-putting in places (the journal entry about having eaten the soup) but not enough to turn me off to the content. At the very least, it's nice to be challenged on something other than 'kill thing/have skill' in this game, though I'll admit I started overthinking some of the clues. Like that nano-explodey-whatever thing, I figured the car would be on the main road and not RIGHT THERE at the loving monument, because, you know, follow the roadways or whatever, stare at whatever cars are there? Then I thought it might be impounded at the highway patrol and nope. I'll just assume it got blown off the road by a shockwave or something.
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# ? Dec 11, 2014 22:25 |
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CJacobs posted:^^^ np Don't smack talk gamebyro, smack talk bethesda's strange, hacked togethered, powered by necromancy gamebyro.
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# ? Dec 12, 2014 00:52 |
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The fact that New Vegas exists at all is a miracle thanks to that engine. They spun gold out of poo poo. It's really obvious, because there are no good quest mods at all for New Vegas despite it being very popular. There are only somewhat not totally poo poo ones.
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# ? Dec 12, 2014 01:53 |
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Anyone know what to do about the vendotron in the gun runners shop spawning hostile robots? I have monster mod and increased wasteland spawns installed so I'm assuming they are causing the issue to happen. I've done what IWS told me to in wrye flash but the issue is still happening. Changing the two mods load order doesen't seem to help either.
Iretep fucked around with this message at 10:56 on Dec 12, 2014 |
# ? Dec 12, 2014 10:53 |
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Iretep posted:Anyone know what to do about the vendotron in the gun runners shop spawning hostile robots? I have monster mod and increased wasteland spawns installed so I'm assuming they are causing the issue to happen. I've done what IWS told me to in wrye flash but the issue is still happening. Changing the two mods load order doesen't seem to help either.
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# ? Dec 12, 2014 15:58 |
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How do I actually do that? I'm compleatly new to FNVedit and the only tutorials seem to just tell me how to do merged patches. I'm looking at the robot faction part too and it seems fallouNV.esm, momod and IWS all seem to have the robotfaction on it. Do I disable all of them?
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# ? Dec 13, 2014 02:49 |
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I'm having issues where I am getting random temporary freezes in game playing TTW and wondering if anyone has any insight. I'm not talking stuttering, the game runs perfectly not dipping below 30fps even with ENB going and then suddenly it will freeze for several seconds before resuming as if nothing had happened. Initially I thought it was an ENB issue but even disabling it I get the same thing. Mod list is probably too long to be easily diagnosed but I'm just crossing my fingers someone might have had the same issue themselves and have a solution, if not it's going to take me a long time to isolate due to its periodic nature. Using Mod organizer and have already run loot over the load order. code:
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# ? Dec 13, 2014 03:25 |
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Iretep posted:How do I actually do that? I'm compleatly new to FNVedit and the only tutorials seem to just tell me how to do merged patches. I'm looking at the robot faction part too and it seems fallouNV.esm, momod and IWS all seem to have the robotfaction on it. Do I disable all of them?
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# ? Dec 13, 2014 03:31 |
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Vhaluus posted:I'm having issues where I am getting random temporary freezes in game playing TTW and wondering if anyone has any insight. I had the same issue, are you using Increased Wasteland Spawns or NV Stutter Reducer? You shouldn't with TTW at least. Are you using NVAC? You Should!
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# ? Dec 13, 2014 19:59 |
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# ? May 22, 2024 05:05 |
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Vhaluus posted:I'm having issues where I am getting random temporary freezes in game playing TTW and wondering if anyone has any insight. Based on your load order all I can see that could cause it would be CASM when it saves. Agents are GO! posted:I had the same issue, are you using Increased Wasteland Spawns or NV Stutter Reducer? You shouldn't with TTW at least. I ran NVSR with TTW with no issues. The heap replacer option of NVSR actually helped load times in my case.
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# ? Dec 13, 2014 20:42 |