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Nenonen
Oct 22, 2009

Mulla on aina kolkyt donaa taskussa

COOL CORN posted:

Is there anything that's like a stepping stone between the light, basically-a-puzzle, style of Unity of Command or Panzer Corps, and the heavy huge over-arching strategy of WitE/W/P?

I have Commander The Great War, but I'm looking for something a little more groggy than that.

I would also look at tactical level games (eg. Steel Panthers, Combat Mission, Close Combat, Pike and Shot, Ultimate General). They can be immensely groggy without feeling overwhelming due to not having to worry about strategic level bullshit like resource allocation. Just kick rear end and chew bubble gum without worrying where the bubble gum comes from!

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Lord Windy
Mar 26, 2010
Are there any grogs that are basically mostly resource allocation? I enjoyed the Gary Grigsby Bombing the Reich game for basically that reason. I like building stuff rather than pushing counters around.

Das_Ubermike
Sep 2, 2011

www.oldmanmurray.com
I'll second the vote for Decisive Campaigns and i'll add Flashpoint Campaigns as well. I thought the tutorial does a good job of demonstrating how to play the game which itself doesn't appear to be too complicated.

Alchenar
Apr 9, 2008

I'll vote for Flashpoint Campaigns being not merely good development material but seriously good value OP-worthyness in itself.

V for Vegas
Sep 1, 2004

THUNDERDOME LOSER
Has anyone played the Schwerpunkt games? They look very board-gamey but the new one has 50 (going to 100) smaller scenarios which is much more interesting for me than one big WitW type game. Plus this review has piqued my interest. But there is otherwise no information on this game at all.

Count Thrashula
Jun 1, 2003

Death is nothing compared to vindication.
Buglord
I think part of the reason I feel so lost in some of these games is that I don't really have a good grasp of the real history of them. Like... Case Blue, Case Yellow, Barbarossa, the Blitzkrieg, etc... I only know about these operations because of grog games, and I think it'd help both my enjoyment and my understanding more if I actually knew the histories.

That said... is there a good basic beginner's overview of all this business? I know that's a huge can of worms, and this may not be the best place for a book recommendation.

Alikchi
Aug 18, 2010

Thumbs up I agree

COOL CORN posted:

I think part of the reason I feel so lost in some of these games is that I don't really have a good grasp of the real history of them. Like... Case Blue, Case Yellow, Barbarossa, the Blitzkrieg, etc... I only know about these operations because of grog games, and I think it'd help both my enjoyment and my understanding more if I actually knew the histories.

That said... is there a good basic beginner's overview of all this business? I know that's a huge can of worms, and this may not be the best place for a book recommendation.

The Second World War by Beevor is my rec. A little British - centric but quite good and readable. Audio book is suitable too.

Also try to get your hands on The World At War documentary series if you can.

dtkozl
Dec 17, 2001

ultima ratio regum
I dunno I find a lot of really interesting things only comes down to when you really read the hard stuff. Like Glantz for the eastern front and now I'm reading Hans Delbruck's 4 book series on ancient warfare. You actually start to see what problems the generals faced, how they attempted to overcome them, and just how all this poo poo actually worked. It's easy to move a lot of chits around and think yeah I know what a tanks is, I know what a rifleman is, I get this. But until you actually see how all the different moving parts worked together you in some ways miss what the game designer was trying to simulate (or what he failed to simulate).

That said I wouldn't recommend any of that stuff. I'd just pick a particular thing you are interested in and then read a general history of it. Like Alikchi said Beevor is good. Army at Dawn is a fine series about the American army. Keegan has a bunch of poo poo. Face of Battle is a good book to start with as it sorta looks at things like how a first said without giving you a sentence like (and this is real, from Glantz's Stalingrad) "In the meantime the other half of List's army group, Ruoff's Seventeenth Army (with VI and LI Army Corps, Italian Expeditionary Corps, and XXXXIX Mountain and LVII Panzer Corps), would press South Front's 12th, 18th, and 56th Armies eastward from the Voroshilovgrad region and across the Mius river to the south."

Donald Kagan about the Peloponnesian war. Stuff like that.

Pornographic Memory
Dec 17, 2008
Yeah Beevor is very readable, and so is Keegan. I haven't read Beevor's WWII overview book but Keegan's is good if you just want an entry-level understanding of the war as a whole that is easy to read through. I like Beevor's books on Stalingrad, Berlin, and D-Day a lot. There's also a military history thread in ask/tell and a history books thread in the book barn that are both full of well-read people who can probably throw a few more recommendations your way that would be appropriate for your knowledge level.

Jobbo_Fett
Mar 7, 2014

Slava Ukrayini

Clapping Larry

COOL CORN posted:

That said... is there a good basic beginner's overview of all this business? I know that's a huge can of worms, and this may not be the best place for a book recommendation.

You want a loving book on World War II? How about one that covers just about everything about World War II? You're drat right you want a book like that!

So what is this book? Who could cram so many words into this skinny white pages in some basic font? Oxford can! And they loving did with this masterpiece of quality and information.

Kiss your loved ones goodbye and dig yourself in because the Oxford Companion to World War 2 is going to shell shock you with information!

But Jobbo, you say, it's over a thousand loving pages! Your god drat right it is, and its loving awesome! Amazon.com even has new and used copies for under $10 god drat dollars, as much as any entrance fee to a museum in your area, and you aren't even forced to leave after business hours are over.



Seriously though, the Oxford Companion to World War II is a great, thick as gently caress, book. Its got entries on just about everything and is in the same format as a dictionary, so looking things up becomes extremely easy. It's not super in-depth to everything, because that would be impossible, but gives a great overview on most topics, whether its about logistic systems, naval battles, tactical doctrines, persons of interest and more!

algebra testes
Mar 5, 2011


Lipstick Apathy
So how are goons finding WitW so far? Worth the money if I want to invade Germany?

apseudonym
Feb 25, 2011

LordPants posted:

So how are goons finding WitW so far? Worth the money if I want to invade Germany?

I've only played it a bit, the air planning hurts me :smith:.

gradenko_2000
Oct 5, 2010

HELL SERPENT
Lipstick Apathy

COOL CORN posted:

I think part of the reason I feel so lost in some of these games is that I don't really have a good grasp of the real history of them. Like... Case Blue, Case Yellow, Barbarossa, the Blitzkrieg, etc... I only know about these operations because of grog games, and I think it'd help both my enjoyment and my understanding more if I actually knew the histories.

That said... is there a good basic beginner's overview of all this business? I know that's a huge can of worms, and this may not be the best place for a book recommendation.

This is kind of why I don't recommend Panzer General/Panzer Corps as an introductory grog-game. It's can be an introduction to strategy games, sure, because sometimes people aren't even in the genre yet, much less the historical wargame subgenre, but my personal experience is that I grew up with PG and while it sparked my interest in history in general and WW2 specifically, my interpretation of some battles and events were warped for a long time because of the game's disregard for logistics, simplistic representation of actual force organization, and attempts at forming balanced/challenging scenarios regardless of the actual historical account.

As a specific example, I distinctly remember being surprised at how easy (the first few turns of) Barbarossa was in other games, because it was more like a slog in Panzer General when you can't pull off encirclements and T-34s are a bitch to kill.

apseudonym posted:

I've only played it a bit, the air planning hurts me :smith:.

The air planning phase could be a game in and of itself: Bombing the Reich 2.0

The fact you have to do it on top of the land game is just monstrously groggy

gradenko_2000 fucked around with this message at 06:55 on Dec 10, 2014

algebra testes
Mar 5, 2011


Lipstick Apathy
I just watched a stream of the sicily campaign where they said "here is our auto air thingy to cut down on micromanagement" and I was like "holy poo poo, really?" Progress!!!

I guess not. Never change.

apseudonym
Feb 25, 2011

LordPants posted:

I just watched a stream of the sicily campaign where they said "here is our auto air thingy to cut down on micromanagement" and I was like "holy poo poo, really?" Progress!!!

I guess not. Never change.

To be fair I left it on auto when I played it and it did air missions, though I don't really know how to judge the effectiveness and even though I had orders to suppress airfields but my bombers seemed to stop hitting them after the 2nd turn and then I started taking more A2A losses.

George Rouncewell
Jul 20, 2007

You think that's illegal? Heh, watch this.
How does Counter Battery loving work in FC:RS?

The moment my self-propelled artillery so much as coughes i get loving bombed to hell and back. And even if all the fucks are on CB mode the computer shits all over my tank units with impunity.

I like this game but it occasionally turns me into a hooting gibbon.

Panzeh
Nov 27, 2006

"..The high ground"

LordPants posted:

I just watched a stream of the sicily campaign where they said "here is our auto air thingy to cut down on micromanagement" and I was like "holy poo poo, really?" Progress!!!

I guess not. Never change.

The problem with the auto air thing is that the placement of the missions is really weird and you still kinda want to tweak it for other reasons.

Also I kinda agree that Panzer General has more in common with Fire Emblem than other wargames, not that it's a bad thing.

Panzeh fucked around with this message at 12:53 on Dec 10, 2014

Baloogan
Dec 5, 2004
Fun Shoe
Big pile of Command 1.06 features: http://www.warfaresims.com/?p=3565
  • Air Tempo & Turnaround
  • Per unit proficiency
  • Lua
  • Satellite pass predictions
  • Patrol/Support mission altitude overrides
  • Radars able to detect mobile ground units are limited by target speed
  • “Submarine Datum” contact: If an inbound torpedo is detected where no submarine contact is held, a presumed submarine contact is auto-generated on the assumption that the weapon came from somewhere.
  • The various altitude parameters (transit altitude, on-station altitude etc.) of a loadout’s mission profile are now enforced for air patrol & support missions. So for example a P-3 on a typical ASW patrol will transit at high altitude (optimum fuel consumption) and once it enters the patrol area it descends to 300m for the actual patrol.
  • Improved cloud and thermal layer indicators on throttle/altitude window. This makes it easier to quickly visualize if e.g. an aircraft is blocked by cloud cover (important for EO/IR sensors, LGB-lazing etc.) or where a submarine stands in relation to the thermal layer.
  • New patrol & support mission feature: Minimum number of units on station.
  • New Scen-Edit feature: Clone a unit (ie. copy a unit and also copy all customizations of the original).
  • Added option (ON by default) to display the selected unit’s (or identified contact’s) image as a thumbnail
  • Pressing Ctrl+X now copies the geo coordinates of the map cursor (in decimal form) to the clipboard.

Edit: Also here is a torrent for the database image pack:filez:

Baloogan fucked around with this message at 17:39 on Dec 10, 2014

HerpicleOmnicron5
May 31, 2013

How did this smug dummkopf ever make general?


Does anyone here know if there are any particular issues with Silent Hunter 3 if played over a long period of time, or without time compression? I might have something crazy planned.

DOMDOM
Apr 28, 2007

Fun Shoe

HerpicleOmnicron5 posted:

Does anyone here know if there are any particular issues with Silent Hunter 3 if played over a long period of time, or without time compression? I might have something crazy planned.

I remembered reading about a guy who did this awhile back (2005!), but can't locate the actual article on him or any relevant "let's play." I did find this thread that mentions it and notes that PC Gamer covered it in print.

So yeah, should be fine.

HerpicleOmnicron5
May 31, 2013

How did this smug dummkopf ever make general?


dMastri posted:

I remembered reading about a guy who did this awhile back (2005!), but can't locate the actual article on him or any relevant "let's play." I did find this thread that mentions it and notes that PC Gamer covered it in print.

So yeah, should be fine.

Oh yes, that's made my day. This will be fun.

DOMDOM
Apr 28, 2007

Fun Shoe
I only remember that article because the guy was from my state and if I'm remembering correctly he spent a month playing in actual real time and writing logs for all the different crew and such. I just envisioned this man playing submarine in his mom's basement for a month, unshaven and smelly, peeing in a bucket, and watching Das Boot on repeat.

Count Thrashula
Jun 1, 2003

Death is nothing compared to vindication.
Buglord

gradenko_2000 posted:

Korsun Pocket

I've been playing this today and it's a really good simulation of board wargaming in my opinion.

Between this and DC:Case Blue (I got this instead of DC:Blitzkrieg since it was newer) I think I'll be set for a while.

Drone
Aug 22, 2003

Incredible machine
:smug:



So, at some time I set my WitP to run in windowed mode at 1024x768 resolution (my native resolution is 1920x1080 and I wanted to multitask while playing the game). Now I'd like to bump up the res a bit to something like 1440x1080.. basically so I can play at almost fullscreen while still keeping IRC or something open on the edge of the screen. However, when I try to change my shortcut, it doesn't change the actual resolution of the window away from 1024x768.

"D:\Games\War in the Pacific Admiral's Edition\War in the Pacific Admiral Edition.exe" -w -f -px1440 -py1080

Anyone have any thoughts on this? I googled it and some shortcuts that worked for others aren't really doing the trick for me.

Caconym
Feb 12, 2013

Drone posted:

So, at some time I set my WitP to run in windowed mode at 1024x768 resolution (my native resolution is 1920x1080 and I wanted to multitask while playing the game). Now I'd like to bump up the res a bit to something like 1440x1080.. basically so I can play at almost fullscreen while still keeping IRC or something open on the edge of the screen. However, when I try to change my shortcut, it doesn't change the actual resolution of the window away from 1024x768.

"D:\Games\War in the Pacific Admiral's Edition\War in the Pacific Admiral Edition.exe" -w -f -px1440 -py1080

Anyone have any thoughts on this? I googled it and some shortcuts that worked for others aren't really doing the trick for me.

I think there's a document somewhere in the game director that explains all the command line switches. Probably one of the patch notes. There's something there about resolutions but I can't remember what.

Takanago
Jun 2, 2007

You'll see...

HerpicleOmnicron5 posted:

Does anyone here know if there are any particular issues with Silent Hunter 3 if played over a long period of time, or without time compression? I might have something crazy planned.

I remember the guy who played that in real-time noted that the crew status degraded unusually fast. And he couldn't go to sleep without waking up to a bunch of warnings of really tired crew members.

So I'd recommend getting some kind of mod that tweaks how quickly you have to switch people out and get rest.

Drone
Aug 22, 2003

Incredible machine
:smug:



Caconym posted:

I think there's a document somewhere in the game director that explains all the command line switches. Probably one of the patch notes. There's something there about resolutions but I can't remember what.

The Readme posted:

Wide Screen Support

New in the third official update:

-px -py

To have any effect x must be greater than 1024 and y must be greater than 768. If values less than or equal to px=1024 and py=768 are used the original values of 1024 and 768 will be substituted.

Spanning mode is not supported and user should ensure that both the video adapter and monitor support the px and py values.

We were unable to test on all possible monitor combinations, if you experience issues you should immediately remove the –px –py from your command line switches to revert to standard display behavior.

Examples:

-f -px1920 –py1200 for a 1920x1200 monitor in full screen mode

-w –px1680 –py1050 for windowed mode, so that the window is within desktop

So yeah, my shortcut still should work fine. It just isn't.

bgreman
Oct 8, 2005

ASK ME ABOUT STICKING WITH A YEARS-LONG LETS PLAY OF THE MOST COMPLICATED SPACE SIMULATION GAME INVENTED, PLAYING BOTH SIDES, AND SPENDING HOURS GOING ABOVE AND BEYOND TO ENSURE INTERNET STRANGERS ENJOY THEMSELVES

Drone posted:

So yeah, my shortcut still should work fine. It just isn't.

Drone posted:

-
"D:\Games\War in the Pacific Admiral's Edition\War in the Pacific Admiral Edition.exe" -w -f -px1440 -py1080

Your shortcut has both -f (fullscreen) and -w (windowed). Try choosing one or the other.

Drone
Aug 22, 2003

Incredible machine
:smug:



bgreman posted:

Your shortcut has both -f (fullscreen) and -w (windowed). Try choosing one or the other.

Saw that after I posted. No dice. Here's how it is now.

"D:\Games\War in the Pacific Admiral's Edition\War in the Pacific Admiral Edition.exe" -skipVideo -w -px1440 -py1080

Baloogan
Dec 5, 2004
Fun Shoe
This is how I roll:
"B:\War in the Pacific Admiral's Edition\War in the Pacific Admiral Edition.exe" -cpu3 -multiaudio -dd_sw -px1920 -py1080 -w -altFont -deepColor -archive -skipVideo

Also I know that WITP doesn't like certain resolutions.

Drone
Aug 22, 2003

Incredible machine
:smug:



Baloogan posted:

Also I know that WITP doesn't like certain resolutions.

Just switched it over to 1920x1080 windowed and yeah, that seems to be the case. Guess 1440x1080 is right out for some weird reason.

HerpicleOmnicron5
May 31, 2013

How did this smug dummkopf ever make general?


Takanago posted:

I remember the guy who played that in real-time noted that the crew status degraded unusually fast. And he couldn't go to sleep without waking up to a bunch of warnings of really tired crew members.

So I'd recommend getting some kind of mod that tweaks how quickly you have to switch people out and get rest.

I'll just remove fatigue. There'll be other reasons for me to switch crew around.

uPen
Jan 25, 2010

Zu Rodina!

Drone posted:

Saw that after I posted. No dice. Here's how it is now.

"D:\Games\War in the Pacific Admiral's Edition\War in the Pacific Admiral Edition.exe" -skipVideo -w -px1440 -py1080

I had a similar problem, nonstandard resolutions just get rejected and it hops back to default. I've been running it nicely at 1280x720.

Dirt Worshipper
Apr 2, 2007

Paralithodes Californiensis
I reinstalled Darkest Hour, Kaiserreich and I'm having jumpy performance issues on a newish computer running Windows 8.1. Has anyone had this experience before?

Dark_Swordmaster
Oct 31, 2011
If you wanted to play Silent Hunter as a realtime waiting simulator why not just play Silent Hunter Online? :v:

uPen
Jan 25, 2010

Zu Rodina!

Dirt Worshipper posted:

I reinstalled Darkest Hour, Kaiserreich and I'm having jumpy performance issues on a newish computer running Windows 8.1. Has anyone had this experience before?

Run it in a WinXP virtual machine or figure out how to run it in a window. It breaks horribly in Win8 fullscreen.

HerpicleOmnicron5
May 31, 2013

How did this smug dummkopf ever make general?


Dark_Swordmaster posted:

If you wanted to play Silent Hunter as a realtime waiting simulator why not just play Silent Hunter Online? :v:

Please, if I really wanted such pain I'd play the prettier game, Silent Hunter 5. Then again, it crashes too much.

Drone
Aug 22, 2003

Incredible machine
:smug:



Dirt Worshipper posted:

I reinstalled Darkest Hour, Kaiserreich and I'm having jumpy performance issues on a newish computer running Windows 8.1. Has anyone had this experience before?

There's a thread for it on the Darkest Hour subforum at the Paradox Forums. There's a couple different workarounds.

Obfuscation
Jan 1, 2008
Good luck to you, I know you believe in hell

V for Vegas posted:

Has anyone played the Schwerpunkt games? They look very board-gamey but the new one has 50 (going to 100) smaller scenarios which is much more interesting for me than one big WitW type game. Plus this review has piqued my interest. But there is otherwise no information on this game at all.

Never heard of it before, but I have to admit that I'm oddly fascinated by that game. Expensive as hell, but what isn't.

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Lord Windy
Mar 26, 2010
I have a strange request, does anyone want to play a game of WitP:AE where someone plays the military side of the Japanese (ie, plan attacks against other nations, does bombing of places and whatnot) and I play the industrial side (ie, the shipping of resources back to Japan, building planes, training pilots in China, sending subs out)? I really like doing all the boring stuff of the Economy but not so much the rest of the game.

I don't mind if we just fight the Computer or we vs. another player in a PBEM.

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