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MooCowlian posted:Am I going crazy or is it impossible to make progress through the map through invasion missions? It won't let me more than one mission into phobos, which is awkward when I could really do with some materials from beyond there. No, that's true. If an Invasion's going on, you don't get credit for the underlying regular node. Goons'll be happy to taxi you to other nodes, however.
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# ? Dec 10, 2014 22:25 |
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# ? May 23, 2024 23:25 |
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Charles Bukowski posted:If there's 20k people playing, why do I never see any pubbies doing the lowbie planet missions with me? Having the launcher open is enough for Steam to count you as "playing." I think I've racked up like 150 hours 'played' that way.
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# ? Dec 10, 2014 22:48 |
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That 20k is spread out over every region, and the game doesn't check every region when joining a game. Just yours.Kyte posted:They aren't even related. Sumpo Food owns PWE. They are directly related.
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# ? Dec 10, 2014 22:55 |
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What will be will be, its not like we can do anything about it if they decide to change the game. “Control the things you can control, maggot. Let everything else take a flying gently caress at you and if you must go down, go down with your guns blazing.”
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# ? Dec 10, 2014 23:17 |
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I ended up kinda busy and didn't finish my Stratos Emblem. What have I missed out on, exactly?
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# ? Dec 10, 2014 23:20 |
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Denzine posted:Sumpo Food owns PWE. They are directly related. This is completely wrong. Perfect World Co., Ltd. (PWRD) is a publicly traded company whose major shareholders, as far as I can tell, are these.
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# ? Dec 11, 2014 00:05 |
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Can anyone fill me in on the topic of secret areas in the void? So I watched this video: https://www.youtube.com/watch?v=8T2NiVk4nrY But of the couple times I went in to search for them I had no luck, except one time where I wasn't quick enough and the door closed on me. - Does every red door indicate a secret area? many times I find one but no pressure plate. - Some doors are orange-ish, is that significant? - Are the secret area pressure plates the round ones only, or the square ones too? A few times we stepped on both of those types and nothing happened that we could tell.
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# ? Dec 11, 2014 00:06 |
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Kyte posted:This is completely wrong. Perfect World Co., Ltd. (PWRD) is a publicly traded company whose major shareholders, as far as I can tell, are these. I could have sworn I saw Sumpo listed as an owner long before this business with DE. I must've misread something pretty badly and then never checked again. Thanks for this.
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# ? Dec 11, 2014 01:46 |
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So assuming this invasion stuff is the same across all platforms, how long until I can do the do the regular boss of venus to get Rhino parts?
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# ? Dec 11, 2014 03:41 |
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So this just got tweeted by the Warframe twitter, leads to a forum post about an overhaul to Archwing changes; https://forums.warframe.com/index.php?/topic/362776-psa-coming-archwing-changes/DERebecca posted:Tenno, Bolded bits are the parts I found important.
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# ? Dec 11, 2014 04:10 |
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Cool, now they just have to make it fun.
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# ? Dec 11, 2014 04:13 |
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Daynab posted:Can anyone fill me in on the topic of secret areas in the void? So I watched this video: Not all red doors are secrets, it's just that these particular doors with long obstacle courses will open on timers or proximity due to the time-limited puzzle gates they work as. Orange doors I'm not really sure about though, thought they were just red doors with bugged tinting on them honestly. This guy has a lot of other secret rooms shown in his video and shows how to get to some of the really hard spots without using teleportation or exploits: https://www.youtube.com/watch?v=ygcFA96u2Qo A good reason to look for the secret areas currently is that it's possible to find rare containers in these that can drop forma and void loot table rewards in general (I saw someone that had 10k credits in a spawn).
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# ? Dec 11, 2014 04:21 |
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I haven't seen caches in secret rooms lately, and evne when they're explicitly enabled they have a dismal spawn rate in places they should be like the very tall reactor hall ceiling grate.
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# ? Dec 11, 2014 04:36 |
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Denzine posted:Cool, now they just have to make it fun. But it's more fun than land missions?
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# ? Dec 11, 2014 04:52 |
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The one thing Archwing missions having going for them is the pure bliss of hotdoggin' it on a jetpack in the vacuum of space Seriously no not hotdoggin' it twenty four seven in Archwing missions; I will find out if you're not hotdoggin' it
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# ? Dec 11, 2014 04:55 |
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That's what the Sabotage runs are for, where's there's no reason to engage any enemies whatsoever besdies the reactor.
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# ? Dec 11, 2014 04:56 |
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Some of those space corpus guys are HUGE. I dont blame you for not wanting to fight em.
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# ? Dec 11, 2014 05:00 |
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Also the changes to Warframe stats interacting with Archwing stats are extremely conducive to my continuing to own only a Loki All Warframes are equal, but some are more equal than others
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# ? Dec 11, 2014 05:01 |
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d3lness posted:I'm assuming Limbo goes efficiency/duration? Also, nerf Snowglobe, replace with new frame that does it better! That's the build I used with Corrosive Projection instead of Energy Siphon. Probably not optimal. I swapped some mods just for this. You probably don't need streamline, constitution. I didn't get hit once so I guess redirection and vitality aren't necessary either, but you should have those because dying is really bad for the limbo. If you were going to go higher than 40, or even to 40, maybe you want flow+quick thinking just for more ehp so you can't screw up, die, and make your party lose. If narrow minded is higher maybe you want stretch so the mini bubble is guaranteed to protect the pod right before it pops. One issue is there's definitely a second or two where the pod is exposed, and this could be catastrophic on occasion in really high waves. In practice, the pod took 0 hits in between cataclysms on our run. I used the skillful strategy of aim where it goes and spam 4 until it casts as the catacylsm expires. But honestly, you just cataclysm on cooldown, use your 2 before cataclysm expires/to go res someone who messed up getting loot/maybe to draw fire as cataclysm goes down, and you spam at the ancient dudes who rush in with speed so they die instantly when they come into the bubble. I kept my 3 up but it only effects limbo pretty sure. You just shoot at the cataclysm edge as they run in so that when they get in they get zapped to death instantly. Very few monsters will make it in. I probably killed like 10 things all run but I could have moved outside of cata and shot stuff for the first 30 waves or so safely if I wanted to I had just never used limbo outside of leveling before and we were trying to keep people banished at first (and it apparently doesn't work in cataclysm or some weird interaction/bug, I don't know, so confused). Another trick if you are using banish (it's not required for this strat) is to pop your 3 after you banish people. The banish timer often doesn't work properly, especially if you banish multiple things, so track it with your 3 timer. It's hard to visually discern banish on mesas/in certain situations. Khorne fucked around with this message at 05:24 on Dec 11, 2014 |
# ? Dec 11, 2014 05:05 |
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TheRationalRedditor posted:That's what the Sabotage runs are for, where's there's no reason to engage any enemies whatsoever besdies the reactor. Hey now jumping from enemy to enemy in a frenzied orgy of melee destruction is Cool and Good too.
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# ? Dec 11, 2014 05:05 |
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necrobobsledder posted:A lot of secret rooms will not spawn on anything but T2 or higher keys, for starters, and you aren't guaranteed any particular one even if it's in the right sort of configuration to do so. I haven't seen the rooms in that particular video spawn in a long time, but then again I don't do a lot of void missions where they would spawn honestly. Oh wow, that's a lot of cleverly hidden areas that I didn't expect to be there. Do his other 3 parts show some more too? Also it answered one of my questions about circular plates, the one where he shoots the thing that opens up in the ceiling.
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# ? Dec 11, 2014 05:18 |
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Kyte posted:Hey now jumping from enemy to enemy in a frenzied orgy of melee destruction is Cool and Good too. That's where archwing shines the brightest, which is kinda lame because blasting apart spaceships with a huge autocannon should be amazing.
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# ? Dec 11, 2014 05:34 |
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Liking the Archwing changes. Now I can be the pretty space ninja gundam I always wanted instead of being forced to use specific frames. Like, I don't want to be a fat gundam. Archwing has fun mechanics. I just want more variety in the missions and enemies. Like, give us a large ship enemy to dismantle with multiple parts to blow up. Make the Grineer or Corpus Drones dock their ships together and form a giant space centipede or something.
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# ? Dec 11, 2014 05:40 |
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I just wish Archwing was more like a spaceflight sim, I want to be constantly moving at break neck speeds, shooting bad guys with my zappy gun and stuff. Just Do X-wing vs Tiefighter and slap on some frame aesthetics. As it is now I'm usually trying not to fall asleep.
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# ? Dec 11, 2014 05:40 |
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Male Man posted:That's where archwing shines the brightest, which is kinda lame because blasting apart spaceships with a huge autocannon should be amazing. Not really. I mean, sure there's explosions and stuff but without the help of a cinematic camera a gun is just not very interesting. The primary component here is dynamism. With melee you're always moving, your viewpoint keeps shifting. It's extremely dynamic, and that makes it cool. A gun can't do that because it fucks with your aiming.
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# ? Dec 11, 2014 05:51 |
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Make your guns aim automatically. Also the frame flies itself. Also you just sit back the whole mission.
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# ? Dec 11, 2014 06:21 |
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Ah crap. Stupid menus. I think I left the PS4 Clan. Can I get a reinvite? PSN: mrEkli
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# ? Dec 11, 2014 09:07 |
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Kyte posted:Not really. I mean, sure there's explosions and stuff but without the help of a cinematic camera a gun is just not very interesting. The primary component here is dynamism. With melee you're always moving, your viewpoint keeps shifting. It's extremely dynamic, and that makes it cool. A gun can't do that because it fucks with your aiming. It looks like a spectacle but you don't really even have to aim because Archwing melee's auto-targeting is so amazingly lenient. I of all people am not going to pretend Warframe in general has much if any skill involved but Archwing is very clearly worse about it, and I don't think there's a way for it to get better. edit: typo Denzine fucked around with this message at 09:47 on Dec 11, 2014 |
# ? Dec 11, 2014 09:25 |
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SynthOrange posted:Make your guns aim automatically. A lock-on feature would actually be very handy. Then they can increase the number of enemies to counter the higher kill-count that would result, and shooting would start moving towards fun. Really, though, the only thing bringing Archwing down is the limited variety.
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# ? Dec 11, 2014 09:45 |
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I'm a certified void secrets expert, If you are on the PC add sandweed ingame and we'll go on adventures.
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# ? Dec 11, 2014 10:36 |
Started playing last week when I finally got a PS4, figured I'd wait until I was only kind of terrible rather than completely terrible to join a clan. That time has come. PSN: SethAmongMany.
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# ? Dec 11, 2014 15:33 |
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Denzine posted:It looks like a spectacle but you don't really even have to aim because Archwing melee's auto-targeting is so amazingly lenient. I of all people am not going to pretend Warframe in general has much if any skill involved but Archwing is very clearly worse about it, and I don't think there's a way for it to get better. It's not that lenient. You can still break your combo if an enemy is a bit out of range and you don't manage to orient quick enough to apply a quick dash there. And this happens fairly often.
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# ? Dec 11, 2014 16:29 |
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Sandweed posted:I'm a certified void secrets expert, If you are on the PC add sandweed ingame and we'll go on adventures. i love this poo poo let's go on adventures bro
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# ? Dec 11, 2014 17:36 |
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Kyte posted:It's not that lenient. You can still break your combo if an enemy is a bit out of range and you don't manage to orient quick enough to apply a quick dash there. And this happens fairly often. It's hard for me to see that as a significant limitation.
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# ? Dec 11, 2014 18:47 |
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Denzine posted:It's hard for me to see that as a significant limitation. It's actually surprisingly significant 'cause whiffing the combo means you're stuck swinging at nothing and giving the enemy free potshots to take at you. Go too nuts and you get punished. I like playing overly aggressively so I've had the problem fairly often. Assuming you're in a mission that's beyond braindead-easy, that is. Honestly I find land missions to be less challenging but with more bullshit difficulty. You have more tools but with more cheesy enemies like grapplers, one-shotters and so on. E: Come to think of it I think you're the first guy I see that doesn't like the archwing melee. Hell, I've seen some suggest they implement a similar system to land melee and I'm inclined to agree, it'd make combat flow way better. Just add a restriction so you need to be looking in the right direction to hit the enemy. (Basically ape the Arkham games)
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# ? Dec 11, 2014 19:56 |
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Kyte posted:E: Come to think of it I think you're the first guy I see that doesn't like the archwing melee. Hell, I've seen some suggest they implement a similar system to land melee and I'm inclined to agree, it'd make combat flow way better. Just add a restriction so you need to be looking in the right direction to hit the enemy. (Basically ape the Arkham games) What.
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# ? Dec 11, 2014 20:06 |
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So I think that Max Slow Nova is the key to the new infested defenses (for getting into higher waves not necessarily farming exp). With the max slow you can generally kill everything before it gets near the pod and/or covers the entire planet with tar/bees.
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# ? Dec 11, 2014 20:54 |
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Arching melee owns. Shame that archwing as a game type is pointless.
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# ? Dec 11, 2014 22:06 |
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Archwing would be a bazillion times better as a StarFox/Gummi-Ship rail shooter.
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# ? Dec 11, 2014 22:23 |
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# ? May 23, 2024 23:25 |
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Emalde posted:Arching melee owns. Shame that archwing as a game type is pointless. Yes redstormpopcorn posted:Archwing would be a bazillion times better as a StarFox/Gummi-Ship rail shooter. Only if we can customize the gummi-wings and make them entirely out of guns. Just like Malachite_Dragon fucked around with this message at 22:32 on Dec 11, 2014 |
# ? Dec 11, 2014 22:29 |