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corn in the bible
Jun 5, 2004

Oh no oh god it's all true!
id like a ff9 port with better uncapped fps. that's all i want. 15fps battles make me sad

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EmmyOk
Aug 11, 2013

IS Dragon Quest VIII worth looking into? I still have a PS2 kicking around

TommyGun85
Jun 5, 2013

EmmyOk posted:

IS Dragon Quest VIII worth looking into? I still have a PS2 kicking around

I thought it was excellent but its a bit of a grindfest.

Leper Residue
Sep 28, 2003

To where no dog has gone before.

EmmyOk posted:

IS Dragon Quest VIII worth looking into? I still have a PS2 kicking around

If you like that kind of game it's pretty good. There's a few boss fights that I felt were a bit bullshit if you go into them unprepared, but I found it fun, the story is straight forward, and most of the characters are enjoyable.

ZenMasterBullshit
Nov 2, 2011

Restaurant de Nouvelles "À Table" Proudly Presents:
A Climactic Encounter Ending on 1 Negate and a Dream

TommyGun85 posted:

I thought it was excellent but its a bit of a grindfest.

Except you should never have to grind in it. Please learn what buffs do what and you'll be fine.

EmmyOk
Aug 11, 2013

Leper Residue posted:

If you like that kind of game it's pretty good. There's a few boss fights that I felt were a bit bullshit if you go into them unprepared, but I found it fun, the story is straight forward, and most of the characters are enjoyable.

Is it just a straight forward JRPG then? For reference I like X, XII, and IX.

Endorph
Jul 22, 2009

Dragon Quest 8 is the most straightforward JRPG ever made. If you liked FF9, you'll probably enjoy it.

EDIT: Also I only ever had to grind at the very start of the game, for like seven minutes. The rest of the game was smooth sailing from that point on, though a few bosses took multiple tries.

ImpAtom
May 24, 2007

ZenMasterBullshit posted:

Except you should never have to grind in it. Please learn what buffs do what and you'll be fine.

This applies to like 90% of the JRPGs made in the past decade to be honest.

TommyGun85
Jun 5, 2013
I found I had to grind more for money than for levels but whatever, thats just me.

ZenMasterBullshit
Nov 2, 2011

Restaurant de Nouvelles "À Table" Proudly Presents:
A Climactic Encounter Ending on 1 Negate and a Dream

TommyGun85 posted:

I found I had to grind more for money than for levels but whatever, thats just me.

Yeah no, If you alchemy even a bit you get good equipment and if you spend a lot of effort on it money isn't really a problem. Basically DQ8 is super smooth if you just learn what the systems do.

some bust on that guy
Jan 21, 2006

This avatar was paid for by the Silent Majority.

TommyGun85 posted:

I found I had to grind more for money than for levels but whatever, thats just me.

In Dragon Quest, you don't buy everything. You just buy what you can afford. You avoid buying weapon for a character in one shop, then you'll be able to afford the best weapon in the next shop.

DQ8 is definitely not a game where you need to buy everything. The biggest flaw of the game was that it was the easiest DQ in the series.

Evil Fluffy
Jul 13, 2009

Scholars are some of the most pompous and pedantic people I've ever had the joy of meeting.

TARDISman posted:

Yeah, DQ's gigantic in Japan, but the closest it came to taking off was VIII and IX's initial releases, and VIII was because of the FFXII demo on it and IX was because Nintendo marketed the ever loving gently caress out of it.

Yeah it's weird how when a DQ game actually gets some marketing it manages to sell. There's probably a lesson here but SE's sure as hell not going to learn it.

Madmarker posted:

Yes there are elements there in every Final Fantasy of Magipunk, however its where the game places its narrative focus and design aesthetic. The one trait almost every Final Fantasy definitely shares is a fallen civilization that predates current society. The fallen civilization tended to have advanced tech, but its essentially magic to the people of the current era, and is usually treated as such in the narrative, if acknowledged as technology at all.

Its like calling super hero comic books "Fantasy" because they have characters with magic powers. Yes technically it is correct, but it doesn't provide the same type of story or designs someone looking for a "Fantasy" story is interested in, making it a useless label.

This isn't some much a Final Fantasy thing as a Fantasy thing in general. Even ASOIAF has the whole "fallen (advanced) civilization" thing in it, and technology that was lost like how nobody knows how Valerian Steel was made, but considering the mention of dragonsteel in ancient records in a later book you can guess what one requirement is.

Fister Roboto posted:

Also the currency you use to buy endgame equipment is literally the USB drives of an ancient lost civilization.

"Bring us thousands of those not-porn-filled items and we'll give you gear to save the world!"

Varance
Oct 28, 2004

Ladies, hide your footwear!
Nap Ghost

Evil Fluffy posted:

"Bring us thousands of those not-porn-filled items and we'll give you gear to save the world!"

Specifically, tomestones containing data on 4th Era Allagan philosophy, mythology, soldiery and poetics.

Rutibex
Sep 9, 2001

by Fluffdaddy
This thread has over 900 pages so this might be old news but have you all heard about Final Fantasy 6 randomizer? I recently felt like some kind of FF challenge play through and stumbled on this wonderful thing. FF6 Randomizer does exactly what it says, it spits out a FF6 Rom with randomized statistics. :eyepop: So every time you play through it will be a fairly different experience:
http://www.romhacking.net/forum/index.php/topic,18563.0.html

quote:

What this does randomize:

*Character starting stats. It takes the maximum stat a character has, for instance Gau's 99 battle power, and the lowest, Strago's 10 battle power, and picks a number in that range for each character. Most stats will generally be higher as a result.
*Treasure chests. All treasure chests in the game, save for the Striker in the Cave of the Veldt, have been put into tiers and will be chosen at random. This means you will not get a Ragnarok in Figaro Castle. If a chest contains a Potion, that chest will have something similar to a Potion. Also because of the tiers, a couple of Monster-in-a-Boxes have been added.
*Character skillsets. Terra gets Rage? Sabin can Steal? Umaro can Runic? Sure, why not. To account for non-Gau getting Rage, and because of Gau's recruitment in the WoR, Leap has been removed entirely. Don't worry, leaning Rages is very, very easy now.
*Natural abilities. The starting Rages, Lores, and spells of whoever has those skills has been shuffled around.
*Shops! Items that appear in shops are shuffled around, except the Sprint Shoes. Any shop that sells the shoes will still have them.
*Character names and palettes. Should be fairly self-explanatory.
*Equipment. Specifically, who can equip what. This also accounts for starting equipment.
*Espers. The spells they teach, and the rate they teach at have been shuffled around. It will be generally easier to learn spells now. However, there is no guarantee every spell will be available.
vVI - Colosseum items. The items you win in Dragon's Neck have been shuffled around.
vVI - Enemy drops and steals. They have been grouped into a tier system similar to the treasure chests and shops.
vVI - The RNG table. How a random number is fetched hasn't been changed, but the table from which those numbers have been generated are.

TARDISman
Oct 28, 2011



Rutibex posted:

This thread has over 900 pages so this might be old news but have you all heard about Final Fantasy 6 randomizer? I recently felt like some kind of FF challenge play through and stumbled on this wonderful thing. FF6 Randomizer does exactly what it says, it spits out a FF6 Rom with randomized statistics. :eyepop: So every time you play through it will be a fairly different experience:
http://www.romhacking.net/forum/index.php/topic,18563.0.html

I don't know how I feel about that. I mean I like the random Espers and Colosseum items, but randomizing equipment and starting spells/Rages/Lores/whatever seems like a bit much. Do Sword Techs and Blitzs get jumbled up too, and if so, to what degree? Could I get Bum Rush in place of the Suplex command? Because I don't know if I want to live in a world like that.

Rutibex
Sep 9, 2001

by Fluffdaddy

TARDISman posted:

I don't know how I feel about that. I mean I like the random Espers and Colosseum items, but randomizing equipment and starting spells/Rages/Lores/whatever seems like a bit much. Do Sword Techs and Blitzs get jumbled up too, and if so, to what degree? Could I get Bum Rush in place of the Suplex command? Because I don't know if I want to live in a world like that.

You seem to learn stuff like Swordtech/Blitz at the normal pace, but the shops are random so you might get Tools out of order. Also which character has the Swordtech/Blitz/Tools command is random too :v:

corn in the bible
Jun 5, 2004

Oh no oh god it's all true!
the desert continent in lightning returns is kind of a drag but the rest of the game was really good. that's my ultimate opinon.

TommyGun85
Jun 5, 2013

corn in the bible posted:

the desert continent in lightning returns is kind of a drag but the rest of the game was really good. that's my ultimate opinon.

I agree. it didnt seem like there was much to do for such a large area compared to the other areas but I did like the underground ruins or whatever they were.

Looper
Mar 1, 2012

Evil Fluffy posted:

Yeah it's weird how when a DQ game actually gets some marketing it manages to sell. There's probably a lesson here but SE's sure as hell not going to learn it.

That you can sell almost anything with enough marketing regardless of quality?

corn in the bible
Jun 5, 2004

Oh no oh god it's all true!
I also like that by the end of LR everyone gets what they want except hope because his mom's still dead as poo poo

kirbysuperstar
Nov 11, 2012

Let the fools who stand before us be destroyed by the power you and I possess.

corn in the bible posted:

I also like that by the end of LR everyone gets what they want except hope because his mom's still dead as poo poo

Being without a mum is tough.

Schwartzcough
Aug 12, 2009

Don't tease the Octopus, kids!

Madmarker posted:

Yeah, unfortunately for me, my computer is a piece of crap, and I'm not sure it would handle it. Can you patch the game disk somehow to run the IZJS version of an American PS2 in English or is that not a thing that can happen?

You can soft-mod your PS2, which just involves putting a program on a memory card; no cracking the system open or anything. When I played IZJS with the patch a few years ago, there was at least one message board where people would install the program on a memory card for you for free if you mailed them a card and a pre-paid return envelope. Don't know if you can still find that these days, since PS2s are pretty old hat.

Hmm, looks like they may still be doing it: Link to thread with installation volunteers.
Link to thread explaining about the McBoot program that gets installed.
Link to thread where you can get the IZJS patch. Gotta supply the English FFXII and Japanese IZJS .isos yourself.

Schwartzcough fucked around with this message at 07:45 on Dec 11, 2014

Rutibex
Sep 9, 2001

by Fluffdaddy
I have found an even better FF6 randomizer! This one is called Beyond Chaos and has a lot more features. It lets you choose what it randomizes with flags and goes a step further in randomizing the monsters and stats of items, as well as generating random entirely new battle commands based on monster powers and randomizing the layout of Kefkas Tower :psyduck:

quote:

Randomizer Flags:
o Shuffle characters' in-battle commands.
w Generate new commands for characters, replacing old commands.
z Always have "Sprint Shoes" effect.
b Make the game more balanced by removing exploits such as Joker Doom,
Vanish/Doom, and the Evade/Mblock bug.
m Randomize enemy stats.
c Randomize palettes and names of various things.
i Randomize the stats of equippable items.
q Randomize what equipment each character can wear.
e Randomize esper spells and levelup bonuses.
t Randomize treasure, including chests, colosseum, shops, and enemy drops.
u Umaro risk.
l Randomize blitz inputs.
n Randomize window background colors.
f Randomize enemy formations.
s Swap character graphics around.
p Randomize the palettes of spells and weapon animations.
d Randomize final dungeon.
a Organize rages alphabetically (default)
h Organize rages by highest level first
http://www.ff6hacking.com/forums/showthread.php?tid=2716

Mega64
May 23, 2008

I took the octopath less travelered,

And it made one-eighth the difference.

Rutibex posted:

This thread has over 900 pages so this might be old news but have you all heard about Final Fantasy 6 randomizer? I recently felt like some kind of FF challenge play through and stumbled on this wonderful thing. FF6 Randomizer does exactly what it says, it spits out a FF6 Rom with randomized statistics. :eyepop: So every time you play through it will be a fairly different experience:
http://www.romhacking.net/forum/index.php/topic,18563.0.html

It was interesting to mess with, not enough to replay yet again (I've probably burned myself out on FF6 at this point) but a neat thing to mess with. I got a white-haired Terra with Lore, Locke got Dance, and Edgar got Rage. The random names are also based from other FF games it seems.


Rutibex posted:

I have found an even better FF6 randomizer! This one is called Beyond Chaos and has a lot more features. It lets you choose what it randomizes with flags and goes a step further in randomizing the monsters and stats of items, as well as generating random entirely new battle commands based on monster powers and randomizing the layout of Kefkas Tower :psyduck:

http://www.ff6hacking.com/forums/showthread.php?tid=2716


I may have to try this, too. This looks like the above patch on crack.

It feels like we're just now finally getting some good ROM hacks of 6. Before they were fanfiction, fan crossovers, and a bunch of guys making tough-as-poo poo boss battles for FF6. Ancient Cave for 5 is also awesome.

Any recommendations for good ROM hacks for 1-4?

Josuke Higashikata
Mar 7, 2013


If you're playing Dragon Quest 8, the only things I'd really suggest are using a guide to pick up all mini-medals as you go along because gently caress trying to find all those things and figuring out which ones you do and don't have and get used to bosses wiping your buffs/tension and then walloping you hard when they start getting two attacks per turn.

Rutibex
Sep 9, 2001

by Fluffdaddy

Mega64 posted:

I may have to try this, too. This looks like the above patch on crack.

It feels like we're just now finally getting some good ROM hacks of 6. Before they were fanfiction, fan crossovers, and a bunch of guys making tough-as-poo poo boss battles for FF6. Ancient Cave for 5 is also awesome.

Any recommendations for good ROM hacks for 1-4?

I too was mostly burned out on FF6; I had played it so many times I was able to easily play the Japanese cart without a translation patch (I can't speak Japanese). The last randomizer was neat, this is a whole new dimension. It doesn't fit in perfectly with the story (I got a golden Umaro for Terra, it is hilarious to see everyone flirt with and swoon over this yeti) but the game is essentially new each time. The roster of characters is entirely different, you will have to figure out which characters are good again. In my play through "Terra" started with Dance and Morph but no Magic, "Locke" has the Capture command instead of Steal, and Edgar (oddest of all so far) has SwordTech, Magic with Poison already learned, and a special command that lets him cast Dispel at will for free but no Item command :psyduck:

It generates completely new monsters with new weaknesses and attack patterns so you once again have to figure out how every monster works. All the monsters are the appropriate level for their area but god knows what powers they can use. My entire party was killed by some odd blue slugs that lived in the Figaro desert and had the unfortunate ability to paralyze the entire party and shoot TekBeams. I was again wiped out by a random Monster-in-a-Box in Figaro castle that contained the boss Doom Train :v:

THE AWESOME GHOST
Oct 21, 2005

Zaphod42 posted:

Its not full of references. The whole game ITSELF is a reference. There's a big difference. Its not like every 5 seconds somebody is going "OH HEY HOW ABOUT THAT GARLAND" and "WELCOME TO CORNERIA" or something "haha you remember that Locke guy from that other game?" No, its not like that. That's not what people mean.

Yep. I never even played the old games first time I played FF9 and could tell there was something different about it - I remember at the time the devs said FFX was going to take the series in a completely new direction and they wanted one last look back at what FF used to be. That's why for one game they went back to 4 party members, medieval settings, crystals, predefined jobs.

Zombies' Downfall posted:

I just looked it up because I was curious and it has now officially been longer since the release of FF9 than between FF9 and the original Final Fantasy.

FF9 is an old game at this point, not an homage to them.
Yeah I realized this when FFX HD came out. "Well FF11 was an MMO, that doesn't count. FF12 was good but different. FF13 wasn't great. Wait that is the last 13 years of FF releases what the hell"

Super Ninja Fish posted:

In Dragon Quest, you don't buy everything. You just buy what you can afford. You avoid buying weapon for a character in one shop, then you'll be able to afford the best weapon in the next shop.

DQ8 is definitely not a game where you need to buy everything. The biggest flaw of the game was that it was the easiest DQ in the series.

When I first played I think DQ3 on Game Boy Color I came across the first weapon store in the game which had... I think a Sickle for 2000G? When the average fight dropped 50G? I can't remember the specifics, but coming from primarily FF games I immediately spent hours grinding the gold to buy that sickle, assuming the game wanted you to.

My guy was really strong at least

THE AWESOME GHOST fucked around with this message at 14:57 on Dec 11, 2014

Zulily Zoetrope
Jun 1, 2011

Muldoon
Does anyone here have much experience with Final Fantasy: Dimensions? I think I'm nearing the endgame (I have the last two temporary party members), and I've really been struggling through the Light Warrior sections, while the Dark Warriors are perfectly competent. I have all my characters switching between two jobs and using abilities from either. I also think I renamed most of the characters.

Jedi Robe guy: Warrior/Paladin: He's my only front-liner, and I mostly just have him hit things. He uses Strike on bosses and has Cover, though it the latter doesn't see much use.
Princess lady: Monk/Dragoon: Dragon Arts doesn't seem that good, but Jump is solid. She jumps on things and does good damage.
Annoying Red dude: Thief/Bard: Gets me items from random encounters, and mostly uses the attack boosting song on bosses.
Shifty White dude: Black Mage/White Mage: Damage/support spells for random encounters, healing/support for bosses.

My main boss strategy is to have the physical attackers whack away, while the bard bolsters their damage and acts as a back-up item healer. White mage casts haste on himself and then basically spams cure spells (squeezing in an AoE shell/protect if there's time). Bosses all seem to follow a similar pattern of doing heavy but manageable damage for half the fight, then switch into overdrive mode and dish out ridiculous attacks. If they manage to get in two attacks between my healer's turns they are guaranteed to kill half the party and I don't have a shot at recovering from that.

Sunning
Sep 14, 2011
Nintendo Guru

Zombies' Downfall posted:

I just looked it up because I was curious and it has now officially been longer since the release of FF9 than between FF9 and the original Final Fantasy.

FF9 is an old game at this point, not an homage to them.

When Final Fantasy IX released, Bethesda focused on licensed sports/racing games in between Elder Scrolls games and had yet to release Morrowind. Now, Bethesda has made a game that has sold twice as much as Final Fantasy VII, Square's best selling game.

When Final Fantasy IX released, Bioware had just released MDK2 and were in the middle of development for Baldur's Gate 2. Now, Bioware has been acquired by EA, have had Square-Enix license their IPs for costume DLC in FFXIII-2 due to the popularity of the Mass Effect series, and have just released Dragon Age Inquisition to critical acclaim.

When Final Fantasy IX released, Obsidian Entertainment didn't exist since its employees still worked at Black Isle Studios making Infinity Engine games. Now, Obsidian has collaborated with Square-Enix on Dungeon Siege 3, created a spiritual successor to the cancelled Van Buren Fallout 3 project through Fallout New Vegas, and successfully raiseda $4 million for an Infinity Engine style game through kickstarter.

When Final Fantasy IX released, Steve Jobs went from interim Chief Executive to the official CEO and began to bring Apple back into profitability. Now, Steve Jobs had died, Apple is one of the most profitable companies in the world, and Square-Enix is desperately trying to top the iOS gaming charts.

When Final Fantasy IX released, Tetsuya Nomura had just began the development of Kingdom Hearts in his first director role. Now, he has been taken off Final Fantasy XV's development as director after eights years of development hell, consults with the Kingdom Hearts 3 development team in Osaka from Tokyo through video-conferencing, and makes drawings of Hatsune Miku, Batman, and Catwoman.

When Final Fantasy IX released, Hajime Tabata worked at Tecmo, developing games such as Monster Rancher 2. Now, he works as director for Final Fantasy XV after ex-CEO Yochi Wada personally asked him to him reboot the troubled project.

When Final Fantasy IX released, Yasumi Matsuno was assigned to create revolutionary mainline Final Fantasy game after shipping Vagrant Story to unanimous critical acclaim. Now, he has left Square-Enix in the middle of FFXII's troubled development cycle, briefly collaborated with them on a Tactics Ogre remake, and has begun to serve as a freelance designer for developers, such as Level 5 and Playdek.

When Final Fantasy IX released, Tetsuya Takahashi had just left Squaresoft to form Monolith Soft after Xenogears was rushed out and he was unable to make the type of games he wanted. Now, Monolith Soft has been acquired by Nintendo, he has released what is widely considered to the best JRPG of the last generation through Xenoblade Chronicles, and plans on shipping Xenoblade Chronicles X in 2015.

When Final Fantasy IX released, Hironobu Sakaguchi served as the creative visionary for Squaresoft's development teams and worked on the Final Fantasy: The Spirits Within as director. Now, he has been forced out of the company he helped build, formed his own design company which collaborates with major publishers, and has just recently released Terra Battle, a F2P tactical RPG that likely makes over $200,000 a day in revenue due to its iOS/Google Play chart performance.

When Final Fantasy IX released, Yoshihisa Hashimoto worked on programming the Chao in Sonic Adventure 2. Now, he has headed the Hedgehog Engine which has shipped four games, served as director for Sonic unleashed, been poached by Square-Enix to create next-gen engine for them, played an instrumental part in FFXIV's reboot by transforming the engine from a badly performing tech showpiece to a scalable cross-platform engine, failed to ship any games on the Luminous Engine after five years of development, left his CTO position without a successor, and has currently left the gaming industry to start his own software company which makes life management/scheduling programs.

When Final Fantasy IX released, Crystal Dynamics was mostly known for the Legacy of Kain series and the Gex games. Now, they have taken over Tomb Raider development from Core Designs, have been acquired with Square-Enix alongside publisher Eidos, shipped what is now a stronger IP than Final Fantasy through the Tomb Raider 2013 reboot, and will work with Microsoft on Rise of the Tomb Raider through an exclusivity deal.

When Final Fantasy IX released, Epic Games was just about to release the final stable release of Unreal Engine 1 while beginning preliminary work for Unreal Engine 2. Now, they have completely changed their licensing arrangement to a subscription package deal for source code access, have had Chinese Holding Company Tencent acquire a stake in them, and provide Unreal Engine 4 support in Tokyo for Kingdom Hearts 3.

When Final Fantasy IX released, THQ was mentioned in Squaresoft's financials as a rival since the company was on course to becoming one of the top global publishers through heavy studio acquisition, angel investors, and lucrative licensing deals. Now, THQ is dead.

corn in the bible
Jun 5, 2004

Oh no oh god it's all true!
When Final Fantasy XI was released, Square Enix released a game on time.

In Training
Jun 28, 2008

we used to have Johnny Cash, Steve Jobs and Bob Hope...

corn in the bible
Jun 5, 2004

Oh no oh god it's all true!
Remember when Capcom released games?

THE AWESOME GHOST
Oct 21, 2005

corn in the bible posted:

Remember when Capcom released games?

Actually capcom is probably in real trouble of collapse

Sunning
Sep 14, 2011
Nintendo Guru

THE AWESOME GHOST posted:

Actually capcom is probably in real trouble of collapse

Capcom was in trouble in 2003-2004 due to operating expenses being so out of line with their sales. They had a significant restructuring to bring down costs, which included cancelling games and shutting down studios. Internally, it become very difficult to greenlight non-sequels.

Keiji Inafune can be credited with their recovery and creative rebirth. He got them to invest early in the Xbox 360 so they could take advantage of the launch window. He pushed for Lost Planet and Dead Rising which began development without management's full approval. Capcom's developers who worked on Street Fighter 4 thank him for getting management to re-invest in fighting games. His focus on outsourcing IPs to Western developers had mixed results but overall he served as a strong visionary for the company. Without him, the company seems very timid and reactionary to trends.

Now, Capcom has begun a slow decline to irrelevance. Their shareholders have started to revolt against management due to their lack of growth. Recently, they did not approve emergency counter-measures against acquisition by another company. They probably feel another company could grow Capcom better and faster through an acquisition than if they allowed the company to remain independent. I honestly can't fault them for thinking that.

Saint Freak
Apr 16, 2007

Regretting is an insult to oneself
Buglord

corn in the bible posted:

Remember when Capcom released games?

Uh they released Street Fighter IV like seventeen times. Those all count bro.

corn in the bible
Jun 5, 2004

Oh no oh god it's all true!

THE AWESOME GHOST posted:

Actually capcom is probably in real trouble of collapse

Our policy of pouring money into marketing games and then canceling them didn't work???

bloodychill
May 8, 2004

And if the world
should end tonight,
I had a crazy, classic life
Exciting Lemon
Capcom can suck it. Probably the biggest sign that they can't even keep up with their own recently lovely standards is they haven't made a nextgen iteration of SF4 which would be just be easy money.

Varance posted:

Specifically, tomestones containing data on 4th Era Allagan philosophy, mythology, soldiery and poetics.

Everyone knows the 4th Era Allagans were all about cargirl porn philosophy, mythology, soldiery, and poetics. The 3rd Era on the other hand ... was also just about cat girl porn, let's be real.

bloodychill fucked around with this message at 19:27 on Dec 11, 2014

Varance
Oct 28, 2004

Ladies, hide your footwear!
Nap Ghost

bloodychill posted:

Everyone knows the 4th Era Allagans were all about cargirl porn philosophy, mythology, soldiery, and poetics. The 3rd Era on the other hand ... was also just about cat girl porn, let's be real.

This is true. Also, catgirl sex. How else would G'raha Tia have the Allagan Eye?

fronz
Apr 7, 2009



Lipstick Apathy

corn in the bible posted:

id like a ff9 port with better uncapped fps. that's all i want. 15fps battles make me sad

I would like a full remake of FF9 in high definition for the PS4.

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Help Im Alive
Nov 8, 2009

bloodychill posted:

Capcom can suck it. Probably the biggest sign that they can't even keep up with their own recently lovely standards is they haven't made a nextgen iteration of SF4 which would be just be easy money.

They announced SF4 on PS4 like two days ago

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