|
PierreTheMime posted:So I just opened up my Deathstorm box. I know people were talking a lot about the new base sizes for the Broodlord and the Death Company, but I was very surprised to find that the Carnifex also now has a new oval-shaped base. Very strange. I just opened my Deathstorm box and found out that the tyranid terrain bits I've been trying to find cheap on ebay are part of the genestealer sprue. Go me!
|
# ? Dec 12, 2014 03:54 |
|
|
# ? May 24, 2024 23:48 |
|
at Tycho not having a power weapon.
|
# ? Dec 12, 2014 04:01 |
|
His model has never had a power weapon, right? I'm look at the Tycho miniatures and I can't see them carrying a power weapon.
|
# ? Dec 12, 2014 04:08 |
Don't digital weapons have AP3 or something?
|
|
# ? Dec 12, 2014 04:12 |
|
Leo Showers posted:His model has never had a power weapon, right? I'm look at the Tycho miniatures and I can't see them carrying a power weapon. Dead Man's Hand in 5th let him ignore armor and add an extra d6 to armor pen. Also he used to have special ammunition like Sternguard. Edit: his warlord trait gives him Rampage. He'll be good at...killing ork boys, I guess? ghetto wormhole posted:Don't digital weapons have AP3 or something? Nah, just a single re-roll to wound per assault phase.
|
# ? Dec 12, 2014 04:20 |
|
Leo Showers posted:His model has never had a power weapon, right? I'm look at the Tycho miniatures and I can't see them carrying a power weapon. He used to have a rule that allowed him to ignore all armor saves in CC and get +D6 to pen to represent "The Dead Man's Hand". I guess he just lost that hand somewhere. He is 30-45 points cheaper though. ghetto wormhole posted:Don't digital weapons have AP3 or something? Digital weapons just let you re-roll a single failed to-wound in CC.
|
# ? Dec 12, 2014 04:20 |
|
Cataphract posted:Hey man I'll trade you. I'm in Sydney. Cool, check your PMs
|
# ? Dec 12, 2014 06:09 |
|
Figured I'd finish writing up my tournament win battle reports, so without further adieu here is game three: Our Lists posted:Partner: Third Game - Dawn of War Deployment Our final opponents were a Grey Knight SM and an Iron Hands SM player bringing the flyer madness. The Grey Knight player was packing a Librarian, Techmarine, and 5-man Strike Squad... then a Grey Knight Thunderhawk with Laser Destructor. To complement and escort that Grey Knight strike force were Three Stormravens, two with Techmarines and twin Servitors, a Stormtalon, and two 5-man Scout squads. They also had an AEGIS line with Comms Relay. The scenario was kill points with 8 minefield markers (4" from each marker is dangerous terrain) placed outside of the deployment zones. The way we set up terrain was essentially to place 8 medium to large buildings lining our deployment zones, basically creating a 24" wide "killing zone" of open field. The Warlord trait my partner rolled up was a -1 to their reserves (awesome) and I rolled up Master of Ambush which let me infiltrate three non-vehicle units and my Warlord, also awesome. They rolled a -1 to ours and Night Fight - it would be night fight turn 1. Deployment We set up on the southern board edge while they set up on the northern. To the northwest sat a large LoS blocking building which they placed their Aegis in and around and would eventually infiltrate both scout squads around. We put three Wave Serpents behind buildings to the center-right and right of our deployment zone, my partner's two Wraithknights and another Wave Serpent to the center-left. I then chose to Infiltrate my Dire Avengers (which also brought their dedicated Wave Serpent), my Wraithknight, and my Warp Spiders with Autarch and infiltrated them in the center of their deployment zone. Game I honestly didn't want to infiltrate all three Wave Serpents, mostly because our opponents were friends and we wanted a good game. So I went with the one, and it opened up on the Scout squads by the comms relay which went to ground, the only units with LoS were the infiltrators which combined to remove all but 4 of the scouts. The rest of our units shifted around slightly to maintain their holo-fields and keep cover from the buildings along our deployment zones. The Wraithknights moved to take advantage of the cover as well. On their turn, they brought in a first-strike deep-strike Libby which scattered outside the building line of their deployment zone and narrowly missed the minefield. The Strike Squad landed near the comms relay. Nothing of note happened except a Warp Spider got plunked from bolter fire. On our turn we shifted Wave Serpents around then moved the Wraithknights into the killing field. The Crimson Hunters did not come in, one using the Autarch to keep it out. The infiltrating Knight, Serpent, and Spiders/Autarch again attempted to clear the comms relay. The Scouts fell to the Serpent's shield. The Wraithknight claimed the Libby with an instagib shot. The Warp Spiders and Autarch needed to clear two members of the Strike Squad in order to disrupt the Comms Relay but going to ground behind the Aegis meant that I could only drop one. On their turn the three Stormravens and Stormtalon all came screaming in at a maximum clip, positioning themselves right in front of the Wave Serpents on the center-right and center of our deployment zone. The Thunderhawk rolled to come in and... a 1. Comms relay re-roll though, so it went ahead and... failed to come in on another 1! So without the T-hawk, its escorts go to work and unload everything they have including snapshooting missiles. The end result is 4 HP removed from our three Wave Serpents on the center-right and right but no losses! Awesome. The remaining Strike Squad plunked anotehr Warp Spider. On our turn only one of the Crimson Hunters made it onto the board, flying onto the far eastern board edge and positioning to shoot down the line of Stormravens and Stormtalon. The Wave Serpents focused on the Stormraven carrying the Warmaster Techmarine. Two combined to bring it down in a flaming wreck, killing the Warmaster and one of his two servitor companions with the other landing square in the minefield. The remaining Wave Serpents combined to bring down the Stormtalon, and removing an HP to the other Techmarine toting Stormraven. The Crimson Hunter, trying to finish the wounded flyer, only managed a single HP due to it's jinking. The Warp Spiders dropped a second Strike Squad member, though too little too late as they'd consolidated their position around the relay. The Thunderhawk rolled to come in, but once again rolled a 1. Bated breath, the roll came, and this time a 6. The monstrosity lumbered through the skies onto the board and cast it's enormous shadow across no-man's land. The surviving Servitor attempted to flee the minefield for cover but stepped on, seemingly, the very first mine he encountered and abruptly exploded. The damaged and jinking Stormraven managed to repair one of its lost HP and dropped into hover mode, it's Techmarine and Servitor cargo hopping out while the other pursued the Crimson Hunter. Then the T-Hawk opened up. The Laser Destructor immediately wrecked out center-most Wave Serpent while the starboard Psycannons made an utter mess of the Warp Spiders and Autarch, completely wiping them from the board with the help of some lucky bolter shots from the Strike Squad. The starboard lascannon and missiles attempted to down the left most Wave Serpent but managed only a single HP, however, the port Lascannon and Missiles succeeded in finishing off a second Wave Serpent on the right while the port Psycannons forced the Crimson Hunter to jink before it was brought down by the remaining Stormraven. The Techmarine and Servitors assaulted the remaining Wave Serpent on the right flank and brought it down in combat. The combined Guardians, Farseer, and two squads of Dire Avengers which now found themselves hoofing it in the open against a sky full of flyers all got out unharmed. The Second Crimson Hunter came on and maneuvered at full speed to the Thunderhawk's rear arc. The Wave Serpent which had infiltrated into the enemy deployment zone moved to also put itself directly behind the overhead flyer. The Wraithknights again tried to remove the Strike Squad but one still survived following taking cover behind the Aegis. The combined Dire Avengers made short work of the grounded Techmarine and Servitors. The Wave Serpent to center-left moved flat-out in order to position itself beneath the behemoth flyer. The Farseer chucked a spear at one Stormraven but failed to damage. That only left the Hunter and the Wave Serpent. They put everything into the rear arc and managed to remove 5 HP. No explosions unfortunately. On their turn they immediately recovered 1 HP from the T-Hawk due to the Techmarine onboard. Both Stormravens again took to the air and while the T-Hawk turned east. One Stormraven stripped an HP from the Hunter and forced it to jink. If it survived I'd fly the Hunter off on the next turn and bring it on turn 6 to hopefully down the T-Hawk. Instead the T-Hawk brought it down with Psycannon fire. The remaining fire managed to damage but not wreck the remaining Wave Serpents, however, they did wipe one of the Dire Avengers squads. The Wave Serpents again positioned to place shots into the rear arc of the Thunderhawk which was now zooming eastward. The Wraithknights moved to kill the remaining Strike Squad member or take potshots at flyers. They did kill the GK, but failed to hit a flyer. The Wave Serpents on the other hand put 4 more HP on the T-Hawk and left it crippled with one remaining HP. The Thunderhawk was in a rough spot, due to the arcs it wasn't in a great position to wreck the remaining Wave Serpents and with only a single HP it instead chose to fly off the board and enter ongoing reserves. The two Stormtalons went into hover in order to get position. However, they again failed to bring down one of the two remaining Wave Serpents, though they did remove a second Dire Avenger squad. Result On the final turn, the Wraithknights brought down one of the hovering Stormravens while the Wave Serpents brought down the other. The T-Hawk came back on and wrecked my last Wave Serpent, but my partner's remained unscathed. With that the game was over. As it ended we held 13 Kill Points to their 9 and took the Primary. We took 3 of the 4 Secondary points, and failed to take the tertiary. We ended up taking a total of 43/45 battle points and first place. A good day
|
# ? Dec 12, 2014 06:13 |
|
AbusePuppy posted:The Crisis box is also really unimpressive- I mean, it's great you get one of every weapon, but the locked arms and legs and super-fragile ankles make it pretty impossible to do anything interesting with them. They have ballsockets for every limb, so not that bad, and the ankles are also kinda like a ballsocket. Everyone seemed to build them in the standing straight up and arms at their side pose though. I posed this guy to be landing kinda: I posed this guy to be jumping/landing kinda: The ballsockets are also like a lollipop so when you try to remove them or repose them the joint rips off in a bad way. So sometimes it pays to buy models on the sprue.
|
# ? Dec 12, 2014 06:16 |
|
WhiteOutMouse posted:They have ballsockets for every limb, so not that bad, and the ankles are also kinda like a ballsocket. Everyone seemed to build them in the standing straight up and arms at their side pose though. Man, I can appreciate how well done those are on a technical level (seriously those rule), but that color makes my eyes hurt.
|
# ? Dec 12, 2014 06:30 |
|
BULBASAUR posted:Just kidding! I prefer having good rules
|
# ? Dec 12, 2014 06:33 |
|
I can appreciate Thunderhawks, but I'd be worried about it drawing all the hate because it's a Thunderhawk. A dude around me has a Thunderhawk style gunship, which I'm looking to shoot down with my Thunderbolts at the first opportunity. I mean I really can't talk because I also have a large fire magnet in the Marauder Bomber, but it's only (!) 400 points and fairly usable in that configuration. The Marauder Destroyer would almost always make it's points back because of it's sick-as loadout.
|
# ? Dec 12, 2014 06:48 |
|
Is the thunderhawk even that good?
|
# ? Dec 12, 2014 06:58 |
|
750 points for AV12 12 10, comes stock with a battle-cannon which can become a Str D laser destroyer, alongside a bunch of heavy bolters, two lascannons and the GK one comes with six hellstrikes. 9 HP is fairly standard for a "heavy" flyer, I've only had to fight one once (pre 6th Edition) so I'm not really sure now since flyers are more prominent. I suspect that they fold like a paper bag if the enemy takes any number of AA or fighters. e: The GK Thunderhawk can switch the Heavy Bolters for Psycannons, which is actually extremely good, if short ranged.
|
# ? Dec 12, 2014 07:04 |
|
That's kinda par for the course with big units; the bigger and more expensive they are the more someone wants to break it. Its one of its strengths and weaknesses, truth be told. Also the intensity of one is allowed when plonking it down on the table, and the amount your opponent can then whip out if/when they kill it is also a thing.
|
# ? Dec 12, 2014 07:18 |
|
750 points? Ouuuch. For the rules it has, it 'aint that good. You can give it a flare shield, making it AV 13 12 11 with 9HP. That said, its still a 700+ point flier that arrives halfway through your game. For that price you can have 2 typhons, 2.5 spartans, 2.5 caestus rams, 5 sicarans, 10 predators, or just grab yourself a titan/couple of knights.
|
# ? Dec 12, 2014 07:34 |
|
My Imperial Navy air group, which consists of 2x Thunderbolts and a Marauder Bomber costs 760 points stock.
|
# ? Dec 12, 2014 07:37 |
|
SRM posted:Just wait til you see the Catachan sprues. Yeah, I'm aware those are old as gently caress. They've got tons of free space, but at least they come with a decent amount of extra knives, pouches, and canteens for variety. Catachans and Cadians deserve to get resculpted to current standards. At least they have pretty cool command squad kits. I'll admit, I've probably been spoiled by being a long-term marine player. It's not like the 3rd edition tactical box (when every marine was spread out over a couple of tiny individual sprues) came with any options beyond a flamer and a missile launcher, but the models have always been easy to convert. Once you got a few other boxes laying around you could start adding some character to your army with arm/hand/head swaps. Kid-me somehow managed to do this without any scars. On the other hand, Sanford posted:Khorne Berzerkers. Worst sprue, ugliest models. BULBASAUR posted:Is the thunderhawk even that good?
|
# ? Dec 12, 2014 07:41 |
|
Is that Valour's Edge golden power sword supposed to be the weapon in the Night Lord's series? If so, that's cool.
|
# ? Dec 12, 2014 08:24 |
|
"I AM ALPHARIUS" "Look, Ancient Sna'kus, I know the whole 'No, *I* am Alpharius' thing is our shtick, but you need to let it go."
|
# ? Dec 12, 2014 10:26 |
|
Where are my Iron Warrior heads and torsos god damnit
|
# ? Dec 12, 2014 10:56 |
|
Mango Polo posted:
ohholyshit NTRabbit fucked around with this message at 11:05 on Dec 12, 2014 |
# ? Dec 12, 2014 11:03 |
|
First thing I thought on close inspection of the word bearers contemptor (other than it looking cool) was that there appears to be a droopy crucifix on the flame icon on his chest. Controversial... Boon. Thanks for the write up. Really interesting to hear how that went. I was thinking you had probably placed well overall. It reminded me of that Simpsons bit where school is out and the children are racing out of the door. "Wait! I didn't get to tell you how World War Two ended.... We won!"
|
# ? Dec 12, 2014 11:28 |
|
That is, without a doubt, the best take on the Blue-Green colour of the Alpha Legion I've seen. Their colour scheme hasn't ever really been done 'well', it always looks a bit ham-handed (HAR HAR) and to get a blend look that appears more like iridescence is clearly better.
|
# ? Dec 12, 2014 11:54 |
|
JackMack posted:First thing I thought on close inspection of the word bearers contemptor (other than it looking cool) was that there appears to be a droopy crucifix on the flame icon on his chest. Controversial... I think the symbols on Word Bearers (see the Ashen Circle models for more of them) are supposed to sort of resemble astrological symbols to go with the Word Bearers mystic-religious theme (though it being cross-like easily fits in there as well), like these: Specifically the one on the chest looks sort of like a flipped around Jupiter sign. All the teeny-weeny details on Forgeworld models are so drat cool!
|
# ? Dec 12, 2014 11:55 |
|
Shockeh posted:That is, without a doubt, the best take on the Blue-Green colour of the Alpha Legion I've seen. Their colour scheme hasn't ever really been done 'well', it always looks a bit ham-handed (HAR HAR) and to get a blend look that appears more like iridescence is clearly better. Yeah, I'd like to know how it was done, I'm guessing silver with blue and green glazes.
|
# ? Dec 12, 2014 13:17 |
|
Gravitas Shortfall posted:Yeah, I'd like to know how it was done, I'm guessing silver with blue and green glazes. Airbrush and tamiya clear colours. If you e-mail them they'll answer.
|
# ? Dec 12, 2014 13:20 |
|
panascope posted:Instead of the psi-tracker, try the Psyocculum from Codex:Inquisition. It's a similar piece of wargear that gives you BS10 against Psykers. I wouldn't even worry about the purity seals, and the Excruciator change sounds fair. psy-occulum seems like a decent replacement. I've also pondered a change to the whole purity seals thing, you roll two dice anyway when falling back, so how about letting purity seals give you the ability to discard one of them. http://pastebin.com/W5u7HeSc updated Gideon Lorr's fluff is such that he abhors psykers with such immense passion that he even shoots navigators, making the imperial navy quite cross with him
|
# ? Dec 12, 2014 13:37 |
Frobbe posted:Gideon Lorr's fluff is such that he abhors psykers with such immense passion that he even shoots navigators, making the imperial navy quite cross with him How does he travel anywhere? What about the emperor??
|
|
# ? Dec 12, 2014 13:39 |
|
ghetto wormhole posted:How does he travel anywhere? What about the emperor?? When has 40K fluff ever been consistent? Maybe he's hijacked a Tau ship :v
|
# ? Dec 12, 2014 14:00 |
|
ghetto wormhole posted:How does he travel anywhere? What about the emperor?? Remember how the A-Team had to drug or restrain B.A. Baracus every time they got on a plane? Probably something like that.
|
# ? Dec 12, 2014 14:28 |
|
Shockeh posted:That is, without a doubt, the best take on the Blue-Green colour of the Alpha Legion I've seen. Odd. Not really a 40k player myself (I run a Rogue Trader campaign), but I thought the Alpha Legion was supposed to be purple and green. Or is this their pre-Heresy scheme?
|
# ? Dec 12, 2014 15:11 |
|
Cythereal posted:Odd. Not really a 40k player myself (I run a Rogue Trader campaign), but I thought the Alpha Legion was supposed to be purple and green. Or is this their pre-Heresy scheme? Blue/silver is more traditional pre-Heresy. Their "current" scheme is a bit more dark blue with silver trim with green scales and hydra markings. That said, Alpha Legion is about the more varied legion colors you can get since they can appear as just about anyone. Their favorite color scheme is blue and gold with giant Us.
|
# ? Dec 12, 2014 15:14 |
|
PierreTheMime posted:Their favorite color scheme is blue and gold with giant Us. Ha ha, you're so silly. That's the Ultramarines, not the Alpha Legion.
|
# ? Dec 12, 2014 15:22 |
|
WhiteOutMouse posted:They have ballsockets for every limb, so not that bad, and the ankles are also kinda like a ballsocket. Everyone seemed to build them in the standing straight up and arms at their side pose though. The ball joints are nice, but the extremely static arms/legs makes it hard to do much with them (and the way they are built actually means you have a lot less freedom of posing than it might otherwise seem.) The new Commander kit is actually a great example of what I'd love to see with a redone Crisis box- its joints are mounted a lot more outwardly and thus give it way more freedom of positioning.
|
# ? Dec 12, 2014 15:32 |
|
PierreTheMime posted:Blue/silver is more traditional pre-Heresy. Their "current" scheme is a bit more dark blue with silver trim with green scales and hydra markings. That said, Alpha Legion is about the more varied legion colors you can get since they can appear as just about anyone. Appropriately enough, I've pulled exactly this in the Rogue Trader game I'm running. An "Ultramarine" honor guard at an important diplomatic summit opened fire on everyone.
|
# ? Dec 12, 2014 15:33 |
|
Gravitas Shortfall posted:Yeah, I'd like to know how it was done, I'm guessing silver with blue and green glazes. serious gaylord posted:Airbrush and tamiya clear colours. If you e-mail them they'll answer. quote:ALPHA LEGION
|
# ? Dec 12, 2014 15:55 |
|
As much as I do love the Alpha Legion paint scheme it does look like a huge pain to actually get right. But regardless of that the paint job for that dread is frankly amazing. Today I discovered I've got enough Kasrkins to make up a Marine Corps Infantry squad and enough Guardsmen to make up an entire US Army Infantry Platoon. Hooray for boredom. Now I kinda regret not thinking of that earlier so I had tried to make some of them look like team leaders and such when I was assembling them. Sure it'd be pointless from a game perspective but it'd look kinda cool anyway from a fluff perspective. Even if underslung grenade launchers isn't really a thing in 40k to the best of my knowledge. Cooked Auto fucked around with this message at 16:12 on Dec 12, 2014 |
# ? Dec 12, 2014 16:04 |
|
Cooked Auto posted:As much as I do love the Alpha Legion paint scheme it does look like a huge pain to actually get right. Combi melta.
|
# ? Dec 12, 2014 16:23 |
|
|
# ? May 24, 2024 23:48 |
|
Naramyth posted:Combi melta. An a lasrifle with an underslung melta frankly sounds amazing and utterly ridiculous I have to admit. There is a part of me that almost wants to redo all my guardsmen or something to add details such as underslung launchers, scopes and sights and such to make them look a bit different. I mean you could just go on a shopping spree on Anvil Industries weapon accessories page and have plenty. Go figure how it'd all look on a lasrifle though. But it'd the quickest way to add stuff like Designated Marksman and Autoriflemen at least. Especially if you're like me with no green stuff skills at all. I do have an unassembled infantry squad from the AF box I could have some fun with now that I think about it. Maybe I should place an order for some stuff off Anvil for some accessories. Cooked Auto fucked around with this message at 17:00 on Dec 12, 2014 |
# ? Dec 12, 2014 16:45 |