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superh posted:I know I've seen that somewhere else before, too - maybe a magazine at the time or a strategy guide or something? It's super familiar. I'm pretty sure that PC Format or PC Gamer (UK) had it as a cover - I remember picking up the issue when I was on holiday but I'm afraid my old magazines are all long gone.
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# ? Dec 12, 2014 14:41 |
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# ? May 17, 2024 19:13 |
Babylon Astronaut posted:It's the second mode of the mauler. Ok thanks, why does it need a new hud?
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# ? Dec 12, 2014 16:54 |
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I'm about halfway through Dark Forces now, it's a fun little game. Amused that all the design aspects of Jedi Knight that I don't like seem to be there solely because they were present in Dark Forces. It's a little less fun now that I'm at the phase of the game where they're cranking up the difficulty the only way they can - Tons of bullshit mines everywhere that you can't fully avoid even while sprinting. Katarn punching out several kell dragons is as gently caress though. So I'll fully admit I got stuck on the prison level because I had no idea that this game had an inventory system, so I was clueless as how to work combination locks. I went searching for an walkthrough, and I found the greatest FAQ of all time. Written by a "Dr Karsten A. Loepelmann" and last updated in October of 1996, this article is practically an internet artifact. Note that there are six sections before the actual walkthrough portion, one of which is entirely dedicated to comparing Dark Forces to Doom. The weapon section is filled with quotes from the design team member who created them. The mission walkthrough section explicitly states it will become less detailed in later missions so that you can experience the details! I love this nerdy-rear end wall of text so much.
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# ? Dec 12, 2014 17:59 |
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This guy makes good videos. Here's a 32 minute review of why Strife is such a great game: https://www.youtube.com/watch?v=oPrU7LSqiX0
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# ? Dec 12, 2014 19:02 |
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Is it me or does it seem that Quake 1 hasn't really had much of a mod scene compared to Doom before it and Half Life after it? Why is that? Doom gets mods all the time, and Half Life had thousands over the years, some of them really good like Counterstrike itself, The Specialists, The Hidden, Day of Defeat, and etc.
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# ? Dec 12, 2014 19:05 |
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Night Dive Publisher Sale on Steam, to coincide with the second coming of the comet. If you like cool and scary Immersive Sims, get System Shock 2! If you like weird sprite-based FPSes nobody remembers, get Eradicator! If you like bad Duke Nukem 3D TCs, get NAM!
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# ? Dec 12, 2014 19:09 |
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Zedsdeadbaby posted:Is it me or does it seem that Quake 1 hasn't really had much of a mod scene compared to Doom before it and Half Life after it? Why is that? Doom gets mods all the time, and Half Life had thousands over the years, some of them really good like Counterstrike itself, The Specialists, The Hidden, Day of Defeat, and etc. Back in time to effectively mod Quake, you had to learn QuakeC - basically an internal programming language for Quake. There were a lot of simple "mods" in similar vein to Quake mutators (I remember such ones like friendly dogs which you could spawn and would attack enemies on sight, vampire axe which healed player as he was attacking monsters with it, cluster grenades launcher etc.), but writing anything more complicated was problematic. AlienQuake is essentially a reskin of Quake, and Special Forces or whatever was called the granddaddy of CounterStrike was multiplayer only. There were some quality mapsets released, but after the whole scene gained momentum, Quake 2 appeared and people split, and soon Unreal and Half-Life were released. Most of Q1 folks stayed with QuakeWorld and deathmatches.
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# ? Dec 12, 2014 19:15 |
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Zedsdeadbaby posted:Is it me or does it seem that Quake 1 hasn't really had much of a mod scene compared to Doom before it and Half Life after it? Why is that? Doom gets mods all the time, and Half Life had thousands over the years, some of them really good like Counterstrike itself, The Specialists, The Hidden, Day of Defeat, and etc. Quake 1 had its fair share of mods. Threewave CTF, Rocket Arena, and Team Fortress were the giants but there were also things like Headhunters, Quake Rally, that airplane mod, that paintball mod, Zerstörer, and loads of one-offs uploaded to ftp.cdrom.com's Quake section.
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# ? Dec 12, 2014 19:20 |
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Zedsdeadbaby posted:Is it me or does it seem that Quake 1 hasn't really had much of a mod scene compared to Doom before it and Half Life after it? Why is that? Doom gets mods all the time, and Half Life had thousands over the years, some of them really good like Counterstrike itself, The Specialists, The Hidden, Day of Defeat, and etc. Do you mean historically or nowadays? Because it did have a ridiculous amount of mods up until HL came out. My guess is that it rather died out after that because it was just plain superseded by GoldSrc (and to a lesser extent Q2). Much of the modding (and mapping and modelling) skills one might have developed for Q1 were immediately applicable to updates and forks to the same engine, such as idTech 2 and GoldSrc, and they yielded much nicer results since it didn't have many of the limitations Q1 were straddled with.
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# ? Dec 12, 2014 19:24 |
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Geight posted:I'm about halfway through Dark Forces now, it's a fun little game. Amused that all the design aspects of Jedi Knight that I don't like seem to be there solely because they were present in Dark Forces. It's a little less fun now that I'm at the phase of the game where they're cranking up the difficulty the only way they can - Tons of bullshit mines everywhere that you can't fully avoid even while sprinting. Katarn punching out several kell dragons is as gently caress though. I was never of the impression that you had to sprint through the mines, but rather that's what the thermal detonators were for, setting them off at a safe distance.
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# ? Dec 12, 2014 19:25 |
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In the Doom games, the sprites for the doomguy, trooper, and sargeant all exhibited mirroring at certain angles, i.e., the front-left view was just a mirror of the front-right view. This is evident in the way that the gun jumps from one position to another: However people have known for years that full rotations of those sprites existed at one point, because the original Doom manual actually showed some of the missing frames in the cast section: Anyways, one thing Romero managed to dig up and release was the full rotations! Rejoice!
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# ? Dec 12, 2014 19:34 |
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Zedsdeadbaby posted:Is it me or does it seem that Quake 1 hasn't really had much of a mod scene compared to Doom before it and Half Life after it? Why is that? Doom gets mods all the time, and Half Life had thousands over the years, some of them really good like Counterstrike itself, The Specialists, The Hidden, Day of Defeat, and etc. Back in the day when it was new Quake had a huuuuge mod scene. I remember stuff like QuakeCarts (Mario Kart clone) were really popular. The guys that did that mod went on to Valve if I remember correctly. Also lots of grappling hook and other weapon mods when QuakeWorld came out. I think a lot of those mods kind of vanished into obscurity after a while because later games like Half Life had much, much better mods (CounterStrike, etc.).
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# ? Dec 12, 2014 19:41 |
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Quake 1's mod scene was gigantic enough that it served as the springboard for a ton of game developers getting their break and game types becoming mainstream. It's just that so much time has passed a lot of people have forgotten the sheer amount of content made for the game. It doesn't help that the Q1 modding scene now is tiny compared to back in 96 and 97, making people think that Quake 1 modding wasn't that big of a deal.
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# ? Dec 12, 2014 20:21 |
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So Strife is on steam now: http://store.steampowered.com/app/317040/ 25% discount so it's $7.49 (normally $9.99). Not a bad price! edit: Also it supports Mac, Linux, and Windows.
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# ? Dec 12, 2014 20:24 |
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wooo motion blur wooo
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# ? Dec 12, 2014 20:37 |
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I now finally own System Shock 2 (It's currently on a crazy sale, for anyone interested). I've never played it, any tips on starting out? I heard not to bother with psi powers just yet. Also, I'm on a mac, but can I still install the hi-res texture pack (that exists, right?)
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# ? Dec 12, 2014 20:40 |
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Linguica posted:In the Doom games, the sprites for the doomguy, trooper, and sargeant all exhibited mirroring at certain angles, i.e., the front-left view was just a mirror of the front-right view. This is evident in the way that the gun jumps from one position to another: It would be awesome to see the full rotations back in the game, particularly for something like SmoothDoom.
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# ? Dec 12, 2014 20:51 |
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Rupert Buttermilk posted:I now finally own System Shock 2 (It's currently on a crazy sale, for anyone interested). It exists, yes. I had no idea there was even a Mac version of SS2. For windows there's "SS2Tool", which automatically handles installing the latest unofficial engine build (you really want this) and also, optionally, texture/model/sound upgrades. I have no idea if there's an OSX equivalent. If there's not, you can still install texture packs and whatnot by hand. I don't know if there's a mac version of the new engine, though.
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# ? Dec 12, 2014 20:56 |
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ToxicFrog posted:It exists, yes. There isn't, but there's a Wine-based wrapper for it. I don't know if it works with the new engine but it worked for stock.
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# ? Dec 12, 2014 20:59 |
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haveblue posted:There isn't, but there's a Wine-based wrapper for it. I don't know if it works with the new engine but it worked for stock. Aah. In that case you can probably just run SS2Tool in the same wineprefix and it'll do the right thing.
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# ? Dec 12, 2014 21:01 |
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mod sassinator posted:So Strife is on steam now: http://store.steampowered.com/app/317040/ 25% discount so it's $7.49 (normally $9.99). Not a bad price! I almost never buy games near full price, especially from a studio that pushes so many games to bundles, but I bought this. The fact Night Dive has been able to wrangle so many of these rights issues and release the games is great, but to also get source port authors to create custom ports and wads is a step even further. Super deserving of my money - GOG style releases are great but I wish more companies would release old games in this manner.
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# ? Dec 12, 2014 21:05 |
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Best of all, the game is completely DRM-free and includes the source code as standard. Snapped up as soon as it went on sale!
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# ? Dec 12, 2014 21:10 |
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Convex posted:Best of all, the game is completely DRM-free and includes the source code as standard. Snapped up as soon as it went on sale! Oh drat, now that is really cool.
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# ? Dec 12, 2014 21:15 |
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Has anything been posted about how the Strife re-release came into being? Was this also reverse-engineered?
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# ? Dec 12, 2014 21:19 |
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Bouchacha posted:Has anything been posted about how the Strife re-release came into being? Was this also reverse-engineered? No info yet, but it's from the developer of Doom64 EX, who's entire schtick is reverse-engineering game engines. Looks like this is why his Turok project got put on hold; so he could do Strife. Edit: Apparently the engine is based on Chocolate Strife, but adds a lot on top of that. Double Edit: Oooh, big ol' pile of info below. Nice. Dominic White fucked around with this message at 21:25 on Dec 12, 2014 |
# ? Dec 12, 2014 21:22 |
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Bouchacha posted:Has anything been posted about how the Strife re-release came into being? Was this also reverse-engineered? quote:Stephen Kick was approached mid-summer 2014 by former employees of Rogue Entertainment who retained partial legal rights to Strife, after the latter were approached by several community members with questions about the game's legal status. After resolving the various issues left by the dissolving of the involved companies, Stephen set out to produce a new professional-quality release of the game, updated for needs of the modern market.
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# ? Dec 12, 2014 21:24 |
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Kliff posted:I was never of the impression that you had to sprint through the mines, but rather that's what the thermal detonators were for, setting them off at a safe distance. Oh for sure, but there are more than a few mines that are dastardly placed, like -under- shield powerups or right around corners, and even doomguy-speed Kyle can't fully avoid the blasts. It's not a game-breaker or anything it's just an annoyance.
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# ? Dec 12, 2014 21:44 |
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Wow, how long has Nam been on Steam? I like the game, screw you guys. http://store.steampowered.com/app/329650/
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# ? Dec 13, 2014 00:49 |
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I just bought Eradicator on steam because why not it's cheap. Had never heard of the game, but it seems pretty rad so far (on the third level), even though it has the potential to end up like a switch hunting nightmare.
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# ? Dec 13, 2014 00:59 |
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What are some good Christmas themed maps and mods for various early FPS games? I'm feeling festive and violent.
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# ? Dec 13, 2014 01:08 |
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I too would like Christmas Doom in the same vein as Christmas Lemmings. Replace imps with snowmen, zombie grunts with elves with candycane guns, pinkies with reindeer, cyberdemons with Santas that lobs present rockets at you. Jehde fucked around with this message at 01:25 on Dec 13, 2014 |
# ? Dec 13, 2014 01:11 |
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I'd love a complete reskin where you get gift cannons and holiday cheer rifles, and you have to make all the people happy in each level.
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# ? Dec 13, 2014 01:19 |
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Doctor Shitfaced posted:What are some good Christmas themed maps and mods for various early FPS games? I'm feeling festive and violent. Duke 3d: Nuclear Winter (not really, it's loving terrible)
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# ? Dec 13, 2014 01:24 |
Here's a couple of really awful Christmas-themed FPS games.
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# ? Dec 13, 2014 01:55 |
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I'm playing through Strife now, and gently caress the sewers. What a godawful level. I swear it's designed entirely to drain any sort of interest or enthusiasm of the game from you.
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# ? Dec 13, 2014 02:12 |
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Duke Jan posted:I just bought Eradicator on steam because why not it's cheap. Had never heard of the game, but it seems pretty rad so far (on the third level), even though it has the potential to end up like a switch hunting nightmare. Convex posted:Duke 3d: Nuclear Winter
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# ? Dec 13, 2014 02:14 |
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Bad sewer levels in an FPS? How shocking! Max Wilco posted:I've been playing Nuclear Winter on and off this month (mainly to mark it off of my backlog), and I don't think it's absolutely terrible. There are some parts that are kind of poorly done, but overall I just find it kind of mediocre compared to the other two expansions. That being said, I've only completed the first four levels, so maybe it get really bad after that point. Aren't some of the levels literally just Duke 3D levels backwards?
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# ? Dec 13, 2014 02:19 |
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closeted republican posted:I'm playing through Strife now, and gently caress the sewers. What a godawful level. I swear it's designed entirely to drain any sort of interest or enthusiasm of the game from you. i watched the video someone linked earlier and the sewers were actually one of the definite negative points brought up due to the map being confusing and you having to deal with colorful painwater most of the time
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# ? Dec 13, 2014 02:19 |
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closeted republican posted:I'm playing through Strife now, and gently caress the sewers. What a godawful level. I swear it's designed entirely to drain any sort of interest or enthusiasm of the game from you.
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# ? Dec 13, 2014 02:19 |
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# ? May 17, 2024 19:13 |
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closeted republican posted:I'm playing through Strife now, and gently caress the sewers. What a godawful level. I swear it's designed entirely to drain any sort of interest or enthusiasm of the game from you. The dirty secret about strife is that it isn't very good
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# ? Dec 13, 2014 02:24 |