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Sindai
Jan 24, 2007
i want to achieve immortality through not dying

The Protagonist posted:

That said you can beat this mission without firing a shot by sending a wing of ~15-20 of pretty much any kind of strike craft/corvette to the top of the map, across the yard, then straight down on the transmitter. You'll inevitably lose a few but the message will get out.
I was wondering about that. Looking at the map it seemed like the developers forgot about the whole 3D thing when they designed this mission.

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Tzarnal
Dec 26, 2011

berryjon posted:

I could just stare at the background all day.

Holy poo poo at that massive wall. Thats multiple planets worth of metals. Its just so loving mindbogglingly HUGE.

anilEhilated
Feb 17, 2014

But I say fuck the rain.

Grimey Drawer

Tzarnal posted:

Holy poo poo at that massive wall. Thats multiple planets worth of metals. Its just so loving mindbogglingly HUGE.
I'd like to think this is a genuine Kushan response. Massive wreck of an unknown civilization holding who knows what technological and historical secrets? Let's melt that fucker down for RUs!

berryjon
May 30, 2011

I have an invasion to go to.

Tzarnal posted:

Holy poo poo at that massive wall. Thats multiple planets worth of metals. Its just so loving mindbogglingly HUGE.

Wait until we come back in HW2.

Oh wait, never mind. It's another thing they screwed up.

GOTTA STAY FAI
Mar 24, 2005

~no glitter in the gutter~
~no twilight galaxy~
College Slice

Saint Celestine posted:

Wait... can... can you actually do this?

When they pop back up after they're taken, they're flagged as "not yours" until your own salvage process is completed, so if you've built up to the cap and try to salvage one more, it won't work :smith:

GOTTA STAY FAI fucked around with this message at 21:47 on Dec 12, 2014

ZeeToo
Feb 20, 2008

I'm a kitty!
The background in this mission always made me uneasy. It's too big, it's too far, it's too regular. It just unnerved me in a hard-to-justify manner I never settled.

radintorov
Feb 18, 2011

ZeeToo posted:

The background in this mission always made me uneasy. It's too big, it's too far, it's too regular. It just unnerved me in a hard-to-justify manner I never settled.
It's probably the scale of the thing in the background: something that big cannot be man-made.

Sindai
Jan 24, 2007
i want to achieve immortality through not dying

ZeeToo posted:

The background in this mission always made me uneasy. It's too big, it's too far, it's too regular. It just unnerved me in a hard-to-justify manner I never settled.
You're right, it does look off. Despite what's said in the video I remember liking some of HW2's backgrounds more.

sebzilla
Mar 17, 2009

Kid's blasting everything in sight with that new-fangled musket.


GOTTA STAY FAI posted:

When they pop back up after they're taken, they're flagged as "not yours" until your own salvage process is completed, so if you've built up to the cap and try to salvage one more, it won't work :smith:

You can salvage above the cap, though. It's only building that's disabled.

Veloxyll
May 3, 2011

Fuck you say?!

Given the size of the map, it takes a long time to fly up and around.

Takes a long time to go straight through mind you.

drat it. where can I get a copy of Homeworld. I have an itch to scratch.

Dancer
May 23, 2011
Hey, there's a spelling error in the game. Subtitles say "Cloaked Generator". While the generator itself may be cloaked, I'm going to go ahead and assume "Cloak Generator" is the right term.

Zebrin
Mar 12, 2010

Chopping trees down and making elves cry.
I don't think it was mentioned at all, but in the long range scan mode where you zoom out all the way, if you look at the way the resources are laid out you will notice something interesting. You can see it best at the 3:00 mark. Yeah. It is a wire-frame of a ship. awesome huh? Kinda lead me to making my own headcannon that this wasn't just a ship graveyard, but also the remains of an absolutely MASSIVE ship foundry.

John Liver
May 4, 2009

You say that Elson is named after Harlan Ellison, but I think he's actually named after Peter Elson, the illustrator whose designs inspired a lot of the Homeworld ships:

berryjon
May 30, 2011

I have an invasion to go to.
All primary video recordings are done. Homeworld 1 is complete. There will be no fourth Skirmish video.

I will begin Homeworld: Cataclysm after the last video here is posted.


John Liver posted:

You say that Elson is named after Harlan Ellison, but I think he's actually named after Peter Elson, the illustrator whose designs inspired a lot of the Homeworld ships:



I will put your correction in the OP.

MagicBoots
Mar 29, 2010

How about we pump the atmosphere full of methane?
You put me on Cargo handling optimization?! I am the premier defense specialist in the entirety of the UN!
Don't you dare pull my funding!
You can't cut back on funding!
You will regret this!
You can also cheese this mission with a carrier. Send it to the very top edge of the map and you will be just a hair out of the dog's active range. Then fly right above the beacon and send waves of strike craft until one manages to dock.

MagicBoots fucked around with this message at 06:06 on Dec 13, 2014

Neurion
Jun 3, 2013

The musical fruit
The more you eat
The more you hoot

I really like the design of the Junkyard Dog, with its large ship-grabbing pincers and all. Prior to Homeworld 2 (is there an echo in here?), I thought that the Dog was an automated defense or maintenance vehicle left behind by whoever was building the Dyson sphere, and it inspired a sense of wonder. Then that went down the toilet when Homeworld 2 came along and well, we'll discuss it when we get there I guess.

Captain Bravo
Feb 16, 2011

An Emergency Shitpost
has been deployed...

...but experts warn it is
just a drop in the ocean.
Something I was wondering, you can force your resource collectors to "attack" things, right? And they'll suck up minute amounts of resources from the things they beam to death... so can you force your resourcers to collect from the ship scraps floating around, and spend a couple hours building up a massive stockpile of RU's by drips and drabs?

Neurion
Jun 3, 2013

The musical fruit
The more you eat
The more you hoot

Captain Bravo posted:

Something I was wondering, you can force your resource collectors to "attack" things, right? And they'll suck up minute amounts of resources from the things they beam to death... so can you force your resourcers to collect from the ship scraps floating around, and spend a couple hours building up a massive stockpile of RU's by drips and drabs?

There is a much better way to waste many hours building up a massive stockpile of RUs and you will learn about it very soon.

PurpleXVI
Oct 30, 2011

Spewing insults, pissing off all your neighbors, betraying your allies, backing out of treaties and accords, and generally screwing over the global environment?
ALL PART OF MY BRILLIANT STRATEGY!
It's a shame you can't salvage the Junkyard Dog. I wonder if "can salvage" is just a simple tag in the text files somewhere that can be flipped to yes/no... salvage the Dog, then spend the rest of the campaign having it pilfer everything. I wonder if that would even work.

Aumanor
Nov 9, 2012
Okay, I tested the proposed junkyard dawg/ unit cap exploit, and unfortunately it does not work. Ships stolen in this mission still count towards your unit cap. On the other hand, I've discovered a weird bug with JD. First of all, the ships were in a completely different place than the one indicated by berryjohn. Second, after nabbing my fourth destroyer and going through the gate, JD flew to the region where it was stashing ships and froze, the destroyer still in its pincers.

Loxbourne
Apr 6, 2011

Tomorrow, doom!
But now, tea.

Aumanor posted:

Second, after nabbing my fourth destroyer and going through the gate, JD flew to the region where it was stashing ships and froze, the destroyer still in its pincers.

The Dawg is bugged and can lock up like this. It happens quite often for me.

Squish
Nov 22, 2007

Unrelenting.
Lipstick Apathy
Yeah I've seen that too. You can still blow it up, but your ships have a bit of trouble aiming at it and your captured ship will take a fairly heavy hit of collateral damage.

Also, the amount of heavy cruisers you have at the endgame is your official game score. If the dog exploit worked, then records would be shattered.

Neurion
Jun 3, 2013

The musical fruit
The more you eat
The more you hoot

Aumanor posted:

First of all, the ships were in a completely different place than the one indicated by berryjohn.

IIRC the Dog has more than one 'nest' it drags ships off to.

The Protagonist
Jun 29, 2009

The average is 5.5? I thought it was 4. This is very unsettling.

PurpleXVI posted:

It's a shame you can't salvage the Junkyard Dog. I wonder if "can salvage" is just a simple tag in the text files somewhere that can be flipped to yes/no... salvage the Dog, then spend the rest of the campaign having it pilfer everything. I wonder if that would even work.

It wouldn't because the Dog has special ai for salvaging based around the standing hyperspace gates. Some serious modding might make it possible, but it'll be much more involved than just flipping a tag.

berryjon
May 30, 2011

I have an invasion to go to.
One more time: If anyone wants to chat/commentate for a Skirmish Video, please let me know! I've only got one confirmed at this point, and I would like two more due to the length of the video!

Captain Bravo
Feb 16, 2011

An Emergency Shitpost
has been deployed...

...but experts warn it is
just a drop in the ocean.

The Protagonist posted:

It wouldn't because the Dog has special ai for salvaging based around the standing hyperspace gates. Some serious modding might make it possible, but it'll be much more involved than just flipping a tag.

I wonder what would happen if you designated the Mothership as a hyperspace gate... I like to imagine the Dog grabbing one of your ships, taking it back to the Mothership, and then you just send it right back out again. It'd be like playing fetch! :v:

The Protagonist
Jun 29, 2009

The average is 5.5? I thought it was 4. This is very unsettling.

berryjon posted:

One more time: If anyone wants to chat/commentate for a Skirmish Video, please let me know! I've only got one confirmed at this point, and I would like two more due to the length of the video!

Oh hey I can probably do this sometime tomorrow.

Crash74
May 11, 2009
Have they said if the remake will have mod support yet? Im getting kind of worried that its mid december and they have only released a handful of screenshots.

Dalael
Oct 14, 2014
Hello. Yep, I still think Atlantis is Bolivia, yep, I'm still a giant idiot, yep, I'm still a huge racist. Some things never change!

Crash74 posted:

Have they said if the remake will have mod support yet? Im getting kind of worried that its mid december and they have only released a handful of screenshots.

Not sure... The lack of news regarding the remake is kind of annoying. I wish they'd give us more updates on their progress. I'm not asking for a release date or anything, but some information would be appreciated.

:speculate: I wouldn't be surprised if there was mod support tho. Homeworld was a highly moddable game from what I remember and Gearbox seem to be trying to respect the game and its fans.

drat I wish it was out in time for Xmas :ohdearsass:

Carbolic Smokeball
Nov 2, 2011
Ahh Karos. I was waiting for this level. Absolutely mind blowing the first time I played it. I remember watching my ships warp in, being zoomed out and having trouble finding them because I couldn't comprehend the size of the derelicts.

It's even more astounding when you read the manual and realize how huge the mothership is. If I remember it's literally several kilometers long.

berryjon
May 30, 2011

I have an invasion to go to.
There were some.... technical difficulties with the Skirmish recording this evening. Nothing insurmountable, but I didn't get a viable audio for everyone.

So I went out and recorded the first three missions of Cataclysm instead.

And if anyone wants to try and get into a Commentating session, the doors are open again!

Willie Tomg
Feb 2, 2006

Carbolic Smokeball posted:

Ahh Karos. I was waiting for this level. Absolutely mind blowing the first time I played it. I remember watching my ships warp in, being zoomed out and having trouble finding them because I couldn't comprehend the size of the derelicts.

It's even more astounding when you read the manual and realize how huge the mothership is. If I remember it's literally several kilometers long.

Yeah! Contrasting the opening cutscene with the content of Graveyard is a pretty cool expansion of scale over the course of the story. I think its also cool that they took that aesthetic in this mission put at this particular point in the game which makes the "pinch" from the second to third act in the overall narrative. We establish relations and unlock the biggest baddest ships in our arsenal and start breaking into the Homeworld proper. It just so happens this quiet moment in our explosive expansion and revenge occurs against the backdrop of incomprehensibly large colossi built an unfathomable eternity ago for reasons we will never ever guess at.

Just a friendly reminder the universe is massive and will proceed along just fine regardless of the outcome.

The Protagonist
Jun 29, 2009

The average is 5.5? I thought it was 4. This is very unsettling.
I will say I was a little disappointed the Dog didn't get his day. I would have liked to see him drag off a hapless crew and then a gate-hunt until you can retrieve them. I always felt giving the JD a strike-craft class engine was an oversight.

Oh but here's a thing:



I'd love to see this transperified, would make an awesome av.

The Protagonist fucked around with this message at 08:18 on Dec 15, 2014

Delta Green
Nov 2, 2012

berryjon posted:

There were some.... technical difficulties with the Skirmish recording this evening. Nothing insurmountable, but I didn't get a viable audio for everyone.

So I went out and recorded the first three missions of Cataclysm instead.

And if anyone wants to try and get into a Commentating session, the doors are open again!

I remember those three missions all too well.

Then again, the tests do say only 2 out of a thousand people have a better memory than me. So, it might just be me.

There are a distressingly large amount of people in China with a better memory than me.

FredMSloniker
Jan 2, 2008

Why, yes, I do like Kirby games.

The Protagonist posted:

I'd love to see this transperified, would make an awesome av.

You mean like this?



(Bonus version, sped up:)

anilEhilated
Feb 17, 2014

But I say fuck the rain.

Grimey Drawer
Add a title like "Welcome to the junkyard, dawg" and boom, insta HW infamy.

wiegieman
Apr 22, 2010

Royalty is a continuous cutting motion


anilEhilated posted:

Add a title like "Welcome to the junkyard, dawg" and boom, insta HW infamy.

Or, "I'm sorry, were you using that?"

Neurion
Jun 3, 2013

The musical fruit
The more you eat
The more you hoot

Or if you could animate the pincers opening and snapping shut threateningly that'd be even better.

Phy
Jun 27, 2008



Fun Shoe
Bada climp bada clamp

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GOTTA STAY FAI
Mar 24, 2005

~no glitter in the gutter~
~no twilight galaxy~
College Slice

berryjon posted:

There were some.... technical difficulties with the Skirmish recording this evening. Nothing insurmountable, but I didn't get a viable audio for everyone.

So I went out and recorded the first three missions of Cataclysm instead.

And if anyone wants to try and get into a Commentating session, the doors are open again!

Berryjon is being polite here but really should've said "Fai is a big dumb idiot who didn't set things up correctly and ruined an hour's worth of commentating." :eng99:

It's a shame, because the video was a blast to do. Hopefully we can get the band back together when everyone's schedules line up.

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