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  • Locked thread
married but discreet
May 7, 2005


Taco Defender
P40s are the jobbers of War Thunder

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Plan Z
May 6, 2012

FaustianQ posted:

The crosshair is still there, it's just invisible and if you take the time the enemy will light back up again when adjusting for drop - I've taken out quite a few tanks this while they don't understand how to respond in kind. It's more like using AB rules while everyone is convinced they have to use RB rules.

This is one of the correct ways to use the SU-152 (HE only).

Godlessdonut
Sep 13, 2005

FAUXTON posted:

I died from it, you can see the notification that I crashed, but I don't care.

I'm sure that if we gave enough of a poo poo about the squadrons to impose requirements, the Rammer title would be one of them. Must have it to join or earn it within X days.

Wild Horses
Oct 31, 2012

There's really no meaning in making beetles fight.
I just started with this game and I went down the Yak line. But I don't really know what I should be focusing on, often times in dogfights I just get smoked by fighters climbing better, faster. What should i be focusing on?

Subyng
May 4, 2013

MariusLecter posted:

Why do tanks STILL move like they're gliding on ice?

I thought it was unrealistic until I saw videos of tank drifting and now I find WoT's every-tank-is-glued-to-the-ground physics unappealing.

BBJoey
Oct 31, 2012

Wild Horses posted:

I just started with this game and I went down the Yak line. But I don't really know what I should be focusing on, often times in dogfights I just get smoked by fighters climbing better, faster. What should i be focusing on?

Yaks are jacks of all trades. Good armament in the nose for their respective tiers, good acceleration, good speed, good turning, good climbing. The only thing they're particularly bad at is high altitude performance (the closer a Yak is to the deck, the more deadly it is - though of course you should still climb at the start of the match so you don't get caught with low energy) and, for the Yak-3s, structural strength. The problem then is that they don't perform exceptionally well in any particular area, unlike for example the Fw 190s which are support planes boom and zoom specialists or Zeroes which can outturn any adversary they face. Yaks are very much situational planes - you need to know your adversary, what your plane does better than them, and how to exploit that advantage. So I guess you have two options; keep on Yaking and learning what works and what doesn't vs various planes by trial and error, or sample other nations' planes to get a feel for how they all perform.

Thief
Jan 28, 2011

:420::420::420::420::420::420::420::420::420::420::420:
e: :eyepop: this is all good stuff.

Wild Horses posted:

I just started with this game and I went down the Yak line. But I don't really know what I should be focusing on, often times in dogfights I just get smoked by fighters climbing better, faster. What should i be focusing on?

Yaks can do a bit of everything but kind of require you to know the strengths/weaknesses of your target and playing directly against them because they are the definitive "jack of all trades master of none" plane. The only thing they really specialize in is low altitude fighting that relies on quick shifts in tactics from turn-based fighting to straight line/high speed attacks or escapes depending on the situation. Sure, many other planes are easily capable of this sort of fighting but they generally are more focused in one style or the other while the Yak is kind of perfectly average across all things that I personally look for in a fighter.

Generally if you're fighting American/German planes, you can just focus on out turning them.
If you're up against Japanese planes or Spitfires you might want to stick to BnZ'ing them.
Things like furballs where multiple planes are involved will affect this and the way you "should" be flying.

Yaks will turn better than most planes at low speed while getting a bit stiff in control the faster they go. The problem is that they do not have the top speed that planes more specialized in this can get away with so disengaging will at times be impossible if your attacker is intent on chasing you down and knows what they're doing.

Like most everything regarding dogfighting, there aren't really many absolute rules when considering the countless variables involved but if you stick to the basic guidelines you'll be able to read and adapt to most situations you find yourself in. Fortunately in this videogame you have a lot of room for trial and error. If you're having trouble against any particular plane and picking apart what they can/can't do, I would recommend just flying them for a bit to get a proper feel. Knowing what your target's capable of first hand will not only let you more easily counter them but also give you a really good guess as to what kind of poo poo they'll try to pull next.

Thief fucked around with this message at 03:22 on Dec 16, 2014

StashAugustine
Mar 24, 2013

Do not trust in hope- it will betray you! Only faith and hatred sustain.

Subyng posted:

I thought it was unrealistic until I saw videos of tank drifting and now I find WoT's every-tank-is-glued-to-the-ground physics unappealing.

Please tell me this is real
https://www.youtube.com/watch?v=NUXvRYpXimE

Ghosts n Gopniks
Nov 2, 2004

Imagine how much more sad and lonely we would be if not for the hard work of lowtax. Here's $12.95 to his aid.
If you think tanks go like on ice, wait until you try the American light tanks, so much fun!

InequalityGodzilla
May 31, 2012

Is the OP section on nations up to date? Because I started out playing as Germany but I'm working my way up through the first few tier 2 planes and I'm starting to think I've made a mistake. I'm just not cut out for boom and zoom, at least not yet. On the other hand I've tried USSR and the combination of lots of cannons and decent maneuverability seems to be working out great for me. Does russia start to falter later on like the OP says?

Also what's seal clubbing? Saw that mentioned more than a few times on the past few pages.

Ghosts n Gopniks
Nov 2, 2004

Imagine how much more sad and lonely we would be if not for the hard work of lowtax. Here's $12.95 to his aid.

InequalityGodzilla posted:

Is the OP section on nations up to date? Because I started out playing as Germany but I'm working my way up through the first few tier 2 planes and I'm starting to think I've made a mistake. I'm just not cut out for boom and zoom, at least not yet. On the other hand I've tried USSR and the combination of lots of cannons and decent maneuverability seems to be working out great for me. Does russia start to falter later on like the OP says?

Also what's seal clubbing? Saw that mentioned more than a few times on the past few pages.

Seal clubbing is anything from taking very well performing planes down to early tiers like reserve matches in AB, to beating enemies very soundly, like they were seals and you delivered clubbings to their heads.

With the way the low-caliber biplane guns perform currently I believe in both ideas of it.

(As for countries, I hate the physics of AB too much to say that can apply. The differences get to shine in RB, far less so in AB where they sometimes barely hint of exceeding at this or that ability.)

my kinda ape
Sep 15, 2008

Everything's gonna be A-OK
Oven Wrangler
Defenseless baby seals to be exact.

Wild Horses
Oct 31, 2012

There's really no meaning in making beetles fight.

people posted:

helpful stuff on yaks

Thanks for the replies!
Guess I just need practice then. Might try the Germans or American fighter trees as well. Also: bombs/rockets or no bombs? Does the handling hit matter at all?

Plan Z
May 6, 2012

Subyng posted:

I thought it was unrealistic until I saw videos of tank drifting and now I find WoT's every-tank-is-glued-to-the-ground physics unappealing.

Yeah, I don't know why people see giant 20+ ton vehicles going 30km/h on soft ground and expect them to be magnetized to the ground.

Sard
May 11, 2012

Certified Poster of Culture.
Where do people get the idea that something weighing dozens of tons that can move dozens of kilometers per hour would stop on a dime when throwing on the brakes during a turn?

e: gently caress

Corky Romanovsky
Oct 1, 2006

Soiled Meat
In AB, bombs and rockets don't slow you down all that much. Plus you get mid-air reloads, so some of us bring them but drop them immediately at spawn. This helps you gain altitude/speed, at the expense of silver lions for the spent ordinance.

e: in RB, people tend not to take them (except maybe on maps that give you an airstart when you land and repair).

BBJoey
Oct 31, 2012

Wild Horses posted:

Thanks for the replies!
Guess I just need practice then. Might try the Germans or American fighter trees as well. Also: bombs/rockets or no bombs? Does the handling hit matter at all?

I would never recommend taking bombs on a fighter. In AB you want to be spending every moment either preparing or attacking an enemy plane, finding a ground target to drop your tiny bombload on isn't worth it (and you'll almost certainly be dead before your bombs reload), and in RB you want to be high and unencumbered, not low and trying to land a 100kg bomb on top of a moving tank while the enemy dives on you. Rockets are more situational; I tend to use them if I'm at a tier I know I'll encounter big lumbering bombers (ie if I'm facing He 111s, IL-4s and G4Ms or American heavy bombers) or if gently caress it may as well (eg if I'm flying the Pe-3 and I just want to rocketjoust fuckers by setting activation distance to 200m).

Thief
Jan 28, 2011

:420::420::420::420::420::420::420::420::420::420::420:
If you're playing to win then don't bother with them but managing to actually get a single kill with motherfucking god drat bazookas strapped to your wings is really fun :patriot:

Also planes like the F6F Hellcat are going to absolutely wreck people's poo poo when America is involved in combined arms. Imagine a plane that can come up and shoot rockets and drop thousands of pounds of bombs on a tank then shift to dogfighting once they lose all that extra weight. If there are no other planes in the sky, they can even just use their .50s to rip apart anything that's not very heavily armored. And I say the Hellcat but really every single American plane is fully capable of harvesting tank tears except for maybe the Hawk which cannot mount bombs but even then it still has some .50s

Wild Horses posted:

Might try the Germans or American fighter trees as well.

Teamwork and player skill aside, USA is arguably the best nation in the game until the absolute end where Germany has both Mig-15s and Über-Sabres on the same team. The trade off here is that the tree is so popular that you are far more likely to be grouped with actual literal retards that can't even take off in a game where you simply point the mouse cursor where you want to go and the computer flies the plane there on its own. The teams are often that bad. But if you don't mind fighting out numbered, USA's planes are the best for endurance fighting because they tend to be fast enough to control when and where you fight while also having enough fuel and ammo to single-handedly take out the entire enemy team if you have the patience to outlast them. And if one remaining rear end in a top hat enemy is running away trying to delay the game, you can just put some explosives on your plane and go kill everything on the ground.

As for Germany, it was my first nation played and probably overall one of my favorites despite sometimes feeling like you're at a legit disadvantage in Era I and even sometimes later on until you get the :radcat: jets. "Wheraboos" can be annoying, but it seems most cyber-ace nerds that care about teamwork and tactics gravitate towards this nation at Era III where things are the most balanced across the board. German fighters are a lot like USA's in that they are focused on BnZing their enemies but they tend to be better at playing extremely aggressively rather than banking on outlasting their enemies. It is not unusual to see a group of 109s/190s pushing multiple targets down to the deck and energy trapping them from constantly alternating attacks from all angles.

Really though just preview all the planes in the hangar and aim to unlock the ones you think look cool because that's really what matters most more often than not when it comes to fighters. Almost everything in this game is viable given how well balanced the matchmaker is.

InequalityGodzilla posted:

Does russia start to falter later on like the OP says?

Russia easily has the "best" or at least most varied Era I selection available in the game, though really every nation in the game is great until Era IV where you start to see various things from meta issues to the actual planes themselves affecting the experience for most players.

At Era IV and above, :ussr: tends to feel a bit bland when compared to what you see from the other nations given the time put into to unlock all that crap.

It's pretty funny when you consider that there is a large group of players that very seriously believe that "Russian bias" is an actual thing in this game. I don't know anything about the tanks side of things but in the air that is really funny.

Thief fucked around with this message at 04:56 on Dec 16, 2014

BBJoey
Oct 31, 2012

Thief posted:

At Era IV and above, :ussr: tends to feel a bit bland when compared to what you see from the other nations given the time put into to unlock all that crap.

Counterpoint: the Yak-15P is the best plane in the game

Thief
Jan 28, 2011

:420::420::420::420::420::420::420::420::420::420::420:
The IL-28 is also pretty legit awesome for a high tier bomber despite not having a neon paintjob.

Azran
Sep 3, 2012

And what should one do to be remembered?

InequalityGodzilla posted:

Is the OP section on nations up to date? Because I started out playing as Germany but I'm working my way up through the first few tier 2 planes and I'm starting to think I've made a mistake. I'm just not cut out for boom and zoom, at least not yet. On the other hand I've tried USSR and the combination of lots of cannons and decent maneuverability seems to be working out great for me. Does russia start to falter later on like the OP says?

Also what's seal clubbing? Saw that mentioned more than a few times on the past few pages.

Yeah, it is up to date. The general characteristics of factions don't change, they just get more specialist planes/more variety in their playstyle. "Falter" makes it sound like they become bad - there aren't any bad nations in War Thunder, just bad planes, and they are pretty easy to recognize. Russian planes become faster and faster, but they are still jacks-of-all-trades.

BnZ is pretty much relegated to high tier arcade and all-tier Realistic. Don't try it in low tier AB.

Branis
Apr 14, 2006
Has anyone else noticed infantrymen on maps? I just saw like 5 guys on the runway doing a test flight on pearl harbor. They react when you shoot at them too.

Lee Outrageous
Jul 21, 2006

General

Thief posted:

If you're playing to win then don't bother with them but managing to actually get a single kill with motherfucking god drat bazookas strapped to your wings is really fun :patriot:

Also planes like the F6F Hellcat are going to absolutely wreck people's poo poo when America is involved in combined arms. Imagine a plane that can come up and shoot rockets and drop thousands of pounds of bombs on a tank then shift to dogfighting once they lose all that extra weight. If there are no other planes in the sky, they can even just use their .50s to rip apart anything that's not very heavily armored. And I say the Hellcat but really every single American plane is fully capable of harvesting tank tears except for maybe the Hawk which cannot mount bombs but even then it still has some .50s

Teamwork and player skill aside, USA is arguably the best nation in the game until the absolute end

It's pretty funny when you consider that there is a large group of players that very seriously believe that "Russian bias" is an actual thing in this game. I don't know anything about the tanks side of things but in the air that is really funny.

I really think America is going to be the dominant ground forces nation once it's added. I'm not sure how they will handle the gun stabilizer but there are a lot of really excellent long range hard hitting guns on highly mobile chassis for medium tanks, and loving amazing heavy tanks that are going to ruin everyone's day. The weraboos will cry a river of salty tears.

Sard
May 11, 2012

Certified Poster of Culture.

Lee Outrageous posted:

The weraboos will cry a river of salty tears.
Wanting balanced gameplay makes you a wehraboo?

Stanley Goodspeed
Dec 26, 2005
What, the feet thing?



Plus with it being America you know the battle ratings are going to be depressed into the negative. I'm calling it now, M26 Pershing at 2.7 because idiot pubbies drive it backwards and only use it for anti-air, meanwhile the M2 Light Tank is inexplicably going to be at 3.3.

Taerkar
Dec 7, 2002

kind of into it, really

If they don't nerf the absolutely amazing APCR rounds for the US (esp. the 90s) then I don't think even the pubbiest of pubbies will be able to ruin them.

Azran
Sep 3, 2012

And what should one do to be remembered?

Lee Outrageous posted:

I really think America is going to be the dominant ground forces nation once it's added. I'm not sure how they will handle the gun stabilizer but there are a lot of really excellent long range hard hitting guns on highly mobile chassis for medium tanks, and loving amazing heavy tanks that are going to ruin everyone's day. The weraboos will cry a river of salty tears.

I remember plenty of crews disabling the gun stabilizer becuase of how unreliable they were. I mean yes, it is still pretty impressive, but it was an early technology. This is from memory, should ask the MilHist thread. I do agree that the Americans will have some of the best tanks in the game anyways.

DreadLlama
Jul 15, 2005
Not just for breakfast anymore
Has there been any word on boats yet? World of Boats has yet to exist yet and I can't get SH3 to run on my new computer. Also Navyfield is terrible.

Stanley Goodspeed
Dec 26, 2005
What, the feet thing?



Been trying to play more tanks, enjoying realistic battle with the SU-122. When it works, it works amazingly well, and when it doesn't, at least it makes a nice noise. Really wish cannon breech damage was less common, the alert much more noticeable (oh this small rectangle on a translucent tank in the corner is darker gently caress you) or it just barred you from firing completely until you fixed it. I'd say the majority of my deaths come from some AA truck winging my cannon and me not noticing and then exploding the inside of my own tank when I go to fire back and it just seems like maybe that's a lovely mechanic I don't know.

my kinda ape
Sep 15, 2008

Everything's gonna be A-OK
Oven Wrangler

DreadLlama posted:

Has there been any word on boats yet? World of Boats has yet to exist yet and I can't get SH3 to run on my new computer. Also Navyfield is terrible.

They've said they're not really working on it at all at the moment.

BBJoey
Oct 31, 2012



:eyepop:

Artless Meat
Apr 7, 2008



DreadLlama posted:

Has there been any word on boats yet? World of Boats has yet to exist yet and I can't get SH3 to run on my new computer. Also Navyfield is terrible.

World of Boats is really really good. Hopefully Boat thunder winds up better than WT Ground Forces (although those are decent now). Theres also Navy Field 2 now, but that is also terrible.


:awesome:

Artless Meat fucked around with this message at 07:17 on Dec 16, 2014

Lee Outrageous
Jul 21, 2006

General

Azran posted:

I remember plenty of crews disabling the gun stabilizer becuase of how unreliable they were. I mean yes, it is still pretty impressive, but it was an early technology. This is from memory, should ask the MilHist thread. I do agree that the Americans will have some of the best tanks in the game anyways.

Yes, this is true. But also consider that reliability issues that plagued some of the things already in the game are just flat out ignored. The 262 won't grenade its engine if you spool it too fast, the Tiger doesn't spontaneously combust, so while its usefulness was questionable in real life it will do something in the game. But even if it doesn't make it in at all American tanks will still kick rear end.

DreadLlama posted:

Has there been any word on boats yet? World of Boats has yet to exist yet and I can't get SH3 to run on my new computer. Also Navyfield is terrible.

Navyfield sucks, Navyfield 2 is just about as bad, World of Boats is now in closed beta so that is going. Though I didn't get an invite so no boat time for me. :smith:

Sard posted:

Wanting balanced gameplay makes you a wehraboo?

I'm talking pubbies who think it is totally reasonable to "readjust" the Tiger so it can get its demonstrable kill to death ratio of 30:1 against t-34 swarms. Or the ones who whine about Russian bias over OP soviet steel when they race ahead of everyone into combat and get blown the gently caress up.

DreadLlama
Jul 15, 2005
Not just for breakfast anymore
Whoa poo poo I didn't know that World of Boats won at existing yet. drat.

I don't see submarines. Aren't there submarines?

Artless Meat
Apr 7, 2008



DreadLlama posted:

Whoa poo poo I didn't know that World of Boats won at existing yet. drat.

I don't see submarines. Aren't there submarines?

There are not submarines, nor will there be. I'm pretty sure Warthunder Boats won't have subs either, so you're stuck with SH3 or Navyfield.

DreadLlama
Jul 15, 2005
Not just for breakfast anymore
That is terrible.

Mr Darcy
Feb 8, 2006

DreadLlama posted:

Whoa poo poo I didn't know that World of Boats won at existing yet. drat.

I don't see submarines. Aren't there submarines?

I'm in a grumpy mood this morning, so apologies if this comes over a bit pissed off. But what the every loving gently caress do people see in having subs in fleet actions? I mean yeah, Silent Service and Silent Hunter were fun but at the end of the day you are a small weak box that at best will do 20kts on the surface and maybe* 4-5kts submerged while enemy warships can go 25-30kts or faster.. You have no armour and even with a deck gun you can be killed by machinegun fire. Your main weapons take up to 30 minutes to reload* and you only get between 3-6 shots which really need to be fired in a spread shotgun style to have a chance of hitting something too. On the plus side you won't have to deal with mechanical failures and the joy of every torpedo on your sub being a dud. If you are in shallow water you are a sitting duck, if you are in calm water you are easier to spot and if you are in rough water you will have great difficulty hitting anything. Sure the thought of sinking some pubbies' battleship is a great one, but if you fluff your shot he will be long gone as even WW1 battleships could go 5+kts faster than you. Your only advantage is a single stealth attack before a mob of destroyers come and push your defenceless face in. And god help you if you think you can get a swarm of pubbies in their Yamato classes to lead anything to where you are waiting as a trap.

*Yes, I haven't forgotten the German type 20-whatever uboats or early cold war subs

Artless Meat
Apr 7, 2008



Mr Darcy posted:

I'm in a grumpy mood this morning, so apologies if this comes over a bit pissed off. But what the every loving gently caress do people see in having subs in fleet actions? I mean yeah, Silent Service and Silent Hunter were fun but at the end of the day you are a small weak box that at best will do 20kts on the surface and maybe* 4-5kts submerged while enemy warships can go 25-30kts or faster.. You have no armour and even with a deck gun you can be killed by machinegun fire. Your main weapons take up to 30 minutes to reload* and you only get between 3-6 shots which really need to be fired in a spread shotgun style to have a chance of hitting something too. On the plus side you won't have to deal with mechanical failures and the joy of every torpedo on your sub being a dud. If you are in shallow water you are a sitting duck, if you are in calm water you are easier to spot and if you are in rough water you will have great difficulty hitting anything. Sure the thought of sinking some pubbies' battleship is a great one, but if you fluff your shot he will be long gone as even WW1 battleships could go 5+kts faster than you. Your only advantage is a single stealth attack before a mob of destroyers come and push your defenceless face in. And god help you if you think you can get a swarm of pubbies in their Yamato classes to lead anything to where you are waiting as a trap.

*Yes, I haven't forgotten the German type 20-whatever uboats or early cold war subs


:smug:

E: I agree though.
E2: Although, considering your typical WT pubbies, everyone would be in the biggest battleship probably, and Subs would own the seas.

Artless Meat fucked around with this message at 08:42 on Dec 16, 2014

Mr Darcy
Feb 8, 2006

Artless Meat posted:


:smug:

E: I agree though.

I am honestly curious who the French designed that thing to fight. From memory it was basically a set of cruiser guns on a normal sub, so it'd still get it's face kicked in by a surface warship. So no dice against the German navy. And while it'd be pretty good as a commerce raider, you can't help wondering why when almost every nation focussed on sea trade and/or with a larger navy was allied to them or neutral.

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Artless Meat
Apr 7, 2008



Mr Darcy posted:

I am honestly curious who the French designed that thing to fight. From memory it was basically a set of cruiser guns on a normal sub, so it'd still get it's face kicked in by a surface warship. So no dice against the German navy. And while it'd be pretty good as a commerce raider, you can't help wondering why when almost every nation focussed on sea trade and/or with a larger navy was allied to them or neutral.

IIRC it was a way to build a cruiser by getting around the Washington Naval Treaty

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