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aaaaaAAAAAAAAAA! Max, you bastard! I need to study, dammit! (I love you.)
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# ? Dec 16, 2014 00:07 |
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# ? Jun 9, 2024 15:47 |
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6pm here and I'm on vacation for the next three weeks. Pity it'll take that long for all my mods to update. Hopefully v90 is API compatible.
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# ? Dec 16, 2014 00:09 |
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Maxmaps posted:I have a schedule to deliver on. .27 when?
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# ? Dec 16, 2014 00:13 |
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revdrkevind posted:Been done before but counterpoints in my opinion: I really don't see how you can argue that the game needs to remain easy for new players, then unironically suggest implementing FAR. Honestly though, a delta-v display is such a pathetically obvious addition, one that has been requested at least since I started playing in .16, that I can't help but imagine there is some guy at CCP who actively hates the idea for ~reasons~ and shouts it down every time it gets brought up. There is no excuse for it not being present at this point other than sheer stupidity.
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# ? Dec 16, 2014 00:17 |
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104,000 to upgrade the launch pad in hard mode! Looks like I have some contracts to do. e: implementing TWR and dV displays in-game, in a meaningful way, without just covering the screen with a spreadsheet, making the new player feel like they are walking into this may not be as trivial as some of you think. But I am not a game designer. Corky Romanovsky fucked around with this message at 00:24 on Dec 16, 2014 |
# ? Dec 16, 2014 00:18 |
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I tried the update without knowing about the new game mechanics and made this move:
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# ? Dec 16, 2014 00:20 |
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Well, I need to be up tomorow morning for work, so I'm choosing to interpret this as a guarantee that I will be awake at 7.30. That I may not have been to sleep in the intervening hours is of minimal importance.
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# ? Dec 16, 2014 00:22 |
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You can choose to load VAB ships in the SPH now and vice-versa!
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# ? Dec 16, 2014 00:24 |
OwlFancier posted:Well, I need to be up tomorow morning for work, so I'm choosing to interpret this as a guarantee that I will be awake at 7.30. You will find yourself thinking about orbital mechanics for the entirety of your workday. I hope you are ok with that
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# ? Dec 16, 2014 00:25 |
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Have the contracts been re-balanced in this release? I really liked the direction the career mode was going in the previous patch but the stupidly narrow windows for altitude and velocity made almost all of the parts testing contracts incredibly frustrating.
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# ? Dec 16, 2014 00:48 |
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Flagrant Abuse posted:You can choose to load VAB ships in the SPH now and vice-versa! Hell yeah that is AWESOME!
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# ? Dec 16, 2014 00:51 |
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Jamsque posted:Have the contracts been re-balanced in this release? I really liked the direction the career mode was going in the previous patch but the stupidly narrow windows for altitude and velocity made almost all of the parts testing contracts incredibly frustrating. Did you know: you don't have to accept those contracts. e: Maybe those contract's windows could scale with a difficulty slider? (which they may now; anyone tested?) Corky Romanovsky fucked around with this message at 00:59 on Dec 16, 2014 |
# ? Dec 16, 2014 00:56 |
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GodDAMN the cost to upgrade buildings on hard
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# ? Dec 16, 2014 00:57 |
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Cubey posted:GodDAMN the cost to upgrade buildings on hard We think Hard is NES Hard, not Wii Hard.
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# ? Dec 16, 2014 00:58 |
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Jamsque posted:Have the contracts been re-balanced in this release? I really liked the direction the career mode was going in the previous patch but the stupidly narrow windows for altitude and velocity made almost all of the parts testing contracts incredibly frustrating. Windows for surveys were removed. Now there is a threshold altitude, and I just ask you to be above or below it (or on the ground). It's still technically a window, but it's a really big one. The high altitude ones can even be done in orbit, if you pass over the waypoint.
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# ? Dec 16, 2014 00:59 |
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Which parts of Fine Print were integrated into stock? Is FinePrint being discontinued as a separate thing? I rather like the ISRU contracts and I can't imagine those have been integrated into the stock game.
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# ? Dec 16, 2014 01:04 |
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Ruzihm posted:You will find yourself thinking about orbital mechanics for the entirety of your workday. For me, this is every day.
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# ? Dec 16, 2014 01:06 |
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Arsonide posted:Windows for surveys were removed. Now there is a threshold altitude, and I just ask you to be above or below it (or on the ground). It's still technically a window, but it's a really big one. The high altitude ones can even be done in orbit, if you pass over the waypoint. Surveys are a new thing from this Fine Print mod, right? I've never played with that before. I was referring to the 'Text part x in flight over Kerbin" type, which made up the majority of the contracts in the previous patch version. And yes I am aware that none of the contracts are mandatory, but in the career mode they are the main avenue for generating income so when a large chunk of them are frustrating and don't encourage you along an interesting progression in rocket design I think it's an issue.
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# ? Dec 16, 2014 01:10 |
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Mister Bates posted:Which parts of Fine Print were integrated into stock? Is FinePrint being discontinued as a separate thing? I rather like the ISRU contracts and I can't imagine those have been integrated into the stock game. All of the parts...and more. ISRU contracts are still there, I thought removing them would be redundant, but as usual, they are disabled by default. You just have to crack open your configuration file to enable them.
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# ? Dec 16, 2014 01:12 |
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Okay, what the hell am I doing wrong. Trying to launch a plane! Except every one I make immediately noses up hard once it's off the pad winds up completely uncontrollable. Everything's symmetrical, plenty of lift and control surfaces and all that, weight and thrust and lift all lined up... but it doesn't matter if the center of lift is ahead of the CoM, vice versa, big planes, small planes, whatever. And it's not a control calibration thing, I don't have (or have ever had) joysticks or anything like that hooked up and the flaps remain neutral unless I'm hitting something. I'm pretty sure it's not a new patch thing since I remember having this issue last patch too, but I recall craft like the ones I'm making working fine a while back... there's obviously something basic I'm missing.
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# ? Dec 16, 2014 01:13 |
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This is much, much harder & I am actually working to get out of the lower tech tiers. I like it, fantastic work on the devs' behalf.
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# ? Dec 16, 2014 01:16 |
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No matter what I do I cannot get steam to download the update. Tried verifying the game cache, removing and reinstalling the game, restarting steam, and a few other things and each time it just downloads a zero-byte "update" but still launches .25.
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# ? Dec 16, 2014 01:26 |
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Huh, this release is especially slow and a little buggy for me.
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# ? Dec 16, 2014 01:30 |
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Asimo posted:Okay, what the hell am I doing wrong. Trying to launch a plane! Except every one I make immediately noses up hard once it's off the pad winds up completely uncontrollable. Everything's symmetrical, plenty of lift and control surfaces and all that, weight and thrust and lift all lined up... but it doesn't matter if the center of lift is ahead of the CoM, vice versa, big planes, small planes, whatever. And it's not a control calibration thing, I don't have (or have ever had) joysticks or anything like that hooked up and the flaps remain neutral unless I'm hitting something. I'm pretty sure it's not a new patch thing since I remember having this issue last patch too, but I recall craft like the ones I'm making working fine a while back... there's obviously something basic I'm missing. Your CoL should be behind the CoM, not in front of it. But not too far behind it, if that makes any sense. edit: I made this SSTO earlier today, and while I'm not that great at planes it works pretty well. You'll note that the CoM is only slightly ahead of the CoL - it's actually not an ideal placement, since as the plane burns fuel the CoM moves further back, which can throw the balance completely out of whack. But it does work - the canards tend to help a lot. Kinger fucked around with this message at 01:48 on Dec 16, 2014 |
# ? Dec 16, 2014 01:32 |
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A million bucks to upgrade the Science building!! Looks like my days of spunking all my money on elaborate space stations that I don't really need is over.
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# ? Dec 16, 2014 01:37 |
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And think, just yesterday I was assembling huge orbital stations, now I'm picking up scraps and trying to make a buck on the the side :cryingjeb: Seems like a great job so far from the Squad guys, this is legitimately difficult. Poor Jeb already bit the dust in a noble effort to preserve parts.
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# ? Dec 16, 2014 01:50 |
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Kinger posted:Your CoL should be behind the CoM, not in front of it. But not too far behind it, if that makes any sense. Unless I slap a shitload of reaction wheels on it anyway.
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# ? Dec 16, 2014 01:55 |
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Does reputation do anything yet?
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# ? Dec 16, 2014 02:01 |
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Asimo, some screenshots may help to diagnose the problem.
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# ? Dec 16, 2014 02:03 |
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TheKnife posted:Does reputation do anything yet? I thought it got you better contracts.
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# ? Dec 16, 2014 02:09 |
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And now the long wait between game launch and mod updates so I can start a new career.
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# ? Dec 16, 2014 02:19 |
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Don't suppose 0.90 includes a 64-bit Mac build?
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# ? Dec 16, 2014 02:23 |
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Maxmaps posted:We think Hard is NES Hard, not Wii Hard. Oh it's awesome, I just wasn't expecting it is all. More difficulty is sure as hell not something I'ma complain about though.
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# ? Dec 16, 2014 02:32 |
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I must be missing something because when I start a new game all the buildings are already fully upgraded. What am I doing wrong?
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# ? Dec 16, 2014 02:52 |
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Are you sure you're not in sandbox mode? Career is what you need.
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# ? Dec 16, 2014 02:56 |
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Oh, baby. Squad really did good with those new Mk 3 space plane pieces, although it does show how laughably tiny those old landing gears are in comparison. Wooten posted:I must be missing something because when I start a new game all the buildings are already fully upgraded. What am I doing wrong? Sounds like you're starting in Sandbox mode, possibly?
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# ? Dec 16, 2014 02:56 |
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No, its happening in career mode. It might be a bug with the 64 bit version.
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# ? Dec 16, 2014 02:58 |
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My winglets aren't rotating like they should. Is this some sort of new skill I need to have, to have adjustable aerodynamic surfaces/flaps?
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# ? Dec 16, 2014 03:02 |
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So wait, when a probe contract requires power, does that mean it needs a solar panel? 'Cause I don't have those unlocked. The requirements for "polar orbit within reasonable deviation" and "stable for 10 secs" are both checked off, but the contract won't complete. e: and yes, it does have power in the batteries, on the order of ~10 units. If that's the problem (not *enough* power), I'm hosed. I don't have the cash to upgrade the VAB, and the launch rocket is already 30 parts. Steelion fucked around with this message at 03:10 on Dec 16, 2014 |
# ? Dec 16, 2014 03:03 |
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# ? Jun 9, 2024 15:47 |
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Not to distract from release chat too much, but end-game transfer window display should just copy mechjeb's porkchop mechanism, click to create manuever node.
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# ? Dec 16, 2014 03:04 |