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BFB scouts are running wild, as expected. Everything else seems fine. No pomsons or phlogs coming out though.
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# ? Dec 14, 2014 23:07 |
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# ? Jun 2, 2024 03:22 |
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Yeah, BFB + pocket pistol scouts were near indestructible. The soldiers were mostly running the direct hit, which basically completely shut down all the gunslinger attempts. The short circuit saw a few uses and completely shut down some plays, especially when a roamer was trying to make a suicide play for the medic. Neither demomen did any crazy demoknight business but there were a few cabers. There were a few suggestions for doing it again but with a pick/ban system to cut down the number of possibilities and get rid of some "broken" weapons like the BFB.
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# ? Dec 14, 2014 23:17 |
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Are Winter Noise Makers enabled yet? If so..... this needs to be reposted: bind w "+forward; +use_action_slot_item" bind s "+back; +use_action_slot_item" bind a "+moveleft; +use_action_slot_item" bind d "+moveright; +use_action_slot_item"
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# ? Dec 14, 2014 23:44 |
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Solumin posted:They're not even that bad if you're a Spy, either. It's really easy to hit a target charging in a straight line towards you with the revolver, especially if you have the Enforcer. I have fond memories of a time I killed a demoknight be headshotting him with the ambassador and then side stepping to watch his corpse fly off the structure we were on. As for that comment about cheapness, pfft, Demoknights are easy to kill, keep your distance, or if they're that much of a problem, go demoknight yourself. Or pick another class and just use melee only , it's surprisingly effective against them.
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# ? Dec 14, 2014 23:50 |
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Zero! posted:Valve have got a new scarf in their store for these cold winter days. If only I didn't live in a place where cold doesn't exist
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# ? Dec 14, 2014 23:58 |
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Otacon posted:Are Winter Noise Makers enabled yet? If only they removed the delay on the duck journal.
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# ? Dec 15, 2014 00:05 |
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Just saw a Triggerman's Tacticals renamed "Triggerman's Testicles" and man what an easy joke. I am a child for laughing.
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# ? Dec 15, 2014 04:16 |
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So, I've installed Chris' configs correctly now and oh my god I was an above average Sniper the whole time. I can get headshots like a motherfucker on Turbine. Pyros, Snipers, Engineers even a few Demomen sometimes. It's amazing what a stable FPS will do for you.
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# ? Dec 15, 2014 04:18 |
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What's the best way to learn how to rocket jump again? I got a new mouse and how I used to do doesn't work with it.
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# ? Dec 15, 2014 08:43 |
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Golem II posted:What's the best way to learn how to rocket jump again? I got a new mouse and how I used to do doesn't work with it. Your sensitivity is probably different. If you know the dpi of your own and new mice, use this site https://www.notalent.org/sensitivity/sensitivity.htm to find out what ingame sensitivity setting you need to keep things the same.
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# ? Dec 15, 2014 09:28 |
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McVee posted a couple of taunts cut from the End of the Line update: This was cut because it didn't really have anything to do with EOTL, it might pop back up in the future. This was cut because it looked bad the moment people broke formation, and they had trouble figuring out making it look right and keeping character personality when, uh, turning.
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# ? Dec 15, 2014 11:53 |
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What don't people get about "not interested in like-for-like trades or subs" and "20 keys pure?" It seems like a fairly simple concept that shouldn't include their own unusuals, random cosmetics and junk weapons.
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# ? Dec 15, 2014 15:53 |
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The Kins posted:McVee posted a couple of taunts cut from the End of the Line update: surely the second one was made obsolete by the conga.
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# ? Dec 15, 2014 16:55 |
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pisshead posted:surely the second one was made obsolete by the conga. Another thing Valve stole from EOTL update, just like the back scatter.
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# ? Dec 15, 2014 16:56 |
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pisshead posted:surely the second one was made obsolete by the conga. They're doing the Loco-Motion.
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# ? Dec 15, 2014 17:33 |
So there is, even after 8 years, a style of play that I just don't get. Those engineers who build a level 3 sentry at spawn. Then carry it slowly to wherever it's going to go. Usually they get stabbed, scouted or killed before they can get there. But sometimes they get lucky or - more usually - they're defending a spot that there's no fighting at. Then, they'll take the Wrangler out, and shoot aimlessly at walls and stuff. I know looking for logic in the mind of the Eastern European toddlers who play this game is futile but what the gently caress are these people thinking? Does anyone know?
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# ? Dec 15, 2014 18:04 |
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Disgusting Coward posted:So there is, even after 8 years, a style of play that I just don't get. https://wiki.teamfortress.com/w/images/a/af/Heavy_thanksfortheteleporter03.wav
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# ? Dec 15, 2014 18:06 |
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From the no whitelist showmatch yesterday, The Direct Hit. https://www.youtube.com/watch?v=SHrNSGO0ee4&hd=1
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# ? Dec 15, 2014 18:07 |
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Why do they move the mouse in a tiny circle every time they shoot a rocket? It might not be a circle, it could just be a slight twitch. Maybe a super sensitive mouse and clicking the button causes it to twitch?
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# ? Dec 15, 2014 18:13 |
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I think it's a case of making very fast, twitchy flick movements and then immediately correcting on overshooting, rather than coming to a complete stop after firing.
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# ? Dec 15, 2014 18:27 |
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http://www.trade.tf/items/updates Holiday crates are up and they're the same of last year, just recolored.
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# ? Dec 16, 2014 01:19 |
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the motions remind me of how i flick my mouse around when fatscouting so i can reliably land more meaty shots into the thick of an enemy. it helps a lot in that everything sort of flows together and you're more focused on where you're aiming at any given point instead of trying to be purely reactive with your aiming.
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# ? Dec 16, 2014 01:40 |
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Also, the red side of Asteroid's been prettified:
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# ? Dec 16, 2014 01:49 |
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It's actually a little jarring seeing the "TF2 style" applied to Asteroid. The no-textures gave suggested a more retro-modern sci-fi approach. (I know TF2 is supposed to be 60s spy-tech, but the aesthetic doesn't really extend to, say, Moonraker and its ilk, IMO.) Seeing it skinned similar to the other indoor TF2 maps is...a little weird.
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# ? Dec 16, 2014 02:34 |
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Apparently Valve has just enabled a restriction on all tf2 items bought from the marketplace and other places where they will be untradeable for one week to reduce fraud and scamming.
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# ? Dec 16, 2014 03:24 |
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Captain Invictus posted:Apparently Valve has just enabled a restriction on all tf2 items bought from the marketplace and other places where they will be untradeable for one week to reduce fraud and scamming.
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# ? Dec 16, 2014 03:43 |
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Disgusting Coward posted:So there is, even after 8 years, a style of play that I just don't get. They're scared of dying and don't want to move too far away from spawn for fear that they might die. So they pick the most defensive class and pick what they deem to be the safest place on the map (their spawn because it has infinite health and ammo/metal inside) and build a gun that they believe will kill anyone who comes close. Even if their gun is destroyed they can just run back into spawn and phew, almost died there! This is also why they absolutely will not go anywhere unless they can bring a level 3 sentry with them, and why on earth would they build their "stop people from killing me" gun anywhere near the front lines? That's where the enemy team is! Being near the enemy team increases the likelihood that they will be killed!
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# ? Dec 16, 2014 03:45 |
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somebody make a tf2 game mode where scoring is solely by finding a glorious death
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# ? Dec 16, 2014 04:03 |
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Tollymain posted:somebody make a tf2 game mode where scoring is solely by finding a glorious death There's already one it's called Loch-n-Load+Sticky Jumper. edit; Pickle dicker fucked around with this message at 04:38 on Dec 16, 2014 |
# ? Dec 16, 2014 04:32 |
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Tollymain posted:somebody make a tf2 game mode where scoring is solely by finding a glorious death Whose?
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# ? Dec 16, 2014 04:35 |
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preferably you and everybody within a 100m radius
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# ? Dec 16, 2014 04:36 |
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The Kins posted:Also, the red side of Asteroid's been prettified: Oh hey, it's the logo and it's on the ceiling!
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# ? Dec 16, 2014 06:10 |
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Pickle dicker posted:There's already one it's called Loch-n-Load+Sticky Jumper. I love owning Collector's versions of irritating weapons. Having them appear in your killcam is just that extra little bit of a 'gently caress you' to the scrub you just iced.
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# ? Dec 16, 2014 06:14 |
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The best thing about this dumb duck collectathon is that I don't have a duck thing but I can still pick up ducks, which keeps other people from getting them. So now I'm collecting them even though I get nothing from it much like the people who bought a duck thing, but for a totally different reason.
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# ? Dec 16, 2014 06:16 |
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CJacobs posted:The best thing about this dumb duck collectathon is that I don't have a duck thing but I can still pick up ducks, which keeps other people from getting them. So now I'm collecting them even though I get nothing from it much like the people who bought a duck thing, but for a totally different reason.
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# ? Dec 16, 2014 06:17 |
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I've started leveling up my duck levels despite not having a duck journal. It doesn't seem to actually be doing anything.
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# ? Dec 16, 2014 06:40 |
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Disgusting Coward posted:So there is, even after 8 years, a style of play that I just don't get. They're new to the game and don't know where the metal pickups on the map are, so they just use the spawn cabinet. Then they try to walk the sentry up to "a good spot". Invisible spies could be anywhere, so you better shoot at walls just to be sure nobody's about to stab you.
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# ? Dec 16, 2014 09:51 |
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Baron von Eevl posted:I've started leveling up my duck levels despite not having a duck journal. It doesn't seem to actually be doing anything. You can gain duck XP and levels but it won't do anything unless you buy the duck journal. That way you're not screwed over if you decide to buy it after playing a bunch I guess.
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# ? Dec 16, 2014 10:01 |
Also what's with OmG PrO pubstar heavies doing that little hop while they spin up? Does that do anything?
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# ? Dec 16, 2014 11:27 |
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# ? Jun 2, 2024 03:22 |
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You slow down and can't jump while you're spinning up your minigun, so the hop allows you to maintain your speed. It's only really useful around corners so that you don't slowly waddle out for snipers to pick you off, and when you're advancing real fast on the front lines.
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# ? Dec 16, 2014 11:31 |