Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Post
  • Reply
SeanBeansShako
Nov 20, 2009

Now the Drums beat up again,
For all true Soldier Gentlemen.
Trying Imperial Splendour for the first time, what is the best sort of economic boom start you can get with the British?

Adbot
ADBOT LOVES YOU

Fleve
Nov 5, 2011

Just finished a vanilla Medieval 2 long campaign as Portugal, getting 45 regions is a drat lot but I still kept playing after I reached it cause I had a grudge to finish against Sicily. Then Milan. And Hungary.

As usual with a Total War game, I was at war with most of my neighbours for most of the game. I kept the Pope friendly with frequent tithes but after he put three simultaneous ceasefires on my European theatre of operation, he had to go. Many assassins failed during their training, murdering every merchant and diplomat on the way from Morocco to Rome, but the finest of them succeeded on the first attempt, snipering the Pope from a ledge. After some more dead Popes, I had finally gotten enough Cardinals to get my own Pope and the alliance I made with him (at the price of 20.000 gold) lasted throughout the game. Because I now had a swarm of assassins and used them, most of my kings would become known as Tyrants. One of them ended up on Malta growing fat, angry, drunk, lazy, lavish and mad.

My first real defence was against a stack of Mongols, attacking Jerusalem. I really didn't place enough units around the gate as I didn't expect the physics of the units pouring in to push back and just plain overrun my defensive lines. The battle was still victorious but pretty nasty. I'm not sure whether I almost lost or whether I won because of my catapult, I only know that it shot a few volleys into the mass of combatants. The next 4-5 defences at Acre (always Acre) went a lot better.



I still love siege defences, but the AI can be a bit iffy in Medieval 2. Often I rode out with one unit of horses and destroyed a battering ram, or multiple cannons, after which the enemy mostly stood outside my gate while the few ground troops they brought died on ladders. Things got especially bad once it involved Timurids and elephants. Once a whole herd got inside my first wall, then just stood around the corner blowing up random buildings and generally being stuck. I didn't have any arrows or javelins left at that point so I had to abandon the castle.



And gently caress you Sicily, with your endless stream of boats.

Koramei
Nov 11, 2011

I have three regrets
The first is to be born in Joseon.
Stuff about Arena is finally coming out, they have a bunch of links on their twitter.

you can sign up for the alpha too





some stuff:

quote:

With 10 players, you still wind up with 7,000 or 8,000 soldiers on a map.

Each player becomes an iconic commander from history (Alexander the Great, Germanicus, Caesar, Leonidas, and others) with a unique battle style. That commander controls three units of warriors. Players can level up their commanders and units, and they can attain specialist skills, weaponry, armor, and abilities.

The logic behind 10-versus-10 players is very interesting. In online battles, players often drop out, either out of poor sportsmanship or bad connectivity. With 10 players, the battle can still continue even with the loss of a couple of players, Beressy said.

also:

quote:

The game will be an ongoing service, with new features added over time. More civilizations will be added over time, such as barbarians, Gauls, or even Chinese factions, Beressy said.
this may be our only chance at a China TW! i hope it does well. f2p games tend not to.

http://www.pcr-online.biz/news/read/total-war-arena-devs-excited-by-esports-potential/035245

quote:

The game started life as a MOBA. What is it now - a team MMO?

Elliot Lock: It’s a team based strategy game.

Jan van der Crabben: We’re not pushing the MMO label that much but you could call it that.

Elliot Lock: We originally came out calling ourselves a MOBA. And we are definitely not that. We are different from that. We just have elements that are similar if you like. We’re a niche, we are ourselves and in a way we are creating our own genre because we aren’t quite the same as anything.

I don’t think there is another game out there like us to be honest. We didn’t intend to create another genre but we are just that little bit different making it harder to put us into a category.

If anything we are team based game with strategy and other different elements.

I'm glad they're distancing themselves from that

Koramei fucked around with this message at 17:08 on Dec 15, 2014

Slim Jim Pickens
Jan 16, 2012

Bloodly posted:

Something that is kinda bugging me.

There's a Shogun 2 LP going on, and a Fall of the Samurai one previously. There's a whole swathe of math going on regarding such things as 'turns to break even' and so on, and arguments about it, and so on.


I have no direct complaint, exactly. But none of this kind of heavy mathematics or arguments and so on has turned up in regard to Med 2, for instance.

So...Why is this the case?

The same math based arguments showed up in Empire. Basically, the games started adding more economic transparency and regularity starting with Empire, whereas with M2 the economy was fairly obtuse and a bit random.

Shogun 2 is different from most TW games in that the player gets a lot of direct checks and challenges to their power. The math analysis stuff can more useful for speedrunning, or legendary campaigns, where the game gets a little terrifying. At the same time, most players who played on VH/VH in the past were already familiar with the gist of it, some buildings don't give you good returns for profit, and putting that money into units is more strategically viable.

I can definitely see how the breakdowns of building profitability would be a a great help to anybody trying to wrangle Shogun 2. For me, after the early-game, I just build whatever. It's not that important to be completely efficient, so long as you have a grip on battles, you can survive anything.

shalcar
Oct 21, 2009

At my signal, DEAL WITH IT.
Taco Defender
Rock Paper Shotgun have a hands on of the alpha for Total War: Arena which has some interesting information in it.

http://www.rockpapershotgun.com/2014/12/15/hands-on-total-war-arena/

It sounds like a simple but enjoyable sort of game, although I'm still deeply sceptical about how well 10 v 10's will work in reality.

HerpicleOmnicron5
May 31, 2013

How did this smug dummkopf ever make general?


Have you ever played any games in the Wargame series? They're fantastic examples of 10v10 multiplayer RTS, and are superb.

shalcar
Oct 21, 2009

At my signal, DEAL WITH IT.
Taco Defender

HerpicleOmnicron5 posted:

Have you ever played any games in the Wargame series? They're fantastic examples of 10v10 multiplayer RTS, and are superb.

I have and I agree they work quite well and are a lot of fun, but despite both being real time strategy games both games are hugely different. I can't imagine Wargame 10 v 10 being much fun if you started with 3 units and could never build any more.

HerpicleOmnicron5
May 31, 2013

How did this smug dummkopf ever make general?


shalcar posted:

I can't imagine Wargame 10 v 10 being much fun if you started with 3 units and could never build any more.

That's pretty much how I play Wargame 10v10. I just go with airplanes and scouts, acting as a support unit for the team, and I find that to be a blast. A more focused experience is more interesting to me, and a low unit count makes it easier to stay on top of everything happening whilst also providing incentive for teamwork and coordination.

Orv
May 4, 2011
Weren't we supposed to get access to that thing for being idiots of one variety or another? Rome preorder or something.

shalcar
Oct 21, 2009

At my signal, DEAL WITH IT.
Taco Defender

HerpicleOmnicron5 posted:

That's pretty much how I play Wargame 10v10. I just go with airplanes and scouts, acting as a support unit for the team, and I find that to be a blast. A more focused experience is more interesting to me, and a low unit count makes it easier to stay on top of everything happening whilst also providing incentive for teamwork and coordination.

That's not remotely the same thing. These are totally different games and about the only thing they seem to have in common is that they support 10 v 10 play and are from an top down isometric perspective.

Orv posted:

Weren't we supposed to get access to that thing for being idiots of one variety or another? Rome preorder or something.

Yeah, the pre-order for Rome 2 came with free access into the beta for Arena.

Koramei
Nov 11, 2011

I have three regrets
The first is to be born in Joseon.
They're both strategy games entirely focused on fighting where unit positioning and micro can be important but if you don't have an overall strategy or work as a team you'll probably fall apart. I think it's a pretty apt comparison really.

Although playing with only three units in Wargame sounds pretty boring to me too. TW units are more involved, potentially enough to constantly give you something to do, but I'm still pretty skeptical about just three. Maybe they'll change that as time goes on.

I think they mentioned in one of the articles I posted that the 10v10 is partially just so people can drop in/out without massively affecting the game though, although with only 15-20 minute rounds that doesn't seem like what they should be designing it around. 10v10 games in Wargame can be very fun, but it's really where the strategy starts to fall apart unless you have a particularly coherent team.

I guess we'll find out though. I'd love for this to be good, but with what Sega did to CoH2, and with how competitive F2P is in general...... I don't have high hopes.

Don Gato
Apr 28, 2013

Actually a bipedal cat.
Grimey Drawer
So did this new Peloponnesian War DLC just come out of nowhere? I just noticed it when I booted up Rome 2. Looks kind of interesting, with Persian intervention standing in for Realm divide and some weird Greek factionalism.

TEAYCHES
Jun 23, 2002

Arena looks cool. I struggle quite a bit with managing full armies in Total War. Three seems perfect if there are a lot of abilities and stuff. Also I can actually watch my dudes fight instead of zoomed out in a panic.

Whorelord
May 1, 2013

Jump into the well...

so i downloaded europa barborum 2

why do these people think having to wait 17 turns for a unit is acceptable?

Sober
Nov 19, 2011

First touch: Life.
Second touch: Dead again. Forever.

Whorelord posted:

so i downloaded europa barborum 2

why do these people think having to wait 17 turns for a unit is acceptable?
Because TWC (using it as a shorthand for TW modders in general, but it's as good as a catch-all) actually can't seem to reconcile their need for historical accuracy for gameplay. This is not only why they get super mad at every new Total War and then go around and mod the game to the point where you need to do stuff like that, but it's probably the big reason why. All you need to do is browse some of TWC to see it.

It's kinda cool on paper where in EB2 where you have to kind of take over a city then slowly incorporate it into your empire, e.g. Rome can make an Italian city a Latin ally into something more down the line, etc. - and to be fair that's the kind of stuff that actually happened - but having to do that in the structure of a turn-based portion of the game is really missing the point.

I mean, we're talking about a game where you go build armies and walk them around to get into other fights with other armies. Total War has never really been about the intricacies of empire management that say, a Paradox game is gonna provide. I'm not gonna need a legit cassus bellum to declare war on someone without pissing EVERYONE off, I don't have the option to occupy territory that doesn't belong to me and then negotiate peace terms at the end of a war, I don't need to occupy territory for say 100 years for it to become de facto/de jure my territory and not yours anymore. It's Risk, for all intents and purposes. You paint the map your colour and you have fun fighting real time battles doing so, and CA tries their best to make that part of the game interesting as well as making the turn-based campaign side at least engaging enough.

I mean why not just mod EU4 or go play EU: Rome instead at this point?

This is why as much as I will even poo poo on Darth Vader (of Darthmod fame) for being a giant baby, I'm sure when he decided to stop modding TW games, and made his own, he realized the situation he was in and did the best he could, rather than spiraling into feature bloat and all that.

Total War modders give me the impression they would relate to battered wives who can't seem to leave their husbands. They talk poo poo but aren't able to just stop playing Total War games and keep convincing themselves they can slowly make it better, despite their own words to the contrary most of the time.

edit:

this is the kind of bullshit you find on TWC, quotes like:

quote:

yea but mods are created by fans of the series. Games are created by university students who might not necessarily know or play the games/series they're working on

Sober fucked around with this message at 07:50 on Dec 18, 2014

Murderion
Oct 4, 2009

2019. New York is in ruins. The global economy is spiralling. Cyborgs rule over poisoned wastes.

The only time that's left is
FUN TIME
Yeah, something similar happened with the Rise of Three Kingdoms mod for M2 with me. I figured it would be the Three Kingdoms Total War game that we've all been itching for, and it uhh... isn't. There's a bunch of interesting concepts (like backporting agent limits to avoid M2s ARMY OF SPIES, and giving generals varied units rather than just being generic cav dorks), but there's a couple of headscratcher mechanics that make the whole thing Not Fun. You start off with a huge army and literally every participant named in the Romance as tangentially related to you in your faction, and there's a completely inscrutable army size cap that means moving your dorks to fight your nearest enemy will get you hosed by the huns that run the Gobi desert. I started up the Cao faction, got a message that my army was beyond the size cap, then panned away from my capital to see like 20 armies of three units run by a bunch of dudes with goofy looking stat blocks lined up against my nearest neighbour's armies.

Mans
Sep 14, 2011

by Jeffrey of YOSPOS

Whorelord posted:

so i downloaded europa barborum 2

why do these people think having to wait 17 turns for a unit is acceptable?

I never bothered with it after the first few days of release. Mind telling me more about it?

Do you mean a unit takes 17 turns to recruit or to appear as recruitable in the pool? A lot of mods do the former, it's realistic to wait 20 turns to recruit a second Feudal Knight unit because of vague reasons.

WoodrowSkillson
Feb 24, 2005

*Gestures at 60 years of Lions history*

Sober posted:

Because TWC (using it as a shorthand for TW modders in general, but it's as good as a catch-all) actually can't seem to reconcile their need for historical accuracy for gameplay. This is not only why they get super mad at every new Total War and then go around and mod the game to the point where you need to do stuff like that, but it's probably the big reason why. All you need to do is browse some of TWC to see it.

It's kinda cool on paper where in EB2 where you have to kind of take over a city then slowly incorporate it into your empire, e.g. Rome can make an Italian city a Latin ally into something more down the line, etc. - and to be fair that's the kind of stuff that actually happened - but having to do that in the structure of a turn-based portion of the game is really missing the point.

I mean, we're talking about a game where you go build armies and walk them around to get into other fights with other armies. Total War has never really been about the intricacies of empire management that say, a Paradox game is gonna provide. I'm not gonna need a legit cassus bellum to declare war on someone without pissing EVERYONE off, I don't have the option to occupy territory that doesn't belong to me and then negotiate peace terms at the end of a war, I don't need to occupy territory for say 100 years for it to become de facto/de jure my territory and not yours anymore. It's Risk, for all intents and purposes. You paint the map your colour and you have fun fighting real time battles doing so, and CA tries their best to make that part of the game interesting as well as making the turn-based campaign side at least engaging enough.

I mean why not just mod EU4 or go play EU: Rome instead at this point?

This is why as much as I will even poo poo on Darth Vader (of Darthmod fame) for being a giant baby, I'm sure when he decided to stop modding TW games, and made his own, he realized the situation he was in and did the best he could, rather than spiraling into feature bloat and all that.

Total War modders give me the impression they would relate to battered wives who can't seem to leave their husbands. They talk poo poo but aren't able to just stop playing Total War games and keep convincing themselves they can slowly make it better, despite their own words to the contrary most of the time.

edit:

this is the kind of bullshit you find on TWC, quotes like:

This is exactly why the LOTR mod for M2 is disappointing. They added in all of the ridiculous game extending bullshit and then actually made loving trolls and giant elephants and orcs and it should have been goddamn amazing. Instead it takes 200 some odd turns to get decent units.

Rabhadh
Aug 26, 2007
Same with SS's late start, you still have to wait until after like 1200 to get the interesting troops.

Ice Fist
Jun 20, 2012

^^ Please send feedback to beefstache911@hotmail.com, this is not a joke that 'stache is the real deal. Serious assessments only. ^^

Sober posted:


this is the kind of bullshit you find on TWC, quotes like:

yea but mods are created by fans of the series. Games are created by university students who might not necessarily know or play the games/series they're working on

What the gently caress even is a statement like this? I mean, I know modders can be a strange bunch, but haha that's so dumb.

Rabhadh
Aug 26, 2007
I'm trying to imagine if it's some teenager who has said that or some bitter drop out.

ReV VAdAUL
Oct 3, 2004

I'm WILD about
WILDMAN
On a more positive note Hyrule: Total War still owns:

https://www.youtube.com/watch?v=BLTGk5WrBtE

Whorelord
May 1, 2013

Jump into the well...

Mans posted:

I never bothered with it after the first few days of release. Mind telling me more about it?

Do you mean a unit takes 17 turns to recruit or to appear as recruitable in the pool? A lot of mods do the former, it's realistic to wait 20 turns to recruit a second Feudal Knight unit because of vague reasons.

17 turns to appear as a recruitment option, as in it's greyed out with "turns until next unit available:17" written across

also if you charge a fully upgraded unit of cataphracts into some cheap archers they'll take about 5 minutes real time to break which is dumb as poo poo too

Rabhadh
Aug 26, 2007

ReV VAdAUL posted:

On a more positive note Hyrule: Total War still owns:

https://www.youtube.com/watch?v=BLTGk5WrBtE

No loving way, I'm really glad to hear he's back developing.

Earwicker
Jan 6, 2003

Someone should make an ultrarealistic Roman emperor simulator where it's entirely first person and all of your information about where your armies are comes from reading handwritten reports that have been brought to you by messenger, speaking to some of your generals etc., and occasionally going to check out a specific area in person - where you'll still see from first person view so if you want a good look at a battlefield you'd better find a nice hill or hope that your scouts are giving you good reports (which, if you have low authority or if they've been bribed by enemies, they might not). And it's real time which means if you decide to gently caress off to Gaul for the glory of battle or whatever, everyone back in Rome will still be plotting against you, meanwhile one of your less competent generals is probably about to lose a battle in the Balkans or somewhere else but you can't see or do anything about it.

Pendent
Nov 16, 2011

The bonds of blood transcend all others.
But no blood runs stronger than that of Sanguinius
Grimey Drawer

Earwicker posted:

Someone should make an ultrarealistic Roman emperor simulator where it's entirely first person and all of your information about where your armies are comes from reading handwritten reports that have been brought to you by messenger, speaking to some of your generals etc., and occasionally going to check out a specific area in person - where you'll still see from first person view so if you want a good look at a battlefield you'd better find a nice hill or hope that your scouts are giving you good reports (which, if you have low authority or if they've been bribed by enemies, they might not). And it's real time which means if you decide to gently caress off to Gaul for the glory of battle or whatever, everyone back in Rome will still be plotting against you, meanwhile one of your less competent generals is probably about to lose a battle in the Balkans or somewhere else but you can't see or do anything about it.


That actually sounds like it could be a really cool game if they did it right.

Bloodly
Nov 3, 2008

Not as strong as you'd expect.

ReV VAdAUL posted:

On a more positive note Hyrule: Total War still owns:

https://www.youtube.com/watch?v=BLTGk5WrBtE

And yet the Freeform Campaign has seen little to no work. Meanwhile he's doing Patreon and Special Unique Units For Patreon and so on.

Bah.

Earwicker
Jan 6, 2003

Bloodly posted:

And yet the Freeform Campaign has seen little to no work. Meanwhile he's doing Patreon and Special Unique Units For Patreon and so on.

Bah.

I don't really blame the guy for trying to get some money now after the insane amount of work he's already done on that poo poo. In fact that actually makes me think he's more sane than I had believed.

Mans
Sep 14, 2011

by Jeffrey of YOSPOS

Earwicker posted:

Someone should make an ultrarealistic Roman emperor simulator where it's entirely first person and all of your information about where your armies are comes from reading handwritten reports that have been brought to you by messenger, speaking to some of your generals etc., and occasionally going to check out a specific area in person - where you'll still see from first person view so if you want a good look at a battlefield you'd better find a nice hill or hope that your scouts are giving you good reports (which, if you have low authority or if they've been bribed by enemies, they might not). And it's real time which means if you decide to gently caress off to Gaul for the glory of battle or whatever, everyone back in Rome will still be plotting against you, meanwhile one of your less competent generals is probably about to lose a battle in the Balkans or somewhere else but you can't see or do anything about it.

If that game had online capability i'd probably play it until i died.

Sober
Nov 19, 2011

First touch: Life.
Second touch: Dead again. Forever.

Whorelord posted:

17 turns to appear as a recruitment option, as in it's greyed out with "turns until next unit available:17" written across

also if you charge a fully upgraded unit of cataphracts into some cheap archers they'll take about 5 minutes real time to break which is dumb as poo poo too
Yeah that exists because they want to simulate the fact that it's an elite unit that you can't just pull from simply levied troops and you need to probably need to wait until some other nobles' sons are old enough and trained enough to fight as a knight. But that is not fun from a gameplay perspective if it takes 20 seasons (i.e. 5 years) in a game where time is measured in turns and turns can simply mean any amount of time. Imagine if the game were 2 weeks per turn? Should I wait 130 turns? There are smarter and better ways to do this, but you know, historical accuracy must be preserved over everything else, including gameplay apparently.

Ice Fist posted:

What the gently caress even is a statement like this? I mean, I know modders can be a strange bunch, but haha that's so dumb.
This was in the context of TWC talking about the patch 15 notes/EE beta. Like super recently, which makes it even sadder.


ReV VAdAUL posted:

On a more positive note Hyrule: Total War still owns:

https://www.youtube.com/watch?v=BLTGk5WrBtE
TWC modders don't know where to put their money where their mouth is. They actually spend so much time complaining about how "Warscape engine has no mod tools" then maybe either make your own game or just make Med 2 mods that are so amazing that you have to play it over Rome 2.

Arc Hammer
Mar 4, 2013

Got any deathsticks?

Bloodly posted:

And yet the Freeform Campaign has seen little to no work. Meanwhile he's doing Patreon and Special Unique Units For Patreon and so on.

Bah.

Couldn't Creative Assembly file legal action against this guy for monetizing his mod development?

numerrik
Jul 15, 2009

Falcon Punch!

Hey guys, Total War: Shogun 2 - Fall of the Samurai keeps crashing to desktop when I try to continue my campaign, Do I need to restart the campaign, or just reinstall the game? It worked fine last night, and this morning would crash while loading the battle, now just crashes while loading the campaign. Any help?

shalcar
Oct 21, 2009

At my signal, DEAL WITH IT.
Taco Defender

numerrik posted:

Hey guys, Total War: Shogun 2 - Fall of the Samurai keeps crashing to desktop when I try to continue my campaign, Do I need to restart the campaign, or just reinstall the game? It worked fine last night, and this morning would crash while loading the battle, now just crashes while loading the campaign. Any help?

First thing I would try is the autosave, since it saves when you hit end turn and see if that's stable. If neither your save or the autosave work, it's really likely it's the game files/HDD/Memory and a reinstall/verify files should be your next port of call.

Lustful Man Hugs
Jul 18, 2010

Arcsquad12 posted:

Couldn't Creative Assembly file legal action against this guy for monetizing his mod development?

Not to mention Nintendo. Either way, Hyrule total war is amazing and I would love to see a decent LP of it.

numerrik
Jul 15, 2009

Falcon Punch!

shalcar posted:

First thing I would try is the autosave, since it saves when you hit end turn and see if that's stable. If neither your save or the autosave work, it's really likely it's the game files/HDD/Memory and a reinstall/verify files should be your next port of call.

I ended up installing Rome 2 since it was daily deal, and that fixed it, don't know why or how but it did.

Grand Prize Winner
Feb 19, 2007


Lustful Man Hugs posted:

Not to mention Nintendo. Either way, Hyrule total war is amazing and I would love to see a decent LP of it.

Would anybody recommend HTW to someone who never played a Zelda game? I've looked at it a few times but it seems so... Nintendo-ish that I get turned off.

Bloodly
Nov 3, 2008

Not as strong as you'd expect.

Grand Prize Winner posted:

Would anybody recommend HTW to someone who never played a Zelda game? I've looked at it a few times but it seems so... Nintendo-ish that I get turned off.

It depends. The Freeform is decent enough, but unbalanced('If everybody is unbalanced, nobody is' is most certainly the rule of the day) and 'unfinished'(Economy is kinda messy, sea trade doesn't work as the connections aren't hooked up, certain features aren't in place). The main campaign is big enough that the thing with it own cutscenes and so on is it's own download-separated for the sake of sane download times. It's clearly where the effort went.

The short description is 'Zelda but Grimdark'. No one is nice, no one is good, there is no 'hope'. Example: The fairies are planet-sucking alien parasites now. It bears very little relation to the games other than the people, despite it trying to bring every little bit of the games and several original characters under one roof-even Cia and Lana from Hyrule Warriors made the cut.

Bloodly fucked around with this message at 12:04 on Dec 21, 2014

Rabhadh
Aug 26, 2007
I don't give a poo poo about zelda and I loved the HTW campaign, faction uniqueness is what I love about the mod. Also the music, it's fantastic

Bloodly
Nov 3, 2008

Not as strong as you'd expect.

Rabhadh posted:

I don't give a poo poo about zelda and I loved the HTW campaign, faction uniqueness is what I love about the mod. Also the music, it's fantastic

Half the music is composed specifically for it, half of it is re-purposed from a previous game he tried to make/did make. A lot of the Original Characters you'll see in the game are also re-purposed from there.

Adbot
ADBOT LOVES YOU

Slim Jim Pickens
Jan 16, 2012

numerrik posted:

I ended up installing Rome 2 since it was daily deal, and that fixed it, don't know why or how but it did.

It's like the time how I fixed Excel by uninstalling Skype. Just accept it and move on with your bettered life.

  • 1
  • 2
  • 3
  • 4
  • 5
  • Post
  • Reply