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Huh so hit detection is bugged after patch, especially with lasers. Back to the old days when you had to aim in front of light mechs to register any hit
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# ? Dec 16, 2014 06:17 |
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# ? Jun 1, 2024 08:56 |
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WarLocke posted:In other news, I am a bad and didn't plan for CW very well. Most of my (IS) mechs are 50-tonners, and the others are 100 tons. I need to by a 40-ton mech so I can do something like 2x 50-tonner, Atlas or Crab, and 40-tonner. I guess the go-to is the Cicada? Which variant? Here have this terrible build I whipped up. CDA-2A
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# ? Dec 16, 2014 06:21 |
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Back Hack posted:Here have this terrible build I whipped up. The 3M is a decent utility mech only because it brings ecm to the party 2 erLL or 2 ppc e I would say the others are good builds for attacking and being part of the last push on a generator
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# ? Dec 16, 2014 06:43 |
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What's a good build for the LPL banshee? I bought one for the third wave push, but not quite sure how to set it up.
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# ? Dec 16, 2014 06:59 |
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various cheeses posted:What's a good build for the LPL banshee? I bought one for the third wave push, but not quite sure how to set it up. Mine is pretty bad but I put a std 380 and 6 med pulses. I get focused on so I don't get to last very long. Also you can do the same engine with 1 LPL and 6 SPLs.
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# ? Dec 16, 2014 07:20 |
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various cheeses posted:What's a good build for the LPL banshee? I bought one for the third wave push, but not quite sure how to set it up. Something like this: http://mwo.smurfy-net.de/mechlab#i=145&l=acc16be051230acfb8ce124f4c91db2e8f93dc6d You can drop the two DHS on the right arm and armour up the left arm if you want. The arms don't make great shield though if I remember right though. Put the LPLs on two separate weapon groups, LT and RT. It's pretty effective.
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# ? Dec 16, 2014 07:55 |
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Numlock posted:Are there any useful spider builds? Best do the spider with ECM for maximum team contribution. Not sure how you want to load it out, though, but I hear the one with 3 MPLs is a pretty wicked knife fighter.
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# ? Dec 16, 2014 08:14 |
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Pooncha posted:Best do the spider with ECM for maximum team contribution. Not sure how you want to load it out, though, but I hear the one with 3 MPLs is a pretty wicked knife fighter.
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# ? Dec 16, 2014 09:12 |
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I downloaded this over the weekend, still poo poo at everything but mediums (or mistakes are less noticeable there, one of the two). I'm hopping in mumble tonight. Marathanes posted:Some weird XL builds like the AC20 SRM12 Cent AH (or whatever the free one was), or the Cent D 'Hobo with a Shotgun', or the LRM Awesome have a place as your one special snowflake 'mech in CW. Speaking of which,I had the Cent in my garage (where did it come from), and I'm going to keep it in order to get some skills in my menturion. What's the build with it? Keep it as it is changing the LRMs for SRMs plus Endo and DHS tax?
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# ? Dec 16, 2014 09:31 |
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Fat Samurai posted:I downloaded this over the weekend, still poo poo at everything but mediums (or mistakes are less noticeable there, one of the two). I'm hopping in mumble tonight. ZombyDog fucked around with this message at 09:58 on Dec 16, 2014 |
# ? Dec 16, 2014 09:55 |
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Centurion-AH does have AC/20 bonuses but its limited engine size and missile hardpoints make it worse than YLW if you want to use AC/20. No idea why someone would use AH over D or YLW.
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# ? Dec 16, 2014 11:55 |
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Aesis posted:Centurion-AH does have AC/20 bonuses but its limited engine size and missile hardpoints make it worse than YLW if you want to use AC/20. No idea why someone would use AH over D or YLW. Because the AH was free, the D is the most expensive cent and the Wang costs real money?
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# ? Dec 16, 2014 11:59 |
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And why run an AC/20 on the D when you can run an auto-shotgun instead? Actually the D might not even be able to fit an AC/20 at all.
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# ? Dec 16, 2014 12:02 |
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Yeah, no, it can't. The Wang and AH are the only ones missing the lower arm actuator to let you fit a /20.
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# ? Dec 16, 2014 12:10 |
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BattleMaster posted:And why run an AC/20 on the D when you can run an auto-shotgun instead? Actually the D might not even be able to fit an AC/20 at all.
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# ? Dec 16, 2014 12:14 |
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Number19 posted:Something like this: I intend on creating this abomination once I scrape together the C-bills, which, given how this game doles out cash, should be some time in February. The only difference is that I intended on placing a 375 xl, and 2 more LPLs.
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# ? Dec 16, 2014 13:05 |
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A.o.D. posted:I intend on creating this abomination once I scrape together the C-bills, which, given how this game doles out cash, should be some time in February. The only difference is that I intended on placing a 375 xl, and 2 more LPLs. Play with a group and get some premium time from one of the regular weekend competitions and you'll have cbills in no time. Also a decent CW match can net you quite a few cbills. I've not quite worked out how the hero mech bonus applies to CW matches, but I'm going to hazard a guess that you either get nothing at all or you get the full 30% bonus just from having one hero in your drop deck.
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# ? Dec 16, 2014 13:14 |
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Aesis posted:Centurion-AH does have AC/20 bonuses but its limited engine size and missile hardpoints make it worse than YLW if you want to use AC/20. No idea why someone would use AH over D or YLW. The YLW and AH do AC20 builds differently, that's all. The AH dumps out much more damage in a short period of time, while the YLW does hit-and-run more effectively. I don't own a YLW so I can't fully comment, but the AH is really strong on its own right.
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# ? Dec 16, 2014 13:39 |
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Fil5000 posted:Play with a group and get some premium time from one of the regular weekend competitions and you'll have cbills in no time. Also a decent CW match can net you quite a few cbills. I've been running premium time for months. The grind is real.
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# ? Dec 16, 2014 13:48 |
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The grind sucks and CW rewards are balanced to be about the same as PUG drops, with 30 minute CW drops paying about 500k cbills and 3x 10 minute PUG drops paying about 150k each. So play CW where you will now get sweet sweet Liao bonus money, and have fun stomping poo poo with goons in a group. Tonight I get home around 2100 EST and I would love to do some 12 mans and lead you glorious cat bastards into more victories, perhaps with the 48 light swarm. Squawk. Etc.
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# ? Dec 16, 2014 13:57 |
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While the grind is real, I think MWO does still deserve credit for the way the grind works - no tiers or prerequisites, whatever you are grinding for you are grinding directly for that thing. All F2P games need some form of grind, MWO at least lets you skip the stuff you don't want to.
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# ? Dec 16, 2014 14:12 |
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Aesis posted:Huh so hit detection is bugged after patch, especially with lasers. Back to the old days when you had to aim in front of light mechs to register any hit Yeah I'm having odd results as well. Got my first timber and while it feels awesome I feel I can't rely on beam weapons and need streaks for a source of reliable damage. I'm not the best aimer but not the worst either. I'm not too sure the other weapons are that reliable either. At least srm24 volleys barf so much in a spread that at least some of it hits.
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# ? Dec 16, 2014 14:24 |
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Wait they finally added this poo poo??? I will have to log back on to squawk again! EDIT: SO we live on a different mumble/space game forums now? AcidRonin fucked around with this message at 14:46 on Dec 16, 2014 |
# ? Dec 16, 2014 14:36 |
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Squawking is quite effective at Always love the ones who talk poo poo before the round, then end the match with a loss, 4 dead mechs, and 150 damage to show for it. Mjilaeck fucked around with this message at 14:53 on Dec 16, 2014 |
# ? Dec 16, 2014 14:47 |
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Mjilaeck posted:Squawking is quite effective at That dude was so happy that his unit was "tying us up" so their other two 12-mans could drop unopposed. I guess even penal battalions need volunteers.
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# ? Dec 16, 2014 15:14 |
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Alchenar posted:While the grind is real, I think MWO does still deserve credit for the way the grind works - no tiers or prerequisites, whatever you are grinding for you are grinding directly for that thing. All F2P games need some form of grind, MWO at least lets you skip the stuff you don't want to. I agree. While I may not like the reward rate, I'm very glad that the method for unlocking more robots is to shoot robots, not make 1,024 rat pelt hoodies and collect 131,072 solaris participation medals so that I can now fit medium pulse lasers to a locust that I don't even want to use.
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# ? Dec 16, 2014 15:20 |
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Module cost does seem to be a bit of bullshit though, but that's really my only complaint about the grind. I haven't played around with consumables though, do people see them as worth the MC cost?
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# ? Dec 16, 2014 15:26 |
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Pattonesque posted:That dude was so happy that his unit was "tying us up" so their other two 12-mans could drop unopposed. Who wants to drop unopposed? It's boring as hell so I'd rather drop and lose than drop against no one. Unless there's a better solution it would be nice to have bots on defense that are good enough to wipe scrubby teams so that there's something interesting to fight against. The bots could also be reused in the testing ground and in a training mode.
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# ? Dec 16, 2014 15:28 |
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Darksaber posted:Module cost does seem to be a bit of bullshit though At the prices modules are set at I don't see myself ever actually buying one. Hrmm, I can buy a new robot or spend almost (or more in some cases) the same amount for one module on one robot I already have. Think I'll go with the new robot, thanks.
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# ? Dec 16, 2014 15:40 |
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Fat Samurai posted:I downloaded this over the weekend, still poo poo at everything but mediums (or mistakes are less noticeable there, one of the two). I'm hopping in mumble tonight. The AH build I use is something like this (I think I may have dropped to 2 tons of SRM ammo, and the armor balance is subject to review). It's a bit ammo starved but will hit hard and tank well with a heavier push.
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# ? Dec 16, 2014 15:50 |
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The fact you still have that shortcut says everything that needs to be said.
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# ? Dec 16, 2014 15:54 |
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How bad is this Atlas S build? I'm trying to figure out a way to build it around the SRM4 quirks. 50 volleys of SRMs, 35 rounds for the AC20, and 2xML for popsicle action. Threw CASE in there since I'm carrying 13 tons of ammo and this Atlas is the only mech I've lost to ammo explosions more than once in a blue moon. The SRM4s jump me to 25% heat if I group fire them, though. Much easier to handle chain-fired, but then you lose the big punch...
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# ? Dec 16, 2014 16:17 |
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WarLocke posted:How bad is this Atlas S build? I'm trying to figure out a way to build it around the SRM4 quirks. Odds are that's way too much SRM ammo.
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# ? Dec 16, 2014 16:23 |
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WarLocke posted:How bad is this Atlas S build? I'm trying to figure out a way to build it around the SRM4 quirks. I'd go with something more like this. A 300 is way too slow for my tastes, and I tend to design 'mechs with around 20 salvos of ammo. Only use the lasers if you've lost a weapon or two already. This thing can brawl for 30 seconds or so just holding down the missile and AC buttons (before overheating, you have ammo for longer than that), goes more than 60 with tweak, and will torso twist pretty quick (for an Atlas), so you can use your arms as bullet sponges. Edit: for clarity Marathanes fucked around with this message at 16:51 on Dec 16, 2014 |
# ? Dec 16, 2014 16:37 |
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FTFY AS7-S 35 AC20 Rounds and 37.5 SRM salvo's, more sinks, a little less armor on the legs. (Honestly I would consider ditching the atremis and fitting in a 325)
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# ? Dec 16, 2014 16:37 |
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I have been running a UAC5 Marmoset since the day it was released. Someone please link me to a better build because taking an XL Engine is no longer worth the risk since UAC5s are slower and double tapping ain't what it used to be.
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# ? Dec 16, 2014 16:45 |
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gwarm01 posted:I have been running a UAC5 Marmoset since the day it was released. Someone please link me to a better build because taking an XL Engine is no longer worth the risk since UAC5s are slower and double tapping ain't what it used to be. Replace UACs with ACs. Do something fun with your extra three tons.
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# ? Dec 16, 2014 16:56 |
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Or you can do 2 AC10s (still ironically saving 3 tons) and take advantage of the extra quirks. 2 AC10s, 8 tons of ammo, 3 ML and a standard 250 should all fit (though honestly I'd still recommend an XL300 and some extra ammo / heat sinks). With the 250 standard, you'll be as slow as a quick Atlas, but if you're committed to not having an XL, just push with some fatties in CW and you'll be fine.
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# ? Dec 16, 2014 17:08 |
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DiHK posted:35 AC20 Rounds and 37.5 SRM salvo's, more sinks, a little less armor on the legs. Going to try this bad boy after work. 28 AC20 rounds, 25 volleys of SRMs, pretty much max armor, MPLs for less face time.
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# ? Dec 16, 2014 17:31 |
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# ? Jun 1, 2024 08:56 |
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gwarm01 posted:I have been running a UAC5 Marmoset since the day it was released. Someone please link me to a better build because taking an XL Engine is no longer worth the risk since UAC5s are slower and double tapping ain't what it used to be. The only real std engine build I've run on the illya is 2 pcc 1 gauss. If you're going max dakka, taking an XL probably helps. I've run an XL340 with 3 AC5's to good success.
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# ? Dec 16, 2014 17:42 |