|
Nope they didn't test this patchGuy in the 1.45 thread posted:Seems that permanent A.I aircraft on Ruhr are back. The enemy farmed me 262 and some of our team shot down f-86 sabres. e: and tanking rewards were sped up as gently caress on development, it's poo poo and poo now. Ghosts n Gopniks fucked around with this message at 16:48 on Dec 16, 2014 |
# ? Dec 16, 2014 16:36 |
|
|
# ? Jun 2, 2024 15:24 |
|
Man, I want to be mad about the F2H, but I just can't. The rest of the changes are at least really nice, and I've just been so mad about poo poo jet matchmaking for so long that I can't feel any change in state anymore. Also ahahaha oh jesus the few posters really upset about the historical inaccuracies of a cancelled German tank, changes which give it at least a bare fighting chance against Korean war tanks. Yes realism is very important, we should further strip down the ability for one side to compete against enemies of a different era in design because of the sanctity of historical accuracy.
|
# ? Dec 16, 2014 16:41 |
|
Haha, 20 minutes of fuel gives you 10 minutes of fuel now. edit: 109 G6 only? 30 minutes of fuel gives me 15. married but discreet fucked around with this message at 17:43 on Dec 16, 2014 |
# ? Dec 16, 2014 17:32 |
|
"return to hanger" from tests flights doesn't work anymore. You have to die.
|
# ? Dec 16, 2014 17:46 |
|
quote:Kill credit for Realistic and Simulator battles has been changed. Now, if you shoot off the wing or tail of an enemy who is not close to his airfield, the opponent will be counted as immediately destroyed.
|
# ? Dec 16, 2014 17:58 |
|
Has anyone had a massive FPS loss in this patch? In GF right now I'm getting like 30-40 FPS where I used to be sitting at well over 90.
|
# ? Dec 16, 2014 18:14 |
|
https://online.gaijin.ru/single.php?type=buy&id=4727 Tank pack for only 150 Rubles aka $2.50 at current rates Edit: Just bought it its less than £1.50 at paypal's current exchange rate Also the M2 Medium tank is the most bizarre thing ever created, seriously was the remit for its design to put as many MG's as possible onto a tank, and don't really care if they are of any use. ukle fucked around with this message at 18:19 on Dec 16, 2014 |
# ? Dec 16, 2014 18:15 |
|
ukle posted:Also the M2 Medium tank is the most bizarre thing ever created, seriously was the remit for its design to put as many MG's as possible onto a tank, and don't really care if they are of any use. Designed to deal with the possibility of trench warfare perhaps? Machinegun the enemy troops emerging from the trench you just drove over/collapsed on them.
|
# ? Dec 16, 2014 18:37 |
|
Max Manus posted:Designed to deal with the possibility of trench warfare perhaps? Machinegun the enemy troops emerging from the trench you just drove over/collapsed on them. Have a look at the tank. There are 2 MG's attached to the top of the turret pointing at 45 degree angles skyward, and backwards. They seemed to have been added to the tank as that bit of armour could fit an MG, even though it wont ever hit anything! The rest of the other 5 are all in sensible position as per your point.
|
# ? Dec 16, 2014 18:40 |
|
To be used against aircraft attacking them from behind probably.
|
# ? Dec 16, 2014 18:51 |
|
They seem to be on swivel mounts so something you could use to shoot at aircraft if you pop out of either side hatch? It doesn't really matter, they look like horns and are worth their weight for terror effect. Imagine being some poor conscript in a trench, looking out over the haze and horror of a failing defense, and there's this hellbeast spitting fire in at least five directions and it has horns and oh god. Also I hope the Locust is as fun in this game as it was in WOT. Gonna go so fast. Sard fucked around with this message at 18:57 on Dec 16, 2014 |
# ? Dec 16, 2014 18:54 |
|
Too bad we'll never get the flamethrower tanks.
|
# ? Dec 16, 2014 18:55 |
|
ukle posted:https://online.gaijin.ru/single.php?type=buy&id=4727 Since Patton was probably the highest-ranking officer with tank experience at the time, he was asked to write the US Tank doctrine. In all fairness to Patton, he didn't really know what he was doing, but wrote one anyway. He had an obsession with machine guns, and wanted even more per tank than the M2 had.
|
# ? Dec 16, 2014 19:22 |
|
Plan Z posted:Since Patton was probably the highest-ranking officer with tank experience at the time, he was asked to write the US Tank doctrine. In all fairness to Patton, he didn't really know what he was doing, but wrote one anyway. He had an obsession with machine guns, and wanted even more per tank than the M2 had. The M3 Lee/Grant had 2 fixed .30 cal. I still struggle to know what they hell they did, or if they were ever used in combat.
|
# ? Dec 16, 2014 19:26 |
|
I'm reminded of the scene in Band of Brothers where the tanks come out and scatter the Germans and you see crew members standing outside of the tanks firing the MG's mounted on top. That seems like a really bad design choice. "hey, instead of having them protected inside of the tank, let's get them to stand outside of an already massive moving bullet magnet."
|
# ? Dec 16, 2014 19:31 |
|
SquadronROE posted:The M3 Lee/Grant had 2 fixed .30 cal. I still struggle to know what they hell they did, or if they were ever used in combat. Vadoc posted:I'm reminded of the scene in Band of Brothers where the tanks come out and scatter the Germans and you see crew members standing outside of the tanks firing the MG's mounted on top. That seems like a really bad design choice. "hey, instead of having them protected inside of the tank, let's get them to stand outside of an already massive moving bullet magnet." Those were supposedly for AA use, and ccording to Harry Yeide, they were apparently almost never used for the reasons you state. Plan Z fucked around with this message at 19:39 on Dec 16, 2014 |
# ? Dec 16, 2014 19:35 |
|
Plan Z posted:I could have sworn they were coaxial. Either way, I know that hull MGs on Russian tanks were pretty limited and were apparently only intended for suppression. I think there was also a coax gun. And a gun mounted above the commander. There were two hull mounted MGs too, that were operated by the driver (I think) and were eventually removed for being useless.
|
# ? Dec 16, 2014 19:36 |
|
21 minute long RB with 4 assists, 1 AI planekill, 2 playertank kill, 2 playerplane kill, 2729 on the scoreboard, no premium nor daily X2 win, all T1, two planes and one tank used. RP 2107 mod, 1140 vehicle (researching T4 plane, T1 tank). I know it's bad without premium but sheesh. e: 11 matches, got one tank research and like 70% of a second one, mainly AB due to queues. Christ. Ghosts n Gopniks fucked around with this message at 19:48 on Dec 16, 2014 |
# ? Dec 16, 2014 19:40 |
|
How's GF RB? I quit playing because the matches were just usually 5v5s where I was the only tank to spawn at the start, and my teammates would leave the battle once their planes crashed.
|
# ? Dec 16, 2014 19:44 |
|
Heard Ameritanks were here, decided to hop into the game to check them out. Loaded up the M2A4, went into RB. First match, I get five air assists. I think I can get behind this whole machine gun business.
|
# ? Dec 16, 2014 19:46 |
|
Plan Z posted:How's GF RB? I quit playing because the matches were just usually 5v5s where I was the only tank to spawn at the start, and my teammates would leave the battle once their planes crashed. Right now the combined arms matches are full and it's awesome.
|
# ? Dec 16, 2014 19:48 |
|
RBCA matches have been radically changed for the better since they were introduced. You basically have to be halfway effective in a tank to be able to respawn in a plane. You spawn in a tank of your choice (planes require more SP than is given at the beginning of the match so you HAVE to spawn in a tank) from your lineup, and if you just roll out and die quickly you don't accrue enough spawn points to respawn in anything. If you start with a medium tank you don't use as much SP as a heavy (same for light but who uses those) so you have them to spend on the next respawn. It's hard to describe in words, you should just play it. They fixed the tag stuff so it doesn't appear unless they're pretty close and roughly in LOS, and everyone has to spawn in a tank first and actually shoot other tanks and do useful poo poo in order to play skygod. No throwing away a tank just to spawn in a bomber anymore, and you've got to get a bunch of points to spawn a bomber so no token attempts just to get a bomber. It's pretty good.
|
# ? Dec 16, 2014 19:57 |
|
Any word on what got "tuned" in the various flight models? I guess when I'm done patching I'll fly some P-51 games to see if I can catch a difference
|
# ? Dec 16, 2014 20:22 |
|
So I see the flight models of some 109s got changed, does this mean the G6 is good now?
|
# ? Dec 16, 2014 20:44 |
|
FAUXTON posted:RBCA matches have been radically changed for the better since they were introduced. You basically have to be halfway effective in a tank to be able to respawn in a plane. This still does nothing for people like me who couldn't give less a poo poo about tanks and just want to blast pubbies with skygods like the Yak-9. I can't fly my planes in CA anymore because I don't have tanks of a high enough BR unlocked to match them. I'm forced to bring Era I-II planes that aren't what I actually want to fly or else matchmaker will gently caress me since uptiered tanks are completely ineffective. Not that it matters, because I can't fly planes anyway unless I drive a drat tank around at the start of the match. I basically can't do CA whatsoever because Gaijin wants me to grind a game mode I don't want to play in order to unlock the tanks I don't want to drive just to be able to wreck tankers' poo poo. e: please correct me if any of this is wrong though, I haven't been around ground forces in a bit. I'm just frustrated about the changes that have been implemented over time. CA was a blast initially but then they made it so you had to bring tanks + planes which hosed me since I don't have BR 4.0 tanks to match the planes I was flying and brought my team down. Then they made it so you had to start in a tank which hosed me even further because now I can't even start the match in a plane and leave after they force me to drive my stupid reserve tank against behemoths on the other team. Teeter fucked around with this message at 21:02 on Dec 16, 2014 |
# ? Dec 16, 2014 20:59 |
|
Teeter posted:This still does nothing for people like me who couldn't give less a poo poo about tanks and just want to blast pubbies with skygods like the Yak-9. Yes but the way it is prevents retards from gimping their team by deciding to spawn in a fighter and just fly around being loving useless. You don't know the pain of waiting 10 minutes in a queue only to lose instantly because 4 of the 5 pubbies on your team decided they'd rather be LA-7s and hunt loving AI than actually attempt to win the match. Rent-A-Cop fucked around with this message at 21:05 on Dec 16, 2014 |
# ? Dec 16, 2014 21:03 |
|
Rent-A-Cop posted:Yes but the way it is prevents retards from gimping their team by deciding to spawn in a fighter and just fly around being loving useless. Yeah, it forces people to actually contribute before they can hop in a plane to "contribute" their propeller to the nearest tree.
|
# ? Dec 16, 2014 21:05 |
|
Nitevision posted:Any word on what got "tuned" in the various flight models? I guess when I'm done patching I'll fly some P-51 games to see if I can catch a difference Update: The P-51 overheats now e: and the B-25 rudder "fix" is the same garbage they've done three times in a row, where they increase how quickly the airframe yaws without affecting its vector, so it keeps sliding sideways I guess nobody over there understands what the problem is at all Nitevision fucked around with this message at 21:25 on Dec 16, 2014 |
# ? Dec 16, 2014 21:14 |
|
Mr Darcy posted:I'm in a grumpy mood this morning, so apologies if this comes over a bit pissed off. But what the every loving gently caress do people see in having subs in fleet actions? I mean yeah, Silent Service and Silent Hunter were fun but at the end of the day you are a small weak box that at best will do 20kts on the surface and maybe* 4-5kts submerged while enemy warships can go 25-30kts or faster.. You have no armour and even with a deck gun you can be killed by machinegun fire. Your main weapons take up to 30 minutes to reload* and you only get between 3-6 shots which really need to be fired in a spread shotgun style to have a chance of hitting something too. On the plus side you won't have to deal with mechanical failures and the joy of every torpedo on your sub being a dud. If you are in shallow water you are a sitting duck, if you are in calm water you are easier to spot and if you are in rough water you will have great difficulty hitting anything. Sure the thought of sinking some pubbies' battleship is a great one, but if you fluff your shot he will be long gone as even WW1 battleships could go 5+kts faster than you. Your only advantage is a single stealth attack before a mob of destroyers come and push your defenceless face in. And god help you if you think you can get a swarm of pubbies in their Yamato classes to lead anything to where you are waiting as a trap. Almost, but at most you've got 4 tubes up front and like 2 or 3 reloads, at least one of which is stored on the deck and you need to be motionless in calm water for an hour or more to reload. Also you're big enough and slow enough to be a target for aircraft, but without enough armor to take any hits. Everything can kill you! If that doesn't sound like great fun then I don't even know.
|
# ? Dec 16, 2014 21:14 |
|
And in AB and RB you'd probably have a nametag even while submerged.
|
# ? Dec 16, 2014 21:20 |
|
Being a sub in a game like this would be the equivalent of playing a sniper who contributes nothing to the game but sitting way back in the spawn, looking down the scope shooting at things he can't hit. And ends up with a knife in the back by someone who snuck up on them.
|
# ? Dec 16, 2014 21:23 |
|
The obvious solution is to put subs in but when people queue up in them they don't actually count as a player in the battle nor do they get to participate.
|
# ? Dec 16, 2014 21:37 |
|
Taerkar posted:The obvious solution is to put subs in but when people queue up in them they don't actually count as a player in the battle nor do they get to participate.
|
# ? Dec 16, 2014 21:39 |
|
Rent-A-Cop posted:Yes but the way it is prevents retards from gimping their team by deciding to spawn in a fighter and just fly around being loving useless. I agree that it was garbage the way it was before but a lot of that had to do with bullshit like launching 6v6 matches where 80% of people decided to be in a plane because matchmaker didn't give a poo poo. The current system isn't a fix for their previous lovely game design, it's something all-new and I'm just fairly opinionated against it because I don't get to play. There are many people like me who flat out don't have tanks at a high enough BR to keep up in a match with La-7s and the only options are " grind these lovely tanks for hours" or "don't fly that plane". I say gently caress that to both of those options. I think the solution is somewhere in the middle, maybe separate queues for tanks/planes. CA was a game-changer. Introducing ground forces made attackers a viable option and subsequently changed how fighters influence a battle. It finally felt like there was a full food chain, a sort of pecking order and balance to battles that was brand new. The gameplay was completely different altogether and I enjoyed the hell out of it despite never spending much time on the ground. I'm just bummed that it was taken away from me.
|
# ? Dec 16, 2014 21:40 |
|
DreadLlama posted:Almost, but at most you've got 4 tubes up front and like 2 or 3 reloads, at least one of which is stored on the deck and you need to be motionless in calm water for an hour or more to reload. Also you're big enough and slow enough to be a target for aircraft, but without enough armor to take any hits. Everything can kill you! If that doesn't sound like great fun then I don't even know. There is more to sub types than just the type VII / IX u-boats. The type II (I think) had 3 tubes forward only and only 2 internal reloads. The US fleet boats had 6 forward tubes and 4 rear tubes, the type XXII had 6 forward tubes. etc etc etc.
|
# ? Dec 16, 2014 21:41 |
|
Teeter posted:This still does nothing for people like me who couldn't give less a poo poo about tanks and just want to blast pubbies with skygods like the Yak-9. So you can't blast AI tanks in air battles? This post reads like someone who is bad at planes and can't handle anything controlled by another player unless it's on the ground moving 20mph and you can dive on it from the air with a 37mm cannon. Game developers sometimes place restrictions in their games to ensure an actual game happens instead of some rear end in a top hat making GBS threads all over the place because they get their rocks off abusing an unbalanced mechanic (seriously you're strafing tanks with a flying 37mm cannon) with zero consequence in the name of "pubbie tears." Don't get me wrong, I'm having shitloads of fun clubbing baby seals while spading out my low tier planes but I'm not really achieving anything of value outside of a useless icon on planes I haven't even looked at in months. I don't get useful amounts of RP or lions from it, but if I was able to just fly a Yak-9 into a tank game and pick up 8-10k lions and a few thousand RP for something so easy as killing a tank (because it's a player tank you see) that throws everything out of whack because it's not only easy mode but a highly profitable easy mode. That kind of poo poo isn't what engaged game developers want because most people will gravitate towards the highly profitable easy mode since the honor system doesn't loving apply, coast through the content in doing so, get bored because they aren't good doing anything else when push comes to shove, and uninstall. Unless of course the dev makes it so they don't have a highly profitable easy mode, which results in a small number of people uninstalling because they are bad at both tanks and planes and can't handle getting good enough to use planes against tanks. It's supposed to be a reward for skill because it's loving god mode, you're stomping ants from great height. You just want the god mode without having to put in the effort, but what's worse is that you have the nerve to whine like a brat about it to boot.
|
# ? Dec 16, 2014 21:44 |
|
FAUXTON posted:So you can't blast AI tanks in air battles? This post reads like someone who is bad at planes and can't handle anything controlled by another player unless it's on the ground moving 20mph and you can dive on it from the air with a 37mm cannon. This is so far off-base. I would play for zero rewards if I had to because it's fun, not because it's some easy mode seal club way to grind planes. On top of that, what I'm trying to get at is it changes the ENTIRE battle and even flying something like a 109 is different in combined arms because you're focused on air superiority rather than pure dogfighting or useless crabbing of air battles. It's apples and oranges. I love regular RB for high altitude battles or engagements that span a whole map, but CARB was great to roam around in a Yak and make sure that your dudes on the ground can cap a point without some Stuka coming after them. It's a rock-paper-scissors scenario that was never complete until CA launched. Teeter fucked around with this message at 21:58 on Dec 16, 2014 |
# ? Dec 16, 2014 21:52 |
|
Just grind a SPAAG out, it's really easy to get enough points to spawn your preferred aircraft using one. You get tons of assists doing surgical damage to tanks with HVAP rounds (if not outright kills) and if those same victims spawn their own planes after losing their tank, you can shoot those down, J out, and then fly unopposed in an attacker. Especially if you want to do this with a Yak. Both of the ZSU are ridiculously powerful in an antitank role.
|
# ? Dec 16, 2014 21:56 |
|
E: /\ that's an option too, it isn't until a lot later in the trees that tanks start outstripping the ability of SPAAGs to turn then into swiss cheese. They're not magic asswhooping machines, and they're fragile compared to a Tiger, but you can wheel that gun around crazy fast and be a total dick to charioteers who think they're going to totally own the last guy who ammo racked their tank.Teeter posted:This is so far off-base. I would play for zero rewards if I had to because it's fun, not because it's some easy mode seal club way to grind planes. On top of that, what I'm trying to get at is it changes the ENTIRE battle and even flying something like a 109 is different in combined arms because you're focused on air superiority rather than pure dogfighting or useless crabbing of air battles. It's apples and oranges. I love regular RB for high altitude battles or engagements that span a whole map, but CARB was great to roam around in a Yak and make sure that your dudes on the ground can cap a point without some Stuka coming after them. It's a rock-paper-scissors scenario that was never complete until CA launched. So play for zero reward in gladiators and peashooters, It's called combined arms, not "most of you suckers get stuck in tanks hiding from a couple assholes running the table in flying cannons." FAUXTON fucked around with this message at 22:06 on Dec 16, 2014 |
# ? Dec 16, 2014 22:02 |
|
|
# ? Jun 2, 2024 15:24 |
|
I can't remember who it was that mentioned in passing using flaps for turns but goddamn do I want to thank them. I'm new and was starting to just think I wasn't a very good pilot but drat, a handful of matches using flaps convinced me otherwise. First time I've consistently remained in the top 3 on my team. Before now I pretty much only used them for landing on domination maps. Edit: Also, how do you get the rammer title? I've seen people cursing out each other on my team for having it and that seems like great fun. InequalityGodzilla fucked around with this message at 22:16 on Dec 16, 2014 |
# ? Dec 16, 2014 22:09 |