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PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat

jng2058 posted:

I get that it's an abstraction and that the core rules are 30 years old now, but some of the stuff in this game.... :doh:

It gets sillier.

Minimum range is supposed to represent standing so close to the enemy machine that their weapon barrels stick out past you, so AC/2 barrels are 180 meters long.

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Psion
Dec 13, 2002

eVeN I KnOw wHaT CoRnEr gAs iS
Sure, I can believe these are AC/2s ... sort of. Not really.


Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

jng2058 posted:

Which makes the whole "you can't shoot something in the same hex" rule pretty odd. And how do physical attacks work? You run into the middle of the enemy's hex, hit him, then run back to yours? You both meet at the border of the hexes? I get that it's an abstraction and that the core rules are 30 years old now, but some of the stuff in this game.... :doh:

It's like you've never played a JRPG!

Remora
Aug 15, 2010

PoptartsNinja posted:

Minimum range is supposed to represent standing so close to the enemy machine that their weapon barrels stick out past you

what

How was this ever a thing

Psion
Dec 13, 2002

eVeN I KnOw wHaT CoRnEr gAs iS
Anyway since it's important I keep the pressure on the Awesome, I think I'll take my chances. I cannot see a way to generate a move mod that won't put me in a terrible position.

Here's the thing. Unless someone well and truly convinces me otherwise, gently caress it. I'm going to 0818, facing Sal, hitting that wreck with the ball and hitting Arroca with a laser to complete one objective and keep the other in play/possibly complete it depending on how lucky we get with MG crits. Sure, 0917 would let me kick from +1 height but then Voyager and I would eat another Arrow IV.

this way, Tank Boy Ken and I eat another Arrow IV :v:


... wait a minute :negative:

Psion fucked around with this message at 02:56 on Dec 16, 2014

Defiance Industries
Jul 22, 2010

A five-star manufacturer


PoptartsNinja posted:

I'd hold fire just to give me less dice to roll. I really should've designed a few more machines with big heavy-hitters.

Edit: Like a Panther that was 100% Gauss Rifle or something.

So are we playing a lance of Hollanders versus a lance of Urbies next, then?

Voyager I
Jun 29, 2012

This is how your posting feels.
🐥🐥🐥🐥🐥
For the record, the last two turns have featured a bloodthirsty scatter die that has made the Arrow IV look like a laser-guided murder rocket. It's still a pain in the rear end, but under normal rolling it's not going to veer unerringly towards its targets turn after turn. The Marauder will also be rolling on 12s this turn because she decided to run forwards, though who's to say how long it will take the poptarts dice to be sated.

But hey, look at it this way; now that she's moved forwards, you can't get out of her range anyways, so you might as well just let fate have its way.

Tank Boy Ken
Aug 24, 2012
J4G for life
Fallen Rib

Psion posted:

but then Voyager and I would eat another Arrow IV.

this way, Tank Boy Ken and I eat another Arrow IV :v:


... wait a minute :negative:

Look on the bright side: At least you won't die alone!

Readingaccount
Jan 6, 2013

Law of the jungle

jng2058 posted:

And how do physical attacks work? You run into the middle of the enemy's hex, hit him, then run back to yours? .... :doh:

Yeah, like in a JRPG. :v:

Oh right, someone already make that joke of course.

Readingaccount fucked around with this message at 11:21 on Dec 16, 2014

Psion
Dec 13, 2002

eVeN I KnOw wHaT CoRnEr gAs iS

Tank Boy Ken posted:

Look on the bright side: At least you won't die alone!

:hfive: that's the spirit!

Submitting orders now.

quote:

Centurion orders - turn 15
turn left 1
move forward into hex 0818
turn right 1

Shooting:
fire one medium laser at the Awesome

Physical combat:
come up with an awesome one-liner and hit Sal with a wrecking ball

I'm bad at one liners :(

Cloud Potato
Jan 9, 2011

"I'm... happy!"
Catapult orders in. Running to 0826, taking Voyager I's advice and firing the good arm at the Awesome.

garland336
Feb 26, 2013

Psion posted:

:hfive: that's the spirit!

Submitting orders now.


I'm bad at one liners :(

I guess you could say...

You're gonna 'wreck' it.

mercenarynuker
Sep 10, 2008

Psion posted:

:hfive: that's the spirit!

Submitting orders now.


I'm bad at one liners :(

Go balls out, son

Scintilla
Aug 24, 2010

I BEAT HIGHFORT
and all I got was this
jackass monkey

Psion posted:

:hfive: that's the spirit!

Submitting orders now.


I'm bad at one liners :(

You're in the Centurion, so you could say that Blind Sal...

...is about to get decimated. :c00lbert:

Psion
Dec 13, 2002

eVeN I KnOw wHaT CoRnEr gAs iS
All three of you are wonderful people, who make wonderful posts.

PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat
Eh, he's just about to take her out to get smashed. No big.

GruntyThrst
Oct 9, 2007

*clang*

Wait a tic, is the building in 0818 still standing? I can't tell because of the last-turn ghost image.

Psion
Dec 13, 2002

eVeN I KnOw wHaT CoRnEr gAs iS
It has the wreckage layer applied to it. Uh, PTN, I can ... move into that hex right? :ohdear:

TildeATH
Oct 21, 2010

by Lowtax

PoptartsNinja posted:


building collapses

Truck destroyed!

- Fires Large Laser at Awesome (3 base + 0 range + 2 movement + 0 enemy movement = 5): rolled 4, miss!
- Fires Small Laser at Awesome (3 base + 2 range + 2 movement + 0 enemy movement = 7): rolled 3, miss!
- Fires Small Laser at Awesome (3 base + 2 range + 2 movement + 0 enemy movement = 7): rolled 5, miss!
- Fires Small Laser at Awesome (3 base + 2 range + 2 movement + 0 enemy movement = 7): rolled 5, miss!
- Fires Small Laser at Awesome (3 base + 2 range + 2 movement + 0 enemy movement = 7): rolled 5, miss!
- Fires Small Laser at Awesome (3 base + 2 range + 2 movement + 0 enemy movement = 7): rolled 3, miss!
- Fires Small Laser at Awesome (3 base + 2 range + 2 movement + 0 enemy movement = 7): rolled 5, miss!
- Fires Small Laser at Awesome (3 base + 2 range + 2 movement + 0 enemy movement = 7): rolled 2, miss!

thismission.txt

Zest
May 7, 2007

ACHIEVE HEAVEN THROUGH VIOLENCE
Orders in! Bringin' up the rear with sniper fire (unless it's buildings. Can't seem to hit those)

Scintilla
Aug 24, 2010

I BEAT HIGHFORT
and all I got was this
jackass monkey
Hey, the OP's been updated. The new layout is much neater.

Unfortunately it looks like a number of the earlier missions are missing their images.

Leperflesh
May 17, 2007

drat, it's hard to believe my turn in a 'mech (Hard Landing) was in August 2012, over two years ago. And I had to wait ages for my turn!

Which reminds me, is there a way to get back on the list? I assume everyone who hasn't gotten a turn yet gets to go first, but the list is starting to look almost manageable, like maybe I could get another shot in ~ a year.

PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat
The list loops when I hit the end, but I automatically pass over anyone who signed up but never responded.

Voyager I
Jun 29, 2012

This is how your posting feels.
🐥🐥🐥🐥🐥

Psion posted:

It has the wreckage layer applied to it. Uh, PTN, I can ... move into that hex right? :ohdear:

It got leveled by the Arrow IV the turn before last. You're fine (aside from being next to an Awesome with no move mod)

Tank Boy Ken
Aug 24, 2012
J4G for life
Fallen Rib

Voyager I posted:

It got leveled by the Arrow IV the turn before last. You're fine (aside from being next to an Awesome with no move mod)

I wonder wether the Arrow IV will take down more mechs than buildings this turn...

Psion
Dec 13, 2002

eVeN I KnOw wHaT CoRnEr gAs iS

Voyager I posted:

(aside from being next to an Awesome with no move mod)

yeah I expect to get hit pretty hard this turn. I knew that going in, but there's a chance to complete both objectives at once. I'm not passing that up.

PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat
King of the Pirates: Tactical Update 16

“We have an answer for you, Arroca,” Jag said with a contemptuous sneer. He twisted, turning his Centurion’s walk into the closest approximation of an arrogant swagger he could manage. The Awesome tracked him slowly, its autocannons momentarily silent. The Centurion’s missile ports remained closed, but the exposed radiator fins for Crimson machine’s heat sinks almost seemed to glow as red as the paint. Jag clutched the spiked wrecking ball that’d replaced his right-arm autocannon carefully with the machine’s left hand, the spikes were dull enough that they shouldn’t damage any of the small actuators unless he did something stupid like try to squeeze.

“I just need to have a word with your old boss first,” Jag paused for a moment. “That word is: goodbye!”

Without another word he spiked his wrecking ball straight into the Quickdraw’s intact cockpit like a football player in the end zone. The Centurion twisted again, facing the Assault `Mech fearlessly.

“And now, I have an answer for you as well!” Jag dropped his machine to one knee, exposing the Awesome’s chest. The azure whip of one of Redjack Ryan’s ER PPCs burned an angry line down the Awesome’s right torso. Redjack’s men responded instantly, focusing their weapons on the Awesome before Arroca could even yell an incoherent denial and turn his autocannons on the Centurion.








Indirect-Fire Artillery Targeting Phase
Marauder
- Fires Arrow IV missile at hex [firing unit not in Line of Sight]! Flight time is 0 turns (target within 17 hexes)!



Movement Phase
Charger
- Exits building hex 0921 (4 base + 0 light building = 4): rolled 3, fails!
- - Suffers 1 damage to Right Leg (34/52 armor remaining)!

Clint
- Activates Supercharger!



Indirect-Fire Artillery Phase
Marauder
- Fires Arrow IV missile at hex 0721 (3 base + 1 movement + 7 indirect fire artillery = 11): rolled 8, missile lands in scatter radius 3!
- - Rolled 1, missile scatters into hex 0720!
- - Rolled 6, missile scatters into hex 0619!
- - Rolled 1, missile scatters into hex 0618!
- Hunchback suffers 10 damage to Right Arm (11/16 armor remaining), Center Torso (21/26 armor remaining)!



Combat Phase
Charger (Player)
- Holds fire!
- Gains 2 heat, sinks 10!

Catapult (Player)
- No Line of Sight to target!
- Gains 2 heat, sinks 28!

Hunchback (Player)
- Torso-twists to threaten hex 0818!
- Fires MRM-40 at Awesome (4 base + 0 range + 2 movement + 0 enemy movement = 6): rolled 10, 32 missiles hit Left Arm (3/22 armor remaining), Left Arm (0/22 armor, 11/13 structure remaining (Crit!)), Center Torso (22/30 armor remaining), Right Leg (8/13 armor remaining), Head (4/9 armor remaining (Pilot Hit)), Left Arm (6/13 structure remaining (Crit!)), Right Arm (5/22 armor remaining)!
- Fires Medium Laser at Row House 0819 (4 base + 0 range + 2 movement - 4 enemy movement + 1 secondary target = 3): adjacent attacks automatically hit (5/10 CF remaining)!
- Fires Medium Laser at Row House 0819 (4 base + 0 range + 2 movement - 4 enemy movement + 1 secondary target = 3): adjacent attacks automatically hit (0/10 CF remaining)! Building destroyed!
- Gains 20 heat, sinks 13! Overheating!

Warhammer (Player)
- Fires ER PPC at Awesome (3 base + 0 range + 2 movement + 0 enemy movement = 5): rolled 3, miss!
- Fires ER PPC at Awesome (3 base + 0 range + 2 movement + 0 enemy movement = 5): rolled 7, hit Right Torso (14/24 armor remaining)!
- Fires Inferno SRM-6 at Awesome (3 base + 2 range + 2 movement + 0 enemy movement = 7): rolled 9, 3 missiles hit! Awesome gains 6 heat!
- Gains 34 heat, sinks 34!

Centurion (Player)
- Fires Medium Laser at Awesome (3 base + 0 range + 1 movement + 0 enemy movement = 4): rolled 8, hit Center Torso (17/30 armor remaining)!
- Gains 4 heat, sinks 12!

Blackjack (Player)
- Fires Medium Laser at Awesome (3 base + 0 range + 1 movement + 0 enemy movement = 4): rolled 9, hit Left Leg (16/27 armor remaining)!
- Fires Medium Laser at Awesome (3 base + 0 range + 1 movement + 0 enemy movement = 4): rolled 12, hit Right Arm (0/22 armor remaining)!
- Fires Medium Laser at Awesome (3 base + 0 range + 1 movement + 0 enemy movement = 4): rolled 7, hit Head (0/9 armor, 2/3 structure remaining)! Pilot Hit! Crit!
- Fires Medium Laser at Awesome (3 base + 0 range + 1 movement + 0 enemy movement = 4): rolled 7, hit Left Arm (1/13 structure remaining)! Crit!
- Fires Machine Gun at Awesome (3 base + 0 range + 1 movement + 0 enemy movement = 4): rolled 8, hit Left Arm (0/13 structure remaining)! Arm Blown Off!
- - Damage transfers to Rear Left Torso (3/10 armor remaining)!
- Fires Machine Gun at Awesome (3 base + 0 range + 1 movement + 0 enemy movement = 4): rolled 7, hit Rear Right Torso (4/10 armor remaining)!
- Fires Machine Gun at Awesome (3 base + 0 range + 1 movement + 0 enemy movement = 4): rolled 6, hit Rear Center Torso (0/10 armor remaining)!
- Fires Machine Gun at Awesome (3 base + 0 range + 1 movement + 0 enemy movement = 4): rolled 11, hit Right Leg (6/27 armor remaining)!
- Fires Machine Gun at Awesome (3 base + 0 range + 1 movement + 0 enemy movement = 4): rolled 12, hit Right Arm (11/13 structure remaining)! Crit!
- Fires Machine Gun at Awesome (3 base + 0 range + 1 movement + 0 enemy movement = 4): rolled 9, hit Right Arm (9/13 armor remaining)! Crit!
- Fires Machine Gun at Awesome (3 base + 0 range + 1 movement + 0 enemy movement = 4): rolled 6, hit Right Arm (7/13 structure remaining)! Crit!
- Fires Machine Gun at Awesome (3 base + 0 range + 1 movement + 0 enemy movement = 4): rolled 3, miss!
- Fires Machine Gun at Awesome (3 base + 0 range + 1 movement + 0 enemy movement = 4): rolled 3, miss!
- Fires Machine Gun at Awesome (3 base + 0 range + 1 movement + 0 enemy movement = 4): rolled 8, hit Rear Center Torso (23/25 structure remaining)! Crit!
- Fires Machine Gun at Awesome (3 base + 0 range + 1 movement + 0 enemy movement = 4): rolled 8, hit Right Arm (5/13 structure remaining)! Crit!
- Fires Machine Gun at Awesome (3 base + 0 range + 1 movement + 0 enemy movement = 4): rolled 9, hit Left Leg (14/27 armor remaining)!
- Fires Machine Gun at Awesome (3 base + 0 range + 1 movement + 0 enemy movement = 4): rolled 9, hit Left Leg (12/27 armor remaining)!
- Fires Machine Gun at Awesome (3 base + 0 range + 1 movement + 0 enemy movement = 4): rolled 8, hit Rear Center Torso (21/25 structure remaining)! Crit!
- Fires Machine Gun at Awesome (3 base + 0 range + 1 movement + 0 enemy movement = 4): rolled 6, hit Right Arm (3/13 armor remaining)!
- Fires Machine Gun at Awesome (3 base + 0 range + 1 movement + 0 enemy movement = 4): rolled 6, hit Rear Right Torso (2/10 armor remaining)!
- Fires Machine Gun at Awesome (3 base + 0 range + 1 movement + 0 enemy movement = 4): rolled 7, hit Rear Left Torso (1/10 armor remaining)!
- Fires Machine Gun at Awesome (3 base + 0 range + 1 movement + 0 enemy movement = 4): rolled 6, hit Right Arm (1/13 armor remaining)!
- Fires Machine Gun at Awesome (3 base + 0 range + 1 movement + 0 enemy movement = 4): rolled 2, miss!
- Fires Machine Gun at Awesome (3 base + 0 range + 1 movement + 0 enemy movement = 4): rolled 7, hit Rear Right Torso (0/10 armor remaining)!
- Gains 14 heat, sinks 13!

Assassin (Player)
- Fires Large Laser at Awesome (3 base + 2 range + 3 movement + 0 enemy movement + 1 partial cover = 9): rolled 11, hit Right Arm (0/13 structure remaining)! Arm Blown Off!
- - Damage transfers to Right Torso (7/24 armor remaining)!
- Gains 15 heat, sinks 22!

Battle Cobra (Player)
- Fires Large Pulse Laser at Starcups 0711 (3 base + 4 range + 1 movement - 4 target movement - 2 pulse laser = 2): automatically hit (0/10 CF remaining)! Building destroyed!
- Gains 12 heat, sinks 28!

Clint (Player)
- Fires ER PPC at Awesome (2 base + 0 range + 2 movement + 0 enemy movement = 4): rolled 4, hit Left Leg (2/27 armor remaining)!
- Gains 17 heat, sinks 14!

King Crab
- Fires Large Laser at High Roller Casino 0710 (3 base + 0 range + 2 movement - 4 target movement = 1): automatic hit (2/10 CF remaining)!
- Fires Large Laser at High Roller Casino 0710 (3 base + 0 range + 2 movement - 4 target movement = 1): automatic hit (0/10 CF remaining)! Building destroyed!
- Gains 18 heat, sinks 44!

Marauder
- Holds fire!
- Gains 12 heat, sinks 17!

Griffin
- Fires PPC at Hunchback (3 base + 2 range + 1 movement + 1 enemy movement = 7): rolled 10, hit Right Leg (10/20 armor remaining)!
- Fires PPC at Hunchback (3 base + 2 range + 1 movement + 1 enemy movement = 7): rolled 9, hit Left Arm (6/16 armor remaining)! TAC!
- Gains 22 heat, sinks 22!

Awesome
- Fires Autocannon/10 at Centurion (3 base + 0 range + 1 movement + 0 enemy movement = 4): rolled 11, hit Left Arm (6/16 armor remaining)!
- Fires Autocannon/10 at Centurion (3 base + 0 range + 1 movement + 0 enemy movement = 4): rolled 9, hit Left Torso (3/13 armor remaining)!
- Fires Autocannon/10 at Centurion (3 base + 0 range + 1 movement + 0 enemy movement = 4): rolled 7, hit Left Leg (6/16 armor remaining)!
- Gains 21 heat, sinks 10! Overheating!



End Phase:
Awesome
- Must pass a 3+ consciousness test: rolled 7, succeeds!
- Critical chance in Head! 1 critical hit sustained!
- - Life Support hit!
- Must pass a 5+ consciousness test: rolled 7, succeeds!
- Critical chance in Center Torso! No critical hits sustained!
- Critical chance in Center Torso! No critical hits sustained!
- Must pass a piloting test or fall (6 base + 1 massive damage = 7): rolled 7, succeeds!

Hunchback
- Through-armor critical chance in Right Arm!
- Must pass a piloting test or fall (2 base + 1 massive damage = 3): rolled 8, succeeds!

Centurion
- Must pass a piloting test or fall (3 base + 1 massive damage = 4): rolled 3, fails!



Physical Combat Phase:
Charger
- Kicks Pawn, Gun, & Gun 1013: automatically hit (0/10 CF remaining)! Building destroyed!

Centurion
- Attacks Quickdraw with Wrecking Ball (3 base + 1 movement + 3 targeted shot + 1 wrecking ball = 8): rolled 11, hit Head (0/9 armor, 0/3 structure remaining)!

Blackjack
- Kicks Awesome (6 base + 1 movement + 0 enemy movement - 2 kick = 5): rolled 6, hit Rear Right Torso (8/17 structure remaining)! Crit!



End Phase:
Awesome
- Critical chance in Right Torso! No critical hits sustained!
- Must pass a piloting test or fall (6 base + 0 kicked = 6): rolled 7, succeeds!








Player Status:


Opposing Force Status:





Mission Objective:
Defeat all enemies!

Secondary Objectives:
Individual Sub-Objectives Completed (2/11)



Orders Due: Saturday Night!

Psion
Dec 13, 2002

eVeN I KnOw wHaT CoRnEr gAs iS
I need to walk in front of an Awesome more often if it gets PTN to write that kinda fluff. Of course my left side just got wrecked and I'm apparently fallen down on my robotic rear end, but who cares: worth it.

quote:

Centurion
- Attacks Quickdraw with Wrecking Ball (3 base + 1 movement + 3 targeted shot + 1 wrecking ball = 8): rolled 11, hit Head (0/9 armor, 0/3 structure remaining)!

Psion fucked around with this message at 04:20 on Dec 18, 2014

Cloud Potato
Jan 9, 2011

"I'm... happy!"
Ach, forgot to ask to fire after Tank Boy Ken. Hey-ho.

Now, I'm pretty certain the truck at 0723 is a ghost, and the 07 column is now a very bad place to be. I'm probably going to jump to 1023, then run six hexes the turn after.

Tank Boy Ken
Aug 24, 2012
J4G for life
Fallen Rib
^^^^
I killed the vehicle in 0723 last turn.

Okay, it's just a flesh wound! Going to move into 0618 (it won't hit that hex again. right? RIGHT?!). And contribute 2x Medium Laser to taking down the Awesome. Going to cool off a bit this round. Going to send in orders tommorow, just to make sure I'm not doing anything too stupid.

The Awesome is also a tough customer.

goatface
Dec 5, 2007

I had a video of that when I was about 6.

I remember it being shit.


Grimey Drawer
I would like to see the Blackjack make a called shot with everything at the Awesome's head.

Sparq
Feb 10, 2014

If you're using an AC/20, you only need to hit the target once. If the target's still standing, you oughta be somewhere else anyway.

PoptartsNinja posted:


Blackjack (Player)
- Fires Medium Laser at Awesome (3 base + 0 range + 1 movement + 0 enemy movement = 4): rolled 9, hit Left Leg (16/27 armor remaining)!
- Fires Medium Laser at Awesome (3 base + 0 range + 1 movement + 0 enemy movement = 4): rolled 12, hit Right Arm (0/22 armor remaining)!
- Fires Medium Laser at Awesome (3 base + 0 range + 1 movement + 0 enemy movement = 4): rolled 7, hit Head (0/9 armor, 2/3 structure remaining)! Pilot Hit! Crit!
- Fires Medium Laser at Awesome (3 base + 0 range + 1 movement + 0 enemy movement = 4): rolled 7, hit Left Arm (1/13 structure remaining)! Crit!
- Fires Machine Gun at Awesome (3 base + 0 range + 1 movement + 0 enemy movement = 4): rolled 8, hit Left Arm (0/13 structure remaining)! Arm Blown Off!
- - Damage transfers to Rear Left Torso (3/10 armor remaining)!
- Fires Machine Gun at Awesome (3 base + 0 range + 1 movement + 0 enemy movement = 4): rolled 7, hit Rear Right Torso (4/10 armor remaining)!
- Fires Machine Gun at Awesome (3 base + 0 range + 1 movement + 0 enemy movement = 4): rolled 6, hit Rear Center Torso (0/10 armor remaining)!
- Fires Machine Gun at Awesome (3 base + 0 range + 1 movement + 0 enemy movement = 4): rolled 11, hit Right Leg (6/27 armor remaining)!
- Fires Machine Gun at Awesome (3 base + 0 range + 1 movement + 0 enemy movement = 4): rolled 12, hit Right Arm (11/13 structure remaining)! Crit!
- Fires Machine Gun at Awesome (3 base + 0 range + 1 movement + 0 enemy movement = 4): rolled 9, hit Right Arm (9/13 armor remaining)! Crit!
- Fires Machine Gun at Awesome (3 base + 0 range + 1 movement + 0 enemy movement = 4): rolled 6, hit Right Arm (7/13 structure remaining)! Crit!
- Fires Machine Gun at Awesome (3 base + 0 range + 1 movement + 0 enemy movement = 4): rolled 3, miss!
- Fires Machine Gun at Awesome (3 base + 0 range + 1 movement + 0 enemy movement = 4): rolled 3, miss!
- Fires Machine Gun at Awesome (3 base + 0 range + 1 movement + 0 enemy movement = 4): rolled 8, hit Rear Center Torso (23/25 structure remaining)! Crit!
- Fires Machine Gun at Awesome (3 base + 0 range + 1 movement + 0 enemy movement = 4): rolled 8, hit Right Arm (5/13 structure remaining)! Crit!
- Fires Machine Gun at Awesome (3 base + 0 range + 1 movement + 0 enemy movement = 4): rolled 9, hit Left Leg (14/27 armor remaining)!
- Fires Machine Gun at Awesome (3 base + 0 range + 1 movement + 0 enemy movement = 4): rolled 9, hit Left Leg (12/27 armor remaining)!
- Fires Machine Gun at Awesome (3 base + 0 range + 1 movement + 0 enemy movement = 4): rolled 8, hit Rear Center Torso (21/25 structure remaining)! Crit!
- Fires Machine Gun at Awesome (3 base + 0 range + 1 movement + 0 enemy movement = 4): rolled 6, hit Right Arm (3/13 armor remaining)!
- Fires Machine Gun at Awesome (3 base + 0 range + 1 movement + 0 enemy movement = 4): rolled 6, hit Rear Right Torso (2/10 armor remaining)!
- Fires Machine Gun at Awesome (3 base + 0 range + 1 movement + 0 enemy movement = 4): rolled 7, hit Rear Left Torso (1/10 armor remaining)!
- Fires Machine Gun at Awesome (3 base + 0 range + 1 movement + 0 enemy movement = 4): rolled 6, hit Right Arm (1/13 armor remaining)!
- Fires Machine Gun at Awesome (3 base + 0 range + 1 movement + 0 enemy movement = 4): rolled 2, miss!
- Fires Machine Gun at Awesome (3 base + 0 range + 1 movement + 0 enemy movement = 4): rolled 7, hit Rear Right Torso (0/10 armor remaining)!
- Gains 14 heat, sinks 13!


So good.

AtomikKrab
Jul 17, 2010

Keep on GOP rolling rolling rolling rolling.

IF I was the awesome guy i'd eject because my canopy just got blown off and oh god that guy has a billion machine guns.

Kial
Jul 23, 2006
So the Crab has a max range of 15. Which is to 0723. So the option of sitting back with 23 range weapons is something to consider for a few mechs.

Also, want to buy crit rolls for Goonstar.

Kial fucked around with this message at 03:27 on Dec 18, 2014

Psion
Dec 13, 2002

eVeN I KnOw wHaT CoRnEr gAs iS
Couple questions, maybe I'm reading this wrong. It seems like there were a billion crits on the Awesome but only one (the kick) got rolled there at the end? Also, shouldn't I have one of two subobjectives complete?

need to go find the page where people discussed how to stand up too. Does it take your entire movement phase?

Psion fucked around with this message at 04:18 on Dec 18, 2014

PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat

Psion posted:

Couple questions, maybe I'm reading this wrong. It seems like there were a billion crits on the Awesome but only one (the kick) got rolled there at the end? Also, shouldn't I have one of two subobjectives complete?

Crits are done at the end of each phase. Did you scroll past the shooting phase's crits?

The sub-objective is updated but didn't make it to the final upload. You're fine.

Psion
Dec 13, 2002

eVeN I KnOw wHaT CoRnEr gAs iS

PoptartsNinja posted:

Crits are done at the end of each phase. Did you scroll past the shooting phase's crits?

yes, apparently. I see them now. I also saw them before because I saw me whiffing a roll of 4 so I don't even know.

The Casualty
Sep 29, 2006
Security Clearance: Pop Secret


Whiny baby

Psion posted:

Couple questions, maybe I'm reading this wrong. It seems like there were a billion crits on the Awesome but only one (the kick) got rolled there at the end? Also, shouldn't I have one of two subobjectives complete?

need to go find the page where people discussed how to stand up too. Does it take your entire movement phase?

Check it out again. There's the Awesome's crits from the shooting phase, and then a lone crit from the physical combat phase that came afterwards.

e:fb

Scintilla
Aug 24, 2010

I BEAT HIGHFORT
and all I got was this
jackass monkey
Nice beatdown. The Awesome is down an AC10 and a sitting duck thanks to the infernos. I'll be deeply impressed if he lasts another turn. Still, you've got three pristine mechs with good gunnery skills left to take down:

Marauder: Looks like it's going to hang back and throw missiles at you. Aside from its artillery it isn't particularly well armed, so if someone can get inside its minimum Arrow IV range they can smack it around without much trouble.

Griffin: Also looks like it's going to hang back and snipe. It's pretty mobile so it might be hard to pin down, but since PPCs have a minimum range you'll have a big advantage if you can close with it.

Value Crab: Those range brackets and its forward movement make me think it might be trying to close to brawling range. This mech is the most dangerous thanks to its huge array of weaponry and its excellent heat efficiency, but ironically it's also very fragile thanks to its XL Engine and having nearly all of its guns in its arms. Blow off an arm to castrate its attack power, blow off a side torso and you'll kill it outright.

I recommend focusing on the Crab if at all possible. It's the glassiest of glass cannons and the biggest threat even if the Arrow IV looks scarier at first glance.

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apostateCourier
Oct 9, 2012


Charger preparing for CRAB BATTLE

Movement: Jump to 0612, facing 0611
Shooting: fire small lasers into the ground as last-second weapons check
Physical: rotate wrists and pound fists together like Cherno Alpha

RANDY SAVAGE vs KING CRAB

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