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Pants Donkey
Nov 13, 2011

Doesn't he have the same down b as Luigi? How is that possible?

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DoctorWhat
Nov 18, 2011

A little privacy, please?

Rorus Raz posted:

Doesn't he have the same down b as Luigi? How is that possible?

I'm not sure quite how it all works but it's really incredibly bad.

FireWorksWell
Nov 27, 2014

Let's go do some hero shit!


DoctorWhat posted:

I'm not sure quite how it all works but it's really incredibly bad.

Well, I never really used his Down + B for recovering for some reason; always used the cape for that little push in Melee. He can wall jump in For Wii U, right?

DoctorWhat
Nov 18, 2011

A little privacy, please?

FireWorksWell posted:

Well, I never really used his Down + B for recovering for some reason; always used the cape for that little push in Melee. He can wall jump in For Wii U, right?

The cape push doesn't actually stall Dr. Mario at ALL anymore in SSB4. Not even once. He can wall jump,, but it doesn't often help.

FireWorksWell
Nov 27, 2014

Let's go do some hero shit!


DoctorWhat posted:

The cape push doesn't actually stall Dr. Mario at ALL anymore in SSB4. Not even once. He can wall jump,, but it doesn't often help.

poo poo. Thank you anyway!

Suspicious Cook
Oct 9, 2012

Onward to burgers!
Dr. Mario is garbage in this one compared to his Melee self. It's sad.

In contrast, Ness rules. I ran him in FG tonight while giving Dedede a break and he's so much fun now that his attacks do things. They didn't do anything in Brawl. I knew he was better now but I never took the time to realize how much better until now. I'm so glad to see my boy wrecking shop. He's a good kid. :unsmith:

bef
Mar 2, 2010

by Nyc_Tattoo

F. Lobot posted:

So my controller + adapter bundle from Play-Asia arrived yesterday.

It was a Mayflash adapter. :cripes:

owned

DoctorWhat
Nov 18, 2011

A little privacy, please?

Suspicious Cook posted:

Dr. Mario is garbage in this one compared to his Melee self. It's sad.

In contrast, Ness rules. I ran him in FG tonight while giving Dedede a break and he's so much fun now that his attacks do things. They didn't do anything in Brawl. I knew he was better now but I never took the time to realize how much better until now. I'm so glad to see my boy wrecking shop. He's a good kid. :unsmith:

Try his up-air. You'll be pleasantly surprised.

FireWorksWell
Nov 27, 2014

Let's go do some hero shit!


Suspicious Cook posted:

Dr. Mario is garbage in this one compared to his Melee self. It's sad.

In contrast, Ness rules. I ran him in FG tonight while giving Dedede a break and he's so much fun now that his attacks do things. They didn't do anything in Brawl. I knew he was better now but I never took the time to realize how much better until now. I'm so glad to see my boy wrecking shop. He's a good kid. :unsmith:

Dr. Mario was my main in Melee, this is disheartening.

On another note, I discovered way too late that Duck Hunt's B can be pressed multiple times to make the barrel bounce. I might actually enjoy this character now.

Biodome
Nov 21, 2006

Gerry
Anyone want to get a couple matches in? NNID: Biodome10

Chakram
Jun 3, 2010

by Shine
Actually Greninja has the worst recovery because he will always, always Shadow Sneak unless you're holding your control stick perfectly at high noon.

whalestory
Feb 9, 2004

hey ya'll!

Pillbug

Chakram posted:

Actually Greninja has the worst recovery because he will always, always Shadow Sneak unless you're holding your control stick perfectly at high noon.

:ssj:

(i agree)

Calico Heart
Mar 22, 2012

"wich the worst part was what troll face did to sonic's corpse after words wich was rape it. at that point i looked away"




Hey for Just Some Internet Video this was really really nicely animated!

anyone got any tips for Wii Fit trainer? I like Megaman a lot because he is absolutely brutal when it comes to shutting people down. He can stop or get out of a combo super easily, but (as far as I've seen) doesn't have too much combo potential himself. WFT is good for punishing people in that her down and side smash hit on both sides, her neutral a and forward tilt hit behind her and her neutral air hits above her. I feel like there must be some great ways to string together her unique hitboxes but I'm having some trouble. Still, super fun to play as her and I think she has enormous potential.

OmegaGoo
Nov 25, 2011

Mediocrity: the standard of survival!
I just picked up Villager as my main.

It's a tree.

Reiley
Dec 16, 2007


Calico Heart posted:

Hey for Just Some Internet Video this was really really nicely animated!

anyone got any tips for Wii Fit trainer? I like Megaman a lot because he is absolutely brutal when it comes to shutting people down. He can stop or get out of a combo super easily, but (as far as I've seen) doesn't have too much combo potential himself. WFT is good for punishing people in that her down and side smash hit on both sides, her neutral a and forward tilt hit behind her and her neutral air hits above her. I feel like there must be some great ways to string together her unique hitboxes but I'm having some trouble. Still, super fun to play as her and I think she has enormous potential.

RE: Megaman: One of my friends did a downthrow, shorthop fair, grab, downthrow chain on me with Megaman, it might be worth exploring for you.

pulp rag
Feb 25, 2013

AGDQ 2018 Awful Block Survivor

Chakram posted:

Actually Greninja has the worst recovery because he will always, always Shadow Sneak unless you're holding your control stick perfectly at high noon.

Okay, I thought that was just me for the longest loving time. Good to know my hands aren't going to poo poo.

Cialis Railman
Apr 20, 2007

What are some good general tips for Robin? I tried All-Star mode as them not too long ago and got my rear end kicked, even on easy. Weird, considering the very first day I got the game I made it through normal with Link, no problem. :psyduck:

Xad
Jul 2, 2009

"Either Sonic is God, or could kill God, and I do not care if there is a difference!"

College Slice

pulp rag posted:

Okay, I thought that was just me for the longest loving time. Good to know my hands aren't going to poo poo.

I thought something like this was happening to me (as Sonic though), until I realized the control stick on my wavebird apparently now has a pretty big deadzone in the top part of the control stick, meaning it's way less responsive to hitting up unless you smash it all the way up more or less. :( RIP my 10-something year old technology. My other three gamecube controllers (plus the new Smash one) still work fine though. Well, apart from the Pelican one where the Z button gets stuck sometimes...

So uh maybe check your controllers?

ChaosArgate
Oct 10, 2012

Why does everyone think I'm going to get in trouble?

Cialis Railman posted:

What are some good general tips for Robin? I tried All-Star mode as them not too long ago and got my rear end kicked, even on easy. Weird, considering the very first day I got the game I made it through normal with Link, no problem. :psyduck:

I pulled these from the Smash 3DS thread.

ChaosArgate posted:

Go look up TheKingOfSpring's posts in this thread to find his fantastic guide to playing Robin, but I'll try to summarize how I play Robin here.

Robin's spells aren't very good for knockback, but that's arguably because they're there to interrupt your opponent rather than actually hurt them. Thoron, in particular, doesn't do more than 20% damage, even if you blast them with the whole beam. Robin's ground speed is fuckin terrible, so you don't actually want to be up close to them on the ground. You want to keep your foes at about Arcfire's length, because it's a really useful spacing tool. You can also try to approach with it if you have some kind of forward momentum. If your opponent dodges, you can try to ready another Arcfire or just wind up a smash. Once you blast someone with Arcfire, you can combo into Thoron, charge your thunder tome, or go in for a Levin Sword strike, you're afforded a few seconds to breathe.

The Levin Sword is a really strong weapon and is unique because it lets Robin smash in the air. In particular, her Up, Forward and Back smashes are fantastic and even the Down smash is good if you can aim it properly. Up smash in the air is no joke one of the best smash attacks in the game, you can use it to juggle if you can get the timing down right. As for ground smashes, Forward smash is garbage, Down smash is secretly her forward smash and Up smash has really good reach.

Elwind sends you flying so high that you shouldn't recover with it unless you're below the stage. The first hand swipe downwards is a meteor smash, so if you can Elwind just above someone trying to gimp you or someone trying to recover, you're going to flat out murder them. It's also not a bad way to interrupt people trying to punish you for coming back high on the stage.

The Thunder tome is a really good keep away tool. Thunder isn't very good in my opinion, but every other charge is pretty good. Elthunder comes out quickly and travels far, so it's a pretty good way to gimp someone recovering, interrupt someone's charge or catch someone off guard when they're approaching. Arcthunder is kind of like a straight traveling Arcfire and probably has the best knockback out of all of the Thunder spells. Thoron is kind of a mix of both, with the range and speed of Elthunder (probably faster actually!) and the damage and some decent knockback from Arcthunder. It's a really good way to punish someone who whiffed an attack, someone you've caught in Arcfire or gimp someone's recovery. If you hold down the B button when you launch Thoron, it'll actually do more damage and have a little more knockback.

Nosferatu is garbage. Too little range, too much start up, too much ending lag.

The key thing to remember about Robin is that all of her options have a finite amount of charges, so once you've expended all of them, the weapon will be thrown away. Don't let it just bounce though! Go pick it up right after it's thrown because the depleted weapons are Robin's best tools. Chuck em at an enemy for a really good chunk of damage and knockback! They're thrown really fast too so it can be good to send someone unaware flying.

TheKingofSprings posted:

Robin's all about numbers and keeping your opponent at Arcfire's length away when they're on the ground, and at sword length when they're in the air. Ness players would commit actual murder for a PK Fire as good as the one Robin gets, so we want to make use of that. Robin's slow as balls on the ground so if you approach them you want it to be from the air when possible.

When the other player is at ground level I like to jump back and forth trying to catch them with an Arcfire (when possible it's usually better to Arcfire in the air rather than on the ground). When they're caught in Arcfire whether on the ground or in the air it makes them an easy target for an FSmash in the air (hit them with it before the Arcfire's done). At lower percents you can usually follow that up with another air FSmash or an air USmash.

Which leads me into Robin's other loving awesome thing: air smash attacks. The Levin sword has sick range for most of the moves you can do with it, they come out fast, last a long time, and do really good damage. FSmash kills around 110%, has insane reach and is a great move if you're going after them in the air. USmash is probably Robin's best A move overall, it's super fast and the range on it lets you juggle most players easily. BSmash isn't quite as good but it's basically the bronze medal in the Olympics - it doesn't cover as much but it's still fast, still lasts a long time and kills around 110% just like the other two. DSmash is still pretty good but I wouldn't say it's safe to approach an opponent on the ground with it -- it's fast like the other ones, but it takes a long time after you start the move until you're able to do a different one so it has significant downsides comparatively. On the other hand it spikes at the start of the move so it's great for edgeguarding nerds. All Robin's non Levined air moves are still pretty good, they lose the range and the damage but they're still speedy. His neutral A is very fast and is great for knocking people away.

Robin's limit on the number of moves he gets sounds like it'll be a pain in the rear end and a huge limitation until you know just how many uses he gets and how long until he can use those moves again. You get 6 uses of Arcfire and 8 uses of the Levin Sword before they have to regenerate. How long does that take? 8 loving seconds. Spam that poo poo and don't get too hung up about their uses left (the Levin sword will start blinking when it's down to 3, Arcfire will blink on the last use). Elwind regenerates after about 6 seconds and you get 9 uses of it (18 if your opponent hit you after the first wind blade each time, it actually tracks the number of blades you've shot out). The Thunder Tome has 20 charges, but different stages of charge deplete differently. Thunder takes 1, Elthunder takes roughly 2, Arcthunder takes 5 uses, and Thoron takes away 8. If you only have 2 charges left though, there isn't anything stopping you from charging Thoron anyways, so you can actually get 3 full Thoron charges for one Thunder Tome. It comes back after about...15 seconds? I think? Nosferatu has 4 uses, and takes 37 loving seconds to come back.

After Robin's move depletes he throws whatever he used behind him. You might think you're done with it but no, that poo poo is your friend, go grab it, in the air if at all possible. All his depleted items deal about 20% damage and have a lot of knockback if you chuck them. If they shield and it bounces off, you can do a dash attack near the item to grab it again if you do it before it hits the ground.

For the Thunder Tome you want to charge it either to Elthunder or Thoron level most of the time. It charges differently than something like Samus' charge shot, being very much an all or nothing charge (it will only charge up a level if you wait about 1.5 seconds). Thoron is a loving great charge move, it makes a beam that sweeps the entire stage and moves as you do (if you're falling that big loving beam will be falling too), it hits multiple times and that poo poo is literally undodgeable if they're in line with the beam. If they're in your line of sight and they can't shield they will be taking the damage (10% if you don't hold B down after casting it, but holding B down gives it a few extra hits and bumps it up to 18%). Thoron kills later than Robin's smashes but it will knockback people really far giving you a shitload of time to just charge another one.

Elwind is a really good recovery, it launches Robin really high up so you can recover from really far below the stage. Keep in mind you're defenseless from above and it launches you super high so you want to recover from a low point most of the time. The wind blades are really good at bouncing people and the fact that they shoot straight down makes them really useful to edgeguard, too. The area around Robin's arm actually spikes when he puts out the first wind blade, so there will be times where if your opponent tries to hit you from below when they're off the stage you can just up B and they'll wonder why the gently caress they just suddenly died.

Nosferatu is actually Robin's secret other charge shot. It charges in increments of one second charges, and after the 4th time you use it you get a handy book to chuck at someone. Seriously though it's pretty bad, it's slow and leaves you wide open if you miss. You generally want to use it to punish someone for doing a slow move that takes a lot of time to recover from (from the back if at all possible, hitting them from the back heals you for more health). Nosferatu heals you and damages for somewhere around 7% + 1/3 the difference between your current percent and the opponent's current percent.

When it comes to Robin's ground game, keep in mind that he is slow as poo poo. If you want to grab someone, make it a running grab from your shield, Robin's standing grab range is rear end. Robin's tilts and neutral a combo are useful for keeping people away from you (keep in mind the neutral A combo depletes one book use from either Elwind or Arcfire). Up smash has a great vertical range, and down smash is secretly Robin's forward smash (Robin's actual forward smash is much worse, it's slower, leaves you wide open for longer, and down smash makes shockwaves on either side of Robin that damage people trying to get behind him). Try to catch people in Arcfire when you jump, and after that you can hit them with a forward smash in the air (often twice).

Robin is Fun and Good and is the Pikachu we deserve. Please let me know if this post did not tip the scales enough with something

RyokoTK
Feb 12, 2012

I am cool.

FireWorksWell posted:

How does Dr. Mario fare in For Wii U? When I was playing the 3DS variant, I noticed he played a lot more fluidly and when I get the Wii U version I plan on making him my main if he isn't nerfed too much.

He is a real shitbox off stage but I would disagree that he's second-worst in the game. He's quite strong, has a smooth ground game and a lot of his moves combo together nicely.

He's definitely not great but I'd put him above losers like Zelda or Olimar without question.

Cialis Railman
Apr 20, 2007

ChaosArgate posted:

I pulled these from the Smash 3DS thread.

Awesome, thanks. :)

Chakram
Jun 3, 2010

by Shine

Xad posted:

I thought something like this was happening to me (as Sonic though), until I realized the control stick on my wavebird apparently now has a pretty big deadzone in the top part of the control stick, meaning it's way less responsive to hitting up unless you smash it all the way up more or less. :( RIP my 10-something year old technology. My other three gamecube controllers (plus the new Smash one) still work fine though. Well, apart from the Pelican one where the Z button gets stuck sometimes...

So uh maybe check your controllers?

Been using my Gamepad since launch, dude. Gamecube adapters are a myth.

ChaosArgate
Oct 10, 2012

Why does everyone think I'm going to get in trouble?

Cialis Railman posted:

Awesome, thanks. :)

I have a few videos here if you want to see what a good Robin looks like.

https://www.youtube.com/watch?v=7P9i9s-t35I
https://www.youtube.com/watch?v=fIlj7CxFaBk
https://www.youtube.com/watch?v=79UswVv4IGE
https://www.youtube.com/watch?v=iRTQqA3yDcY
https://www.youtube.com/watch?v=nK79MAgUv28
https://www.youtube.com/watch?v=xNc1V0fF-vs
https://www.youtube.com/watch?v=PpFWj-FcwB4

Chakram posted:

Been using my Gamepad since launch, dude. Gamecube adapters are a myth.

Mine's said to have shipped yesterday. :smug:

noirstronaut
Aug 10, 2012

by Cowcaster
Remember when I was hunting for the bundle all day and you guys doubted me, but I got one anyway. Well, the GC controller is really great.

Reiley
Dec 16, 2007


The gc is great because I can make A jump and thumb swipe straight down onto the c-stick to shorthop dair or swipe from A across X to shorthop other aerials and no other controller can really do this.

DoctorWhat
Nov 18, 2011

A little privacy, please?

Reiley posted:

The gc is great because I can make A jump and thumb swipe straight down onto the c-stick to shorthop dair or swipe from A across X to shorthop other aerials and no other controller can really do this.

if you bind jump to a spare shoulder button on the Pro Controller you can do ANYTHING

Supercar Gautier
Jun 10, 2006

Yeah, the shoulder buttons on the Pro Controller are way more accessible, which lets you do things like bind jump to L and use that to short-hop while your thumb flicks the right stick.

Reiley
Dec 16, 2007


The pro controller stick is hot garbage for Going Fast, there was about a week of posting from yours truly on this subject.

ChaosArgate
Oct 10, 2012

Why does everyone think I'm going to get in trouble?

Reiley posted:

The pro controller stick is hot garbage for Going Fast, there was about a week of posting from yours truly on this subject.

What do you mean by going fast because the pro controller is actually really, really good.

Reiley
Dec 16, 2007


ChaosArgate posted:

What do you mean by going fast because the pro controller is actually really, really good.

I use Quick Attack a lot which is up+b->new direction->other new direction in about a half second and I had serious responsiveness issues with the WiiU Pro Controller. The Wii one was actually more responsive but the stick sat so high up, the Gamecube controller rolls just right

THE AWESOME GHOST
Oct 21, 2005

Rorus Raz posted:

For Glory is designed in such a half-assed way that I don't know why it even has win-loss ratio besides it being a Smash game which has stats on everything.

There's no real matchmaking, and since the game doesn't limit you to X number of matches with the other person, you can easily pad your numbers by clowning a bad player until they get sick of it and leave. It's a meaningless number, but it still discourages people from staying in against better players.

My 3DS for glory winrate was like 90% because I would pick Ganon, win a match, then leave before they can counterpick :cool:

I mean winning with Ganon that much is an achievement anyway

Supercar Gautier posted:

Yeah, the shoulder buttons on the Pro Controller are way more accessible, which lets you do things like bind jump to L and use that to short-hop while your thumb flicks the right stick.
drat I need to try stuff like this. The only thing I changed was putting shield back on the back triggers.

DoctorWhat
Nov 18, 2011

A little privacy, please?

THE AWESOME GHOST posted:

My 3DS for glory winrate was like 90% because I would pick Ganon, win a match, then leave before they can counterpick :cool:

I mean winning with Ganon that much is an achievement anyway

drat I need to try stuff like this. The only thing I changed was putting shield back on the back triggers.

The Correct Control Scheme is to put grab on ZL, shield on ZR, and jump on both bumpers.

Reiley posted:

I use Quick Attack a lot which is up+b->new direction->other new direction in about a half second and I had serious responsiveness issues with the WiiU Pro Controller. The Wii one was actually more responsive but the stick sat so high up, the Gamecube controller rolls just right

Well I've never had that problem. And I play as Sonic, who wears shoes made of goesfast.

Reiley
Dec 16, 2007


My grip style for years has been just my right index finger on that shoulder and my whole left hand is just for the stick, I don't use those shoulders. I put grab on Y.

no_funeral
Jul 4, 2004

why
For the guy who said he was trying to main villager, and everybody else https://www.youtube.com/watch?v=cs5_K2eSRWM basically everything i know i learned from this video, also you can use the watering can to push people downwards in midair

also if you think you can pocket it, you probably can. inlcuding zelda's down b.

jivjov
Sep 13, 2007

But how does it taste? Yummy!
Dinosaur Gum
Anyone want to do some coin battles?

DoctorWhat
Nov 18, 2011

A little privacy, please?

jivjov posted:

Anyone want to do some coin battles?

no, never.

jivjov
Sep 13, 2007

But how does it taste? Yummy!
Dinosaur Gum

DoctorWhat posted:

no, never.

We still haven't smashed at all and I GAVE YOU YOUR 3DS DEMO CODE.

DoctorWhat
Nov 18, 2011

A little privacy, please?

jivjov posted:

We still haven't smashed at all and I GAVE YOU YOUR 3DS DEMO CODE.

i will smash you in any way other than coins

also i need to go to bed

sigher
Apr 22, 2008

My guiding Moonlight...



Rorus Raz posted:

Doesn't he have the same down b as Luigi? How is that possible?

Somewhat, but I think Luigi's lasts longer and goes higher.

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The Unholy Ghost
Feb 19, 2011
Someone on here said that it was okay to play online before you finish all of the challenges since the online game will eventually be filled with hardcore gamers...

Just want to let you know that you're an idiot; online is already unplayable! Source: Playing for six hours and winning twice.

And no, I'm not just loving terrible, I can beat anyone with ease in real life and I have half the challenges completed. Not buying the 3ds version has apparently doomed me to eternal online failure.

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