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Obviously I should move to be with my true people then, god drat.
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# ? Dec 19, 2014 06:16 |
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# ? May 14, 2024 16:49 |
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Samog posted:the flammable / ferrous weapon tags visible in the mod inspector are part of an unimplemented equipment material system and don't have any in game effect Aren't there spells to make weapons and armor rust? I guess this means the "ferrous" tag at least works.
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# ? Dec 19, 2014 12:47 |
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Libluini posted:Aren't there spells to make weapons and armor rust? I guess this means the "ferrous" tag at least works. they just make everything rust i think. pretty sure leather armor falls off.
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# ? Dec 19, 2014 12:57 |
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Yup it destroys armor, weapons are unaffected.
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# ? Dec 19, 2014 12:58 |
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Have anyone put the spell "Heat from Hell" to good use? The other day I used it through the Const8 sword that auto cast it, but it was underwhelming, the fatigue increase by turn wasn't enough fast to make a big difference (at last the spell needs two gems, I expected more).
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# ? Dec 19, 2014 13:32 |
Turin Turambar posted:Have anyone put the spell "Heat from Hell" to good use? The other day I used it through the Const8 sword that auto cast it, but it was underwhelming, the fatigue increase by turn wasn't enough fast to make a big difference (at last the spell needs two gems, I expected more). Cast it in heat dominion and it's pretty great.
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# ? Dec 19, 2014 14:49 |
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Yeah, you want to cast Heat from Hell/whatever the one cold one is in their respective temperature provinces for best results. Blast the place the battle's gonna happen with the temp-change rituals first if you gotta.
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# ? Dec 19, 2014 15:48 |
Kitfox88 posted:Yeah, you want to cast Heat from Hell/whatever the one cold one is in their respective temperature provinces for best results. Blast the place the battle's gonna happen with the temp-change rituals first if you gotta.
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# ? Dec 19, 2014 16:01 |
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amuayse posted:For EA, Berytos and Hinnom are pretty good, even for humans. Why is Ermor C tier though? Okay, I get that the tier list is dumb and stupid. And possibly just a troll to get people to reveal their own opinions. But MA Arco is the worst Arco. It's bad.
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# ? Dec 19, 2014 16:01 |
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amuayse posted:For EA, Berytos and Hinnom are pretty good, even for humans. Why is Ermor C tier though? Hinnom, like other giant nations, has a great early game and a great endgame... and its midgame is brutal. Most giant nations hit research goals slower than other nations because of how expensive their extra forts/mages are, meaning other nations hit giant killing spells (Thunder Strike, Destruction, Flaming Arrows, Skelly Hordes/Rigor, Stellar Cascades, etc.) at a time when they probably don't have much researched to answer them. If they make it through these years to their lategame options, they'll be in pretty good shape. Boing's Neifelheim in 'bear hunt' is a good example of this. Giants gave him some territory to start, he played it cool during the mid-game and then busted out Astral Corruption in the endgame to a probable win. That's a Good Giant Game. Pain Of Mind's Ashdod in 'mangame' was another good example. He beat up two neighbors in the early game, just simmered gobbling up AI territory safely in the midgame and then busted out tarts and other nastiness in the endgame to an almost win. I don't think giant nations are bad. I do think other nations are more flexible and have more consistent power at every stage of the game, and have fewer hard counters. EA Ermor's troops are pretty weak compared to the disgusting EA sacreds they'll be up against, and their mages need a lot of supporting construction/conjuration paths or big dangerous communions to cast the basic stuff they're responsible for. They just have so few redeeming qualities. I leaned on the opinions of some of the seasoned channel's winners for the MA Agartha and MA Arco spots so maybe they can comment on those placements.
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# ? Dec 19, 2014 17:17 |
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All I care about is finding out where The Wu Tang Empire is on that tier list. If it isn't S+ I need to release a buff patch.
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# ? Dec 19, 2014 17:59 |
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As a side note, experience and thoughtful play tends to smooth over the dips in the power curve. A nation like Sauro with moderately strong early, mid and late games on the other hand doesn't have any dips. Compare to Berytos, where you need to outmaneuver diplomatically in the early game and win the game in the midgame with massed stormcallers, and lean on demon summons if the game goes late. Similarly, Hinnom needs to exceed everyone early and carry overwhelming momentum (my preferred winning strategy), or do better than average and somehow manage to bypass midgame in favor of Earthquake, Fog Warriors, and Mass Regen/Flight making their armies relevant again, or maybe a globals strat combined with blood sac.
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# ? Dec 19, 2014 18:30 |
Azram Legion posted:All I care about is finding out where The Wu Tang Empire is on that tier list. If it isn't S+ I need to release a buff patch.
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# ? Dec 19, 2014 18:54 |
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jBrereton posted:Don't worry it's C.R.E.A.M. rank. The highest one. That's reassuring to hear. I wouldn't want to be the first modder to release a nation that isn't horribly overpowered - it's a tradition as old as modding itself, after all. You also just gave me the idea to add a minor non-national gem-gen spell called G.R.E.A.M. in the next patch, so, thanks!
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# ? Dec 19, 2014 19:13 |
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Speleothing posted:Okay, I get that the tier list is dumb and stupid. And possibly just a troll to get people to reveal their own opinions. But MA Arco is the worst Arco. It's bad. I think that Astrologers are very good for mindhunting.
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# ? Dec 19, 2014 19:21 |
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amuayse posted:I think that Astrologers are very good for mindhunting.
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# ? Dec 19, 2014 19:39 |
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Don't both MA and LA have elephants? I think EA Arco has the hardest time getting off the ground if they don't have an awake pretender or blessed windriders. Not to mention all the elves and giants running around.
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# ? Dec 19, 2014 19:55 |
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The big problem with MA Arco is that they don't get anything special from their capital - Astrologers are a StR version of your recruit anywhere mage. You're totally tied to those paths. And it's not like Mystics have a hard time Mind Hunting anyway: I'd rather have a bunch of S2s that I could transfer items between so that they're in range of the enemy and don't have to wait for them to recover from feeblemind.
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# ? Dec 19, 2014 20:41 |
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amuayse posted:Don't both MA and LA have elephants?
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# ? Dec 19, 2014 20:54 |
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Nuclearmonkee posted:Cast it in heat dominion and it's pretty great. Ok. Now the tricky question! How much fire protection do you need exactly to resist the effect? 5, 10, 15? Because given the effect is 100% battlefield, enemies and allies, I suppose the idea is to cast it with an army or at least some thugs who have fire prot. Turns pass by, the eneme gets tired, yours not.
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# ? Dec 19, 2014 20:59 |
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Turin Turambar posted:Ok. Now the tricky question! I think it's 5. At least, that's what the manual says.
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# ? Dec 19, 2014 21:01 |
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Jabarto posted:I think it's 5. At least, that's what the manual says. I forgot the manual, true, in some spells it gives you more concrete info than the game / Inspector "Does stun damage equal to 5 + Heat scale (-3 if raining) and hits 50% of units per round." After 6 turns in a Heat 2 province it will do 21 stun damage, in temp 0 province it will do 15 stun damage. FProt5 protects you mostly but in a Heat 3 province you would need Prot8. Ehh it could be better, like 5+(heatx2), or 5+heat but with 100% of units affected. (Why only 50%? it's temperature in the entire zone. i mean I can understand Rain of Stones being 50%, but not spells like this). You can't cast it several times, constant effects / global battlefield spells doesn't stack, right?
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# ? Dec 19, 2014 21:45 |
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Turin Turambar posted:I suppose the idea is to cast it with an army or at least some thugs who have fire prot. Turns pass by, the eneme gets tired, yours not. Remember that many mages have access to fire resist. Fire mages can cast Protection from Fire, Water mages can cast Resist Fire and Earth mages can cast Temper Flesh.
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# ? Dec 19, 2014 21:45 |
Turin Turambar posted:I forgot the manual, true, in some spells it gives you more concrete info than the game / Inspector They do not but it works automatically every turn and it's not a hard spell to cast. It's good.
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# ? Dec 19, 2014 21:49 |
Jabarto posted:I think it's 5. At least, that's what the manual says.
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# ? Dec 19, 2014 21:51 |
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It should be made worse in rain. Nothing more horrible than sweating inside your armour.
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# ? Dec 19, 2014 21:59 |
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Maybe fire just needs a rain counter spell that balances out the effect? Make it harder to cast than rain to balance it out a little but rain is the primary reason why fire magic sucks.
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# ? Dec 19, 2014 22:04 |
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Demiurge4 posted:Maybe fire just needs a rain counter spell that balances out the effect? Make it harder to cast than rain to balance it out a little but rain is the primary reason why fire magic sucks. This is the oldest debate in the books and while everyone agrees "fire needs an opposite of rain" it's probably never going to happen.
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# ? Dec 19, 2014 22:14 |
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IMO remove Rain from the game, and change Arrow Fend while you're at it. When you can't change strategies instantly (because they're largely tied to the nation you pick), hard counters like those are really crappy.
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# ? Dec 19, 2014 22:19 |
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just make rain reduce the impact of stuff like heat aura and remove the fatigue increasing aspect will help make it a not as hard counter. Lower arrow fend to a lesser percentage and it's not quite as bad. i just want to be able to use fire spells okay. holy poo poo.
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# ? Dec 19, 2014 23:45 |
Anyone who plays humans is a cool guy imo.
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# ? Dec 20, 2014 00:11 |
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humans own la man is fun as gently caress
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# ? Dec 20, 2014 00:54 |
The Jewel of the World, Arcoscephale, was once a bustling and productive city. Its skies were graced by the great and powerful F9W9 Windriders and its casual dining restaurants were staffed by centuries old seductive women. All that changed the day the Bat Mans came... Hundreds of bats mans poured from their caves and over the mountains into the once peaceful realm and began abducting and killing all the fuckin people. The Windriders could do nothing but delay them as the Engineering Corps was expanded in size and every man in the city was trained in the use of pulley systems in order to lift stones up onto the ramparts to defend against the impending siege. The walls became unassailable. Arcosephale was an impenetrable fortress which could by no means be toppled, however, the vile and unholy dominion of Bat Man threatened to snuff out the One True and Holy Dominion. A bold new battleplan was needed and the entire magical treasury was emptied down the sanitary sewer and flowed into the marketplaces of neighboring nations to purchase powerful artifacts. With these magical trinkets the men with the strongest lust for bat death sallied forth from the castle to utterly destroy the besiging batsmans. They also brought along some ogres because what the hell else are you going to do with 24 ogres? The Maker of the Maze himself carried a powerful magical artifact, the Staff of Storms, to prevent the batmen from flying, and the magical knowledge to cause an Earthquake to kill as many as possible and route the remainder from the field. He was accompanied by 3 other lusty old men whom all floated above the ground with magical rings of levitation. Oh yeah, and then 24 ogres too. The army of Batmanlandia was formidable in size but staffed mostly by small and cowardly warriors. Their ranks would be shattered by the Earthquake and the remaining flying jaguars and demons would be forced to route from the battlefield. Despite the incredible intellect and strategic planning the Maker of the Maze did not account for two very vital points: 1. Grounded fliers are still immune to Earthquake rendering 99% of the Batman army immune 2. The remaining 1% of the enemy was comprised of lowly human priests with a Blood Vengeance Bless .rip ARCOSCEPHALE Decrepus fucked around with this message at 03:14 on Dec 20, 2014 |
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# ? Dec 20, 2014 03:08 |
I'm Chicken Wing and this is my favourite AAR on the Citadel.
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# ? Dec 20, 2014 04:59 |
Did the batz salvage the staff of storms. That would be pretty great.
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# ? Dec 20, 2014 05:35 |
Nuclearmonkee posted:Did the batz salvage the staff of storms. That would be pretty great. No the staff was luckily unrecovered but there is now a floating batman
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# ? Dec 20, 2014 06:01 |
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Decrepus posted:No the staff was luckily unrecovered but there is now a floating batman Actually I gave it to a priest.
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# ? Dec 20, 2014 06:03 |
Flame112 posted:Actually I gave it to a priest. Leave him grounded imo. More earthquake insurance.
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# ? Dec 20, 2014 06:07 |
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Grounded fliers can't be hit with ground only moves? That's some horse poo poo right there.
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# ? Dec 20, 2014 09:16 |
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# ? May 14, 2024 16:49 |
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If flyers are immune then flyers are immune, even when they can't fly.
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# ? Dec 20, 2014 09:17 |