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# ? Dec 20, 2014 12:48 |
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# ? May 30, 2024 09:28 |
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Did not see an answer for this yet so here it comes again in the form of a question and statement: Make mining faster? Make mining faster.
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# ? Dec 20, 2014 13:02 |
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OwlFancier posted:The energy mechanic is incredibly poorly thought out. The optimal way to use it is to dump your entire bar all at once, then wait for it to recharge, then dump it again. Not only does this maximise the amount of energy you get by helpfully preventing you from firing during charge (due to the delay after firing, you never want to use your energy bar during its charge cycle and you want to minimise the number of times you wait for it to charge, hence the dumping approach) but it also has a sound cue, which is far more information than you normally get, as the energy bar is a tiny bar in the corner of the screen, like your health, which makes it unreadable if you're actually doing anything. They really need more sound cues for stuff like being low on energy. I tried to ask a dev about that, and I thought they said they added that in, but it sounds like what they actually meant was just the sound cue from the burn out charge cycle.
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# ? Dec 20, 2014 14:43 |
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Atm I'd rather less energy but quicker regen. The freeze on using all your stamina makes sense as a penalty but it's a bit harsh I think.
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# ? Dec 20, 2014 14:49 |
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Man Whore posted:plz re-add horse AI, because it was funny. bring back the horse titty and, hell why not, add the horse butt, the horse pussy.... you get where I'm going with this
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# ? Dec 20, 2014 14:51 |
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Shoehead posted:Atm I'd rather less energy but quicker regen. The freeze on using all your stamina makes sense as a penalty but it's a bit harsh I think. I think the right way to do it is "Constant regen, but zeroing out freezes it for a second". Keep the current freeze-on-zero mechanic, but have the bar otherwise permanently regenerating. You can still drain yourself, but there's no longer an incentive to only magdump your bar. Currently, as someone else posted, there's no reason to save your energy if you want as much as possible.
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# ? Dec 20, 2014 15:24 |
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Ahundredbux posted:Did not see an answer for this yet so here it comes again in the form of a question and statement: They actually have sped it up quite a bit and made the first upgrade easier to get. I don't think it needs more than maybe minor tweaking now.
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# ? Dec 20, 2014 15:47 |
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People keep begging for sandmining... while it was good I don't remember it actually showing up that much, please speed up regular mining and/or make ore more plentiful too.
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# ? Dec 20, 2014 16:02 |
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Evilreaver posted:I think the right way to do it is "Constant regen, but zeroing out freezes it for a second". Keep the current freeze-on-zero mechanic, but have the bar otherwise permanently regenerating. You can still drain yourself, but there's no longer an incentive to only magdump your bar. Currently, as someone else posted, there's no reason to save your energy if you want as much as possible. I definitely agree Jackard posted:People keep begging for sandmining... while it was good I don't remember it actually showing up that much, please speed up regular mining and/or make ore more plentiful too. This too! I can't seem to find any copper for the first upgrade.
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# ? Dec 20, 2014 16:30 |
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I had a hard time finding any copper as well. I was loaded down with iron by the time I found my first natural copper spawn. Iron feels like it could be in a good place, but copper definitely needs a bump. Mining feels like it's okay right now, but I'm not very far in what little game there is right now. Maybe it gets more hosed later on, I dunno man.
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# ? Dec 20, 2014 16:33 |
I haven't played this in nearly a year, did they add any cool hylotl stuff or really anything at all
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# ? Dec 20, 2014 16:35 |
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perhaps
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# ? Dec 20, 2014 16:49 |
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Segmentation Fault posted:I haven't played this in nearly a year, did they add any cool hylotl stuff or really anything at all I know there's an underwater biome now
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# ? Dec 20, 2014 17:15 |
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I'm going to be digging around in the files a bit today, I'll report back anything interesting I find.
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# ? Dec 20, 2014 17:19 |
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Babe Magnet posted:Yeah, backwards movement penalty maybe shouldn't happen in midair. It's really loving with our platforming.
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# ? Dec 20, 2014 18:24 |
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Mokinokaro posted:They actually have sped it up quite a bit and made the first upgrade easier to get. I don't think it needs more than maybe minor tweaking now. Unstable or nightly?
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# ? Dec 20, 2014 18:34 |
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That said the biggest problem right now assuming damage values get fixed is, by miles, mining speed. There is no reason whatsoever that it should take as long as it does. Not even at the very start. Especially at the very start. I went through like 3 gold/4 copper pickaxes getting down there because I couldn't deal with how slow the MM digs. Just double all mining rates and see how it works, I guarantee you it will be more fun.
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# ? Dec 20, 2014 18:34 |
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Tiyuri posted:If you guys want to discuss any other real concerns that's cool and I'm up for that For the love of god please just bring back sandmining. It's a nice way to make desert-heavy planets worthwhile over others and it's not like it's sequence breaking. It's just convenitent. Like finding a large, loosely-packed treasure chest that can smother you if you're careless. Kinda like how mining volcanic planets is complete hell because 90% of the material is harder than stone, ensuring that nobody ever goes to one unless they don't know any better. victrix posted:What raises my eyebrows more than anything is that the game doesn't feel remarkably different from what I played... what, half a year ago? I don't remember. A long time ago. Maybe it changes a lot past the early early game. The stable is the same stable you played half a year ago.
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# ? Dec 20, 2014 18:55 |
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IronicDongz posted:That said the biggest problem right now assuming damage values get fixed is, by miles, mining speed. There is no reason whatsoever that it should take as long as it does. Not even at the very start. Especially at the very start. I went through like 3 gold/4 copper pickaxes getting down there because I couldn't deal with how slow the MM digs. Just double all mining rates and see how it works, I guarantee you it will be more fun.
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# ? Dec 20, 2014 19:02 |
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^^^^ The same could be said about Terraria, or Minecraft. You don't *need* to build anything other than what lets you craft more (or homes for Terraria NPCs) but that's kinda the point. You build giant kickass castles and SSJ Gokus because you felt like it. Mining speed being slow is simply brutal and unfun. Anything that makes it worse, especially early on, is going to be a huge turnoff for people. I could understand SuperOreTanium taking awhile to mine with a maxxed out MM but if Picks break quickly now they should tear through early ores and basic stuff like dirt and stone, and the MM should get some decent speed through dirt and stone.
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# ? Dec 20, 2014 19:20 |
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Enemies out of your field of view, even if they are in the darkness, they won't be hit by projectile weapons you shoot. The UFO boss has changed to too hard because you can't hit him half of the time, while he plunks away at you.
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# ? Dec 20, 2014 19:21 |
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Evil Fluffy posted:^^^^ The same could be said about Terraria, or Minecraft. You don't *need* to build anything other than what lets you craft more (or homes for Terraria NPCs) but that's kinda the point. You build giant kickass castles and SSJ Gokus because you felt like it More importantly, I'm talking about the fundamental nature of the games, where Terraria (especially due to central storage and magic mirrors) has a solid "home base" that you can build up. In Starbound, that's just the spaceship. The fundamentally nomadic nature of Starbound makes building even more pointless than it is in either of the other games because if you build on a planet you're just bound to leave it eventually.
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# ? Dec 20, 2014 19:29 |
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So, uh, I think it'd be really nice if the quest text for restoring your ship/upgrading the MM got a real overhaul. Like explain what kind of jerry-rigged repair job we're doing that requires chunks of a planet's core, or what we're cramming ingots into our MM for. Also I'd like to know where I should be looking to get whateverthefuckium crystals for the FTL drive, thanks!
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# ? Dec 20, 2014 19:30 |
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You can always build your base at your home planet, since you can beam down to it even if your ship is parked somewhere else
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# ? Dec 20, 2014 19:36 |
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Starbound is what taught me not to buy early access, so it's nice to hear that it also taught the devs not to use early access. gently caress early access.
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# ? Dec 20, 2014 19:42 |
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Lizard Wizard posted:So, uh, I think it'd be really nice if the quest text for restoring your ship/upgrading the MM got a real overhaul. Like explain what kind of jerry-rigged repair job we're doing that requires chunks of a planet's core, or what we're cramming ingots into our MM for. The warp drive crystals are the reward for completing the lunar base mission.
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# ? Dec 20, 2014 19:45 |
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Ahundredbux posted:You can always build your base at your home planet, since you can beam down to it even if your ship is parked somewhere else
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# ? Dec 20, 2014 19:51 |
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The new nightly wiped my save. They're still in the Starbound folder, but now there's a new folder called unstable storage, I tried moving my saves and universe folder into there and I still couldn't get my character to show up. Is there any way to bring my saves into the latest nightly or do I have to restart?
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# ? Dec 20, 2014 19:51 |
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Vib Rib posted:No, not really. Terraria's requirements are barebones since you can just do a brutal apartment building, but still significantly bigger than Starbound's, which has nothing. this is why the mod that lets you build your ship is the best mod for this game. Making a giant space station full of different exhibits of stuff I looted from various planets is the one thing this game did much better then terraia and minecraft ever will. they should seriously ust scrap the dumb ship upgrading and make the ship building mod standard(or just make an unlockable "custom" option.) Also while combat is still techically a discussion, are the attack animations really still so stiff? It doesn't look like the character's body moves at all when they're swinging a weapon, which just looks terrible. Even if its just them leaning thier torso forward a pixel while swinging or having their arm recoil from shots, they should be moving somewhat.
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# ? Dec 20, 2014 19:58 |
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Bilal posted:The new nightly wiped my save. They're still in the Starbound folder, but now there's a new folder called unstable storage, I tried moving my saves and universe folder into there and I still couldn't get my character to show up. Is there any way to bring my saves into the latest nightly or do I have to restart? I have something to tell you that you should know about nightlies...
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# ? Dec 20, 2014 19:59 |
Bilal posted:The new nightly wiped my save. They're still in the Starbound folder, but now there's a new folder called unstable storage, I tried moving my saves and universe folder into there and I still couldn't get my character to show up. Is there any way to bring my saves into the latest nightly or do I have to restart? Starbound's Website posted:If you choose to switch to the unstable branch, please know that your characters and worlds will not yet be compatible with the latest version of the game. Your old characters and worlds will still be there, but the unstable branch will use a different storage location than the stable branch for the time being, while we work out how to upgrade old characters. Nightly and Unstable are currently incompatible until they push a conversion method.
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# ? Dec 20, 2014 20:01 |
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Bilal posted:The warp drive crystals are the reward for completing the lunar base mission. Wait, how do I do that then? I can't seem to travel to that gate thingy.
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# ? Dec 20, 2014 20:05 |
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Lizard Wizard posted:Wait, how do I do that then? I can't seem to travel to that gate thingy. I'm assuming you know how to get to the outpost, but if not what you do is fly to the gate (there should be one in every sector so you won't need fuel to get to it) and "land" on it like a planet, when you beam down to the gate there's a teleporter that takes you to the outpost. There's an NPC inside the outpost that will give you the mission, then you go to the AI on your ship, in the missions tab it will show you the lunar base mission and you teleport directly there, you don't have to fly to it. Man Whore posted:I have something to tell you that you should know about nightlies... I've played the nightlies with the same save through several updates, none of them wiped my save until this one, I thought it was preserving characters between updates now, but I guess not. Not looking forward to redoing all that stuff in unstable so I'll probably just cheat my way through the tutorial the second time around.
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# ? Dec 20, 2014 20:24 |
Suaimhneas posted:Starbound is what taught me not to buy early access, so it's nice to hear that it also taught the devs not to use early access. just sayin
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# ? Dec 20, 2014 20:32 |
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Also, Nuclear Throne and Don't Starve were/are pretty great. However, Godus and Spacebase DF-9. The truth is probably somewhere in the middle!
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# ? Dec 20, 2014 20:35 |
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Tengames posted:this is why the mod that lets you build your ship is the best mod for this game. Making a giant space station full of different exhibits of stuff I looted from various planets is the one thing this game did much better then terraia and minecraft ever will. they should seriously ust scrap the dumb ship upgrading and make the ship building mod standard(or just make an unlockable "custom" option.) You're dead right about the animations though. I guess Terraria was pretty bad about that too.
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# ? Dec 20, 2014 20:37 |
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Tengames posted:this is why the mod that lets you build your ship is the best mod for this game. Making a giant space station full of different exhibits of stuff I looted from various planets is the one thing this game did much better then terraia and minecraft ever will. they should seriously ust scrap the dumb ship upgrading and make the ship building mod standard(or just make an unlockable "custom" option.) It's how one-dimensional the combat is that gets me. I mean look at Shovel Knight, you have a loving shovel for a weapon and yet the combat in that feels so much more satisfying than anything in Starbound. There's no reason why they couldn't give melee weapons a charge attack, or the guns alternate firing modes that don't use the stupid energy bar, or the staves something other than point and click spells. But instead of actually adding depth to it they're so focused on the numbers, and what little imagination there is goes into monkey cheese poo poo like llamas in hummers and beach balls which nobody gives a gently caress about. The Kitchen Sink method of game development only works when the game has a clear idea of what it wants to be, aside from "everything".
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# ? Dec 20, 2014 20:47 |
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This may be a silly question, but does the Unstable work for multiplayer at all?
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# ? Dec 20, 2014 20:47 |
Cryohazard posted:It's how one-dimensional the combat is that gets me.
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# ? Dec 20, 2014 20:49 |
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# ? May 30, 2024 09:28 |
it doesn't have a third because it has literally no depth
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# ? Dec 20, 2014 20:50 |