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Has there been a spoiler of the first Saddlebag expansion like the base set spoiler that someone was kind enough to post?
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# ? Nov 10, 2014 06:03 |
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# ? May 25, 2024 15:32 |
Quick rules question. I know you have to pay additional ghost rock for dudes with different affiliations than your faction card equal to their influence in the upkeep page. Do neutral characters count as a "different" affiliation thus requiring the extra payment or not? I can't seem to find a solid answer in the rule book but I may just be missing it.
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# ? Nov 14, 2014 23:59 |
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Radish posted:Quick rules question. I know you have to pay additional ghost rock for dudes with different affiliations than your faction card equal to their influence in the upkeep page. Do neutral characters count as a "different" affiliation thus requiring the extra payment or not? I can't seem to find a solid answer in the rule book but I may just be missing it. No. Neutral dudes have no affiliation.
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# ? Nov 15, 2014 01:50 |
Ok cool thanks!
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# ? Nov 15, 2014 01:57 |
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I finally got my hand on a core set and I was wondering how everyone stores their cards? I prefer putting my LCGs in 9 card pages for organization. I was wondering how people found it working of organizing just by number or by organizing by suit. Also do we have a date for New Town, New Rules?
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# ? Nov 16, 2014 21:40 |
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I just sleeved all of them and put them back into the big box.
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# ? Nov 16, 2014 22:03 |
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omnibobb posted:I finally got my hand on a core set and I was wondering how everyone stores their cards? Suit then Rank in a 9 page binder. CSI has a date of Nov. 24th for NT:NR
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# ? Nov 17, 2014 02:52 |
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omnibobb posted:I finally got my hand on a core set and I was wondering how everyone stores their cards? I'm still housing them in the wood deluxe set box.
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# ? Nov 17, 2014 07:39 |
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How many cores do you need for deckbuilding?
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# ? Nov 17, 2014 08:35 |
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Zombie #246 posted:How many cores do you need for deckbuilding? Two. You're not *very* gimped by only having one. If you're building Sloane I think you could probably make a competitive deck with just a single core, maybe Morgan as well.
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# ? Nov 17, 2014 08:38 |
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The main time you are going to want that second core is when you are building around specific cards. 4th Ring hexes is pretty bad, as is anything based on Legendary Holster or Flamethrower.
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# ? Nov 17, 2014 12:07 |
After playing the game a few times, both with one person and with a multiplayer game of four we are running into a problem that may just be an issue of using the starter decks. Typically it takes a while to get a deed so for the first few turns we either just have to pass and dump a card to draw one a bunch of times, or try and invade the one deed someone was able to play and it feels goofy. Do the starter deck lists just have a lower amount of deeds in them than they should due to having to share the card pool or is there a strategy we are just missing?
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# ? Nov 19, 2014 20:41 |
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The starter decks are not great, because they try to build multiple decks out of a very limited card pool. Some a decent, like the Morgan one, but some are downright unusable, like the 4th Ring one.
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# ? Nov 20, 2014 08:03 |
That's good to know. Are there two decent decks that you can make with the starter box that don't step on each other's toes?
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# ? Nov 20, 2014 15:53 |
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Radish posted:That's good to know. Are there two decent decks that you can make with the starter box that don't step on each other's toes? A Morgan 7s & 8s gadget deck and a Sloane legendary holster deck don't really want the same cards, so they coexist nicely.
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# ? Nov 20, 2014 20:58 |
Jonas Albrecht posted:A Morgan 7s & 8s gadget deck and a Sloane legendary holster deck don't really want the same cards, so they coexist nicely. Awesome thanks! EDIT: Threw these two together. I don't understand much about deck building so I'm focusing on three of a kind and full houses. http://dtdb.co/en/decklist/198/half-of-starter-box-morgan http://dtdb.co/en/decklist/197/half-of-starter-box-sloane Eggplant Squire fucked around with this message at 17:12 on Nov 21, 2014 |
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# ? Nov 21, 2014 14:03 |
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New Town New Rules is supposed to all be 4 of's right? Edit: 3 dulf zugs
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# ? Nov 23, 2014 01:53 |
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omnibobb posted:New Town New Rules is supposed to all be 4 of's right? Yeah, I think you were shorted a Dulf Zug.
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# ? Nov 23, 2014 02:06 |
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Jonas Albrecht posted:Yeah, I think you were shorted a Dulf Zug. I was upset at first cause some of the other cards were out of order so it looked like I had 3 additional sets that I only got 1 of. After getting it all sorted it just Zug that Im missing. I emailed customer service.
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# ? Nov 23, 2014 02:09 |
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I just bought into this. Tell me: if I do not get a second core, how screwed am I? With that answer, what are some popular builds now? I'm not trying to net deck to instant win or anything, but I want to see a good example of a solid deck and try that to see the components of the game. I like the look of Law Dogs, and non-Mad Science Morgan Cattle.
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# ? Nov 27, 2014 07:48 |
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Feeple posted:I just bought into this. Tell me: if I do not get a second core, how screwed am I? Dudes and Deeds seems to be the dominant archtype, and I am not sure the first saddlebag will change that. You'll be fine with just 1 core set for awhile. If you want to start doing tournaments and competitive play, you'll want to get a second one at some point.
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# ? Nov 29, 2014 07:48 |
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I guess I'm finally get to learn to play this game tonight in a newbie tournament. Can anyone recommend me a good deck made with 1 core and New Town, New Rules? Edit: i guess a friend is coming and i need 2 decks now... omnibobb fucked around with this message at 15:01 on Nov 29, 2014 |
# ? Nov 29, 2014 14:07 |
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We came in 2nd and 3rd (of 4) and my homie decided he didn't really like the game (and I paid his entry) so I wound up with 2 deck tins, 8 alt art pistol whips, and 2 alt art Pony Expresses.
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# ? Nov 30, 2014 01:57 |
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http://www.alderac.com/doomtown/2014/12/03/double-dealin-preview-lula-morgan/ I like her.
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# ? Dec 4, 2014 01:20 |
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Been trying to encorporate NTNR into my Morgan Deck, and nothing really seems to click. I might just scrap it for a Morgan Hex deck, but I dunno if that's all that viable yet.
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# ? Dec 8, 2014 10:48 |
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New Law Dog from the next expansion.
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# ? Dec 11, 2014 11:28 |
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One of my favorite cards from the CCG will be in Double Dealin'. (sort of) Jonas Albrecht fucked around with this message at 01:02 on Dec 14, 2014 |
# ? Dec 14, 2014 00:36 |
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Oh wow, that grifter ability.
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# ? Dec 14, 2014 01:11 |
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Corbeau posted:Oh wow, that grifter ability. Yeah, it's a real toss up. I think Moone and Gina, but I think for decks that want a certain type of card right away (like 4th Ring and spells), Travis is the stronger.
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# ? Dec 14, 2014 01:18 |
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I still have no idea how to build a deck in this after multiple play throughs. Should I be focusing on the poker value, or the deck contents? How many characters of the same type should I have? Is it a mistake to take 4 of the same card in this since they can end up in boot hill? Ahguhghh
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# ? Dec 16, 2014 04:14 |
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Zombie #246 posted:I still have no idea how to build a deck in this after multiple play throughs. Should I be focusing on the poker value, or the deck contents? How many characters of the same type should I have? Is it a mistake to take 4 of the same card in this since they can end up in boot hill? Ahguhghh There's a lot of good articles around about deckbuilding for Doomtown. http://www.alderac.com/doomtown/new-town-new-rules-deck-construction-shootouts/ Short rule of thumb: Come up with a theme, tailor the values you put in your deck to it.
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# ? Dec 16, 2014 07:29 |
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This is the deck I'm playing. Just got in NTNR. This is my first built deck with DTR, we've mostly been using the prebuilts. DoomtownDB is having issues which is why it's not linked. Morgan Lucky 7s, 8s,9s Deck Morgan Cattle Co. Starting with 1 wealth, 2 income and 5 influence 52 cards with printed value (required 52) Cards up to New Town, New Rules ♠ Spades (* starting posse) (15) 1x A Irving Patterson 1x 2 Kyle Wagner 2x 7 James Ghetty 2x 7 Androcles Brocklehurst 1x 8 Jon Longstride 3x 8 Steven Wiles 4x 9 Jarrett Blake 1x J Rémy Lapointe ♣ Clubs (12) 1x 7 Kidnappin' 3x 7 Pinned Down 4x 8 Rumors 4x 9 Cheatin' Varmint ♦ Diamonds (14) 4x 6 The R&D Ranch 3x 7 Blake Ranch 1x 7 Cattle Market 4x 8 Circle M Ranch 2x Q The Pharmacy ♥ Hearts (11) 4x 7 Pinto 4x 8 Flame-Thrower 3x 9 Mechanical Horse Joker x2
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# ? Dec 16, 2014 19:50 |
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What reasons would someone have to not include jokers in their decks?
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# ? Dec 16, 2014 20:36 |
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Zombie #246 posted:What reasons would someone have to not include jokers in their decks? They're dead cards outside of draw hands. So if you draw one into your play hand you could have drawn a usable card instead.
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# ? Dec 16, 2014 21:02 |
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Jokers always seemed useful enough for me to put them in.
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# ? Dec 21, 2014 09:20 |
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Jonas Albrecht posted:Jokers always seemed useful enough for me to put them in. Rule clarification, you actually do this as a shoutout action, not as part of forming a posse?
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# ? Dec 21, 2014 11:03 |
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PJOmega posted:Rule clarification, you actually do this as a shoutout action, not as part of forming a posse? Correct.
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# ? Dec 21, 2014 11:10 |
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They better add an useable spade 10 for Sloane Gang, so I can finally make bicycle decks!
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# ? Dec 21, 2014 12:40 |
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# ? Dec 22, 2014 22:30 |
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# ? May 25, 2024 15:32 |
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Wow that seems really powerful
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# ? Dec 22, 2014 22:33 |