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When the game tells me to pick a vent man to vent it up in the vents, man, I'm not gonna pick the bloody nerds. What's Tali gonna do when the collectors attack her when she's away from the squad, throw her omni-tool at them? I picked Garrus, because he's probably good at vents and he also spent 90% of the game calibrating, so he should be fine with the tech part, too.
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# ? Dec 21, 2014 02:24 |
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# ? May 31, 2024 16:00 |
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So I just bought ME2, and do I really have to dig through ini files to disable vsync and lower mouse sensitivity? Console games, man...
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# ? Dec 21, 2014 02:58 |
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urea posted:So I just bought ME2, and do I really have to dig through ini files to disable vsync and lower mouse sensitivity? maybe play it on a console instead of a computer like some kind of idiot nerd hope this help
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# ? Dec 21, 2014 04:24 |
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What kind of PC gamer complains about editing INI files.
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# ? Dec 21, 2014 04:27 |
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You're right, I should enjoy having to exit the game every time I want to change a setting as it is an essential part of the master race pc gaming experience. And consoles and their games are stupid expensive here, which is just one of the benefits of living in a shithole country.
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# ? Dec 21, 2014 05:27 |
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*doesnt have max sensitivity* *calls self a pc gamer*
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# ? Dec 21, 2014 06:28 |
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urea posted:You're right, I should enjoy having to exit the game every time I want to change a setting as it is an essential part of the master race pc gaming experience. well then at least plug in a pad
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# ? Dec 21, 2014 11:29 |
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Adaptive Vsync if you have an nvidia card is the superior option. Also ME2 looks and runs great on even incredibly lovely PCs, soooo
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# ? Dec 21, 2014 11:42 |
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maybe just play a good game instead like deus ex HR
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# ? Dec 21, 2014 13:59 |
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Stux posted:well then at least plug in a pad Do console gamers have some sort of stockholm syndrome for their lovely controllers or something?
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# ? Dec 21, 2014 14:26 |
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Mymla posted:Do console gamers have some sort of stockholm syndrome for their lovely controllers or something? some games are just better on a pad sorry, this may be due to gameplay considerations (racing games, fighting games, third person games with lock on or mainly melee combat, platformers) or bad ports with bad kbm controls (mass effect obviously, dark souls) or a combination of both. also pads aren't hard to use well or annoying unless you are some kind of idiot nerd with a hard on for keyboards. Stux fucked around with this message at 14:31 on Dec 21, 2014 |
# ? Dec 21, 2014 14:28 |
Mymla posted:Do console gamers have some sort of stockholm syndrome for their lovely controllers or something? Gamepads are a longstanding PC Gaming tradition.
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# ? Dec 21, 2014 14:29 |
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Great Joe posted:
jazz jackrabbit is incredible
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# ? Dec 21, 2014 14:31 |
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exquisite tea posted:I also think people should have died no matter what, if only because most of the effort that went into all the different savefile permutations of Mass Effect 2/3 rely on choices that 90% of players never make. it is kind of funny/sad that for all the hype gamers put on the importance of choice and consequences and branching storylines in actual practice they just minmax everything and get nearly identical playthroughs because of it Mymla posted:Do console gamers have some sort of stockholm syndrome for their lovely controllers or something?
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# ? Dec 21, 2014 14:32 |
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Mymla posted:Do console gamers have some sort of stockholm syndrome for their lovely controllers or something? Considering that only poo poo games nowadays insist on using keyboards(old MMos and MOBAS) controllers are a good thing.
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# ? Dec 21, 2014 14:33 |
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There are games that benefit from mouse/keyboard, and those that benefit from a gamepad. True pro choice is the guitar hero guitar, though.
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# ? Dec 21, 2014 14:36 |
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Stux posted:some games are just better on a pad sorry, this may be due to gameplay considerations (racing games, fighting games, third person games with lock on or mainly melee combat, platformers) or bad ports with bad kbm controls (mass effect obviously, dark souls) or a combination of both. also pads aren't hard to use well or annoying unless you are some kind of idiot nerd with a hard on for keyboards. Yeah, I agree, some games are better on a pad. Mass Effect 2 is not one of them.
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# ? Dec 21, 2014 15:14 |
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Mymla posted:Yeah, I agree, some games are better on a pad. Mass Effect 2 is not one of them. its not exactly a twitch shooter, a pad works just as well and is more comfortable to boot.
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# ? Dec 21, 2014 15:23 |
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...of SCIENCE! posted:it is kind of funny/sad that for all the hype gamers put on the importance of choice and consequences and branching storylines in actual practice they just minmax everything and get nearly identical playthroughs because of it Well the problem is, letting people die in the suicide mission and elsewhere basically amounts to "playing less of the game," and why would you want to do that? ME2 is good. You kind of have to force the player's hand into making a hard decision if you don't want them to naturally pursue the "everybody lives, happiest solution" path every time.
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# ? Dec 21, 2014 16:15 |
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The Kins posted:A new prototype drawing for Steam's Big Picture "controller configuration" screen floated into the beta client the other day. They've replaced the D-Pad with a 360-style analog stick and added D-Pad markings to the left touchpad. Holy poo poo I loving called it with that picture I made. Now if only I could learn how to spell contorller.
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# ? Dec 21, 2014 17:00 |
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gently caress is it monday already
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# ? Dec 21, 2014 18:05 |
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I played Gex on PC with a joystick. Weird times, man.
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# ? Dec 21, 2014 18:22 |
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exquisite tea posted:Well the problem is, letting people die in the suicide mission and elsewhere basically amounts to "playing less of the game," and why would you want to do that? ME2 is good. You kind of have to force the player's hand into making a hard decision if you don't want them to naturally pursue the "everybody lives, happiest solution" path every time. The real problem is the loyalty missions. They should have made it so you could only do a limited number of them and had to prioritize teammates, or scrapped those dumb missions and make the loyalty mechanic a morale mechanic, based on how each party member feels about your Shepard and your choices. So Garrus dies because his morale has been low the entire game because you always do the opposite of what he recommends, etc. But if there wasn't a save everyone option, I'm sure gigantic babies would have thrown a fit about it.
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# ? Dec 21, 2014 19:46 |
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that would be awful. the paragon/renegade structure would mean you either have to minmax which choices make your favorite characters live or have half of them die every time when you do the last mission
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# ? Dec 21, 2014 19:53 |
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Adam Bowen posted:The real problem is the loyalty missions. They should have made it so you could only do a limited number of them and had to prioritize teammates, or scrapped those dumb missions and make the loyalty mechanic a morale mechanic, based on how each party member feels about your Shepard and your choices. So Garrus dies because his morale has been low the entire game because you always do the opposite of what he recommends, etc. But if there wasn't a save everyone option, I'm sure gigantic babies would have thrown a fit about it. In the final heroic assault upon the Collector Base, Tali recalls the time when Shepard said her pilgrimage was stupid, a fleeting but crucial moment of hesitation that ultimately costs her life.
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# ? Dec 21, 2014 19:54 |
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kotor 2 had an influence system and it sucked because you had to use a guide to figure out which scenarios to take companions to if you wanted to ever hear their backstory. loyalty missions are a huge improvement because you can just play the game and not worry about missing content because you didnt take the right team to the right place 10 hours ago
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# ? Dec 21, 2014 19:58 |
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Hog Inspector posted:that would be awful. the paragon/renegade structure would mean you either have to minmax which choices make your favorite characters live or have half of them die every time when you do the last mission They should have changed the Paragon/Renegade system, really. You're supposed to be Spectre material, the kind of person who is capable of putting personal feelings aside and doing what needs to be done in order to prevent the entire galactic civilization turning into poo poo. Paragon should have been upholding this ideal. Being the kind of ruthless, unfeeling space-rear end in a top hat you need to be in order to insure that people can sleep soundly at night. Renegade should have been the wishy-washy "But my feels " attitude that ultimately would lead to more people dying because you didn't have the fortitude to do what needs to be done.
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# ? Dec 21, 2014 20:05 |
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I liked the loyalty missions for the content but I think more of them should have been able to fail, or at least ended in "make questionable moral decision to gain loyalty, or a more moral one but now you don't get loyalty." I also think the companion arguments ala Jack/Miranda should have ditched the P/R "everybody get along" override option, so that you really did have to choose carefully who was going to remain loyal to your cause. Apparently there's a Grunt/Mordin crisis argument in the data files that was never implemented.
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# ? Dec 21, 2014 20:05 |
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Ddraig posted:They should have changed the Paragon/Renegade system, really. awesome i love 24 morality in my video games
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# ? Dec 21, 2014 20:08 |
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Hog Inspector posted:awesome i love 24 morality in my video games It would be at least a minor improvement over "Be a reasonably decent human being"/"Be a massive prick often for no reason" that is the paragon/renegade system they had. What's particularly annoying is the times where the renegade option makes a fight easier but is some dumb "Look how hard rear end you are!" action, when paragon just does nothing even though they should easily have the same option just in a less rear end in a top hat way. Like for the Garrus recruitment mission in 2, there's a mechanic working on the gunship you fight later, and your options are to either do nothing to him or impale and electrocute him on one of his tools. Like where's the option to just give him a whack on the back of the head? I pretty much decided to ignore all renegade options from that point on since I'm sure they were about as stupid. chumbler fucked around with this message at 20:16 on Dec 21, 2014 |
# ? Dec 21, 2014 20:11 |
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Hog Inspector posted:awesome i love 24 morality in my video games It would make a nice change from "Punch a kitten or save a dog from drowning" that these types of games typically turn into. Like, killing off the Rachni queen is a completely loving awful thing to do on principle. You're playing God in the worst possible way, but given your role as a Spectre it's the sort of hard decision you have to make because it's your job to do awful stuff like that on a daily basis so Joe Blow in the middle of Bumfuck, Nowhere doesn't have to worry about a bunch of ravenous alien parasites killing his family.
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# ? Dec 21, 2014 20:11 |
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Ddraig posted:It would make a nice change from "Punch a kitten or save a dog from drowning" that these types of games typically turn into. so your solution to "punch a kitten or save a dog from drowning" is "punch a kitten or people die" chumbler posted:It would be at least a minor improvement over "Be a reasonably decent human being"/"Be a massive prick often for no reason" that is the paragon/renegade system they had. the p/r system was dumb and arbitrary but replacing it with grimdark SOMEONE ALWAYS LOSES would be even worse
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# ? Dec 21, 2014 20:15 |
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Inquisition had the right idea by ditching numerical morality points altogether, largely hiding companion approval from the player, and giving each decision its own set of positive and negative consequences. It lets you make more choices based on what kind of Inquisitor you want to be rather than the gamey "but then I won't have enough happy points to pass this speech check later on" approach many of these games tend to have.
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# ? Dec 21, 2014 20:19 |
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The system Mass Effect and other games like that use typically runs into the problem where pretty much everything has to turn out for the best or at the very least have a meaningless conclusion because you have to compensate for the idea that most people who play such games are babies and say they want consequences but ultimately don't This is why you get people savescumming if things don't ultimately go their way, or whatever.
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# ? Dec 21, 2014 20:20 |
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Ddraig posted:The system Mass Effect and other games like that use typically runs into the problem where pretty much everything has to turn out for the best or at the very least have a meaningless conclusion because you have to compensate for the idea that most people who play such games are babies and say they want consequences but ultimately don't Well fortunately Dragon Age has an integrated savescum feature now for people who were legitimately upset that everything didn't turn up sunshine and rainbows for them, and this will hopefully be part of Mass Effect 4 so that the Shepard harem creeps can faff off in their own perfect universe.
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# ? Dec 21, 2014 20:24 |
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I mean, wouldn't it be great if you legit chose badly in a game and later on it did come back and gently caress you incredibly hard? Rather than "You chose to save this hostile alien species, and surprise surprise this was the right decision as they're going to come back and save people" it was actually "Well you chose to save this hostile alien species and surprise surprise they loving ate everyone. You suck" I kind of appreciated this about Wasteland 2 in that choice and consequence aren't readily apparent a lot of the time so killing someone may make people hostile to you in the future and completely lock you out of certain things. I remember a lot of people complaining about the one village where you can go in Guns Blazing and then being surprised to find out a lot of stuff you can do in that place being sort of reliant on you not being a douche bag and killing everyone.
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# ? Dec 21, 2014 20:30 |
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Mymla posted:Do console gamers have some sort of stockholm syndrome for their lovely controllers or something? https://www.youtube.com/watch?v=02my_zhX4Bs
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# ? Dec 21, 2014 21:15 |
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Jesus Christ.
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# ? Dec 21, 2014 21:17 |
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Ddraig posted:I mean, wouldn't it be great if you legit chose badly in a game and later on it did come back and gently caress you incredibly hard? Rather than "You chose to save this hostile alien species, and surprise surprise this was the right decision as they're going to come back and save people" it was actually "Well you chose to save this hostile alien species and surprise surprise they loving ate everyone. You suck" I think it's better if instead of being able to choose "badly" at all, the game makes it feel like you always chose pretty well with balanced upsides and downsides to every major decision point.
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# ? Dec 21, 2014 21:19 |
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# ? May 31, 2024 16:00 |
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Ideal outcomes should be used very sparingly in RPGs, I think. "Choose to support character A or character B" is (potentially) interesting. "Choose to support A, B, or do some busywork that lets you make both A and B happy" isn't interesting.
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# ? Dec 21, 2014 21:35 |