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The REAL Gtab Fan
Apr 12, 2007

Let it post, let it post, can't wait to shit post anymore~
Let it go, let it go, gonna vote one and move onnnnnn~
Perimeter wall two or three thick except for a small opening, one single gate and some fence. Large empty plot of land with armed guards and dogs patrolling. Tunneling prisoners will go this way because it's easier than digging through walls.

This game is 80% off on the Steam Sale today, so if you're still on the fence now is a great time to pick it up! This is the best Early Access Game out there.

The last update is moving the game in a direction I like, I'm all about that micro-management.

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Cemetry Gator
Apr 3, 2007

Do you find something comical about my appearance when I'm driving my automobile?
The only rule is no free range prisons. Fuckers will just make an escape attempt.

I trusted you guys. And you made a run for it the first chance you got.

Away all Goats
Jul 5, 2005

Goose's rebellion

Cemetry Gator posted:

The only rule is no free range prisons. Fuckers will just make an escape attempt.

I trusted you guys. And you made a run for it the first chance you got.

Even if you have a sealed prison but lock open all the doors they will still try to escape, kind of funny actually.

Futaba Anzu
May 6, 2011

GROSS BOY

Do staff members sleep? All of my workers just start to mull around the delivery area come night time and don't do anything even when boxes start piling up.

E: also am I supposed to be using jail cell doors for the initial first doors into my prison? I noticed my workers can't open those to access deliveries without a cop around.

Futaba Anzu fucked around with this message at 00:27 on Dec 21, 2014

uXs
May 3, 2005

Mark it zero!

pandaK posted:

Do staff members sleep? All of my workers just start to mull around the delivery area come night time and don't do anything even when boxes start piling up.

E: also am I supposed to be using jail cell doors for the initial first doors into my prison? I noticed my workers can't open those to access deliveries without a cop around.

No.

And yes. Either let some guards patrol the front door or install a remote door control. Or both. I always use the large jail doors at the front but the principle is the same. (I always make an airlock type thing too with at least two doors after each other.) The front door is your first and last line of defense, treat it like one.

AceClown
Sep 11, 2005
Probation
Can't post for 55 minutes!

pandaK posted:

Do staff members sleep? All of my workers just start to mull around the delivery area come night time and don't do anything even when boxes start piling up.

E: also am I supposed to be using jail cell doors for the initial first doors into my prison? I noticed my workers can't open those to access deliveries without a cop around.

they have a tiredness bar and you have to build a staffroom or they'll go to poo poo if thy don't get rest

Futaba Anzu
May 6, 2011

GROSS BOY

AceClown posted:

they have a tiredness bar and you have to build a staffroom or they'll go to poo poo if thy don't get rest

Don't I get a meter warning for that though? These workers just stood around doing nothing, unless I need to research something to see those meters?

AceClown
Sep 11, 2005
Probation
Can't post for 55 minutes!

pandaK posted:

Don't I get a meter warning for that though? These workers just stood around doing nothing, unless I need to research something to see those meters?

They'll mill about if they have nothing to do, have you built a storage shed? if not the stuff stays at the side of the road.

Also it could be boxes of food in which case the cooks will come grab it when they need to prep for meal times.

MisterOblivious
Mar 17, 2010

by sebmojo

DropsySufferer posted:

This new version added a few challenges to creating a perfect prison but I feel I achieved my goals.



The one new issue was food which I addressed by sending to them to canteen, only a few feet away. I feel I could do a thousand prisoners but building these kind of prisons is boring.

The Legendary prisoners are only good for getting killed and starting incredibly short riots. No matter what problem it's all solved by large amounts of armed guards.

I think for my next prison I'll build one with the least amount of guards possible.


Armed Guards, freefire.

Decided to give this a shot with an "open doors" policy:



Not pictured is the armed guard gauntlet. Nearly everyone is on lockdown and I've turned the water off until they learn to behave themselves.

"It's your own drat fault you're hungry! The 6 of you who behave are welcome to mosey over to the canteen any time you'd like."

Futaba Anzu
May 6, 2011

GROSS BOY

Is there a way to build rooms with bordering walls without demolishing and then rebuilding the walls when you annex the new building to it?

nielsm
Jun 1, 2009



pandaK posted:

Is there a way to build rooms with bordering walls without demolishing and then rebuilding the walls when you annex the new building to it?

Don't overlap the new foundation with the old.

A foundation edge that touches but doesn't overlap an existing foundation will not cause a wall to be built.

jerichojx
Oct 21, 2010

pandaK posted:

Is there a way to build rooms with bordering walls without demolishing and then rebuilding the walls when you annex the new building to it?

I like to first build the structure without overlapping the walls then building a door where my workers can access it. I then designate it Staff only and proceed to populate the place before sealing the outside door and opening up a door for my goons.

Do you guys have any video or picture recommendations for my entrance? I am super confused how I can allow my prisoners to pick up the new clothes while making the area before the Delivery room inaccessible to them.

Pornographic Memory
Dec 17, 2008
If you just close off your deliveries area to prisoners entirely (i.e. make it staff-only) your staff should handle hauling all the food, metal, clothes, etc instead of your prisoners.

The Deadly Hume
May 26, 2004

Let's get a little crazy. Let's have some fun.
Usually I go the Get Smart approach to the entrance, at least two doors to begin with and probably another when you unlock remote access and have that all set up. Obviously you'll also need to think about how you'll use perimeter walls and whether you'll have another inner boundary fence inside to avoid contraband drops - I find that a bit hard to plan ahead when the prison is still expanding.

Now that truck drivers are a thing, it makes workers just that little more efficient at bringing stuff in. There really should be no reason to allow prisoners outside unless they've been released.

wilderthanmild
Jun 21, 2010

Posting shit




Grimey Drawer
So this weekend I played for the first time since mid October.

Wow, the last couple updates have really been a big improvement. The scheduler is difficult to get at first, but once you learn it, it makes guard management really work well. Being able to make sure a group of guards constantly follow my Max and Super Max prisoners around is really nice. Before I had to have a bunch of extra guards so I could constantly have their lunch room, yard, etc constantly covered. It also cuts down the need for cameras as I can ensure that there a guards to cover blind spots as needed. You can really get by with a lot fewer guards now in my opinion.

I do have two new issues I am encountering though. First is that certain guard tasks are just getting forgotten, specifically stuff like "escort prisoner to solitary" and "escort prisoner to cell". I have about 5 or 6 free guards at a given time, so I can't imagine it's them being too busy. One guy remained at the drop off point for a couple days before I finally managed to get a guard to pick him up. The other is that guard tazer certification classes aren't doing anything. Every night a bunch of guards go to the class, but even after several nights of this, none of them have their tazers.

Senso
Nov 4, 2005

Always working
I've been toying with the new patrol schedule thing and for the life of me, I cannot get it to work. I'm moving the sliders around, but the guards end up staying in the specified rooms forever. What are the colored numbers' meaning anyway?

wilderthanmild
Jun 21, 2010

Posting shit




Grimey Drawer

Senso posted:

I've been toying with the new patrol schedule thing and for the life of me, I cannot get it to work. I'm moving the sliders around, but the guards end up staying in the specified rooms forever. What are the colored numbers' meaning anyway?

I don't know if the deployment scheduler covers patrols and I'd been assuming it does not.

The colored numbers are your specific deployments. For instance you might want to have one deployment set for meal times where extra guards are in the canteen, so you set your meal times to deployment 1 and set deployment 1 to have 4 guards in the canteen. They have a sort of walkthrough in the release video for the newest version. I'd suggest giving it a watch if you haven't.

wilderthanmild fucked around with this message at 19:07 on Dec 22, 2014

nielsm
Jun 1, 2009



I haven't actually played the newest release, but my understanding of how the deployment scheduling works:

First decide how many different (prison-wide) deployment plans you need across a day. Number each different deployment plan. One of them should be your "default-plan", which has no number.
Now mark each hour on the planner with the appropriate plan number.
Any two hours that have the same plan number assigned will have the same plan. Changing the plan with one of those hours selected will affect all other hours with the same number.
To actually set up the deployments in each plan, you then "scroll" the arrow over to an hour with some number on. After doing that, set the plan for all rooms that need to be different than the default. Then proceed to the next plan number the same way.

CrusherEAGLE
Oct 28, 2007

Frosty Divine
Should I start playing this now or wait for the game to be "released"? Sorry if this already has been answered.

Edit: I'm also curious to know if the game devs have actually done some real prison stuff to get experience for this game. I'm sure this has been answered somewhere.

Trabisnikof
Dec 24, 2005

CrusherEAGLE posted:

Should I start playing this now or wait for the game to be "released"? Sorry if this already has been answered.

Edit: I'm also curious to know if the game devs have actually done some real prison stuff to get experience for this game. I'm sure this has been answered somewhere.

The game is fun and playable. If you're someone who can't stand bugs or only plays games for a while then never again, you might want to wait.

Also I doubt the devs did any real prison stuff. They didn't do real nuclear stuff for DEFCON or real hacking for Uplink either. I wish they did, it would make for a humorous narrative arc.

uXs
May 3, 2005

Mark it zero!
66% on Steam now, that's a steal. Buy it.

CrusherEAGLE
Oct 28, 2007

Frosty Divine

Trabisnikof posted:

The game is fun and playable. If you're someone who can't stand bugs or only plays games for a while then never again, you might want to wait.

Also I doubt the devs did any real prison stuff. They didn't do real nuclear stuff for DEFCON or real hacking for Uplink either. I wish they did, it would make for a humorous narrative arc.

Wait, these guys made uplink? Are you loving kidding me?

Is this a God Tier game like that one?

Trabisnikof
Dec 24, 2005

CrusherEAGLE posted:

Wait, these guys made uplink? Are you loving kidding me?

Is this a God Tier game like that one?

Uplink will always have a special place in my heart that can't be moved, but PA is by far the best implementation of the build-a-base genre I've played in a long time.

CrusherEAGLE
Oct 28, 2007

Frosty Divine

Trabisnikof posted:

Uplink will always have a special place in my heart that can't be moved, but PA is by far the best implementation of the build-a-base genre I've played in a long time.

Out of curiosity, what's the "Genre" called, exactly?

I've been itching to play a game like this, at least I think. I went ahead and bought it, but I don't know if it's the exact game I'm looking for. Still, if they made uplink, then it's a pass in my book.

Trabisnikof
Dec 24, 2005

CrusherEAGLE posted:

Out of curiosity, what's the "Genre" called, exactly?

I've been itching to play a game like this, at least I think. I went ahead and bought it, but I don't know if it's the exact game I'm looking for. Still, if they made uplink, then it's a pass in my book.

I did an edit that kinda placed it as "build a base" but it could also be put in the tycoon genre or simulator genre. Its technically an RTS with time controls and the ability to issue orders while paused, but its not a traditional RTS by most means.

Arclyte
Apr 21, 2002

nielsm posted:

I haven't actually played the newest release, but my understanding of how the deployment scheduling works:

First decide how many different (prison-wide) deployment plans you need across a day. Number each different deployment plan. One of them should be your "default-plan", which has no number.
Now mark each hour on the planner with the appropriate plan number.
Any two hours that have the same plan number assigned will have the same plan. Changing the plan with one of those hours selected will affect all other hours with the same number.
To actually set up the deployments in each plan, you then "scroll" the arrow over to an hour with some number on. After doing that, set the plan for all rooms that need to be different than the default. Then proceed to the next plan number the same way.

The other tricky part to the scheduler if if you need to go back to setting "default" deployments you need to click on the white triangle so it says something like "scheduling for NOW".

I'm pretty sure you can set patrols based on the schedule as well. I know I have assign a dog to a route and seen text that indicated it was only during deployment 1 or something like that.

Zesty
Jan 17, 2012

The Great Twist

CrusherEAGLE posted:

Out of curiosity, what's the "Genre" called, exactly?

I've been itching to play a game like this, at least I think. I went ahead and bought it, but I don't know if it's the exact game I'm looking for. Still, if they made uplink, then it's a pass in my book.

Dwarf Fortress -like.

I recommend Dwarf Fortress.

Michaellaneous
Oct 30, 2013

Uplink is a very fun and competent game that you need to play a few times. It is on that illusive sweetspot of being fun and challenging. The hacking is obviously not that good, but good enough for what it does. It is more about aquiring money to buy better tools to do your job.

Not that the game tells you that. You are on a hard timelimit, and when the final "boss" appears, it all becomes very tense and cool. Yes, there is a story and a endboss. Very good storytelling as well; the story is okay.

Spookydonut
Sep 13, 2010

"Hello alien thoughtbeasts! We murder children!"
~our children?~
"Not recently, no!"
~we cool bro~

Michaellaneous posted:

Uplink is a very fun and competent game that you need to play a few times. It is on that illusive sweetspot of being fun and challenging. The hacking is obviously not that good, but good enough for what it does. It is more about aquiring money to buy better tools to do your job.

Not that the game tells you that. You are on a hard timelimit, and when the final "boss" appears, it all becomes very tense and cool. Yes, there is a story and a endboss. Very good storytelling as well; the story is okay.

The time limit only triggers once you go past a certain point in the storyline.

FronzelNeekburm
Jun 1, 2001

STOP, MORTTIME

CrusherEAGLE posted:

Edit: I'm also curious to know if the game devs have actually done some real prison stuff to get experience for this game. I'm sure this has been answered somewhere.
I doubt it counts as "real prison stuff," but Chris thought of the game while taking a trip to Alcatraz to do research for Subversion.

Michaellaneous
Oct 30, 2013


Well good that you spoiled that :bravo:

Also actually that is wrong as well, the endgame starts as soon as you get the email which you cannot stop. You actually can but that beaks the game and it never ends.

Michaellaneous fucked around with this message at 13:21 on Dec 23, 2014

Gyshall
Feb 24, 2009

Had a couple of drinks.
Saw a couple of things.
Uplink is fantastic and I remember being blown away when playing it back a few years ago.

Prison Architect is quickly becoming my favorite tycoon game of all time, basically the perfect early access game too.

Absorbs Smaller Goons
Mar 16, 2006
IV software make really fun, easy to enjoy but complex enough to entertain for hours types of games. They're cool as heck.

Pornographic Memory
Dec 17, 2008

Absorbs Smaller Goons posted:

IV software make really fun, easy to enjoy but complex enough to entertain for hours types of games. They're cool as heck.

DEFCON is basically the perfect mix of RTS and Diplomacy (the board game) and anybody who hasn't spent a few hours backstabbing their friends in the midst of a senseless nuclear holocaust is missing out.

Alternatively you can turn on Christmas mode (or is it a mod?) and compete to deliver presents to the world's children with intercontinental ballistic missiles and bombers, just ignore the flash of light that was not mass murder that was millions of happy children.

T-man
Aug 22, 2010


Talk shit, get bzzzt.

I've been a fan of Introversion since '08, and I think there's one thing that makes their games really enjoyable: there is a LOT of thought put into them. Gameplay, user interface, and tutorials (when the game has them) seem to be very well thought out and consistent. Every part of the game appears to be for a cohesive goal in mind - Uplink especially - that the player can get their head around. Like, in Uplink, it's all about being able to hack harder and harder stuff - you get cash money, you spend it on a :krad: computer so you can get more goddamn money. Plus, each game is philosophically consistent - Uplink was blue and cyberpunk and detached, Darwinia was bright and crude and told the awakening of an ancient people, and of course PA is clinical and detached, showing very rarely in globs of red blood and stooped, fearful posture the real impact of the player's actions within the game.

Jehde
Apr 21, 2010

I would pre-order Introversion's entire catalogue if I could. They just make such good games.

Chris Delay reminds me of Chris Sawyer a bit, with his attention to game design details and efficiency, and having the first name of Chris. :v:

Gyshall
Feb 24, 2009

Had a couple of drinks.
Saw a couple of things.
I got Uplink on some disk from my Video Card when it came out back in the day, and the disc had a whole bunch of bonus content including a text/doc file from Chris explaining development, his musical inspirations, etc. :allears:

The Deadly Hume
May 26, 2004

Let's get a little crazy. Let's have some fun.
DEFCON gave me the Fear. Sort of like Papers Please, but a lot worse.

I thought it was really interesting that they chose to shelve development of Subversion when they realised that while the tech they developed for it was pretty cool (and it was - the procedural city generator was fascinating to watch), they were having trouble making a good game out of it.

Senso
Nov 4, 2005

Always working
I yes, I remember following the blog on Subversion, that city generator was awesome. They did release it - as just a bare city generator, much later.

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wilderthanmild
Jun 21, 2010

Posting shit




Grimey Drawer
I had my first real nasty incident in Max-Sec today. So far I usually just play with the normal/minimum security guys, but my current prison is my first attempt at having all 3 levels including Super-Max and protective custody wings. In one of the 20 cell max-sec cell blocks, I missed a snitch/Ex-law enforcement combo so of course almost as soon as he is in the unit, loving hell breaks loose. During lunch, what seemed like the entire block started attacking him and the 3 guards in the canteen. Unfortunately, the armed guard that is supposed to be patrolling there 24/7 was nowhere to be found. The target and 2 of the 3 guards were killed before an armed guard came in and went all rambo on the room, killing a few. Besides the fun of armed guards shooting things, the mini-riot gave me an excuse to start filling up my Super-max wing with a couple of the poo poo starters.

I did confirm that patrols can be assigned on a schedule. I am now having a different problem with all my schedule blocks getting reverted after I do any construction that alters deployment zones.

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