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Yeah if you mess with your zones it will alter the deployment of stationed guards, but not patrol IIRC. The patrols will stay there even if you build a foundation under the patrol line, they'll just have a hard time getting around and it might cut the patrol line in places.
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# ? Dec 24, 2014 15:36 |
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# ? May 28, 2024 15:55 |
Absorbs Smaller Goons posted:Yeah if you mess with your zones it will alter the deployment of stationed guards, but not patrol IIRC. The patrols will stay there even if you build a foundation under the patrol line, they'll just have a hard time getting around and it might cut the patrol line in places. Yea, I haven't tested it to be sure, but the patrols did seem to stay properly as I wasn't having to reassign them over and over like the stationed guards. I think the bigger bug was that the zone reset seemed to be pretty absurd. I was having to reassign all my canteen guards after building cell blocks on other sides of the map. On a related note, I assume PA has a bug reporting form somewhere, can someone give me a link so I can share these with them rather than simply blab about them on here?
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# ? Dec 24, 2014 16:19 |
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http://support.introversion.co.uk/customer/portal/articles/951789-reporting-bugs I was considering entering a bug but I'm not sure its technically a bug. I found that if you sell a prison and start a new one but don't save before you exit the game that new prison and all the money you carried over are GONE, with no way to recover it. Reloading the old prison the Valuation tab says "Sold for $X" and you can't resell it. I had to go to a previous save and lost about 100k. It kind of needs to auto-save when you start a new prison.
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# ? Dec 24, 2014 16:52 |
Arclyte posted:http://support.introversion.co.uk/customer/portal/articles/951789-reporting-bugs It's not a true "bug", but it's probably worth reporting. Doesn't sound like it's really intended to work that way and would be a bit of an oversight.
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# ? Dec 24, 2014 17:00 |
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Arclyte posted:http://support.introversion.co.uk/customer/portal/articles/951789-reporting-bugs I did the same goddamn thing. Sold my prison, got 2m bucks, forgot to save and closed the game...next bootup, gently caress wheres my money? Resold the previous autosave.
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# ? Dec 24, 2014 17:07 |
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It reminds me of when some program had an uninstall option that would also wipe all user files in the install directory. Cue people who had it installed directly to C:\ and it wiped everything Technically not a bug, but they did add a warning in an update. Also, I seem to be doing something wrong with confidential informants. I have recruited at least a dozen of them, and I have a Security Chief with his own office, but activating CIs does nothing, the status button just flashes to Activated before immediately going back to Idle. Coverage never goes up from 0%. What am I doing wrong?
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# ? Dec 24, 2014 17:13 |
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John Dough posted:Also, I seem to be doing something wrong with confidential informants. I have recruited at least a dozen of them, and I have a Security Chief with his own office, but activating CIs does nothing, the status button just flashes to Activated before immediately going back to Idle. Coverage never goes up from 0%. What am I doing wrong? Do you have a Security room? They go there, not the Chief's office.
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# ? Dec 24, 2014 17:38 |
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John Dough posted:It reminds me of when some program had an uninstall option that would also wipe all user files in the install directory. Cue people who had it installed directly to C:\ and it wiped everything Technically not a bug, but they did add a warning in an update.
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# ? Dec 24, 2014 17:48 |
Sindai posted:I distinctly remember it because my version of the game was the post-recall-and-reprint edition with a fixed uninstaller and a prominent "VERSION 1.1" on the CD. Man, releases and updates must have been an nightmare before the internet existed. Hell, it was definitely weird back when AutoUpdate was a rare feature since most users didn't have good enough internet to support downloading patches on demand.
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# ? Dec 24, 2014 18:25 |
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Tenebrais posted:Do you have a Security room? They go there, not the Chief's office. Oh, then that's probably it. Thanks!
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# ? Dec 24, 2014 18:51 |
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So, whenever a prisoner does something bad and gets beat down by my guards, they always take him to solitary unconscious. Is there a (not manual) way to make them take prisoners to the infirmary first and then solitary?
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# ? Dec 24, 2014 23:48 |
I haven't found any automatic way to get prisoners medical treatment. Doctors never seek out injured prisoners of their own accord, and injured prisoners aren't able to go to an infirmary on their own. I sort of want a staff policy screen. Settings such as: - Doctors seek out injured staff - Doctors seek out injured prisoners - Injured staff seek medical attention - Guards take breaks when [_] lightly tired [_] somewhat tired [_] very tired - Workmen take breaks when [_] lightly tired [_] somewhat tired [_] very tired - Other staff take breaks when [_] lightly tired [_] somewhat tired [_] very tired and maybe more stuff I can't think of right now. I suppose you could place your infirmary right next to your solitary cells, that should make doctors notice injured mates quickly.
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# ? Dec 24, 2014 23:58 |
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How has optimization come along in the last few months? Every time I pick this game up its great fun but by the time i get to the giant ultra prison profit labor camp of my dreams the game starts to get pretty bogged down. To anyone debating buying this game don't let this dissuade you. The stuff I'm talking about involves me editing save files to give myself a shitload of cash right off the bat and having like 30 workers in constant labor building my prison-city. Maybe I'm the problem.
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# ? Dec 25, 2014 00:10 |
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I tried having solitary be entered through an infirmary for treating incoming prisoners but didn't have much luck with the doctor AI.
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# ? Dec 25, 2014 00:37 |
I've just got into the habit of sending a doc over to solitary every time there's been a riot. My bigger problem is the guards sometimes leaving beaten down prisons where they lay and not moving them to the cells.
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# ? Dec 25, 2014 00:44 |
Skinty McEdger posted:I've just got into the habit of sending a doc over to solitary every time there's been a riot. A lot of times when that sort of thing happens, it's something like a guard was queued for that job, but he's all the way across the prison and in the middle of some other very long job and then something else comes up before he can get around to it so a different guard on the other side of the prison gets the job added at the bottom of HIS queue and so on until you give up and manually assign someone nearby to do it right away.
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# ? Dec 25, 2014 00:52 |
Sindai posted:That was Myth 2 and it definitely was a bug. I distinctly remember it because my copy of the game was the post-recall-and-reprint edition with a fixed uninstaller and a prominent "VERSION 1.1" on the CD. It was bad enough that they sent a second, patched copy of the game from everyone who ordered from their site. I remember getting my copy just before Christmas 1998 and a few weeks later getting a second CD in the mail.
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# ? Dec 25, 2014 00:56 |
This is a new thing for me: Apparently your ability to take out large loans depends on a good credit rating, and the only way to raise your credit rating is to have a loan that you pay interest on. Therefore, as soon as you start a new prison and unlock loans, take out the minimum loan of $500. That gives you a daily interest payment of $25, and will gradually raise your loan limit from a useless $2500 to $50,000 and even more.
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# ? Dec 25, 2014 12:24 |
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Got the game a couple of days ago, and after about 8 hours of mostly dicking around with the planning tools and maybe 2 hours of actually building, I've settled on a block layout and schedule that seems to work pretty well. One thing that's driving me crazy is that I apparently can't designate the area between the perimeter fence and the structures as staff-only - I guess because it's outdoors? I tried zoning it as a yard/storage and that didn't seem to make any difference. I had a couple of staff doors installed in the fences around the main walkway near the front gate, but my staff kept opening it for prisoners who decided to just bumble around out there for no reason, so I closed it off. I'd like to be able to set a guard dog to patrol the perimeter to check for tunnels. Is there some trick I can use to keep the guards from letting prisoners out there?
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# ? Dec 25, 2014 14:14 |
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nielsm posted:This is a new thing for me: ironically if you sink your credit rating but pay back your loans you can find yourself unable to take out loans at all with no way of raising your credit rating
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# ? Dec 25, 2014 14:17 |
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No idea what is going on in your perimeter. Try fencing off parts or add/remove doors and see if it sets it as it's own zone. I guess you kept adding to it and it merged the zone with other zones around it? Also with those size shower room you can triple you cell blocks capacity.
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# ? Dec 25, 2014 15:43 |
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Pornographic Memory posted:ironically if you sink your credit rating but pay back your loans you can find yourself unable to take out loans at all with no way of raising your credit rating Plight-Of-The-American-LowerClass.xml
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# ? Dec 25, 2014 16:11 |
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Lockback posted:Plight-Of-The-American-LowerClass.xml Prison Architect is the LFest tycoon game imo unless you count Tropico as part of that genre.
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# ? Dec 25, 2014 16:38 |
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Been playing this for a week now, been having a blast. The planning tools are loving bomb, why doesn't every building game have these? My only problem is that my newest prison, is almost going... too well. It's max-sec only, but with no particular effort towards any actual security beyond having a bunch of guards. Still, my prisoners never seem to try to break out because they are too happy. Mind you, I'm only 12 games in (My longest game yet, since I keep restarting). Will my prisoners get less boring soon or should I start a new game and roleplay Hitler? EDIT: Also, since people were talking about it earlier, Uplink is currently 0.99 cents on steam right now.
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# ? Dec 25, 2014 16:51 |
Okay this has to be a bug, right? It seems that holding cells don't generate demand for food in canteens. They also can't be served by laundry rooms, it seems. As a result my protective custody prisoners are all starving. Maybe I should just let them starve to death, much easier to handle a prison without snitches...
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# ? Dec 25, 2014 17:50 |
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nielsm posted:Okay this has to be a bug, right? It seems that holding cells don't generate demand for food in canteens. They also can't be served by laundry rooms, it seems. As a result my protective custody prisoners are all starving. Laundry is based on beds -- do you have beds in your Holding Cell? And food is generated based on serving tables and cookers/cooks, unless I'm misunderstanding you
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# ? Dec 25, 2014 19:03 |
a worthy uhh posted:Laundry is based on beds -- do you have beds in your Holding Cell? And food is generated based on serving tables and cookers/cooks, unless I'm misunderstanding you Yes there are 5 beds in the holding cell, but no fresh sets of clothes were ever delivered to them over any of the 20+ days the cell was operating. And no, since the previous update, food isn't produced based on number of seats or serving tables in a canteen, but on the number of prisoners served by that canteen. You can see the food demand number for a canteen in the Logistics screen after unlocking Micromanagement, and that number was zero. The holding cell didn't even have an outgoing arrow to the canteen, indicating it wasn't capable of producing food demand.
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# ? Dec 25, 2014 19:19 |
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nielsm posted:Yes there are 5 beds in the holding cell, but no fresh sets of clothes were ever delivered to them over any of the 20+ days the cell was operating. Did you try to manually assign the holding cell to the canteen?
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# ? Dec 25, 2014 20:07 |
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superoxen posted:Got the game a couple of days ago, and after about 8 hours of mostly dicking around with the planning tools and maybe 2 hours of actually building, I've settled on a block layout and schedule that seems to work pretty well. In order to assign an area as staff only it has to be fully enclosed with walls/fencing and door(s). Hard to tell if that's the case in your screenshot. You can definitely assign outdoor areas as staff only though. Away all Goats fucked around with this message at 21:15 on Dec 25, 2014 |
# ? Dec 25, 2014 21:11 |
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Still too easy. I have a sloppy layout and let my security levels all mix together but the worst that happens is a small fight every few days and quite a lot of contraband that doesn't appear to have much negative effect. Unless you keep them banged up or screw up fundamentals like meals nothing will happen. I put my guys in Bangup for 48 hours and shook them down twice and only a few guys attacked their cells. Holy poo poo a prisoner murdered his wife in visitation Carecat fucked around with this message at 15:35 on Dec 26, 2014 |
# ? Dec 26, 2014 10:49 |
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Best edit ever Is there any way to stop ordering sheet metal? I've switched over to woodworking for my workshops but sheet metal keeps arriving. I even already removed the Workshop Presses
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# ? Dec 26, 2014 21:16 |
Fragrag posted:Is there any way to stop ordering sheet metal? I've switched over to woodworking for my workshops but sheet metal keeps arriving. I even already removed the Workshop Presses Expand your forestries. They stop ordering sheet metal when there is a queue of logs that haven't been cut.
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# ? Dec 26, 2014 21:34 |
I hope this game gets more vertical. It'll be a pain in the dick to implement I know, but almost no prisons except maybe for POW camps are just one story. Also could use some guard towers. What's a prison without towers at the corner?
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# ? Dec 28, 2014 08:40 |
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Sarrisan posted:My only problem is that my newest prison, is almost going... too well. It's max-sec only, but with no particular effort towards any actual security beyond having a bunch of guards. Still, my prisoners never seem to try to break out because they are too happy. Mind you, I'm only 12 games in (My longest game yet, since I keep restarting). Will my prisoners get less boring soon or should I start a new game and roleplay Hitler?
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# ? Dec 28, 2014 10:20 |
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skooma512 posted:I hope this game gets more vertical. It'll be a pain in the dick to implement I know, but almost no prisons except maybe for POW camps are just one story. I'm guessing guard towers won't happen simply because having snipers or spotters who can see everywhere would make outdoor patrols unnecessary.
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# ? Dec 28, 2014 20:47 |
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I don't think they would add much to gameplay either, it would just turn all your escapees into dead bodies instead.
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# ? Dec 28, 2014 21:11 |
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I think they really do need to add new ways for prisoners to misbehave, though. I mean, sure, you can design a prison where prisoners will not fight or escape because your guards cover everything, but there should be some milder things prisoners do that can't really be prevented but can't be permitted either. Like have some prisoners attempt to get into staff-only areas even if they don't lead directly outside, or make graffiti, or something. Stuff kind of like the way they'll do drugs now and get high or overdose...it's not violent, and doesn't necessitate a violent response. Or add in the long-awaited gang system.
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# ? Dec 28, 2014 23:53 |
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Away all Goats posted:I don't think they would add much to gameplay either, it would just turn all your escapees into dead bodies instead. Once the first few get shot, maybe that could act as a deterrent for others trying to escape that way, reducing the odds that they'll try and make a break for it. Of course if your snipers are bad shots and they make it out anyway, it could just encourage 'em.
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# ? Dec 28, 2014 23:57 |
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I think its safe to safe after 10 guards dead and over 30 prisoners mercilessly gunned down. The Inmate nutrition research is not worth it. Time to do two days of only one low quality low variety meal.
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# ? Dec 29, 2014 05:31 |
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# ? May 28, 2024 15:55 |
Nutrition Research is one of those ones you kinda have to cheesedick in order to get. If you do it while you only have like 8 minsec prisoners, it's easy. Once you've got 100+ prisoners of various security levels and needs statuses, it's significantly harder.
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# ? Dec 29, 2014 08:29 |