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Echophonic posted:I'd love a better storage system for those American Mini cards. I have tuckboxes I put together for Battlestar Galactica, but other games are a problem. Yeah, I investigated tuck boxes, but they ones I'm seeing seem to be sized for unsleeved cards; also I'm terrible at arts and crafts.
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# ? Dec 25, 2014 07:18 |
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# ? May 15, 2024 04:22 |
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GMarshal posted:I'm considering getting Mage Knight, as my understanding is that it can be played solo. Can someone give me the rundown on the pros and cons of the game? Does it work well solo? Conversely, does it transition well to multiplayer? It works both great both solo and multiplayer, which can also be either competitive or co-op, and is a great game overall. When you're playing it solo you've actually got a dummy player who's not on the board itself, but running through its deck as a means of a sort of timer for the rounds to force you to play efficiently like you would in a multiplayer game. I'd say really outside of the specifics of the gameplay the pros and cons can be summed up with the same statement; it's kind of a big game. The setup and tear down takes a little while, it's going to take up a lot of table space, and also take up a pretty good amount of time. There are a lot of different elements, but like people have said in here before any given one is going to be straightforward. The trick is just remembering them all, and even when you're comfortable with the game there's going to be a lot of passing around of the multiple rulebooks and reference cards. It's super satisfying because it's so dense, and it's one of my favorite games but it doesn't hit the table as much as I'd like because when you've got a few people you're committing to multiple hours of fairly heavy gameplay time. It's something you've got to play earlier in the session when everyone's still alert and engaged.
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# ? Dec 25, 2014 07:33 |
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In my experience it's not so much something you play earlier in the session as something you play for the entire session, unless your boardgame get togethers occupy entire days. As I've said before, last time I played it, with three players, it took roughly 8 hours from setup to teardown. With two it's been more like four or five. I've heard that if you really get it down cold you can get in a session in 3-4, but I think you'd need to play it a fair bit for that. That said, that 8 hour session is the single most fulfilling boardgaming experience I have had in my entire life. I'd recommend the expansion for solo or coop play because it introduces General Volkare, who is a more interesting opposition force than the dummy player. And of course introduces more variety to all the existing mechanics, which is generally nice.
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# ? Dec 25, 2014 07:43 |
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One final point about Kemet: the rule book makes it sound like you deal out 6 cards to each player randomly. The battle cards have tiny coloured markings on the edges; each player is meant to get an identical deck (with two special ones associated with power tiles).
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# ? Dec 25, 2014 09:09 |
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Yeah, I picked that up from the video. The Kemet rulebook isn't exactly unclear but it doesn't go into quite as much detail as I would like it to.
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# ? Dec 25, 2014 09:54 |
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It seems to me that the only reason to play Mage Knight solo is to study the different decks and buyable cards. It's just too much investment for the kind of solo experience that you can get from some video game (Heroes of of Might and Magic, Endless Legend, digital versions of M:tG etc). It's true though that, barring M:tG, none of these games can offer the kind of puzzle of trying to get the right numbers with your lovely hand to kill that dragon you just flipped, but it's still much better when you have other people yelling at you to just finish your turn already.
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# ? Dec 25, 2014 10:13 |
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malkav11 posted:It did? I don't see that anywhere on the main page or in any of the updates. Did they say something about it in the video? (I never watch KS videos.) It was one of the extras, though I don't know whether it was an extra on its own or an add-on to the main DL Aniversary Edittion. I got DL Anniversary Edition, Petz and Dark Alleys for $204 delivered. Worth it.
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# ? Dec 25, 2014 10:25 |
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GMarshal posted:I'm considering getting Mage Knight, as my understanding is that it can be played solo. Can someone give me the rundown on the pros and cons of the game? Does it work well solo? Conversely, does it transition well to multiplayer? My only caveat with the game, besides the "big" thing is that in competitive it suffers from a runaway leader problem. As players get stronger, the first player can totally shut down the later ones scooping up all the loot/monsters and leave the other one without anything to do. This may depends on the map setup and isn't very common, but it's a thing to be aware of. 8 hours for 3 players seems excessive, though. Some charitable soul gifted me Cadwallon: City of Thieves. Anyone care to give me the bullet points? EDIT: quick scan of the rules shows a very light game with more thought spent on the minis than the mechanics. Oh, well, I can get some mileage out of it playing with my younger cousins today after dinner. Can't fault the intention. You have made a snob out of me, board game thread. Fat Samurai fucked around with this message at 13:57 on Dec 25, 2014 |
# ? Dec 25, 2014 12:31 |
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malkav11 posted:It did? I don't see that anywhere on the main page or in any of the updates. Did they say something about it in the video? (I never watch KS videos.) Yes, it was included in tiers $170 and above. Since I already had DL and DL:FS, I just wanted the $55 upgrade tier. If they had instead gone with the add-on option, I would have grabbed it and its expansion. I even messaged them about it, asking for it to be added as an add-on choice, and they replied "Sorry, but we wanted this KS to be a simple one with no add-ons"... Kai Tave posted:Yeah, I picked that up from the video. The Kemet rulebook isn't exactly unclear but it doesn't go into quite as much detail as I would like it to. Kemet Supplementary Rules By Chas explains most of the things rulebook glossed over in better detail. With that and the Comprehensive FAQ from all the threads to date you probably should cover everything. echoMateria fucked around with this message at 14:20 on Dec 25, 2014 |
# ? Dec 25, 2014 14:10 |
Rexides posted:It seems to me that the only reason to play Mage Knight solo is to study the different decks and buyable cards. It's just too much investment for the kind of solo experience that you can get from some video game (Heroes of of Might and Magic, Endless Legend, digital versions of M:tG etc). It's true though that, barring M:tG, none of these games can offer the kind of puzzle of trying to get the right numbers with your lovely hand to kill that dragon you just flipped, but it's still much better when you have other people yelling at you to just finish your turn already. Uhhhh gently caress that? The only reason? Maybe someone actually likes Mage Knight and wants to play it instead of HoMM? Or, for that matter, one can want to play two different games that are in the same genre because they're different? Why would digital versions of Magic be even remotely similar? Basically, I disagree with the premise of this post.
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# ? Dec 25, 2014 14:14 |
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Basically, Mage Knight scratches the itch that used to be scratched by video games for me. I really dislike any sort of real-time element in video games, and most of them have this to some extend. HoMM is a notable exception, but even Diablo has real-time elements. And other than that I really want to play Diablo. So, I got Mage Knight (from the recommendations in the previous thread), and I enjoy it a lot. It has thinking and interesting decisions, not time pressure and it can be played with friends too! And you don't get the randomness that most video games (including HoMM) have in damagedealing: Each a attack does a fixed amount of damage, not "67-76" or whatever. This is a huge plus for me. Also, to me, it being a tactile experience is nice. I enjoy flipping cards, moving minis and pushing cardboard. I enjoy moving the tokens on the tracks to see how awesome my dude is. Basically, touching stuff makes me happy. Strangely, I enjoy time-pressure in board games, like Galaxy Trucker, Escape and Space Alert. Maybe because it's more social when stuff goes wrong?
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# ? Dec 25, 2014 14:28 |
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What's the best co-op game for two players? I'm a wargame turbosperg but i'd like a co-op boardgame i can play with my wife and maybe one or two friends occasionally. I own Arkham (which she likes but it it Arkham and thus takes a loving eternity) and Space Alert (Which is fun but not really the best for 2 players)
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# ? Dec 25, 2014 15:02 |
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Illegal Username posted:What's the best co-op game for two players? I'm a wargame turbosperg but i'd like a co-op boardgame i can play with my wife and maybe one or two friends occasionally. I own Arkham (which she likes but it it Arkham and thus takes a loving eternity) and Space Alert (Which is fun but not really the best for 2 players) Pandemic has been a hit with my GF but you, she's a scientist so she likes the theme. It's also easy to set up and explain to new players, but suffers from quarterbacking.
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# ? Dec 25, 2014 15:15 |
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silvergoose posted:Uhhhh gently caress that? The only reason? Maybe someone actually likes Mage Knight and wants to play it instead of HoMM? Or, for that matter, one can want to play two different games that are in the same genre because they're different? Maybe I should have said "The only reason *I* would play solo MG" instead? I totally get why these are different games to people who have played all of them, but assuming that the person asking has no idea about MG's gameplay and is asking because he is interested in some solo kill-dudes-and-level-up experience (I could be wrong), I offered a different perspective.
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# ? Dec 25, 2014 15:28 |
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A little BoardGameArena Christmas present for everyone appears to be Tash-Kalar! I'm pretty excited about this as I haven't gotten Tash-Kalar to the table as often as I'd like, so I was really hoping it would eventually show up on BGA to give me some quick and easy opportunities to get plays in.
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# ? Dec 25, 2014 15:34 |
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Illegal Username posted:What's the best co-op game for two players? I'm a wargame turbosperg but i'd like a co-op boardgame i can play with my wife and maybe one or two friends occasionally. I own Arkham (which she likes but it it Arkham and thus takes a loving eternity) and Space Alert (Which is fun but not really the best for 2 players) Strangely enough given the other topic at hand, Mage Knight is a very good co-op game and good with two players.
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# ? Dec 25, 2014 16:46 |
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Yeah, MG co-op is awesome, and I think that I am grabbing the expansion next time it shows up in some local store.
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# ? Dec 25, 2014 17:03 |
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Lord of the Rings LCG is also a nice 2-player co-op.
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# ? Dec 25, 2014 17:14 |
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Fat Samurai posted:8 hours for 3 players seems excessive, though. I should mention that we were playing the Epic version of the Volkare's Return scenario. That probably played a significant part in how long that took.
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# ? Dec 25, 2014 17:16 |
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Illegal Username posted:What's the best co-op game for two players? I'm a wargame turbosperg but i'd like a co-op boardgame i can play with my wife and maybe one or two friends occasionally. I own Arkham (which she likes but it it Arkham and thus takes a loving eternity) and Space Alert (Which is fun but not really the best for 2 players) I think given those criteria, you'll have to think about if you want a quarterbacking game like Lord of the Rings or Pandemic. Those are games that are good if players are equally invested, but if one is an expert they turn into boss-people-around sessions. If you think that will be the case, you may be better off with a time-limit or hidden-info co-op like Hanabi or Escape Curse of the Temple.
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# ? Dec 25, 2014 17:54 |
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If two people are learning the game together, and don't mind the game being a kind of meta-campaign of "learn how to survive, then learn how to win", then Robinson Crusoe is a great 2-player game, as long as you either use the dog, or just a third player character that you decide how to use between you. It is, however, not recommended for anyone who doesn't like co-op games where risk management is a big part of if you win or not. (Which is, personally, what I think is happening when people say RC is too luck-based.)
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# ? Dec 25, 2014 17:55 |
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I got the Resistance expansion stuff from the kickstarter yesterday. I can't tell if these rules are just badly written / have errors, or if I'm stupid and not understanding something. In the Hunter module, during the investigation phase, the rules say this: quote:The player under Investigation is given the Hunter Loyalty cards then selects the card that corresponds to their Character card and hands that card to the Investigator. I'm assuming the spy chief part is an error, and he should be going by the same player-count idea as the resistance Chief.
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# ? Dec 25, 2014 18:18 |
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Reading about these co-op games reminded me that I backed the Escape: Curse of the Temple Big Box kickstarter. Just went to the site for the first time in a while... Looks like they really poo poo the bed with that one. Misprinted cards, some are shipping without certain components. I don't know all the details but I guess they're finally shipping out soon with missing components coming later? Frustrating! That they run like 300 KSs at once bugs me too
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# ? Dec 25, 2014 18:30 |
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Thanks for the suggestions. We've actually played Pandemic at a friend's place. The premise was fun but i don't know about the replayability? Both of us and most of us are pretty chill so quarterbackign won't be a problem (probably)
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# ? Dec 25, 2014 18:32 |
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It's definitely variations on the same puzzle, but I had a lot of replays with Pandemic. As a flat out better game with all the same stuff, I highly recommend Forbidden Desert. It even looks pretty.
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# ? Dec 25, 2014 18:35 |
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I've mostly been getting casual party games over the past year or so, but I was thinking about getting something weightier. I have 50 dollars on my Amazon account, and want to put at least some of that towards a board game. My favorite game of all time is Dominion, so Temporum seemed like a logical next step. I know that 7 Wonders is lighter, but is probably easier to teach and more extensible for seating players. I've also never done a worker placement game before, so I was also looking for good first steps into the genre. I'd like to optimize against these factors between those three options:
Any opinions based on that?
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# ? Dec 25, 2014 18:40 |
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Illegal Username posted:Thanks for the suggestions. We've actually played Pandemic at a friend's place. The premise was fun but i don't know about the replayability? Both of us and most of us are pretty chill so quarterbacking won't be a problem (probably) It's not really about being chill, it's about solving a puzzle together when one person already knows the answer. You either solo the game while evenings watches, or you bite your tongue as your partners screw everything up. But if you're all experienced then it won't necessarily be a problem.
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# ? Dec 25, 2014 18:43 |
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sector_corrector posted:Any opinions based on that? (Please don't actually buy Munchkin.)
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# ? Dec 25, 2014 18:43 |
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sector_corrector posted:Any opinions based on that? Have you played The Resistance? It's a social deduction game, weightier than a "casual" party game but still accessible, and flexible with respect to group size. Aside from that, my favorite worker placement is Archipelago, but that's probably a few hours outside your wheelhouse. Within the 45min range, I think Dominion is still the king.
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# ? Dec 25, 2014 18:52 |
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Poison Mushroom posted:Munchkin! When I was first getting into the hobby (before it got really popular and lots of information was widely available) I got Munchkin thinking "This will be a fun, quick, lighthearted family game." We played it once. So I'm sad to say that I actually do own a copy of Munchkin (in storage at my parents' house), but have only wasted about an hour actually playing it.
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# ? Dec 25, 2014 18:55 |
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sector_corrector posted:I've mostly been getting casual party games over the past year or so, but I was thinking about getting something weightier. I have 50 dollars on my Amazon account, and want to put at least some of that towards a board game. My favorite game of all time is Dominion, so Temporum seemed like a logical next step. I know that 7 Wonders is lighter, but is probably easier to teach and more extensible for seating players. I've also never done a worker placement game before, so I was also looking for good first steps into the genre. I'd like to optimize against these factors between those three options: Castles of Burgundy Dominion expansions? Stone Age Forge War
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# ? Dec 25, 2014 19:05 |
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Poison Mushroom posted:Munchkin! Or do because it's really fun and great to laugh at unless the people you play with get mad easily. Adventure Time Munchkin just came out and it's awesome! Even more friendly for casual players.
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# ? Dec 25, 2014 19:20 |
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Well we made it 24 pages folk, it was a good run.
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# ? Dec 25, 2014 19:22 |
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goodness posted:Or do because it's really fun and great to laugh at unless the people you play with get mad easily. I'd rather stab myself in the face than give more money to the people who make Munchkin, much less themed Munchkin, MUCH much less Adventure Time themed Munchkin. But thank you for your rec.
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# ? Dec 25, 2014 19:25 |
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I dunno, Steve Jackson is not actually a bad guy.
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# ? Dec 25, 2014 19:27 |
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A Facebook friend of mine from college recently posted a photo of Adventure Time Munchkin and a bottle of alcohol saying "Floor party!" I bit my tongue REALLY hard. Metaphorically.
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# ? Dec 25, 2014 19:28 |
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There is one thing you can say about Munchkin: at least it's not CaH
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# ? Dec 25, 2014 19:30 |
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CaH at least ends when you want it to.
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# ? Dec 25, 2014 19:32 |
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Lord Frisk posted:It's definitely variations on the same puzzle, but I had a lot of replays with Pandemic. I wonder if Forbidden Desert is actually flat out better than Pandemic with expansions. I can't say I've played Forbidden Desert or Pandemic with In the Lab (and isn't there a third out/coming soon? Or am I thinking of the dice game?), so I can't personally judge, but it sounds like expanded Pandemic would be a richer experience, to me. Not that there aren't plenty of coop games I'd rather play over any of Leacock's trio, starting with Flash Point and culminating with Mage Knight.
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# ? Dec 25, 2014 19:38 |
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# ? May 15, 2024 04:22 |
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sector_corrector posted:I'd rather stab myself in the face than give more money to the people who make Munchkin, much less themed Munchkin, MUCH much less Adventure Time themed Munchkin. You don't like adventure time?
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# ? Dec 25, 2014 19:49 |