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Corbeau
Sep 13, 2010

Jack of All Trades
Netrod sympathy level: zero. :v:

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Flipswitch
Mar 30, 2010


JoshTheStampede posted:

Netrods will probably change somehow though, as I assume with Posthumans.
I am curious to see if the points cost on change on them, lots of other things are cheaper now.

JoshTheStampede
Sep 8, 2004

come at me bro

Flipswitch posted:

I am curious to see if the points cost on change on them, lots of other things are cheaper now.

Hard to get much cheaper than 4 pts for an order, no matter how weird and fuckup-prone it is.

JcDent
May 13, 2013

Give me a rifle, one round, and point me at Berlin!

Flipswitch posted:

Edit to reply to this, but I got a text message this morning from two buddies who went to play today containing "WTF, Bolts are effective ARM 9 vs Viral?". I think someone got rudely surprised. :v:

The ability to completely ignore E/M ammunition on Bolts is insanely good with how strong E/M is now in N3. As we see more profiles released that use E/M weaponry, Bolts only get better.

Feelin much better about ordering NCA

Flipswitch
Mar 30, 2010


JcDent posted:

Feelin much better about ordering NCA
Important point though is they don't ignore taking the Guts Roll, so you still gotta do that bit. :) They are also BTS9 in Partial Cover vs Shock ammunition too. I might have to make a list of Shock ammo so I can reference how much it works against. I'll do that now actually and edit this post.

Bioimmunity works against:
Anti-personnel Mines
Drop Bears
Heavy Pistols
HRMC (Burst Mode)*
Knives
Marksmanship Lv1/2. (Note: Marksmanship is OPTIONAL, so using Marksmanship can be declined.)
MULTI Rifle (Burst Mode)*
MULTI HMG (Burst Mode)*
Shock CC Weapon
SMGs (They were Shock in N2).
Sniper Rifle (Non MULTI)
Viral Weapons

Veteran L1 works vs E/M weaponry. So you can add those to things Bolts don't give a gently caress about (outside of Guts checks).

* - This is split ammo type, so your opponent can choose to use the AP option instead.

I may have missed some things, I've only read through the QRF chart at the back.


JoshTheStampede posted:

Hard to get much cheaper than 4 pts for an order, no matter how weird and fuckup-prone it is.
I mean if they go up in cost, because a lot of other things in the game have gone down. Although we don't have any reference points with ALEPH, ya know?

VVV Thanks, I knew I had missed one.

Flipswitch fucked around with this message at 19:00 on Dec 24, 2014

JoshTheStampede
Sep 8, 2004

come at me bro

Flipswitch posted:

Important point though is they don't ignore taking the Guts Roll, so you still gotta do that bit. :) They are also BTS9 in Partial Cover vs Shock ammunition too. I might have to make a list of Shock ammo so I can reference how much it works against. I'll do that now actually and edit this post.


It works against Marksman2 REMs, of which there will be tons now that that supportware is a thing.

Sephyr
Aug 28, 2012
I use netrods in all my lists (usually just one, though), but I'm not worried about drop dispersal. Just deploy them a bit more centrally and if they scatter, oh well. In most tables, odds are they'll still be behind or on top of something and marginally hard to reach.

It's still a bit of a bummer for drop troops. People already preferred to downgrade and enter via table sides with no roll, and now it's way worse. Unless you have a good hacker to guide the drop, it's just way too much of a risk.

JoshTheStampede
Sep 8, 2004

come at me bro

Sephyr posted:

I use netrods in all my lists (usually just one, though), but I'm not worried about drop dispersal. Just deploy them a bit more centrally and if they scatter, oh well. In most tables, odds are they'll still be behind or on top of something and marginally hard to reach.

It's still a bit of a bummer for drop troops. People already preferred to downgrade and enter via table sides with no roll, and now it's way worse. Unless you have a good hacker to guide the drop, it's just way too much of a risk.

You don't need a GOOD hacker. Assisted Jump is automatic with no roll, so you just need any shmuck with a standard hacking device.

Flipswitch
Mar 30, 2010


Yeah, it's on 3/4 of the hacking devices, you literally just need a (non assault) hacker.

I'm curious to see if we get any rules changes in N3: HS because at the moment EVO Repeaters can really amp that poo poo up. If you bring an EVO, you can currently add +6PH to a jump roll at the cost of two orders. We've already seen someone do it here with Hellcats, using the new coordinating orders to mitigate some of the order cost when they deploy.

JoshTheStampede
Sep 8, 2004

come at me bro

Flipswitch posted:

Yeah, it's on 3/4 of the hacking devices, you literally just need a (non assault) hacker.

I'm curious to see if we get any rules changes in N3: HS because at the moment EVO Repeaters can really amp that poo poo up. If you bring an EVO, you can currently add +6PH to a jump roll at the cost of two orders. We've already seen someone do it here with Hellcats, using the new coordinating orders to mitigate some of the order cost when they deploy.

This is somewhat mitigated by U-Turn being automatic, no roll, and cumulative, so against armies with multiple non-assault hackers (which I expect will be more common now than before) you're back to bad odds on combat jump.

I think hackers will be the forward observers of this edition: Specialists people take because they are cheapish specialists whose stats don't matter in many cases.

Flipswitch
Mar 30, 2010


I'm assuming you mean Hack Transport Aircraft? Not U-Turn? U-Turn is specific to guided weapons only.

Hack Transport very much requires a roll. It's a FTF Roll of WIP-6 VS the PH of the jump model. So taking a AD:Combat Jump of PH12 (average) vs a WIP13 (average) model. You're talking a net result of:
WIP7 Vs PH12 (Base).
WIP7 Vs PH15 (Cont. Jump/EVO Assist).
WIP7 Vs PH18 (Cont. Jump + EVO Assist).

I do agree on hackers being better as specialists this edition, not entirely sure it's quite FO levels thanks to Targeted, but it's a lot closer than it was.

Flipswitch fucked around with this message at 22:31 on Dec 24, 2014

Corbeau
Sep 13, 2010

Jack of All Trades

JoshTheStampede posted:

This is somewhat mitigated by U-Turn being automatic, no roll, and cumulative, so against armies with multiple non-assault hackers (which I expect will be more common now than before) you're back to bad odds on combat jump.

You're thinking of the wrong program. U-Turn is automatic, but works against guided ammo - not combat jump. Hack Transport, which is anti-combat jump, gives you a WIP-6 face to face roll against the jumping unit's PH. Stats still matter.

JoshTheStampede
Sep 8, 2004

come at me bro
Yep, sorry, I was thinking of Hack Transport. Which is still "free" in that it's an ARO that the hacker wouldn't otherwise get, but not as much of a worry in general.

Flipswitch
Mar 30, 2010


Man I want those new HS profiles now. I want to play jump heavy ASA with this poo poo, it could be rad as gently caress with the amount of infiltration/mech deployment that sectorial has.

I also really, really want to see how HS/CP profiles get adjusted with newer points scales, especially the TAGs. With the Cutter losing its ARO weapon, I'm curious to see if the Sphinx will get any changes as it's the other CH:TO TAG.

The Dark Project
Jun 25, 2007

Give it to me straight...

Flipswitch posted:

Yup, was referring more to infantry armour though.

Another important note is Ariadna troops can also be targeted by hacking attacks (with the relevant programs) and are vulnerable to EM weaponry now, but EM weaponry no longer disables weapons.

If you'd like a fluff explanation as to E/M attacks:

That "fluff" isn't actually canon, it's something made up by a player to explain away why Ariadna HI would be EM vulnerable.

They're not wearing exo-suits, they're wearing Tesseum infused body armour, which is supposed to be light as anything, yet very strong and durable. It's held on by straps, not an exo-skeleton, servo's or even cogs. It leaves them vulnerable to being Isolated, like anyone can be with E/M, but they shouldn't be able to be immobilised. As for E/M no longer damaging weapons, well it never did to ours anyway. Was part and parcel of playing Ariadna. You won't get extra wounds from Heavy Armour, but neither would you be as vulnerable. Just hoping they extend "Non Hackable" to including avoiding E/M immobilisation as well.

Flipswitch
Mar 30, 2010


I know, I was more giving you an excuse reason for it for the inevitable "but it isn't fluffy" defense that the Ariadna subforum is using right now.

There's no reason to change it back, it's part and parcel of the new ruleset. Sorry, but "non-hackable" reading complete immunity to high tech weaponry is no longer the case with N3.

JcDent
May 13, 2013

Give me a rifle, one round, and point me at Berlin!

Flipswitch posted:

I know, I was more giving you an excuse reason for it for the inevitable "but it isn't fluffy" defense that the Ariadna subforum is using right now.

There's no reason to change it back, it's part and parcel of the new ruleset. Sorry, but "non-hackable" reading complete immunity to high tech weaponry is no longer the case with N3.

I'm not playing Ariadna nor have I ever wanted to (except for that time that I made an army of 39 chain rifles Scotsmen + 1 Wallace on Army 4), but still, poop. Well, at least they're not getting hacked.

Flipswitch
Mar 30, 2010


Yeah man, they're still immune to a lot of the offensive programs, but they be hit up by the more utility ones like Spotlight and stuff.

also merry christmas goons! have a good one on me

JcDent
May 13, 2013

Give me a rifle, one round, and point me at Berlin!

Flipswitch posted:

Yeah man, they're still immune to a lot of the offensive programs, but they be hit up by the more utility ones like Spotlight and stuff.

also merry christmas goons! have a good one on me

Eh, Spotlight is less hacking and more like pressing Q on Battlefield. "Hey, look, there's an rear end in a top hat right there! GET HIM!". Or target painting, hacking devices all come with a laser pointer. Started as a tool to amuse hacker cats...

S.J.
May 19, 2008

Just who the hell do you think we are?

So the free rules on the website now are the new rules, right?

Pierzak
Oct 30, 2010
Yes.

Not a viking
Aug 2, 2008

Feels like I just got laid
Maybe Ariadna has started to use more tech bought on the black market since 2nd ed?

The Dark Project
Jun 25, 2007

Give it to me straight...
Considering none of our troops has any BTS whatsoever, I would think immunity to immobilisation wouldn't be asking too much for dudes who are humping around their gear on foot. Isolation, fine ("Ahh you shorted out my radio!"), but not immobilisation. Makes no sense game wise, and for a group of dudes who now has enemy HI with same movement, better wounds and other characteristics in the new game version, it's a bit weak.

But who knows how it will go. Overall I really do love the changes N3 has brought about. I am really looking forward to giving it a go. And the HI rules annoy the poo poo out of me, I can then just run a bunch of MI instead.

Flipswitch
Mar 30, 2010


All of your non Vet Kazak infantry are MI priced though, that's the trade off for not having those rules. Not to mention you also get Shock Immunity as standard on Ariadna HI and Shock is far more prelevant in N3. Upsides and downsides and all that.

Genghis Cohen
Jun 29, 2013
I am not an Ariadna player, but I have to say I've always wondered why they even have HI units. For every other faction HI means "vulnerable to certain hacking things and E/M" and "has 2 wounds". As far as I know those are the only criteria (N2 had all the terrain slowing movement rules a bit different for LI/MI/HI, but that's gone now) so why aren't Ariadna HI just classed as MI, with high ARM and MOV values as applicable. Again, as far as I know none of them have a full 2W, and here we are hotly debating whether they should be vulnerable to E/M, and a rule is specially inserted specifying them as unhackable HI.

I am completely baffled as to why they are not all just listed as MI. Apart from the rules issue debated above (perhaps the designers felt it crucial that they be E/M vulnerable, which seems weird) the only answer appears to be they wanted Ariadna players to have that comfort of not believing a cool troop type was off limits. I mean, it's an evocative term, Heavy Infantry. God knows I think they're cool. But really, rules wise, it would be simpler if Ariadna didn't have them.

DJ Dizzy
Feb 11, 2009

Real men don't use bolters.
I just painted my first Infinity figure, a fusilier. I ruined it with my shoddy painting and not following the official paint scheme. My shame knows no bounds :negative:

Corbeau
Sep 13, 2010

Jack of All Trades
Everybody starts somewhere. I have more than a few Warmahordes models that sit on my shelf, unused to this day because they were (unintentional) practice pieces. Infinity is legit different though, and requires a different approach from other minis games I've played. It's all about the washes with Infinity; the detail is so fine that I'd go stark raving mad trying to deal with the details by hand.

JoshTheStampede
Sep 8, 2004

come at me bro

Corbeau posted:

Everybody starts somewhere. I have more than a few Warmahordes models that sit on my shelf, unused to this day because they were (unintentional) practice pieces. Infinity is legit different though, and requires a different approach from other minis games I've played. It's all about the washes with Infinity; the detail is so fine that I'd go stark raving mad trying to deal with the details by hand.

Yeah, I was really intimidated by Infinity minis, coming from 40k and then Malifaux, but weirdly I find them EASIER to paint because they're just SO wonderfully sculpted and have the perfect amount of detail where everything takes washes well but you aren't hitting seven skulls on every brushstroke.

Trying out Angel's airbrush/brush hybrid style also helped a lot, my stuff is nowhere near as good as his but it's surprisingly easy to do it that way.

Flipswitch
Mar 30, 2010


Yeah, I find the increase in model detail makes them easier to paint. More time consuming but it gives me more things to focus on with a model and as a result I find it tends to look better as I think about it quite a bit more too.

Corbeau
Sep 13, 2010

Jack of All Trades
Speaking of painting, I've been working on my Magister Knight during the holidays. Decided to try my hand at lighting and sort-of-NMM:



I'm going for an Imperial Stormtrooper look on the armor. The knightly order is the Order of Dobrzyn, a Polish subset of the Teutonic Order (in the Infinity canon, they tend to guard the Teutons' logistical lifeline). The basing is intended to evoke Eastern European marshland.

dexefiend
Apr 25, 2003

THE GOGGLES DO NOTHING!
That knight looks rad as gently caress. Great job.

JcDent
May 13, 2013

Give me a rifle, one round, and point me at Berlin!

Corbeau posted:

Speaking of painting, I've been working on my Magister Knight during the holidays. Decided to try my hand at lighting and sort-of-NMM:



I'm going for an Imperial Stormtrooper look on the armor. The knightly order is the Order of Dobrzyn, a Polish subset of the Teutonic Order (in the Infinity canon, they tend to guard the Teutons' logistical lifeline). The basing is intended to evoke Eastern European marshland.

I don't know how much love the Polish historically have towards the Teutons...

I'm in somewhat of a pickle my self. While painting (and growing increasingly despondent over inability to do highlights or just painting) my current oath dudes I decided that I don't what my Marines (painting next month) to be just black and white, since God drat it, all of my miniatures are dark as gently caress. I want to paint some brightly colored marines, but my dudes are already basecoated black. What do I do, thread? The only color I've come up so far is orange, and that's because none of the founding chapters are orange.

In the end, those guys are supposed to not!Deathwatch dudes played on Kill Team rules, representing a wandering/crusading a chapter that acts in mixed warbands (kill teams), their far travels accounting for the fact why they're so weird (as in, why each miniature has different chapter tactics, which is something you can do in KT Deathwatch).

Corbeau
Sep 13, 2010

Jack of All Trades

JcDent posted:

I don't know how much love the Polish historically have towards the Teutons...

I don't know, but the historical Order of Dobrzyn was fairly quickly absorbed by the historical Teutonic Knights.

JcDent posted:

I'm in somewhat of a pickle my self. While painting (and growing increasingly despondent over inability to do highlights or just painting) my current oath dudes I decided that I don't what my Marines (painting next month) to be just black and white, since God drat it, all of my miniatures are dark as gently caress. I want to paint some brightly colored marines, but my dudes are already basecoated black. What do I do, thread? The only color I've come up so far is orange, and that's because none of the founding chapters are orange.

In the end, those guys are supposed to not!Deathwatch dudes played on Kill Team rules, representing a wandering/crusading a chapter that acts in mixed warbands (kill teams), their far travels accounting for the fact why they're so weird (as in, why each miniature has different chapter tactics, which is something you can do in KT Deathwatch).

Have you tried playing around with palleton? I find it quite helpful when thinking about color combinations for armies.

Clawtopsy
Dec 17, 2009

What a fascinatingly unusual cock. Now, allow me to show you my collection...
Quick Infinity question: How commonly do people place models not appearing in their list conspicuously near the game?

e: For context, one of the people who attended my tournament complained that his round 2 Opponent placed quite a bit of AD chaff near the board edge, then was a bit shocked when Holoprojector started falling off things.

Clawtopsy fucked around with this message at 01:46 on Dec 27, 2014

Corbeau
Sep 13, 2010

Jack of All Trades

WAR FOOT posted:

Quick Infinity question: How commonly do people place models not appearing in their list conspicuously near the game?

e: For context, one of the people who attended my tournament complained that his round 2 Opponent placed quite a bit of AD chaff near the board edge, then was a bit shocked when Holoprojector started falling off things.

I find that hilarious. As long as the list was legit, and - crucially! - was committed to before the game, I don't see a problem.

Genghis Cohen
Jun 29, 2013
I think that's on the edge, but still ok. As alluded to by Corbeau, if, say, during his first turn the player took out an AD model, pretended to hesitate over it, then activated another model - while he didn't even have any AD, that crosses the line a bit. Infinity is a private information game, but that shouldn't mean lying to your opponent to mislead him. Having models out beforehand is a neat way of turning the normal course of events on its head though. Everyone scopes out their oppo's models to some extent, in my experience. Since that's technically not part of the rules either, what is wrong with the flip side?

JoshTheStampede
Sep 8, 2004

come at me bro

Genghis Cohen posted:

I think that's on the edge, but still ok. As alluded to by Corbeau, if, say, during his first turn the player took out an AD model, pretended to hesitate over it, then activated another model - while he didn't even have any AD, that crosses the line a bit. Infinity is a private information game, but that shouldn't mean lying to your opponent to mislead him. Having models out beforehand is a neat way of turning the normal course of events on its head though. Everyone scopes out their oppo's models to some extent, in my experience. Since that's technically not part of the rules either, what is wrong with the flip side?

Yeah, actively faking that you have a model is too far, but just putting a bunch of extra models out is fine. I usually play with my case off to the side so I can get AD models as they come out, so that people don't know what I have because every model I own is in that case.

Genghis Cohen
Jun 29, 2013

JoshTheStampede posted:

Yeah, actively faking that you have a model is too far, but just putting a bunch of extra models out is fine. I usually play with my case off to the side so I can get AD models as they come out, so that people don't know what I have because every model I own is in that case.

That's exactly what I do - keep all my models concealed as much as possible. I try not to be a dick and look at others' undeployed models too much either. I really like the way Infinity makes you guess at private info - holoprojectors are just an insane piece of kit in my mind - so why spoil it with the realities of 'I can see you have a swiss guard in hidden deployment, you've put the model out next to the table'.

JoshTheStampede
Sep 8, 2004

come at me bro

Genghis Cohen posted:

That's exactly what I do - keep all my models concealed as much as possible. I try not to be a dick and look at others' undeployed models too much either. I really like the way Infinity makes you guess at private info - holoprojectors are just an insane piece of kit in my mind - so why spoil it with the realities of 'I can see you have a swiss guard in hidden deployment, you've put the model out next to the table'.

I do also play with people's expectations though. People at my store are terrified of Swiss Guard, so sometimes I will just leave a conspicuous 70ish point hole in my list (which is actually 2 Akalis or Croc Men or something) because I know they are expecting the ML Swiss.

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Clawtopsy
Dec 17, 2009

What a fascinatingly unusual cock. Now, allow me to show you my collection...
Headgames are part of what make Infinity great, though. I deployed a Ninja Hacker as a Camo marker in my DZ, opponent assumed Raiden, walked their Raicho within 8", and the grim work began.

Headgames.

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