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If only the Banana Ship could fatality-kill the Emperor Ham Ship with a massive collision.
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# ? Dec 26, 2014 04:04 |
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# ? May 27, 2024 02:24 |
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Great campaign, and a fantastic play-through of same. More games need to end with prog rock anthems. Speaking of anthems, the Community Homeworld Soundtrack makes for excellent listening, though I find it often gives me an urge to quit what I'm doing and build multigun corvettes.
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# ? Dec 26, 2014 04:32 |
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Congratulations with the LP. The part where Karen stated her demand to be the last to set foot on Hiigara sent shivers down my spine. It really brought home that she was on the Kushan's side through and through and that their well being takes precedence.
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# ? Dec 26, 2014 05:10 |
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It's always great to revisit an old classic. Thanks for the LP, and look forward to seeing you in Cataclysm!
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# ? Dec 26, 2014 05:13 |
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Thank you so much for the feels, the nostalgia, and for sharing with the youth this amazing game. See you for Cataclysm.
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# ? Dec 26, 2014 07:35 |
This mission actually gets a fair bit easier if you managed to keep some multi-beam frigates. Those fuckers drill through cruisers like no tomorrow. Enough's been said about how amazing the story and presentation is; great LP, onward to the best HW game!
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# ? Dec 26, 2014 08:38 |
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That 'last' wave with the 20 frigates and one heavy cruiser is the trap wave intended to lure you out. Though prolonging the captian's life requires you to know what's coming. Since you have to move your carrier(s) forward so your strike craft can be in range to clear out the bombers. though this mission is pretty much "stay near the Mothership you maroon!" Until Captain Elsen shows up to die foolishly.I know it's only a Destroyer and 6 Ion frigates. Still. Also nice of your cloaked fighters to show off why I dislike support frigates for docking fighters. IE their habit of catching beam shots on the landing deck of said frigates. A path of Destruction and Salvaged capital ships.
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# ? Dec 26, 2014 08:40 |
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That ending iis great although it was too easy for me because I stole 50 Ion cannon frigates at bridge of sighs.
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# ? Dec 26, 2014 08:41 |
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I must have missed a detail or didn't understand what the cutscene between 16 and 17 meant. The Taidan emperor had some way to make Karen into shock which he/she/it only used as a last resort?
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# ? Dec 26, 2014 09:38 |
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I'm guessing the hiigarans did not build much into the way of ECM on the mothership, since it was not constructed for war.
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# ? Dec 26, 2014 10:13 |
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wolffenstein posted:I must have missed a detail or didn't understand what the cutscene between 16 and 17 meant. The Taidan emperor had some way to make Karen into shock which he/she/it only used as a last resort? I think one of the manuals say that the emperor is psychic.
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# ? Dec 26, 2014 10:21 |
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What an ending to this great game, can't wait for more when we get into Catalysm. The concept art during the credits are pretty cool.
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# ? Dec 26, 2014 10:34 |
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Yep, still a good
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# ? Dec 26, 2014 11:27 |
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A good LP. Shame the Kushan Heavy Cruiser didn't get shown off a bit more, though. It won't be returning for Cataclysm, unlike its Imperial counterpart. Seriously, there's none in the entire game.
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# ? Dec 26, 2014 12:13 |
It's the same as the Taiidan one, except ugly.
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# ? Dec 26, 2014 12:18 |
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wolffenstein posted:I must have missed a detail or didn't understand what the cutscene between 16 and 17 meant. The Taidan emperor had some way to make Karen into shock which he/she/it only used as a last resort? That scene always bugged me a bit too. Suddenly they can attack us while we're in Hyperspace and on our ship what!
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# ? Dec 26, 2014 12:32 |
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I always felt it was implied that the Taiidan Emperor was psychic to some extent, or just so old and steeped in evil that he'd developed the Homeworld version of the Dark Side of the Force. Or maybe he was one of the Unbound(minor spoiler, not really worth tagging: People who're completely merged with their ships, and no longer really functional for normal people stuff), like Karan, and that gave him some sort of contact to knock her brain out of whack. Hell if I know. But I never minded it, much, it was a neat touch, and I love that Homeworld's universe has a bit more mystery to it.
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# ? Dec 26, 2014 12:47 |
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Dabir posted:A good LP. Shame the Kushan Heavy Cruiser didn't get shown off a bit more, though. It won't be returning for Cataclysm, unlike its Imperial counterpart. Seriously, there's none in the entire game. Yeah there are, in the background of a few of the in-mission scripted sequences. I'm pretty sure there's one in the first mission, even. We had some discussion about the emperor's attack-thing earlier in the thread. I figured it was ECM too, or hacking. Oddly enough the manual descriptions for Taiidan ships repeatedly mention ECM - their minelayer was refitted from an ECM corvette, their salvager is supposed to have sophisticated ECM, one of their other corvettes and some of their fighters are mentioned as having ECM capabilities or a co-pilot to manage the electronics. I wonder if it was a planned mechanic that didn't make it into the final game? That finale is still beautiful. A friend of mine pointed out that Homeworld does a simple, subtle subversion of player expectations - the usual space opera cliché is for space to be an ocean. To the Kushan space travel is crossing a desert, and at the end you arrive at a watery paradise.
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# ? Dec 26, 2014 12:49 |
Fitting with the whole Hiigara/hijrah or Exodus theme.
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# ? Dec 26, 2014 12:50 |
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Loxbourne posted:Yeah there are, in the background of a few of the in-mission scripted sequences. I'm pretty sure there's one in the first mission, even. Not even in the first mission. Plenty of destroyers and carriers, but no cruisers.
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# ? Dec 26, 2014 12:53 |
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I've always liked what they did with Fleet Command on the last mission. It is not debilitating, but adds that little bit extra on the difficulty. And yeah, the attack was probably Unbound space magic ECM - Karen is a relatively new ship-person, and maybe old Emps has more experience in how to disrupt the average unbound.
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# ? Dec 26, 2014 14:07 |
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Just got an email from Amazon regarding the remastered edition. The place holder has been updated to January 4th 2016.... Which basicly means that Gearbox still has no idea when they will be able to release it
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# ? Dec 26, 2014 14:33 |
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I'm disappointed. At the end of Mission 15 you totally wasted an opportunity for a Christmas themed joke (12 days of Christmas)
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# ? Dec 26, 2014 18:42 |
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I think he was attempting one, but didn't have all the correct numbers of ships to do it.
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# ? Dec 26, 2014 18:52 |
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The battles were noticeably better framed this time around. Good job! The scenes with all the battles going around the Mothership are particularly great, looking like an angry beehive defending itself against some enemy. On to Cataclysm I guess, I don't remember much of it, but I'm sure I played it at some point. I hope there are more crazy ships, Kadeshi style. The main factions of HW1 don't have much in the way of crazy designs, maybe the Grav-Well. Also we might be getting an image quality upgrade? I thought berryjon was having trouble with HW1's graphics.
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# ? Dec 26, 2014 20:01 |
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I think on one playthrough I managed to save Captain Elsen, maybe by chasing after him with missile destroyer? Keeping him alive at the end battle was a bit of a pain as I recall. Hmm. Might actually be harder than keeping Dogmeat alive in the final area of Fallout, though I have done that before as well.
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# ? Dec 26, 2014 20:05 |
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Jet Jaguar posted:I think on one playthrough I managed to save Captain Elsen, maybe by chasing after him with missile destroyer? Keeping him alive at the end battle was a bit of a pain as I recall. You can send your Carriers with him and build a crap ton of strike crafts and Frigates to draw fire. You might have to retire your active ships when done defending the Mothership for RU's and fleet limit.
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# ? Dec 26, 2014 20:38 |
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Markovnikov posted:On to Cataclysm I guess, I don't remember much of it, but I'm sure I played it at some point. I hope there are more crazy ships, Kadeshi style. The main factions of HW1 don't have much in the way of crazy designs, maybe the Grav-Well. Also we might be getting an image quality upgrade? I thought berryjon was having trouble with HW1's graphics. Cataclysm definitely ups the ante on interesting designs, since almost every single ship has some sort of special ability, as I recall it, and while I believe most of the HW1 Kushan and Taidaani ships still exist in the game, and we even meet a lot of them... Spoilered just in case: We won't be using them
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# ? Dec 26, 2014 23:06 |
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PurpleXVI posted:Cataclysm definitely ups the ante on interesting designs, since almost every single ship has some sort of special ability, as I recall it, and while I believe most of the HW1 Kushan and Taidaani ships still exist in the game, and we even meet a lot of them... You do get free access to some (even if they push you over the support limit) in the middle of the mission where the Kuun-Lan is ambushed by the Taiidan. A couple of destroyers and some Ion Frigates I think. Which you promptly retire because the Somtaaw destroyers are far superior and there are far more useful things than Ion Frigates in Cataclysm.
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# ? Dec 26, 2014 23:14 |
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Thanks for doing this LP! I look forward to Cataclysm! This is probably one of my most played games growing up. I never payed attention to credits until I got older. I noticed Valve was credited for beta testing. I even saw Geoff Keighly and Peter Molyneux thanked in the credits. Anyone know of any place where some of the development of Homeworld was catalogued? I'd be interested in reading it. Veloxyll posted:That scene always bugged me a bit too. Suddenly they can attack us while we're in Hyperspace and on our ship what! Psychic space magic because she was close enough or something.
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# ? Dec 27, 2014 00:08 |
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Thanks so much for this LP, Berryjon. It was wonderful.
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# ? Dec 27, 2014 00:42 |
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Ghostwoods posted:Thanks so much for this LP, Berryjon. It was wonderful. Here here! I watched it because I loved playing Homeworld and wanted to see it again (and secrety stuff that I hadn't figured out, which you totally delivered on) and now I'm probably going to put my old copy to work and replaying it.
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# ? Dec 27, 2014 20:52 |
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Absolutely - nice work berryjon. And that comment you put in, something along the lines of "how many of you watched this, because you already played and knew what was coming" was absolutely spot on the mark. It's just that good of a delivery of a somewhat classic story. "Gearbox: Don't gently caress this up". Again, this is about as succinct and accurate as it gets.
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# ? Dec 27, 2014 21:55 |
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Has Gearbox done anything but gently caress things up? I mean, the last time they put out a quality product was, what, Half Life: Opposing Force?
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# ? Dec 27, 2014 23:18 |
The Casualty posted:Has Gearbox done anything but gently caress things up? I mean, the last time they put out a quality product was, what, Half Life: Opposing Force?
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# ? Dec 27, 2014 23:48 |
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The Casualty posted:Has Gearbox done anything but gently caress things up? In addition to the Remastered versions I believe Gearbox is planning on releasing Classic versions which are just HW1 and HW2, updated to run properly on modern systems without any changes of additions. So even if they screw the Remastered version up, hopefully the Classic versions will turn out okay. Raygereio fucked around with this message at 00:11 on Dec 28, 2014 |
# ? Dec 28, 2014 00:04 |
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I think a large part of the reason the aesthetics of this game work so well is how minimalistic they are. It's so incredibly easy to screw that up in a HD remake with all the tools at your disposal.
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# ? Dec 28, 2014 00:06 |
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Fantastic. Thanks, berryjon. I've only played Cataclysm so far, but will most likely pick up the HW remake when it comes out. One question, though - I think I quite often saw you ordering your units to attack an entire enemy fleet rather than microing them by pointing them to all concentrate on individual high-priority targets in sequence (enemy capital ships, bomber wings, etc.). Does this make much of a difference? I don't remember much about how I played Cataclysm, so I'm looking forward to seeing you do it. After seeing Homeworld, I almost wonder if the core mechanic/theme of the enemy being able to capture your ships and turn them against you in a matter of seconds was inspired by/a homage to how most people salvaged their way through the original game. Like the expansion devs saying "ha, let's see how you like it when someone does it to you!" Homeworld's story and atmosphere was great, but I do think that the journey itself felt a little bit short and aggressive for who the Kushan exiles are meant to be - a race only just discovering and learning about deep space travel and warfare. The turnaround from "oh poo poo RUN" in the first few missions to felt pretty short, and if there were no detours/hyperspace interdictions it seems like we could have done the distance in just a few jumps. I was expecting there to be quite a few more missions where we'd have to sneak through backwaters and avoid detection, deal with locals oppressed by the Empire for supplies, repair the hyperdrive core, etc. Although it also seems plausible that this kind of thing might have deliberately been kept to a minimum to avoid having too much story padding, or for time constraints.
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# ? Dec 28, 2014 02:01 |
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The people of Kharak were very warlike before they were united by lack of resources and the discovery of the Khar-Toba. I think that's what Shipbreakers is going to cover, the desert war scavenger industry period, but it's why they can go to war against an empire so obviously larger than they are and why they're such great engineers and innovators.
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# ? Dec 28, 2014 06:25 |
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# ? May 27, 2024 02:24 |
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I am so very glad for Cataclysm's fast-forward function. Once I get the next thread up, I'll post the link here for those who want to follow me into the next game.
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# ? Dec 28, 2014 06:41 |