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COOL CORN posted:Gotcha. I was curious if the $11 TK was worth buying over the $100 AE:TK
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# ? Dec 23, 2014 05:54 |
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# ? May 17, 2024 15:35 |
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Tekopo posted:One of them isn't published by GMT and also has a lot more counters. Also three card decks.
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# ? Dec 23, 2014 11:27 |
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Are there any (good) games set during the Warring States period of China?
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# ? Dec 23, 2014 15:09 |
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Mark Herman is doing one, IIRC. Too early to have announced anything of note.
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# ? Dec 23, 2014 16:02 |
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Lichtenstein posted:Mark Herman is doing one, IIRC. Too early to have announced anything of note. Holy poo poo. Awesome.
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# ? Dec 23, 2014 16:10 |
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CNN Sports Ticker posted:Are there any (good) games set during the Warring States period of China? Dynasty Warriors
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# ? Dec 23, 2014 22:02 |
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CNN Sports Ticker posted:Are there any (good) games set during the Warring States period of China? Unless you read Japanese, Korean, or Mandarin there is basically nothing for the tabletop as far as I know. If you do read any of those then there a quite a few! Videogame wise you could check out the Romance of the Three Kingdoms series. It's not really a 'wargame' but it's more strategic than something like Dynasty Warriors
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# ? Dec 24, 2014 18:25 |
There's a game recently released called Three Kingdoms, but I don't think it's a wargame.
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# ? Dec 24, 2014 18:27 |
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Among other games, I got Reds! and Unconditional Surrender for Christmas. I've been playing through USE on VASSAL, so it'll be nice to actually get the counters on the table. Well... one half of the map at a time, until I get a bigger table. Also got some Paypal money so I just put in an order for Fields of Fire. Since, you know, I enjoy banging my head against a wall over understanding rules. It just looks like such a good game engine
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# ? Dec 26, 2014 22:30 |
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COOL CORN posted:Also got some Paypal money so I just put in an order for Fields of Fire. Since, you know, I enjoy banging my head against a wall over understanding rules. It just looks like such a good game engine It might be - we'll just never know because the rules are undecipherable to mere mortals
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# ? Dec 26, 2014 22:35 |
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who else is corner clipping? also, there has to be a better way to do this than using fingernail clippers.
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# ? Dec 26, 2014 22:36 |
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andrew smash posted:who else is corner clipping? also, there has to be a better way to do this than using fingernail clippers. EDIT: Also, where did you buy FoF from COOL CORN?
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# ? Dec 26, 2014 22:40 |
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Tekopo posted:Buy a 2mm corner cutter from Oregon Lamination. Does this size work for the small counters too like ASL/MMP games, and USE? Tekopo posted:EDIT: Also, where did you buy FoF from COOL CORN? A guy on the BGG market. It's the first edition, but he says he only played half of the first mission before giving up, so most counters aren't even punched, and I figure I can get the 2nd edition rules online so that hopefully they're at least readable by humans.
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# ? Dec 26, 2014 22:54 |
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I got the 2mm corner cutters as well; my only gripe is that the grip on them requires a fairly firm hand action (but thankfully less cramping than fingernail clippers). That and sometimesCOOL CORN posted:Does this size work for the small counters too like ASL/MMP games, and USE? 1/2" counters (i.e. ASL types) can sometimes get a bad cut if you don't position it in the cutter correctly. Make sure to hold the cutter in such a way that you see what the cutter is clipping and don't accidentally cut along the side of the counter. Otherwise these corner cutters are pretty legit; if slightly slower than fingernail clippers* *fingernail clippers will probably damage your wrist like mine did, however.
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# ? Dec 26, 2014 22:59 |
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AFAIR there is little to no difference between 1st and 2nd ed FoF rules. Like, a few example images were added and that's it. As an aside, I'm gonna do a retarded thing in near future and try to play FoF soon with my girlfriend. See, I've got a bit of a problem boardgaming with her, as after a lifetime of curbstomping her younger brother she's a very, very sore loser (thankfully after she calms down she's able to laugh at her inner five-year-old). Now, she really likes war movies/fiction so I thought it might be cool to semi-coop it, with her giving general orders and me handling specific rules at all levels above the basic "what the hell am I looking at" and helping to avoid major blunders. Hopefully it'll be a chance to generate few cool war stories and sperg and poke fun at the hobby I love so much. Wehrmacht are loving clowns anyway, if you stick to the tried-and-true American way of dropping down artillery on every shrub that looks funny. Let's just hope we don't get to the Heartbreak Ridge. PS. It never ceases me to amaze me how this game both does utter brilliance in clever abstracting, and simultaneously gets bogged down in most chromy minutiae.
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# ? Dec 26, 2014 23:34 |
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COOL CORN posted:A guy on the BGG market. It's the first edition, but he says he only played half of the first mission before giving up, so most counters aren't even punched, and I figure I can get the 2nd edition rules online so that hopefully they're at least readable by humans.
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# ? Dec 26, 2014 23:52 |
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Fat Samurai posted:Be sure to tell us if you figure out how to move enemy snipers. I had the developer answer in a thread in BGG and even then I couldn't make sense of it. He's not the developer. While we have to wait for Ben's answer, I've got a feeling the snipers are meant to vanish like the other units, and that Ben forgot that the act of removing them is baked into the activity hierarchy (not just being a reminder) rather than stated out somewhere in rules. This assumption is made on the fact otherwise few other things kinda break: all ever written about sniper targetting posted:If no targets exist on the target card the sniper will engage the closest friendly occupied card in its LOS. If multiple potential targets exist, engage the one with the most Steps. If there are still multiple targets possible, determine the new target randomly. Depending on the interpretation of the word "eligible" these paragraphs could mean that a sniper that remains out of LOS keeps shooting at the original card, one that he doesn't see anymore - and the wording feels that way for me, what with reinforcing that sniper changes targets only in some particular conditions. Moreover, LAT and pinned teams that fell back out of LOS (also everyone in offensive scenarios, but that actually could be intended) would never ever vanish, just gently caress around until they rally and obtain the right to disappear. It's all gut feeling I suppose, but this is the last game in existence where one could stick to the letter of the rulebook.
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# ? Dec 27, 2014 01:13 |
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What did I get myself into
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# ? Dec 27, 2014 01:35 |
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It is the single best conflict simulator, the only one able to simulate PTSD.
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# ? Dec 27, 2014 01:42 |
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Any war games you guys could recommend as a good deal from Cool Stuff's current sale? Seems like a lot of hex stuff is up but I don't know what's any good
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# ? Dec 27, 2014 08:47 |
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Dre2Dee2 posted:Any war games you guys could recommend as a good deal from Cool Stuff's current sale? Seems like a lot of hex stuff is up but I don't know what's any good Race to the Rhine, ASL Starter Kit 1, Steel Wolves (?), and holy gently caress Roads & Boats is on sale.
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# ? Dec 27, 2014 09:19 |
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Lichtenstein posted:He's not the developer. Another Ben, then My problem was rather what to do once the sniper was revealed. He's not supposed to move and go back to hiding, or at least the rules don't state so IIRC. That means that as soon as one of your units get into his LoS he has to retreat again, because LoS is reciprocal and your unit can see the sniper. So in order to make a revealed sniper a relevant threat you have to either:
And I can't find anything in the rules about this.
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# ? Dec 27, 2014 10:26 |
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As I've said, I'm fairly sure he should turn into PC Marker when out of LOS, as other units do, which got lost in lovely rulebook wording. So he's basically out of the game after spotting, but it may take few turns for him to GTFO because A) Realism B) Chance to kill the fucker on the run and feel better about yourself I encourage you to play that way and protect your sanity for as long as it takes to get an official answer. Lichtenstein fucked around with this message at 00:06 on Dec 28, 2014 |
# ? Dec 27, 2014 11:46 |
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Oh, I thought you were talking about retreating by leaving the map. That makes sense.
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# ? Dec 27, 2014 14:00 |
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Five hours of play later, we're at the end of day two of Guns of Gettysburg. First game ever and I'm really loving it. I won as Union in the end, although it seemed super close. I'm also certain we made A Lot Of Mistakes. Bullbar fucked around with this message at 10:17 on Dec 28, 2014 |
# ? Dec 28, 2014 07:54 |
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Second playthrough of Fire in the Lake, with me and my brother again as ARVN and US, while two guys who didn't take part in the original one sat across the table. Young Turks were free that night.
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# ? Dec 28, 2014 13:15 |
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I really need to play as the US one of these days, because so far I've only gone for NVA -> VC -> VC. How do you deal with young Turks as the US? It seems to be a coup that really incites the ARVN to go for broke and say 'gently caress the US' and it seems to be an important part of a winning strategy on part of the ARVN. What factions have you had a chance to try out? Which one do you think is the most interesting one?
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# ? Dec 29, 2014 15:55 |
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I played another solo game the other night - it's really easy to explode NVA control in the pre-coup turn if you play your cards right. I really want to pick up AA/CL/ADP, but gently caress out of print prices CL I can find for around ~50 every now and then, that might be fun solo since it's the smallest of the bunch.
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# ? Dec 29, 2014 16:13 |
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Cuba Libre is the one game I cannot wait to play. God drat this reprint business. (I also don't wanna buy it used for way too much money if I could just man up and wait.) As an aside, war games have made me pick up more history books recently than I have in the past decade. The Cuban Revolution especially. Whoda thunk it that Castro was the moderate one.
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# ? Dec 29, 2014 16:34 |
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We should get another game of Cuba Libre up as a PbP, it's pretty easy to run if you use Vassal and screenshots + you don't need to hide information or use PMs. Any interest? I will probably finish running NT first though. EDIT: Or alternatively, I run an LP of Fire in the Lake using a formula slightly changed from the one I used for the CL LP, with the idea that I have one player from TG that knows the game to be faction leader and that I can rely on giving orders, while allowing viewers to 'sign up' for factions, each with their own google doc. Tekopo fucked around with this message at 17:05 on Dec 29, 2014 |
# ? Dec 29, 2014 17:03 |
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Yeah, I'm down. I'm already up to date on the rules, so whenever it happens is fine. Take your time with Napoleons Triumph, I need to learn the art of patience.
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# ? Dec 29, 2014 17:05 |
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I'm up for whatever. I know COIN rules, ain't no thing.
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# ? Dec 29, 2014 18:14 |
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Why do you tempt me, Tekopo? I don't know FitL specifically very well, but I know COIN. Put me on the ground floor.
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# ? Dec 29, 2014 18:30 |
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I'd like to do FITL, I've only played it a little but I'm familiar with COIN
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# ? Dec 29, 2014 19:13 |
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Gutter Owl posted:Why do you tempt me, Tekopo?
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# ? Dec 29, 2014 19:16 |
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I'm always down for some Vietnam. Thus far I only got to play ARVN twice, but it's really tense. I think the best way to deal with the Young Turks as the US is to step up the commitment, although it's not always an option, and make sure that safe locations at active support are simply overwhelmed by your cubes. If the ARVN wants them back, they'll have to abandon lots of ground to the NVA and VC, and it's they who lose points on COIN control, after all. If the locals want to sabotage support at unsafe locations, or, even better, secure some more areas to farm Patronage out there, well, let them be your guest. Worst case scenario, Train removes Patronage pretty much as fast as Govern gains it, and you can do it as LimOp.
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# ? Dec 29, 2014 20:51 |
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I will play any COIN game, let's roll
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# ? Dec 29, 2014 21:08 |
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I'm looking for a good hex/counter game that deals with the WW2 Pacific theater and also includes the naval/air aspects. Annnnnnd doesn't have cards. Empire of the Sun is THIS CLOSE to being exactly what I'm looking for, but the CDG aspect of it makes it not very soloable.
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# ? Dec 29, 2014 22:56 |
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Have you tried Fire in the Sky!?
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# ? Dec 29, 2014 23:32 |
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# ? May 17, 2024 15:35 |
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Tevery Best posted:Have you tried Fire in the Sky!? I've seen it, but it's a lot goofier in how the mechanisms work than EotS. The War in the Pacific is just really really hard to make a good game of, and the CDG aspect is part of what makes EotS managable.
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# ? Dec 29, 2014 23:41 |