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EpicPhoton posted:Remind me what the mod is that allows you to return to times in the past in order to fly/recover spent stages, or perform "simultaneous" maneuvers? This seemed to cause a conflict where my contracts wouldn't complete, and I couldn't get any science. I'd get funds for contract completion though. Not sure if it was a conflict with another mod, or just a bug in the mod itself.
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# ? Dec 26, 2014 20:23 |
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# ? Jun 10, 2024 03:11 |
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Oberleutnant posted:For stage two I was thinking of trying to lift a fifth satellite carrying some 90million mi dishes up to an orbit that just runs in smallish circles above the north pole. Uh, what? Orbits go around the entire planet, you can't just start going in 'smallish circles' above the north pole. A polar orbit would have to go around the planet passing both the north and south pole.
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# ? Dec 26, 2014 20:28 |
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Oberleutnant posted:I've just set up my first little RemoteTech satellite network in orbit. It's 4 sats (roughly evenly spaced) each with a 2.5million mi range antenna in a 600,000km equatorial orbit. They also each carry a 50million mile deployable dish, so at the very least they'll give me decent control over contract satellite launches, but they're not intended for long-range use because obvs they're going to get obscured by Kerbin pretty frequently. I don't think you can orbit that way. I'm not a rocket scientist or orbital mechanic or whatever, but I'm pretty sure the center of mass of Kerbin needs to be in your orbit - if you do smallish circles around the North Pole, then Kerbin gravity is just pulling you straight down. I actually just did the Remote Tech polar satellites yesterday. What I found was that the Hangar mod is amazing for this - load 4 satellites in a hangar in a big rocket, point yourself north instead of east when you tilt, and then circularize in your orbit. Note the orbital period (twice the difference between "time to apoapsis" and "time to periapsis") of this orbit and deploy one satellite (you need a big antenna on the mothership and the mini always-on one on the satellite to configure it), then burn into an orbit that has an orbital period 25% greater (OR 20% smaller) but whose periapsis (or apoapsis) is right where you just released that first satellite. On each subsequent orbit, deploy one satellite, configure it, and circularize it with RCS. That's what worked for me, but as my previous posts attest, I'm mediocre at best at this game.
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# ? Dec 26, 2014 20:34 |
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Oberleutnant posted:I've just set up my first little RemoteTech satellite network in orbit. It's 4 sats (roughly evenly spaced) each with a 2.5million mi range antenna in a 600,000km equatorial orbit. They also each carry a 50million mile deployable dish, so at the very least they'll give me decent control over contract satellite launches, but they're not intended for long-range use because obvs they're going to get obscured by Kerbin pretty frequently. Orbits don't work that way. A polar-orbit relay is still pretty handy, though, it generally has better line-of-sight than equatorial satellites. Just launch burning north instead of burning east, and remember to pack a bit more fuel than you'd normally use because the launch angle will be less efficient. Remember that higher orbits are slower, so the further up you are, the longer your satellite will be in line-of-sight - and, conversely, the longer it will be out of LOS when obscured by the planet. Geosynchronous satellites are my favorite for comm relays, especially when trying to communicate with targets on the ground. The core of my network is a satellite in geostationary orbit directly over KSC, and I'm deploying a satellite into a stationary Minmus orbit right above where my surface base is going to be.
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# ? Dec 26, 2014 20:46 |
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Oberleutnant posted:For stage two I was thinking of trying to lift a fifth satellite carrying some 90million mi dishes up to an orbit that just runs in smallish circles above the north pole. I'm hoping that although this satellite would never be able to talk to KSC itself, it would always be in range of at least one of the other four, and it'd always have an unobstructed view out to Mun and Minimus. Sokani posted:Uh, what? Orbits go around the entire planet, you can't just start going in 'smallish circles' above the north pole. A polar orbit would have to go around the planet passing both the north and south pole. You can't do this exactly, but look up Molniya Orbits. Something like this with a few sats will get you mostly over the pole, most of the time. EpicPhoton fucked around with this message at 20:50 on Dec 26, 2014 |
# ? Dec 26, 2014 20:47 |
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Mister Bates posted:'Oops, my surface base was slightly unbalanced and tipped over. Oops, it bounced off a rock. Oops, now it's in orbit.' Can the asteroid claws not grab onto normal planetary bodies?
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# ? Dec 26, 2014 20:50 |
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Sokani posted:Uh, what? Orbits go around the entire planet, you can't just start going in 'smallish circles' above the north pole. A polar orbit would have to go around the planet passing both the north and south pole. EpicPhoton posted:You can't do this exactly, but look up Molniya Orbits. Something like this with a few sats will get you mostly over the pole, most of the time.
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# ? Dec 26, 2014 21:00 |
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Oberleutnant posted:Can't believe I couldn't figure that out on my own. I don't even have drunkenness as an excuse today If you use a dish with a wide angle, you might be able to just aim it directly at the planet; it'll make any possible connections within the cone.
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# ? Dec 26, 2014 21:16 |
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With the RemoteTech talk, does this mean that it works for 0.90? The thread for it only shows 0.25 as supported and I haven't found a newer version yet.
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# ? Dec 26, 2014 21:26 |
Its questionably stable. I've been using it without any major issues yet. There are reports of it causing issues in the KSP thread.
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# ? Dec 26, 2014 21:28 |
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Just put a satellite into a molniya orbit. Orbital period is just over 12 hours (2 kerbin days) and the satellite spends less than 10 minutes of that time in Kerbin's shadow, which is fantastic. It has juuuust about enough power to run the 50mm Directional dish it needs to maintain contact with my comm network at the apoapsis (10million km up), the 2.5mm Omni it needs to guarantee contact during the 80km flyby of kerbin at the periapsis, and one further 50mm directional dish that I'l be using for mission control. I (ambitiously) mounted 4 dishes, but just can't generate the solar power to run them with the number of radially mounted panels I have room for. I cut back on batteries to mount the 4 dishes, and as a consequence power bottoms out during that 10 minute trip through Kerbin's shadow no matter what's running.
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# ? Dec 26, 2014 23:34 |
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Oberleutnant posted:
If I recall correctly, multiple antennae on the same craft 'stack', increasing the range.
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# ? Dec 26, 2014 23:45 |
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http://forum.kerbalspaceprogram.com/threads/104966-0-90-B9-Aerospace-Procedural-Parts-0-1?p=1631323#post1631323 Bac9 is reinventing the procedural wing. It looks awesome.
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# ? Dec 26, 2014 23:47 |
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So since I got the game I've just been playing with vanilla KSP. Are there any mods that I really should have?
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# ? Dec 26, 2014 23:50 |
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Fishstick posted:If I recall correctly, multiple antennae on the same craft 'stack', increasing the range.
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# ? Dec 27, 2014 00:01 |
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HogX posted:So since I got the game I've just been playing with vanilla KSP. Are there any mods that I really should have? Kerbal Engineer Redux is essential. I also like FAR (better aerodynamics), Karbonite, Environmental Visual Enhancements, and KW Rocketry (for the engines, mostly). Make sure you use CKAN to download them though!
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# ? Dec 27, 2014 00:04 |
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Luneshot posted:Kerbal Engineer Redux is essential. Thanks! The only one I can't find on CKAN's list is the visual enhancements, but it's not a huge deal.
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# ? Dec 27, 2014 00:19 |
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Don't more omni antenna on real satellites get more signal?
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# ? Dec 27, 2014 00:20 |
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Oh I did have another question: With the career mode, does it matter how many days it takes you to do something? Like will you need to launch to the moon in 3 days or things like that? Or is there no real time limit?
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# ? Dec 27, 2014 00:23 |
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There are time limits on contracts, but for the most part they are extremely generous. My current "go to the mun" contract has a time limit of 400 days.
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# ? Dec 27, 2014 00:36 |
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Ugh, I want to use RSS but it keeps crashing KSP for me during the conversion process
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# ? Dec 27, 2014 00:43 |
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HogX posted:So since I got the game I've just been playing with vanilla KSP. Are there any mods that I really should have? I wouldnt still be playing this game if it wasnt for mechjeb and automatic rendezvous/ docking.
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# ? Dec 27, 2014 00:51 |
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Falken posted:http://forum.kerbalspaceprogram.com/threads/104966-0-90-B9-Aerospace-Procedural-Parts-0-1?p=1631323#post1631323 holy poo poo
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# ? Dec 27, 2014 00:52 |
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Is it a known bug where a plane just suddenly blasts off shortly after take-off and goes from normal-speed to kerbal-killing g-forces? Like seriously I'm flying normally and my ship just suddenly blasts forward while the camera stays stationary. I realize I suck at spaceplanes but it's pretty straightforward design I copied off some reddit dude while I'm learning.
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# ? Dec 27, 2014 00:58 |
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Kilonum posted:Ugh, I want to use RSS but it keeps crashing KSP for me during the conversion process And I fixed it by doing a complete clean reinstall.
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# ? Dec 27, 2014 01:12 |
I just realized that you can probably bypass the entire cash economy by building an MKS/Extraplanetary Launchpads base right on Kerbin and just mining for stuff to build your own off-the-books space program.
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# ? Dec 27, 2014 01:47 |
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GOD loving DAMMIT RSS WHAT MOD IS loving CONFLICTING WITH YOU
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# ? Dec 27, 2014 02:06 |
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Got to be honest, I haven't even tried the new career features yet because these new Mk 3 parts are just to drat fun to screw around with. The heavier loads and bigger size of the new pieces mean the stock wheels really are starting to feel their limitations, although I'm not really sure if that's them or the new offset tools. For whatever reason it seems like a part that's been moved using offset/rotate has a much weaker bond to the parent part when it comes to impacts. With my old 3 gear space planes I could easily drop the thing onto the runway at a decent clip, but the new ones with doubled wheels just disintegrate if they touch the ground more then ~5 m/s vertical.
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# ? Dec 27, 2014 02:58 |
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Oh man I still have 10+ pages until I catch up. I just got back from being away. I went away the day after 0.90 hit and am spending a little time goofing around with spaceplanes. I really like the new Mk3 parts. I'm still not crazy about the new elevons but the rest is all good. I just made an almost-spaceplane that's actually stable during / after reentry! Holy poo poo that has to be a first for me. It's currentl;y getting ready to splash down with a really slow descent and only about 30m/s horizontal velocity ...and touchdown! Beautiful landing. Even though the glue that holds Kerbal ships together is water soluble it's still mostly intact. Can someone please tell me the proper ascent for spaceplanes with stock aero again? This thing made it up to 55000m at 40* and 90% throttle skyfucking, reentry effects and all. I reckon it could potentially be another successful SSTO to add to my hangar. I was going to try out CKAN(?) but I noticed a couple of weird part duplications from the upgrade. I guess it's purge and re-download time again
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# ? Dec 27, 2014 03:58 |
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I'm curious: using only stock parts, has anyone figured out the smallest possible rocket to go to the Mun with?
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# ? Dec 27, 2014 04:07 |
karl fungus posted:I'm curious: using only stock parts, has anyone figured out the smallest possible rocket to go to the Mun with? Smallest dimensions? Lowest weight? Lowest part count? Crewed or probe?
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# ? Dec 27, 2014 04:14 |
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Let's go with lowest weight. Probe I suppose would be the absolute lightest, but I really wonder how the smallest manned mission could go.
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# ? Dec 27, 2014 04:15 |
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I really have no idea how to get any of this Karbonite gear to somewhere it'll be useful. Or how to do anything ever with the Packrat Rover deployment cage. How on earth[1] do you land this thing anywhere? [1] or not on earth
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# ? Dec 27, 2014 04:23 |
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karl fungus posted:Let's go with lowest weight. Probe I suppose would be the absolute lightest, but I really wonder how the smallest manned mission could go. chicknblender over on the subreddit got there and back for 2.4 T: http://imgur.com/a/sT2Cv#13 I think 2.1 T if you use Xenon.
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# ? Dec 27, 2014 04:40 |
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So I noticed some of the mods people suggested aren't in the ckan list. How can I install them outside of the mod loader?
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# ? Dec 27, 2014 04:59 |
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I'm starting to launch my first OKS station -- got the core (control centre, hab ring and kerbitat) into a 250km orbit and put the agricultural module on the pad before deciding to call it a night. Ultimate plan is to add an ag module, science labs for both stock and Station Science, and various storage modules. It's running on battery power now, but with the antennas disabled it should have enough power to last until Bill gets back from Minmus and unlocks large solar panels with his cargo of science. I'm not missing the windows memory limits at all, but I am missing the Steam Overlay screenshot feature. HogX posted:So I noticed some of the mods people suggested aren't in the ckan list. How can I install them outside of the mod loader? Two ways: - install them by hand as you normally would. CKAN won't be able to manage them but they'll still work. - write a .ckan file for them and install them with 'ckan -c modname.ckan' to install using the file you wrote rather than the main repo In the latter case it's a bit more up-front work, but you'll be able to use CKAN to install and uninstall it, and install updates just by updating the .ckan file version number and download link. ToxicFrog fucked around with this message at 05:14 on Dec 27, 2014 |
# ? Dec 27, 2014 05:02 |
I downloaded SCANSat with CKAN but the parts are not showing up in 0.9 Career. I want spysats dammit!
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# ? Dec 27, 2014 05:45 |
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So I noticed in the tutorial videos in the OP that the dude can take soil/water samples during the first two videos. Did they change that in career mode so you have to unlock that later?
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# ? Dec 27, 2014 06:03 |
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HogX posted:So I noticed in the tutorial videos in the OP that the dude can take soil/water samples during the first two videos. Did they change that in career mode so you have to unlock that later? Yeah, those come later on- a lot of the features we previously took for granted now have to be unlocked.
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# ? Dec 27, 2014 06:08 |
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# ? Jun 10, 2024 03:11 |
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Luneshot posted:Yeah, those come later on- a lot of the features we previously took for granted now have to be unlocked. Ah okay. Another question, how do I upgrade my facilities? So I can launch heavier spacecraft, etc?
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# ? Dec 27, 2014 06:44 |