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SugarAddict
Oct 11, 2012
I can not get AT Launcher to download modpacks, seems to run fine though.
Seems minecraft website is down or something?

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Ariong
Jun 25, 2012

Get bashed, platonist!

Tsubasa2004 posted:

The Constructs have 128 suction when it's turned on - so you can hook it up like so (perditio not pictured, it's in back):



You turn it on by clicking on the desired product in the interface, so it gets a blue ring around it.



Ah, okay. I didn't realize that you had to have them all available at once. Thanks!

Halibut Barn
May 30, 2005

help

SugarAddict posted:

I can not get AT Launcher to download modpacks, seems to run fine though.
Seems minecraft website is down or something?

If you're using an older version, I think you have to manually download the latest version and use it. They changed hosts recently for the launcher files and older versions try to get their files from the old host and fail.

underage at the vape shop
May 11, 2011

by Cyrano4747
I used the tekkit launcher to download the tekkit pack, it launched once, crashed and said i ran out of memory. It also said i had 32bit java, so I got 64 bit and now it wont launch at all. I've tried re installing and I uninstalled 32 bit java to see if that was an issue, what do I do?

I have 64 bit windows 8.1

Rynoto
Apr 27, 2009
It doesn't help that I'm fat as fuck, so my face shouldn't be shown off in the first place.

Ariong posted:

Ah, okay. I didn't realize that you had to have them all available at once. Thanks!

You don't. It goes in order taking from the jars and stores it internally so you can swap out jars on a single connection if you really want.

Doorknob Slobber
Sep 10, 2006

by Fluffdaddy
Anyone know for Blood Magic what it is to set up the tier 6 blood altar? I want to make sure I have enough space set aside.

Taffer
Oct 15, 2010


New world on Progress is up with the new pack, come on in and break things!

http://forums.somethingawful.com/showthread.php?threadid=3690747

30.5 Days
Nov 19, 2006

Blind Duke posted:

The 'Install this pack' is placed in a location where I assumed it was asking me to install whatever pack was highlighted and not the pack link in my clipboard

I don't really understand what you're saying- "install this pack" only appears on the website, on a page that includes information for a single modpack. Can you show me with pictures what you saw and what you expected to happen?


A Saucy Bratwurst posted:

I used the tekkit launcher to download the tekkit pack, it launched once, crashed and said i ran out of memory. It also said i had 32bit java, so I got 64 bit and now it wont launch at all. I've tried re installing and I uninstalled 32 bit java to see if that was an issue, what do I do?

I have 64 bit windows 8.1

Which tekkit pack, first of all, and second of all when it won't launch at all, what actually happens?

Blind Duke
Nov 8, 2013
This was done several days ago when the modpack list was definitely changed since then. Can't find the button anymore so it might have been an element out of place? Either way can't find that prompt anymore.

30.5 Days
Nov 19, 2006

Blind Duke posted:

This was done several days ago when the modpack list was definitely changed since then. Can't find the button anymore so it might have been an element out of place? Either way can't find that prompt anymore.

Okay, well, that's good I guess. Does the pack addition process make some amount of sense, then? It was made on the basis that if you try anything at all it will work, but I guess people are just confused enough that they don't try anything?

Taffer
Oct 15, 2010


30.5 Days posted:

Okay, well, that's good I guess. Does the pack addition process make some amount of sense, then? It was made on the basis that if you try anything at all it will work, but I guess people are just confused enough that they don't try anything?

While you're here, I have a minor request - when you update a pack, on the modpack page it shows updated to version num etc, but doesn't show the changelog with it. If the changelog was displayed there too that would be great.

Right here:

Ariong
Jun 25, 2012

Get bashed, platonist!



Can someone explain to be what is wrong with this picture? I can get you another angle if you need it. Not pictured: 11 Vis crystal clusters hanging from the ceiling.

ImpactVector
Feb 24, 2007

HAHAHAHA FOOLS!!
I AM SO SMART!

Uh oh. What did he do now?

Nap Ghost

Ariong posted:

Can someone explain to be what is wrong with this picture?
Is there actually an item on the center pedestal under the matrix?

Doorknob Slobber
Sep 10, 2006

by Fluffdaddy
Does anyone know of any conflicts with Pneumaticcraft's pressure chamber? I'm trying to make a 3x3x3 chamber and the multiblock won't form with any combination of walls/valves/windows as far as I can tell.

Ariong
Jun 25, 2012

Get bashed, platonist!

ImpactVector posted:

Is there actually an item on the center pedestal under the matrix?

Yeah, I put a Silverwood Log there, as per the recipe. I activated the altar and waited for a while, but aborted the process when a nearby pig got Flux Taint.

THE PENETRATOR
Jul 27, 2014

by Lowtax

Ariong posted:



Can someone explain to be what is wrong with this picture? I can get you another angle if you need it. Not pictured: 11 Vis crystal clusters hanging from the ceiling.

if the problem is instability effects (things on altars turning into goop / being popped off) then have a bunch of mats on your person to replace them when it happens (and when something disappears it uses more essentia, so make sure to have more than necessary for the crafting) OR add like 60 mob heads around/below the thing

Ariong
Jun 25, 2012

Get bashed, platonist!

THE PENETRATOR posted:

if the problem is instability effects (things on altars turning into goop / being popped off) then have a bunch of mats on your person to replace them when it happens (and when something disappears it uses more essentia, so make sure to have more than necessary for the crafting) OR add like 60 mob heads around/below the thing

My main worry was that it wasn't working. I had assumed that the instability effects meant I had done something wrong. If the recipe calls for fewer recipes than you have pedestals, does it matter which oens you put them on? What order you place them in?

AS for the instability, ow about more candles? Or, got any tips for making/getting mob heads?

Ariong fucked around with this message at 07:04 on Dec 29, 2014

MechaCrash
Jan 1, 2013

It may have changed, but I am pretty sure that while the order in which you place stuff doesn't matter, the way you put it on the pedestals does. Try to keep things more or less symmetrical to keep the altar from getting angry and knocking poo poo on the floor.

THE PENETRATOR
Jul 27, 2014

by Lowtax

Ariong posted:

My main worry was that it wasn't working. I had assumed that the instability effects meant I had done something wrong. If the recipe calls for fewer recipes than you have pedestals, does it matter which oens you put them on? What order you place them in?

AS for the instability, ow about more candles? Or, got any tips for making/getting mob heads?

1)

MechaCrash posted:

It may have changed, but I am pretty sure that while the order in which you place stuff doesn't matter, the way you put it on the pedestals does. Try to keep things more or less symmetrical to keep the altar from getting angry and knocking poo poo on the floor.

symmetry is key for increased stability

2) if you have tinker's construct installed, the cleaver has +drop for mob heads. also, candles would work as well if you can't get heads, as will crystal clusters

Tsubasa2004
Feb 14, 2003
Yes - instability is increased by an asymmetrical arrangement of pedestals and/or items. Each pedestal adds 2 instability, then checks for a pedestal in the opposite position - if it finds one, it subtracts 2. Items on a pedestal add 1, then subtract 1 if there is an item present. Crystal clusters, nitor, candles, nodes, and glimmers of light all count as accessories - they add .1 instability, and then if there is another item off the list in the opposite position, they subtract .2. The altar checks in a -12/+12 radius in x and z, -10/+5 in y. So there's a lot of room to stick blocks under the altar. Mob heads are recommended because you can stick them on a block and then mine that block out, allowing you to pack them more densely than most options.

The order you place items on the pedestals does not matter - you can even temporarily take things off the pedestals during infusion if you don't mind eating some instability/extra essentia cost in exchange for not losing something expensive.

If your pack has tinker's construct, make a Cleaver and upgrade it with obsidian and ender pearls to greatly increase the drop rate of heads. You could even stick it in an autonomous activator and leave it near a spawner to stab mobs for you.

Ariong
Jun 25, 2012

Get bashed, platonist!

Cool, thanks for the tips. Unrelated to all that, is there a way to pipe things into industrialcraft machines in TPPI? Itemducts and logistics pipes don't work.

McFrugal
Oct 11, 2003

Ariong posted:

Yeah, I put a Silverwood Log there, as per the recipe. I activated the altar and waited for a while, but aborted the process when a nearby pig got Flux Taint.

If it started then the ingredients were correct to start with. If it didn't finish, you either didn't give it enough essentia, or one of the items got knocked off by an instability effect.

Rocko Bonaparte
Mar 12, 2002

Every day is Friday!
I had two questions:

Does EZNuke work with Computercraft in 1.7.10? A friend's server is on Resonant Rise, and it looks like I am about to setup socialist power. I could use some automation to moderate it before I get sustainable yellorium.

Second, how can I most easily set up a large ME3 spatial dimension? Is there a way to just enter a spatial drive without setting up pylons? Regardless, what is the minimum I need to beam up a huge chunk of the map? I kind of want to try it, and previously I only ever did the basic spatial storage to get spawners.

massecurr
Dec 15, 2012
Anyone know whats up with Hatpack, I updated it and now its running worse than I have ever seen Minecraft run.

EDIT:Turns out the problem was me updating my Java

EDIT 2: Nope still running horribly

massecurr fucked around with this message at 19:31 on Dec 29, 2014

Sorus
Nov 6, 2007
caustic overtones

Rocko Bonaparte posted:

Does EZNuke work with Computercraft in 1.7.10? A friend's server is on Resonant Rise, and it looks like I am about to setup socialist power. I could use some automation to moderate it before I get sustainable yellorium.

Yeah, still works. I'm not sure if multiple monitors tracking more than one reactor work still though. It's supposed to set the furthest monitor away as some sort of master display but that wasn't working for me.

underage at the vape shop
May 11, 2011

by Cyrano4747
I figured out why my game doesnt work, apparently forge or something doesnt work with Java 8, I need to use Java 7 64 bit.

And by not launching when I said that, I would click play, the launcher would minimise and then come back 2s later. I figured it out by enabling the console and seeing that it had an issue which said (option removed in 8), googled that, and found out the 8 there meant java 8

What I am looking for though is something with lots of industrial stuff without gregtech, when I used to play this I played the mindcrack pack of ftb which had thermal expansion, redpower, industrial craft, build craft and a heap of stuff, thats just what I remember the name of.

underage at the vape shop fucked around with this message at 02:30 on Dec 30, 2014

THE PENETRATOR
Jul 27, 2014

by Lowtax

A Saucy Bratwurst posted:

I figured out why my game doesnt work, apparently forge or something doesnt work with Java 8, I need to use Java 7 64 bit.

how the f*ck

Double Punctuation
Dec 30, 2009

Ships were made for sinking;
Whiskey made for drinking;
If we were made of cellophane
We'd all get stinking drunk much faster!

Command line options that start with "-XX:" are non-standard and are generally used for controlling how some Java internal stuff works (e.g. the garbage collector, memory optimization, etc.) There's no guarantee they'll be supported between releases or even from one patch to another. This is why some programs "require" specific versions of Java, even though to date, nothing has ever been removed or changed significantly in the Java specifications.

I don't know which ones specifically have been removed, other than -XX:PermSize and -XX:MaxPermSize, which should just give a warning that says they're ignored.

SugarAddict
Oct 11, 2012
For those who are playing the new ME^4 modpack on FTB, there's a few things you need to know
SPOILERS!

There's two chests in the starting area that I found, one is behind and on top of the bedrock cage, the second is UNDER the platform, you will have to use the water to get down and back up. There may be more chests or containers in the starting area that I missed.

There are FAKE BLOCKS in some places that look like regular blocks from a distance, but once you get close to them you can see they are actually inventory blocks, there's two of them in the IO room.


Also, would this modpack something you would like to see a screenshot LP of?

Ariong
Jun 25, 2012

Get bashed, platonist!

SugarAddict posted:

For those who are playing the new ME^4 modpack on FTB, there's a few things you need to know
SPOILERS!

There's two chests in the starting area that I found, one is behind and on top of the bedrock cage, the second is UNDER the platform, you will have to use the water to get down and back up. There may be more chests or containers in the starting area that I missed.

There are FAKE BLOCKS in some places that look like regular blocks from a distance, but once you get close to them you can see they are actually inventory blocks, there's two of them in the IO room.


Yeah, there's a lot of those. It's not really spoilers considering that you need to open one to complete the very first quest. All of the trophies you need to complete the victory monument are inside of them. There are also goodies inside, so you'll want to keep an eye out even if you're not interested in that. They look like the block they're disguised as on all sides but one, so keep an eye out for bumpy blocks with red and green lights.

quote:

Also, would this modpack something you would like to see a screenshot LP of?

What's the strongest word for no you can think of?

Leafy Wall
Oct 12, 2011
So is there some sort of fix for a white screen freeze when I load a saved world? So far I've deleted and reinstalled java, upped the amount of RAM minecraft gets, and made a new world before trying to load the old one. I'm using Ultra Modded Survival 2 and this started after it patched, if it makes a difference.

Dunno-Lars
Apr 7, 2011
:norway:

:iiam:



Leafy Wall posted:

So is there some sort of fix for a white screen freeze when I load a saved world? So far I've deleted and reinstalled java, upped the amount of RAM minecraft gets, and made a new world before trying to load the old one. I'm using Ultra Modded Survival 2 and this started after it patched, if it makes a difference.

You have tried just waiting, right? White screen freeze sounds like Windows thinking it crashed, while it's really just loading. Beside that, try opening the world in mcedit to see if it's actually there. Check the forge logs and see what step it crashes at, usually the last entry above (paraphrasing) "sending event server stopped" to every mod.

ToxicSlurpee
Nov 5, 2003

-=SEND HELP=-


Pillbug

Leafy Wall posted:

So is there some sort of fix for a white screen freeze when I load a saved world? So far I've deleted and reinstalled java, upped the amount of RAM minecraft gets, and made a new world before trying to load the old one. I'm using Ultra Modded Survival 2 and this started after it patched, if it makes a difference.

UMS2 sometimes tries to eat more than 3GB of memory and it does that whenever it's trying to use too much. It'll sometimes push my computers memory to 98% which of course causes all sorts of issues. It's a neat pack but it ravages memory.

Leafy Wall
Oct 12, 2011

Dunno-Lars posted:

You have tried just waiting, right?
I tried giving it 30 minutes before getting bored of waiting but nothing happened.

ToxicSlurpee posted:

UMS2 sometimes tries to eat more than 3GB of memory and it does that whenever it's trying to use too much. It'll sometimes push my computers memory to 98% which of course causes all sorts of issues. It's a neat pack but it ravages memory.
Well poo poo. I noticed it doing that a lot to me. It seemed to be getting steadily worse as I put down more and more machines, too.

Is there a way to find the modlists/changelog on the new technic webpage? Looks like I'm shopping for a less memory hogging modpack. I definitely won't miss Lycanite's horrible voiceacting mod at least.

edit: Actually, it seems like only the official Technic modpack are missing modlists and changelogs. Most of the unofficial ones have them. Weird.

Leafy Wall fucked around with this message at 18:45 on Dec 30, 2014

ToastyPotato
Jun 23, 2005

CONVICTED OF DISPLAYING HIS PEANUTS IN PUBLIC

Leafy Wall posted:

I tried giving it 30 minutes before getting bored of waiting but nothing happened.

Well poo poo. I noticed it doing that a lot to me. It seemed to be getting steadily worse as I put down more and more machines, too.

Is there a way to find the modlists/changelog on the new technic webpage? Looks like I'm shopping for a less memory hogging modpack. I definitely won't miss Lycanite's horrible voiceacting mod at least.

edit: Actually, it seems like only the official Technic modpack are missing modlists and changelogs. Most of the unofficial ones have them. Weird.

Some unofficial ones are missing it too. Bullet Phase RPG is definitely missing it (I feel like it had them before.)

bigperm
Jul 10, 2001
some obscure reference
A tip if anyone wants to play Gregtech (which I tried and actually recommend) - combine it with Mekanism. The OP level of Mek balances out (a little) some of the poo poo in Gregtech, especially if you leave the Mek oregen on, as you need all of that tin and bronze to get started.

Plus - magically - Osmium is a super rare awesome metal in Gregtech and having it spawn all over is awesome.

Might want to turn off the blast furnace requirements for steel though, as Mekanism needs so much of it.

Sexual Aluminum
Jun 21, 2003

is made of candy
Soiled Meat
Anyone know how to empty fluid out of a minefactory reloaded fountain? I have 400 milibuckets in it, and I can't empty it out

bigperm
Jul 10, 2001
some obscure reference
Pipe it into a nullifier?

Fortis
Oct 21, 2009

feelin' fine

Sexual Aluminum posted:

Anyone know how to empty fluid out of a minefactory reloaded fountain? I have 400 milibuckets in it, and I can't empty it out

Don't machines just empty/lose all their poo poo if you break them with a pickaxe, rather than dismantle them with a wrench? You should just be able to break it and put it back, then the fluid should be gone.

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Sexual Aluminum
Jun 21, 2003

is made of candy
Soiled Meat

Fortis posted:

Don't machines just empty/lose all their poo poo if you break them with a pickaxe, rather than dismantle them with a wrench? You should just be able to break it and put it back, then the fluid should be gone.

Tired that, it retains the inventory no matter what

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