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Iceclaw posted:Could I get a hint regarding Evil Spirit floor 1? I found the hint regarding Shop class, Art class, Geometry and Science, but I'm not seeing how it really helps me for the Friday period. Am I missing something? The whole thing is a repeating pattern.
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# ? Dec 29, 2014 22:40 |
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# ? Jun 8, 2024 08:48 |
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That was definitely my least favorite puzzle so far (up to 4-1), even if it wasn't the hardest. It just felt really stupid and I can't articulate why
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# ? Dec 29, 2014 22:46 |
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Zurai posted:The whole thing is a repeating pattern. Motherfucker. I was looking at things like first letters and thematics and crap. Goddammit. Thanks.
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# ? Dec 29, 2014 22:59 |
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Are FoE based puzzles gonna be a thing? I'm not even past the first laby and I'm already tired of them.
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# ? Dec 29, 2014 23:39 |
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Alteisen posted:Are FoE based puzzles gonna be a thing? I'm not even past the first laby and I'm already tired of them. Yes. I'm on the fourth and I'm over them. I just want to be done with the game but I'm close enough to the end I don't want to put it down.
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# ? Dec 29, 2014 23:42 |
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Alteisen posted:Are FoE based puzzles gonna be a thing? I'm not even past the first laby and I'm already tired of them. Very much so, all the way through the end of the game. Of course you can always choose to just kill the FOE; there's only one circumstance where that doesn't work.
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# ? Dec 29, 2014 23:43 |
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That is kind of the point of FOEs. They're enemies you need to figure out how to get past. Unless you're playing Persona Q at which point they become guys you brutally murder while characters act like you puzzled to get past them. The first labyrinth is the only one where it's kinda iffy to kill them the first time you meet them, and only then because you kinda need Toxic Slash to wear down their HP instead of panic-stunlocking them.
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# ? Dec 29, 2014 23:43 |
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ImpAtom posted:That is kind of the point of FOEs. They're enemies you need to figure out how to get past. Impure reach Naoto can't hit poo poo with a tentarafoo. Neither can Yukiko. P3MC with his panic sword can't land a panic either. I'm apparently the worst at this game because I can't just fight through FOEs and am stuck on Inaba Price floor 3 in e7 trying to figure out how the gently caress to get past the jumping assholes.
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# ? Dec 29, 2014 23:50 |
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Len posted:Impure reach Naoto can't hit poo poo with a tentarafoo. Neither can Yukiko. P3MC with his panic sword can't land a panic either. I found Poison to be more effective than Panic. You're guaranteed big chunks of flat damage compared to a dazed enemy that may sometimes hit themselves. If you can't take a hit from an FOE, then panic is probably better. However, if you can tank their hits, poison will help you kill an FOE much quicker.
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# ? Dec 30, 2014 00:30 |
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Alteisen posted:Are FoE based puzzles gonna be a thing? I'm not even past the first laby and I'm already tired of them. Kill them, there's only one spot where this does not invalidate the puzzle.
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# ? Dec 30, 2014 00:31 |
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MohShuvuu posted:I found Poison to be more effective than Panic. You're guaranteed big chunks of flat damage compared to a dazed enemy that may sometimes hit themselves. If you can't take a hit from an FOE, then panic is probably better. However, if you can tank their hits, poison will help you kill an FOE much quicker. Panic isn't for making the FOEs hit themselves, it's for setting their evasion to 0% and preventing them from casting spells/using abilities. Poison is better early on because neither of those are as useful as a (for the time) large chunk of damage, but later on Panic is absolutely the best ailment. It essentially combines all three binds into one.
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# ? Dec 30, 2014 00:50 |
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Zurai posted:Panic isn't for making the FOEs hit themselves, it's for setting their evasion to 0% and preventing them from casting spells/using abilities. Poison is better early on because neither of those are as useful as a (for the time) large chunk of damage, but later on Panic is absolutely the best ailment. It essentially combines all three binds into one. Panic is absolutely loving broken.
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# ? Dec 30, 2014 01:10 |
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Panic missed for me on the end boss, but then I killed it in two turns anyway so whatever.
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# ? Dec 30, 2014 01:27 |
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...If it sticks, and lasts more than one turn. I have had that occur, and it trivialized my fight with the Old Doll in BF3 of the Evil Spirits Club. But it won't always work like that, which is why the difficulty curve seems to oscillate so much. I still haven't beaten the Fast Guys in Inaba Pride Festival. Am I underleveled? Poorly equipped? Lack information on their special moves & weaknesses? No. Panic just wore off right before they used the Power Charge/hit all combo. poo poo happens. It bothers me less than it otherwise might because I actually enjoy solving the FOE-related puzzles but it is a design flaw.
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# ? Dec 30, 2014 01:37 |
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Panic not being perfect is not a design flaw.
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# ? Dec 30, 2014 02:02 |
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Panic is already absurdly, hilariously, insanely overpowered and you even get an ability (Stagnant Air) which increases its duration. The fact it may take a couple of turns to stick is like the closest thing it has to a downside.
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# ? Dec 30, 2014 02:26 |
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Manatee Cannon posted:Panic not being perfect is not a design flaw. I mean, I'd expect to be running into mobs or FOEs that were immune at least ocassionally.
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# ? Dec 30, 2014 04:07 |
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They didn't include ailment resistances or immunity in this, which is a huge gaping flaw. If there's ever a PQ2, I strongly expect to see ailments nerfed, light/dark nerfed, magic buffed, and resistances as a whole played with. One of the things that really threw me off from liking this too much was the fact that I don't think there's a single null on anything in the game besides light/dark, zero repel/drains, and not all that many resists. That's more EO, where things only resist stuff (sometimes taking almost no damage from it, but still), and it didn't really transition well for a game relying on the Persona systems.
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# ? Dec 30, 2014 04:32 |
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It's also weird that instant death counted as a status ailment in this game. That wasn't a thing in the EO series since 3. Impure Reach + Light/Dark wouldn't have been so ridiculously broken if it wasn't. Although it probably didn't help that lots of things were weak to those.
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# ? Dec 30, 2014 04:40 |
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Dr. Fetus posted:It's also weird that instant death counted as a status ailment in this game. That wasn't a thing in the EO series since 3. Impure Reach + Light/Dark wouldn't have been so ridiculously broken if it wasn't. Although it probably didn't help that lots of things were weak to those. Even if it wasn't it'd still be crazy broken as there are an absurd amount of enemies weak to Hama, Mudo or both.
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# ? Dec 30, 2014 04:43 |
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You know what was annoying? Those dice shadows in the last labyrinth that resisted everything except Light when I didn't have Naoto in the party. They also loved spamming all-party status effect spells.
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# ? Dec 30, 2014 04:44 |
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Just started the second labyrinth, and the limit of having only 14 sub-personas in my stock has been chafing for a while, especially as I now have more than 14 persona users. Will there be a way to expand the stock soon, or have I missed something obvious? edit: theshim posted:Nope, 14's all you get. You're expected to pick a party and stick with it. Dang, that stinks, though it makes a bit of sense. My problem is I don't want to get rid of much of my stock at this point because I currently have a bunch of personas with useful skills I want to build toward, and leveling them is going relatively slowly. Otherwise I'd be fusing like crazy. Thanks for the answer. usenet celeb 1992 fucked around with this message at 05:02 on Dec 30, 2014 |
# ? Dec 30, 2014 04:47 |
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minimalist posted:Just started the second labyrinth, and the limit of having only 14 sub-personas in my stock has been chafing for a while, especially as I now have more than 14 persona users. Will there be a way to expand the stock soon, or have I missed something obvious? There is a mechanic for clearing out some of them, at least, that you unlock around halfway through the second labyrinth.
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# ? Dec 30, 2014 04:54 |
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What stat helps make tentarafoo hit? Because impure reach Naoto at level 51 just spammed 8 before it finally stuck to something.
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# ? Dec 30, 2014 04:57 |
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That just happens at times. Try Panic Circle instead as it'll automatically try to apply panic for three turns.
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# ? Dec 30, 2014 05:01 |
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Len posted:What stat helps make tentarafoo hit? Because impure reach Naoto at level 51 just spammed 8 before it finally stuck to something. It appears to be a combination of Magic and Luck, and it may well be influenced directly by your level as well.
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# ? Dec 30, 2014 05:18 |
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Just wrapped the game up, after one-shotting the final boss with Chie. The fact that buffs/debuffs from multiple spells are multiplicative rather than additive makes multi-hit phys abilities insanely broken. Why yes, I would like to do eight straight crits with one move for 40k damage total, more than double the HP of anything in the game.
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# ? Dec 30, 2014 05:34 |
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Beat the first boss, glad to see Naoto is still an annoying exposition fairy. I suppose that's my fault for picking the P4 side and man is it loving weird to hear blue jesus talking. Now I have like a thousand dudes no idea who to use, def keeping Kanji and using Akihiko, not sure on the back row, is Aigis any good?
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# ? Dec 30, 2014 05:37 |
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Alteisen posted:Beat the first boss, glad to see Naoto is still an annoying exposition fairy.
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# ? Dec 30, 2014 06:03 |
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Man I have no idea who to use right now, keeping Kanji for sure, not sure on blue jesus or Yukari. Trying to go balanced here but I think my personas suck. If I wanted to use blue jesus, what sort of sub should I give him anyway?
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# ? Dec 30, 2014 10:08 |
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Who is blue jesus even supposed to be? P3MC?
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# ? Dec 30, 2014 10:14 |
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https://www.youtube.com/watch?v=JJDDr7gxan0 oh wow, someone decided to chuck the dangan ronpa characters into the persona Q intro and it looks really cool. Whoever did it must be really talented.
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# ? Dec 30, 2014 10:19 |
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Alteisen posted:Man I have no idea who to use right now, keeping Kanji for sure, not sure on blue jesus or Yukari. the strongest one??? you change sub personas constantly
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# ? Dec 30, 2014 11:19 |
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Alteisen posted:Now I have like a thousand dudes no idea who to use, def keeping Kanji and using Akihiko, not sure on the back row, is Aigis any good? As to whether she should go in the front or the back, it depends on whether the physical skill on her sub-Persona is listed as ML or RN. By the mid-point of the game, everybody will be best suited in the back row, but two poor schmucks have to be on the front lines.
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# ? Dec 30, 2014 13:50 |
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Speaking of Aigis, which Persona gives up the Runic Shield skill card? Or even just a list of Persona with the skill itself would work. I had Titania on her when the rest of the party was using stuff 15 levels higher because I hated to give that skill up. It saved my rear end so many times.
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# ? Dec 30, 2014 18:14 |
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Rangpur posted:Speaking of Aigis, which Persona gives up the Runic Shield skill card? Or even just a list of Persona with the skill itself would work. I had Titania on her when the rest of the party was using stuff 15 levels higher because I hated to give that skill up. It saved my rear end so many times. It comes from Odin, so not til level 72, unfortunately. As for Personas with the skill, after Titania you have Queen Mab (24), then it's a huge jump to Norn at 66, before Odin. ApplesandOranges fucked around with this message at 18:32 on Dec 30, 2014 |
# ? Dec 30, 2014 18:30 |
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Wow, I unlocked the quest to go get the orb in You In Wonderland, and immediately took it. Killed the Golden Beetle with almost no trouble because Kanji kept goddamn critting it during Swift Strike, with a combination of Agilao from P3MC and Poison Damage. Seriously, Kanji just keeps critting like goddamn crazy, and his Luck isn't even that high. I'm a little scared of my party. I do wish I could get rid of Yu though, he's easily the weakest link of my team.
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# ? Dec 30, 2014 18:34 |
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ApplesandOranges posted:It comes from Odin, so not til level 72, unfortunately. Also remember Oberon getting that as their last skill, so I think he's the earliest you can get it. Of course by the time you get near Odin levels, Aigis may have gotten her last skill, which would render the point moot for her.
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# ? Dec 30, 2014 21:31 |
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I'm about 35 hours in and about to finish Inaba Pride Exhibit Floor 2. I find this game to have some of my favourite Etrian Odyssey-style dungeons thus far, as while Evil Spirit Club nearly drove me crazy a couple of times I was really happy with the variety of puzzles and the means of solving them. The dungeons in general have great antepieces and my only surprise is the fact that hidden shortcuts are so essential to the dungeon designs that they have to be made super obvious. Back in the first few Etrian Odysseys the shortcuts were entirely optional and as such were camouflaged by identical tilesets and a lack of characters shouting about how weird the walls looked. Current party makeup is Front: P3 Protagonist/Chie Back: Naoto/Zen+Rei/Yukari. Naoto is mostly there for being an instant win button.
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# ? Dec 30, 2014 21:40 |
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# ? Jun 8, 2024 08:48 |
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steakmancer posted:the strongest one??? It's not exactly often, you want skills more than you do anything else and not everything will transfer. Think I had on average one sub persona per dungeon.
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# ? Dec 31, 2014 00:51 |