|
It cant be as wacky as the 8-8-8 mod we are using. The dutch CB's are carrying 18ich main armament (I also noticed the stats were cloned from the Yamato guns) and a bunch of 28cm secondaries which can penetrate anything except the toughest Battleship armor. You start with three of these fuckers in Java, POW/Repulse are replaced with a pair of Hood BC's and there are a pair of slow british battleships at Colombo. For 'balance' the IJN starts with something like 20 BB/BC including Yamato & Musashi. We're on day 3 or 4 now I think, there ought to be some excellent battleship combat coming up whenever Windy/Alikchi get around to actually invading something. [e]Canada has two really lovely (WW1? Predreadnought?) battleships lol. Battleships for everyone! Saros fucked around with this message at 08:47 on Dec 28, 2014 |
# ? Dec 28, 2014 08:44 |
|
|
# ? Jun 5, 2024 13:40 |
|
Yeah this 8-8-8 mod seems super weird to me. The Dutch have those three weird super-BCs and utterly no extra cruisers or destroyers to escort them. The Japanese have a bunch of new battleships.. and no extra destroyers or cruisers. They're basically just a fuel sink for Japan and have very little use, they should stay in port rather than consume valuable resources.
|
# ? Dec 28, 2014 08:55 |
|
Obviously you get them gloriously sunk in the decisive battle, that way you don't have to fuel them. The mod is just preliminary work for a more comprehensive one I think. Anyway the new ships aren't enough to stop the IJN so the end result is going to be an initial bloodbath in the DEI with a bunch of really expensive obsolete ships (from both sides) on the bottom and then the war will continue as planned.
|
# ? Dec 28, 2014 11:19 |
|
Question regarding WitP : AE, can Japan get "off-map reinforcements" that spawn in, like the allies or do they have to build everything? I don't remember from when I hosed around with the map editor, and I don't got the game installed, but any scenario that boosts the japanese with later arriving stuff would need to be carefully balanced for the Industrial aspect unless off-map "free" reinforcements were a thing, correct? I was always worried that giving the Japanese a ton of stuff at the beginning would skew things too much early on, but giving them stuff in 42-45 to even things out vis-a-vis the allies seemed interesting (just to allow other strategies / more interesting battles than "turtle behind the defensive perimiter, spam kamikazes" -> slow retreat until game end). Most interesting might be to tie such alternative reinforcement waves to certain "trigger events", like how the Allies gets a bunch of poo poo if certain places are invaded. Just to avoid "well I'll just sit behind my defensive perimiter and wait for a bunch of free stuff to show up". Promote balls to the wall offensives, and with the Allied player getting some motivation to prevent it (or face more stuff). I guess the need to secure resources to fuel industry so it can build some of that stuff might be a way to promote it as well, but I'm not sure the AI would handle that well. Pimpmust fucked around with this message at 12:44 on Dec 28, 2014 |
# ? Dec 28, 2014 12:37 |
|
Pimpmust posted:Question regarding WitP : AE, can Japan get "off-map reinforcements" that spawn in, like the allies or do they have to build everything? Yes, they can. You can see this in the Ironman scenario where several of the new Japanese capital ships simply appear as new TFs, so they never have to get 'built' in the shipyards and consequently don't increase the load on Japan's industry (apart from needing to keep them supplied and fueled)
|
# ? Dec 28, 2014 16:49 |
|
Some time at the old homestead digging around in some boxes has led to a few interesting discoveries this past week: 1. I've got the whole Tiller "Campaign," series on CDs through the old Talonsoft mega boxed set that must have come out at the end of the cycle (sans "Rising Sun," which I had bought separately at some point evidently) - how much would I be out by not getting the Matrix edition of said titles? Only reason why I have these is that I must have bought these with the knowledge that one day I'd have a computer that could run them; little did I know that I'd forget those bastards for more than a decade. 2. "Age of Rifles," was also in the box that the computer version of the Avalon Hill game "Kingmaker," was in. AoR I did play, but danged if I can recall buying Kingmaker. 3. "Fighting Steel," for all that hot, surface ship action. Its an apparent bootleg but what the hey. Lets hear it for going through poo poo you packed away a lifetime ago!
|
# ? Dec 29, 2014 03:20 |
|
I dont suppose anybody has a copy of the old 'world in flames style' hexmap for WITP (originally found here) as the download seems to be broken.
|
# ? Dec 29, 2014 16:42 |
|
Dammit_Carl! posted:1. I've got the whole Tiller "Campaign," series on CDs through the old Talonsoft mega boxed set that must have come out at the end of the cycle (sans "Rising Sun," which I had bought separately at some point evidently) - how much would I be out by not getting the Matrix edition of said titles? Only reason why I have these is that I must have bought these with the knowledge that one day I'd have a computer that could run them; little did I know that I'd forget those bastards for more than a decade. Matrix has released a shitload of patches for their version of the game, and I don't think it'll be compatible with the Talonsoft version.
|
# ? Dec 29, 2014 17:16 |
|
Is there any opinion/consensus on Command: Modern Air / Naval Operations WOTY? http://store.steampowered.com/app/321410 I'm a real grognard newbie but I have no issue with chucking myself in at the deep end and just winging it. I'm just reading a lot about the military database being pretty crap with a lot of default values for vehicles all over the place. Also the AI being pretty poor. Basically I don't want to drop that much money on something that isn't going to be worth it. I'm asking about this one specifically because I prefer the more modern settings.
|
# ? Dec 30, 2014 04:22 |
|
It's good and not that bad to learn if you start with an idea of how modern military poo poo works
|
# ? Dec 30, 2014 04:28 |
|
markgreyam posted:Is there any opinion/consensus on Command: Modern Air / Naval Operations WOTY? http://store.steampowered.com/app/321410 Watch some of Baloogan's videos on it. http://baloogancampaign.com/
|
# ? Dec 30, 2014 04:30 |
|
uPen posted:Watch some of Baloogan's videos on it. Awesome thanks, I'll check them out.
|
# ? Dec 30, 2014 05:12 |
|
markgreyam posted:Awesome thanks, I'll check them out. Be warned that they're out of date. There have been some UI improvements since he filmed them, and the first training mission with NAS Fallon had the base shifted further from the B17 range because otherwise you ended up with Floggers up the rear end in the first two minutes. markgreyam posted:I'm a real grognard newbie but I have no issue with chucking myself in at the deep end and just winging it. You'd have to, the manual is pretty drat poor and light on the 'why', being more of a 'this menu option means this', rather than a handy, 'You need a SEAD patrol in these circumstances'. markgreyam posted:I'm just reading a lot about the military database being pretty crap with a lot of default values for vehicles all over the place. Also the AI being pretty poor. The database is impressive, and if there's anything you're interested in, I can look it up. It's linked profusely throughout and my first couple of games last upwards of an hour with about 10 minutes elapsed time in the game due to researching. I'm ~not sure~ about the AI. It's very easy to play this game badly due to unfamiliarity with the interface, or the equipment. For example, you can launch fighters in groups, give them navigation points and attack orders, or you can set up missions - there's a lot of flexibility in the latter, so it's worth working out. Unfamiliarity with the equipment got me overestimating the effectiveness of the 1983 state of ARM missiles. What really makes it is the scenarios - there's a tonne, covering every major conflict from the end of the cold war to the current era.
|
# ? Dec 30, 2014 07:04 |
|
Payday came a wee bit early and I treated myself to War Plan Orange; lets break this poo poo down 1920's style! Whoooo!!!
|
# ? Dec 31, 2014 00:36 |
|
Dammit_Carl! posted:Payday came a wee bit early and I treated myself to War Plan Orange; lets break this poo poo down 1920's style! How does WPO compare to WITP? $10 is hard to beat.
|
# ? Dec 31, 2014 01:35 |
|
I went to the Matrix website to read about WPO and ended up buying WITW how do these things happen, I don't want to end up living in a cardboard box (at least I'll have lots of games to play)
|
# ? Dec 31, 2014 02:01 |
|
Ultimate General is up against pigeon dater and Kentucky Route Zero in the vote thing for Steam. Hatoful Boyfriend is going to win there's no doubt about it, but let's vote the right way anyway!
|
# ? Dec 31, 2014 02:09 |
|
Dark_Swordmaster posted:Ultimate General is up against pigeon dater and Kentucky Route Zero in the vote thing for Steam. Hatoful Boyfriend is going to win there's no doubt about it, but let's vote the right way anyway! Is Ultimate General any good? From what I've read, it's "the most accessible Civil War game," but, "not as good as that old Sid Meier game"
|
# ? Dec 31, 2014 02:11 |
|
COOL CORN posted:How does WPO compare to WITP? $10 is hard to beat. Honestly I've no clue as I just dig the "what if," and inter-war period where anything is possible per se in my head. This is my first step in the "big boy," grognardy computer realm too in a very long time for me Congrats on the purchase, though; look forward to hearing about it as you play through.
|
# ? Dec 31, 2014 02:19 |
|
COOL CORN posted:Is Ultimate General any good? From what I've read, it's "the most accessible Civil War game," but, "not as good as that old Sid Meier game" It's very good. Let's not forget that This is Sid Meiers and I say that as a huge fan.
|
# ? Dec 31, 2014 02:22 |
|
COOL CORN posted:Is Ultimate General any good? From what I've read, it's "the most accessible Civil War game," but, "not as good as that old Sid Meier game" It's basically like a Total War game's battles with a focus on making the AI a competent opponent and pacing the battles such that they're more drawn out and less annihilatory. It's made by the guy who does the Darth Mods for Total War games. Also the control scheme is kind of weird.
|
# ? Dec 31, 2014 02:26 |
|
COOL CORN posted:How does WPO compare to WITP? $10 is hard to beat. Its witp without the ae improvements and very little airpower. Its a cool game for $10.
|
# ? Dec 31, 2014 02:57 |
|
WIthout the AE improvements is a big deal - the game basically hasn't changed since 2005, and that's a drat shame. WPO with AE's improved surface combat, land and logistics modelling would be amazing. e: I wonder if it would be possible to import the WPO files into AE as a mod? Maybe this is worth looking into.. Alikchi fucked around with this message at 03:10 on Dec 31, 2014 |
# ? Dec 31, 2014 03:08 |
|
If any of you nerds wants to play a PBEM game of WPO I am available!
|
# ? Dec 31, 2014 04:10 |
|
I bit the bullet on WitP yesterday and now people want me to leave the house for new year's eve e: VVV Grey it's all your fault!!! Koesj fucked around with this message at 12:57 on Dec 31, 2014 |
# ? Dec 31, 2014 10:16 |
|
Koesj posted:I bit the bullet on WitP yesterday and now people want me to leave the house for new year's eve Just tell them that you're hunting the Kido Butai. Then stare at them like their mad when they say "what?". Works for me. People never want me to leave the house anymore.
|
# ? Dec 31, 2014 10:19 |
|
Ultimate General won the Steam sale Time to go buy it!
|
# ? Dec 31, 2014 18:10 |
|
If you want to talk about Command, you can ask me. I'm also an idiot and spend most of my time building quick small on the fly scenarios testing unlikely stuff. I asked this a while ago but once again, are there any good grog games that combat takes place in North America? Can be any era after the civil war Top Hats Monthly fucked around with this message at 04:24 on Jan 2, 2015 |
# ? Jan 2, 2015 04:15 |
|
Panzer General
|
# ? Jan 2, 2015 10:29 |
|
Lichtenstein posted:Panzer General Oh man I was going to post this
|
# ? Jan 2, 2015 10:59 |
|
Top Hats Monthly posted:I asked this a while ago but once again, are there any good grog games that combat takes place in North America? Can be any era after the civil war Strategic Command 2 has one (two?) expansion packs that deal with speculative scenarios where an ascendant Axis invades North America either as the Japanese from the West Coast, the Germans from the East, or both at the same time.
|
# ? Jan 2, 2015 12:16 |
|
Top Hats Monthly posted:If you want to talk about Command, you can ask me. I'm also an idiot and spend most of my time building quick small on the fly scenarios testing unlikely stuff. I keep running the air training scenario looking for a best route through, so here's some basic questions; Setting the Prowlers to a support mission, they hit their patrol area, and 'JAM' appears, but I'm not sure what they're jamming, or whether it's effective. Also not sure of the range of the jammer. If I set an altitude lower than an elevation on a course, do they terrain follow, or decorate a hillside? Setting planes to a SEAD mission with ARMs: Does knocking out the Radar mean a fallback to MANPAD? The SA-2 and SA-3 are reveted buildings, so I'm fine with them being *less* effective rather than totally destroyed. Is there a way to set a 'time on target' rather than mathing the math in my head? I'll have more questions, but that's the basics.
|
# ? Jan 2, 2015 17:06 |
I've been curious to see just how difficult (read: borderline impossible) it would be to learn the WitP scenario editor well enough to be able to do some kind of Kaiserreich "port", maybe at first just in the form of a small Operation: Buccaneer-style scenario to prove to myself that it's possible. I'm pretty much giving up on it since the WitP editor is the most opaque application known to man, but in my research I stumbled across someone who was crazy enough to make a grand campaign scenario for modelling the European theater in the WitP engine. I'm at a loss for words, this is the dumbest thing I've ever seen.
|
|
# ? Jan 2, 2015 20:28 |
|
Drone posted:I'm at a loss for words, this is the greatest thing I've ever seen. Time to start looking at how I can install and use this badboy.
|
# ? Jan 2, 2015 20:32 |
|
It gets dumber An Eastern Front total conversion mod for the non-Admiral's Edition version of WITP.
|
# ? Jan 2, 2015 20:35 |
|
I dunno, I prefer WITP over WITE to be honest. Also, the only dumb thing about the Western front conversion is they name Bf-109's with the Messerschmitt designation.
|
# ? Jan 2, 2015 20:44 |
|
The problem is neither one of them is particularly good in modelling ground combat!
|
# ? Jan 2, 2015 20:50 |
|
dtkozl posted:The problem is neither one of them is particularly good in modelling ground combat! Wait, War in the East is ENTIRELY ground combat! What's it good at modeling if it can't do that properly?!
|
# ? Jan 2, 2015 21:09 |
|
Davin Valkri posted:Wait, War in the East is ENTIRELY ground combat! What's it good at modeling if it can't do that properly?! That's not true, technically War in the East models air!
|
# ? Jan 2, 2015 21:16 |
|
|
# ? Jun 5, 2024 13:40 |
|
Davin Valkri posted:Wait, War in the East is ENTIRELY ground combat! What's it good at modeling if it can't do that properly?! Early 90's database UIs.
|
# ? Jan 2, 2015 21:40 |