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hailthefish posted:Nutrition Research is one of those ones you kinda have to cheesedick in order to get. If you do it while you only have like 8 minsec prisoners, it's easy. Once you've got 100+ prisoners of various security levels and needs statuses, it's significantly harder.
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# ? Dec 29, 2014 14:36 |
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# ? May 28, 2024 10:43 |
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So, I think I ran into my first odd alpha bug since I picked this game up in the sale. I sold a prison and got to work making a new one right away, built about 100 cells and filled them up with items immediately. Except now I'm having trucks come by filled with toilets, driving right by the delivery area, and leaving with them. And charging me for those toilets they're stealing.
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# ? Dec 31, 2014 00:34 |
A completely wild guess, but is your storage/deliveries are big enough to accomodate all the materials you are buying?
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# ? Dec 31, 2014 02:17 |
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Dramatika posted:A completely wild guess, but is your storage/deliveries are big enough to accomodate all the materials you are buying? Oh, yeah, that was completely full. I included that in the bug report, I dunno if it was the cause of it or not.
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# ? Dec 31, 2014 02:26 |
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I haven't played in months how do informants work?
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# ? Dec 31, 2014 06:01 |
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gently caress trophy 2k14 posted:I haven't played in months how do informants work? Once they're recruited, you can call them into your security office to squawk, which raises the other prisoners' suspicion of them, which can get them killed if you pump them for information too much. Here's the old alpha video talking about it: https://www.youtube.com/watch?v=fSmPl80bSPA&t=290s
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# ? Jan 1, 2015 03:32 |
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FronzelNeekburm posted:You need to pressure prisoners into working for you, so look for ones who are in solitary. They will have a circle around them in the uh... Intelligence menu? They just changed the name of it in the current version, but something like that. If you're boring and want to cheese it you can lock cell doors open to mark them for a search after dropping the informant window so it doesn't cause extra suspicion. I mostly use CIs to spot prisoners walking around with spoons that cell block sweeps would otherwise miss. gently caress tunnelers: a spoon gets you a day or two in the hole so I can make more CIs.
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# ? Jan 1, 2015 05:53 |
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I just pause the game and mark the cells with contraband/POIs with the planning tool while using informants. It's a bit cheesing the game mechanics, but it would probably work like that in real life; they'd take notes of where the contraband is and go hit it later, when the informant was back in the gen pop, to avoid suspicion. Also phone taps help to find outside drops of contraband. You can then isolate those areas and stop the flow of thrown contraband. Although it's a bit stupid, if you have an outside area that is accessible to the prisoners, they'll get contraband in even if they never physically set foot outside.
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# ? Jan 1, 2015 13:38 |
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How the hell do wire taps work?
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# ? Jan 1, 2015 17:10 |
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You attach them to payphones much the same way you do with door controls/camera controls. They then have to be manned by an operator. They will cycle through until they catch someone using the phone and listen in. You get some info usually.
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# ? Jan 1, 2015 19:02 |
I think the only info wiretaps can give you so far is prisoner reputation traits, i.e. fill out those ???-marked ones. It would make sense if they also revealed (some) contraband drops.
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# ? Jan 1, 2015 19:36 |
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The REAL Gtab Fan posted:You attach them to payphones much the same way you do with door controls/camera controls. They then have to be manned by an operator. They will cycle through until they catch someone using the phone and listen in. You get some info usually. I can't figure out how to assign a guard to be an operator. I must be missing something.
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# ? Jan 1, 2015 22:16 |
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Billy the Mountain posted:I can't figure out how to assign a guard to be an operator. I must be missing something. Guards that aren't doing anything will automatically man the CCTV/Door/Phone stations. You don't need to manually assign them to stand in a certain area anymore.
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# ? Jan 1, 2015 22:17 |
Renounced posted:Guards that aren't doing anything will automatically man the CCTV/Door/Phone stations. You don't need to manually assign them to stand in a certain area anymore. Or more specifically, the CCTV Monitor, Door Control and Phone Tap objects automatically generate "Operate Thingy" jobs which free guards will take and perform. There is the strange little side effect that the jobs are time limited, so a guard will man the station for perhaps 6 hours and then "lose" the job, but perhaps getting picked for doing the brand new, identical job just created. So the manned-ness of stations will blink at times. Unrelated, I'm starting to get rather annoyed at prisoners just sort of loitering confused around near the entrance to rooms. "Huh, the shower room? Why am I here? drat, I really need a shower. What am I supposed to be doing?"
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# ? Jan 1, 2015 22:40 |
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nielsm posted:Or more specifically, the CCTV Monitor, Door Control and Phone Tap objects automatically generate "Operate Thingy" jobs which free guards will take and perform. There is the strange little side effect that the jobs are time limited, so a guard will man the station for perhaps 6 hours and then "lose" the job, but perhaps getting picked for doing the brand new, identical job just created. So the manned-ness of stations will blink at times. Speaking about guard job assignment mechanics, something broke horribly with the guard scheduling update. Whenever a new schedule switches (ex. lunch time so additional guard patrols are now in the canteen) it takes random guards out of assigned duties, such as escort prisoners, search, operate utilities, etc. to cover the scheduled patrols. Which means a new guard has to be assigned to the job, the job then gets relegated to the end of the queue. If your schedule switches another time before a guard has had time to complete/reach the job, it resets the assignment again, meaning you can be stuck in a loop where your guards will never do anything. I have up to 30 free guards during certain periods and they don't take care of the available jobs because they get constantly reassigned, leading to prisoners staying in the delivery area indefinitely. It can be fixed with a simple save and reload, all current tasks will be assigned to available guards, but it gets reset again when the next schedule pops. Very irritating, I'm resorting to not using this new scheduling feature until a solution/fix is found. nielsm posted:Unrelated, I'm starting to get rather annoyed at prisoners just sort of loitering confused around near the entrance to rooms. "Huh, the shower room? Why am I here? drat, I really need a shower. What am I supposed to be doing?" This is because either they have showered, and are confined to the shower (or any other area they are scheduled to be in) until the scheduled time ends, or there is not enough amenities for everybody (which makes sense, you don't need a 1:1 ratio of objects to prisoners) and they are waiting their turn to get to the said objects. You can see pretty easily when they are done with what they have to do in the room, they start walking away then come back because they have to stay there until the end of the scheduled regime block. I like to add some variety to make use of that downtime, such as toilets, payphones, exercise benches and TVs to any rooms, like showers, yards, etc. That way they can fulfill some other needs while being confined to that room.
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# ? Jan 1, 2015 23:00 |
Absorbs Smaller Goons posted:This is because either they have showered, and are confined to the shower (or any other area they are scheduled to be in) until the scheduled time ends, or there is not enough amenities for everybody (which makes sense, you don't need a 1:1 ratio of objects to prisoners) and they are waiting their turn to get to the said objects. Nope. My example is a prisoner with HYGIENE need at max, in a shower regime, in a shower room with 12 faucets attached to a block of 12 cells. Granted, he also has a moderate Bowels need, but there are free toilets in the shower room as well. Unless he really, seriously needs to talk to his family before washing his goony rear end, or watch some dumb sitcom on tv. It seems to be related to the Eat regime confusion: Prisoners all stream into the canteen, and then stop as soon as they have passed the door. Then wander about confused what they're supposed to be doing for 10 minutes or so, until they remember they're supposed to be grabbing some food. I don't see any good reason they shouldn't beeline for the serving tables as soon as they reach the room. That's why they are there in the first place, after all.
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# ? Jan 2, 2015 00:05 |
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nielsm posted:Nope. You don't happen to be using (or have used) any mods? Some of the ones that mess with needs hosed some of my prisoners up (a bunch of them had each of their needs multiple times in the save file so that they always appeared to be unfulfilled even immediately after doing whatever they needed to do), causing similar poo poo. I eventually had to edit the file to release all of my prisoners. Other than that, the only time I've seen dudes walk into the canteen and shuffle around is when there isn't enough food or clean trays for them to eat. If you have meal variety set high, there may be food on the serving tables that it appears they're ignoring, but I think they wait until all of the various kinds of food they need are available.
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# ? Jan 2, 2015 03:09 |
Made a recording of the loitering/confusion/clumping in canteen here: http://i.imgur.com/5VivCtv.gif Yes there is plenty of food with full variety in the serving tables. But they just run in, stop, and stand about until they suddenly remember they were supposed to be eating. (Don't mind the prisoners suddenly getting cuffed for no reason, that seems to be something different.) But I've seen this on every single prison I've made so far. At the start of a new regime the prisoners run to the appropriate room, then stop at the edge and do nothing for several minutes , then suddenly figure out what they were supposed to do. Whether it's Eat, Shower, or Work.
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# ? Jan 2, 2015 03:52 |
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Are you zoning the doorways as Canteen? Try clearing those spaces.
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# ? Jan 2, 2015 04:24 |
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The prisoners go into the room and idle until a serving table becomes available. If a prisoner is going across the room to grab a plate then the table is 'in use' by that prisoner. They can only be used by a couple of prisoners at a time. Once they grab a tray then it opens up. Of course I am probably completely wrong but that's what it looks like to me but I am also dumb. I usually put my serving tables right next to the entrances because of this.
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# ? Jan 2, 2015 04:50 |
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The REAL Gtab Fan posted:The prisoners go into the room and idle until a serving table becomes available. If a prisoner is going across the room to grab a plate then the table is 'in use' by that prisoner. They can only be used by a couple of prisoners at a time. Once they grab a tray then it opens up. Pretty sure this is it. There can only be 3 "grab food" jobs at each serving table. Once those prisoners have grabbed their food, then other prisoners can grab theirs. Basically the line up is at the door instead of next to your serving table.
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# ? Jan 2, 2015 05:03 |
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Well, because I found the game awesome and it came back on sale again, I picked up the Name in the Game upgrade. Quick, give me a prisoner name and bio to use.
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# ? Jan 2, 2015 05:36 |
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BenRGamer posted:Well, because I found the game awesome and it came back on sale again, I picked up the Name in the Game upgrade. Richard "Lowtax" Kyanka
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# ? Jan 2, 2015 05:43 |
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BenRGamer posted:Well, because I found the game awesome and it came back on sale again, I picked up the Name in the Game upgrade. http://www.somethingawful.com/hosted/crabs/
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# ? Jan 2, 2015 06:28 |
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How do I selectively cancel some items from being searched? I did it once, but now I have no idea what magic combo I clicked to allow a de-selection box. I did a shakedown, and now I want to cancel some areas and items from the search.
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# ? Jan 2, 2015 19:26 |
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The REAL Gtab Fan posted:The prisoners go into the room and idle until a serving table becomes available. If a prisoner is going across the room to grab a plate then the table is 'in use' by that prisoner. They can only be used by a couple of prisoners at a time. Once they grab a tray then it opens up. Yup this is it. It has to do with the job queue/available positions. You can see it all happen in the jobs information page, although I will agree it'd be better if they'd just line up for the tables. Eventually we may see that happen, for now they wander like idiots because there is no 'free slot' for their need. Although I have no idea what happens with the shower problem if there is a 1:1 ratio of amenities. Can you provide screenshots nielsm?
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# ? Jan 3, 2015 13:21 |
Sure, here's how my cell blocks are designed: I also tried redecorating my canteen to have 16 serving tables instead of 5, and closer to the entrance. It hasn't affected the standing-about-in-doorway much at all. I think it might be more a question of when/how the game checks for jobs. It seems it only checks for available regime-relevant jobs once in a while rather than as soon as the prisoner reaches the regime-mandated room. This causes them to run to the room, then stand about until the next "regime-job creation cycle" runs.
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# ? Jan 3, 2015 13:46 |
Away all Goats posted:Pretty sure this is it. There can only be 3 "grab food" jobs at each serving table. Once those prisoners have grabbed their food, then other prisoners can grab theirs. Basically the line up is at the door instead of next to your serving table. I get that they're going for the idea of a cafeteria line but either prisoners need to form an actual line or the serving trays should be smaller and hold less food but still only have 3 slots, or should have more than 3 slots, because this is kinda dumb. Hopefully they'll take another look at it eventually. The food logistics changes fix a lot of the worst problems.
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# ? Jan 3, 2015 13:59 |
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nielsm posted:Sure, here's how my cell blocks are designed: Try adding a door between the cell block and the shower? Maybe that'll fix it. I think you're right about the job selection cycle, and that might be why the guard scheduling fucks up the job assignment so much. Funny thing is I haven't seen anyone else report this as a bug yet, and I'm pretty sure that's the cause because my wife has a 400 count prison with 60 guards / no scheduling, and I'm at barely 200 with 60 guards w/ scheduling.
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# ? Jan 3, 2015 14:05 |
I also made a gif of my canteen at the start of dinner time. Warning, 6.4 MB, may choke bad browsers This canteen serves 126 prisoners, but I hope I can make it work for more than that. Notice how the prisoners form a clump and then at intervals everyone in the clump begins to run towards the serving tables. The recording covers about 25 minutes of game clock.
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# ? Jan 3, 2015 14:17 |
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i think that's just how the game is coded to handle canteens, you can't change it
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# ? Jan 3, 2015 14:33 |
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nielsm posted:Sure, here's how my cell blocks are designed: You could just plop your showers in the middle of the yard like I do. The prisoners have no qualms about being naked in public so you can kill two birds with one stone and remove the shower period and let them clean up during their yard time.
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# ? Jan 3, 2015 20:36 |
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People use shower and yard time? Freetime - Work - Eat - Forever.
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# ? Jan 3, 2015 20:38 |
Shower and Yard are good for forcing prisoners out of bed and have them take care of basic needs (toilet and shower) before letting them into the canteen. If they are sent to eat before shower+poo poo there's rather larger risk of fights in the canteen. And by having a separate Shower regime you can ensure the prisoners stick together in smaller groups until they get to the yard where there's larger groups and thus larger risk of fights. So this general regime works well for me: Sleep Shower - force them out of bed, let them shower+poo poo Yard - bring them closer to the canteen area, let them handle phone calls, workout, any missed bodily stuff Eat - then they're ready to get the food needs met Work - Most needs should be handled, they can actually concentrate on programs and perform in the workshop Free time - let everyone have a break Work - continue working with new energy etc Yard - more break, collect everyone near canteen again Eat - dinner time Lock up/Sleep Forever free time + work is more likely to work with lowsec. But by having your yard(s) near the canteen, and having a yard regime before eat, you can shorten eat to 1 hour instead of 2, since you won't waste as much time on everyone having to get back from whereever they were working. E: And yes of course there's showers and toilets in the yard. Never not have everything in the yard. nielsm fucked around with this message at 21:13 on Jan 3, 2015 |
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# ? Jan 3, 2015 21:09 |
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nielsm posted:Shower and Yard are good for forcing prisoners out of bed and have them take care of basic needs (toilet and shower) before letting them into the canteen. If they are sent to eat before shower+poo poo there's rather larger risk of fights in the canteen. You can put showers and toilets in the canteen too. Personally I never use yard or shower time either.
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# ? Jan 3, 2015 23:20 |
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I've usually gone with something along these lines, tweaking as necessary. 6-7 SHOWER 7-8 FREETIME 8-11 WORK 11-1 EAT 1-2 YARD 2-3 FREETIME 3-6 WORK 6-8 EAT 8-10 FREETIME 10- BED I will stick some toilets, phones and pool tables in the canteen but that's about it. Yardtime is to get everyone out of the canteen when they're done. It's only an hour so I don't put any other crap since they've got plenty of time to sort out their business. It's a regime, not a holiday camp! Main rationale for not having the first meal until 11 is making sure I have prisoners helping out in the kitchen, and to make sure everyone is good and hungry when it's time to eat. I wouldn't mind half-hour increments, though (I would certainly shorten shower time to half an hour and maybe make meal times 90 minutes, possibly fitting in a breakfast) and I think the issue of having prisoners dawdle in the canteen is something that can be addressed.
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# ? Jan 3, 2015 23:53 |
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Does anyone ever get any inmates that can be put in a minimum security wing? My games only have "medium" and "max" prisoners - are minimum security inmates just not in the game yet? And is that education reform grant just a sink? I never get enough inmates to pass anything.
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# ? Jan 5, 2015 16:09 |
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cyclonic posted:And is that education reform grant just a sink? I never get enough inmates to pass anything. Took me a while to figure that out. Go in the Ledger, click on the Prisoners tab. You'll see medium and max green and minimum red. Click on minimum, it will turn green.
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# ? Jan 5, 2015 16:31 |
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cyclonic posted:Does anyone ever get any inmates that can be put in a minimum security wing? My games only have "medium" and "max" prisoners - are minimum security inmates just not in the game yet?
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# ? Jan 5, 2015 17:50 |
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# ? May 28, 2024 10:43 |
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Is it possible to build more modern, communal cell blocks in this game? Say a block where you have a central lounge, bathroom and then separate rooms? All I see is individual 2x3 jail cells.
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# ? Jan 12, 2015 00:55 |