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Make sure to chuck it in the OP too. We'll all see you there
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# ? Dec 28, 2014 11:30 |
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# ? May 25, 2024 13:54 |
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berryjon posted:Once I get the next thread up, I'll post the link here for those who want to follow me into the next game.
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# ? Dec 28, 2014 13:29 |
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Loved Cataclysm, though more for the gameplay than I did HW's story. Still, both are great games but for different reasons.
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# ? Dec 28, 2014 14:14 |
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Thanks for the LP, I'll see you in the Cataclysm thread!
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# ? Dec 28, 2014 14:16 |
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Great LP really nicely done
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# ? Dec 28, 2014 15:37 |
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Great LP! By the way I urge anyone to go and look up some random gameplay videos of Homeworld on Youtube so you can see the ship trails in their actual beauty. The software renderer doesn't really do them justice.
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# ? Dec 28, 2014 16:45 |
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Matye just keep Cataclysm/HW2 here in this thread? It seems the easier way. Unless you are going to take a couple of months before starting the other games. You can ask a mod to change the name of the thread to signal the start of the Cata LP.
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# ? Dec 28, 2014 20:48 |
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One tiny request for the Cata LP: can you look into improving your recording quality? I get it if you can only run the game at 640x480 or whatever, but if you could improve the bit rate of the final encode, that'd be appreciated.
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# ? Dec 28, 2014 22:34 |
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FredMSloniker posted:One tiny request for the Cata LP: can you look into improving your recording quality? I get it if you can only run the game at 640x480 or whatever, but if you could improve the bit rate of the final encode, that'd be appreciated. That's one of the things I'm fixing up already. The new-and-improved setup is *much* better on my end.
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# ? Dec 28, 2014 22:45 |
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Stellar job, berryjon! Can't wait for Cataclysm. Yesterday, the server that holds all of our classic rock at work (I do radio stuff) needed an update, and had to be taken offline, resulting in about a ten-minute gap where we had to go back to playing songs from CD's. In the racks, I found--quite by accident--The Ladder by Yes, so naturally that little bastard went right into the player. I was looking at the case art while rocking out to "The Ladder" and realized that I'd completely forgotten the little nods to the game on the cover--I can't grab a photo of it at the moment, but there are little Homeworld clan insignias on the spine. The disc also has a demo for the game on it
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# ? Dec 30, 2014 23:21 |
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There's also a unit viewer and some mini-documentaries on the CD, it's fun stuff. Videogames heavily influence the music I listen to, so it was no surprise that I instantly fell in love with Yes. The only Yes song I was familiar with was Owner of a Lonely Heart, after finishing this game and hearing that end credits song, I immediately bought The Ladder CD and the vinyl record. I became a Yes fan because of this game. It also helps that their album artwork is also done by one of my favorite artists of all time, Roger Dean, and that I love progressive rock in general. Seeing the Kiith clan logos on my Ladder CD makes me unreasonably happy. Do you think they wrote that song just for the game? wafflemoose fucked around with this message at 02:13 on Dec 31, 2014 |
# ? Dec 31, 2014 02:11 |
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They did.
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# ? Dec 31, 2014 03:20 |
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Have they for sure said its still going to be in the remake?
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# ? Dec 31, 2014 07:13 |
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anilEhilated posted:Fitting with the whole Hiigara/hijrah or Exodus theme.
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# ? Dec 31, 2014 07:26 |
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Crash74 posted:Have they for sure said its still going to be in the remake? There hasn't been a single mention of the soundtrack in the remake so far, which either means it's not as high a priority as they are just planning on re-using assets, or they are redoing it entirely. Or they could be getting Yes to re-record the entire track and use that as a surprise?
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# ? Dec 31, 2014 07:54 |
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berryjon posted:Or they could be getting Yes to re-record the entire track and use that as a surprise? I've wondered, is hiring an orchestra for game soundtracks as incredibly expensive as it is for movie soundtracks?
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# ? Dec 31, 2014 08:01 |
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Chuu posted:I've wondered, is hiring an orchestra for game soundtracks as incredibly expensive as it is for movie soundtracks? The expense comes from time, size, and skill. LSO and LAP are what films go to when they need THE sound. Larger publishers tend to contract smaller European orchestras, and small developers tend to do everything either in house or piecemeal. There really isn't a "group" lump rate, every musician you use (or hire and don't use) costs X amount of money for Y number of hours/days, not to mention the conductor, the sound studio, recording equipment rental, and assisting sound techs. Then you send your recorded material back to the office and OH HEY THE BIG BOSS SAYS IT'S poo poo GO BACK and we need about 20 minutes more music for this section we're padding out. Now you're fighting in line with other entertainment reps, as well as the orchestra's own music venues, to use the orchestra and sound studio again. Short notice exasperates the costs. However these days orchestra soundtracks are much better managed and organized, giving composers enough time and leeway to get everything in and have time for additions and changes. When it's done right it's a fair price for a good gain. When mismanaged it's a drain on resources.
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# ? Dec 31, 2014 09:55 |
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Wonderful job in the LP. And you are very right, I came to watch the game because I knew exactly what it was and what was going to happen. I always played Taiidan (toaster FTW) because of the aesthetic. To me, the Kushan fleets were too smooth and sleek. They seemed far too refined for a rag-tag group of exiles struggling to make it home. The blocky, Taiidan fleets always seemed more cobbled together from whatever information they could pick out of the wreckage of the Kushan fleets they left behind - learning by observation and imitation rather than having some grand ability in developing the technology independently. It was always more 'realistic' to me that the fleets would be so similar in function since the Kushan (for my game anyway) were the ones really standing between the Exiles and Hiigara and the chucky, industrial aesthetic the Taiidan had just really spoke to that sort of banged-together from wreckage feel. As to the Emperor, I think I remember something about psychic something-or-other from a design document that was released a while back but I have five old design PDF's I got from one of the Homeworld fansites and I'm not going to go digging for it - chalk it up to the Empire having such great EM technology (the manual for the defense frigate states it was experimentation into EM effects and it's the Taiidan-only frigate so there ya go.) Also, the essential retcon of the meaning of Unbound Ones, Sajuuk and the leaning on the Progenitors in HW2 as well as the Hyperdrive made-vs-unique thing that was definitely changed between HW and HW2 was what really made me very uninspired to play the entire HW2 game. It gave it a way-too-mystical feel that clashed with the natural mysticism that was in the original and I can't wait to see HW2 LP'd be someone as good at the game as you are.
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# ? Dec 31, 2014 22:55 |
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But the Taiidan ships are the sleek, vicious, insectoid-looking ones covered in unnecessary embellishments like fins, tiger-striped yellow and red. The Kushan ships are essentially boxes with the corners rounded off.
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# ? Dec 31, 2014 23:04 |
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Chuu posted:I've wondered, is hiring an orchestra for game soundtracks as incredibly expensive as it is for movie soundtracks? Some games that sound like they have orchestra music actually use composition software. Wonderful 101, for example.
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# ? Dec 31, 2014 23:15 |
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Dabir posted:But the Taiidan ships are the sleek, vicious, insectoid-looking ones covered in unnecessary embellishments like fins, tiger-striped yellow and red. The Kushan ships are essentially boxes with the corners rounded off. I'm with minalkra on this one, too. The Kushan ships look like someone spent time making them smooth and rounded. The Taiidan look like "we needed a fin here, so we just put it there, looks be damned".
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# ? Dec 31, 2014 23:16 |
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wiegieman posted:Some games that sound like they have orchestra music actually use composition software. Wonderful 101, for example. I was just about to mention this. e: f,b indeed.
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# ? Jan 1, 2015 00:17 |
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ZeeToo posted:I'm with minalkra on this one, too. The Kushan ships look like someone spent time making them smooth and rounded. The Taiidan look like "we needed a fin here, so we just put it there, looks be damned". I'd disagree. Kushan: Taiidan: The Kushan ship looks improvised, it looks like what a people without a military tradition would make, since it's completely unconcerned with aesthetics and looks blocky, relatively unappealing and as though it was made by physicists who dispensed with fins and flanges because they just made what would work(fins and flanges having no real purpose in a situation where you don't need mobile, flappy bits for maneuvering). The Taiidan ship, on the other hand, looks like something made by a people with a military tradition, who want their military to look sleek, imposing and dangerous. A people with their pride invested in their military, and decades or centuries of space-based warfare behind them. They look a lot more like something you'd get out of Wing Commander or Freespace, while the Kushan ships look like they were designed by hard sci-fi authors.
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# ? Jan 1, 2015 00:28 |
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I dunno, I've always seen the Kushan as being very utilitarian, no thought given to aesthetics, while the Taiidan were built with a deliberate flair for intimidation. This probably shines across in the strike craft set more than anywhere else. Ha, already better said/shown PurpleXVI posted:I'd disagree. Interesting aside from the printed guide, the Taiidan scout is shown as an early prototype of the Kushan during construction of the MS. The Protagonist fucked around with this message at 00:35 on Jan 1, 2015 |
# ? Jan 1, 2015 00:33 |
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I think the Assault Frigate and the Destroyer would be better examples in design differences.
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# ? Jan 1, 2015 00:42 |
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Its the exact opposite for me. The Kushan look militarily imposing, lacking life and vibrancy, while the Taiidan added in bits of their cultural heritage and geekiness- they were thrust into the war and thus not used to making things as practical as possible.
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# ? Jan 1, 2015 00:54 |
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All I know is that the Taiidan color scheme looks absolutely ridiculous.
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# ? Jan 1, 2015 01:06 |
Sindai posted:All I know is that the Taiidan color scheme looks absolutely ridiculous. edit: Another reason would be that this game simply doesn't have a satisfyingly toxic shade of pink, the color my fleets fly whenever given the choice. anilEhilated fucked around with this message at 01:16 on Jan 1, 2015 |
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# ? Jan 1, 2015 01:08 |
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PurpleXVI posted:I'd disagree. And, well, I disagree. The Kushan design seems like a sleek, aquatic killer with specific traits that are more traditional than useful (the off-set fighter craft cockpit the most striking example) while the Taiidan ship - despite the 'waspiness' of it - really seems rugged and industrial. A design of 'what works now.' Also, the fins on the ships says 'we don't know what's going to happen so let's make sure they're slightly atmosphere-capable' while the Kushan is all about the emptiness of space and the lack of anything to act on. Though the capital ships have spikes and such on them, the corvettes and fighters both have what appear to be atmosphere fins on them. Makes it seem like the Taiidan were designing for unknowns rather than knowing what their ships were intended for and the fact that little planet-based combat would be seen by any world. But that's just me, really. I suppose it's all mostly-moot and a matter of looks (fish vs. insects). I also liked using the defense frigate. Bang-bang-thunk-thunk. Screw those fighters though. The Protagonist posted:Interesting aside from the printed guide, the Taiidan scout is shown as an early prototype of the Kushan during construction of the MS. The HW manual was printed prior to the 'official' fleet being selected. Fleet 1 and Fleet 2 where both the exile fleet, depending on the game you played. It was only when they started setting up for Cataclysm (I think) that one fleet was selected over the other as the official one. You know, in case you didn't know which you probably did but I found interesting enough to mention. As an aside, I looked through the five PDFs and they're all about the game design of HW2 and none of them mention a psychic emperor - I have no idea where I read that, must have been fansite speculation. EDIT: And I'll stop being a spergy nerd and stalking the thread now to let others post. minalkra fucked around with this message at 01:20 on Jan 1, 2015 |
# ? Jan 1, 2015 01:08 |
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# ? May 25, 2024 13:54 |
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This LP won't pretend to be Righteous. Let's Play Homeworld:Cataclysm.
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# ? Jan 2, 2015 03:50 |