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Lhet posted:Somewhat due to this thread, I've picked up Tragedy Looper because it seems pretty unique and fun, even though I tend to avoid games over an hour. It is over an hour with table talk, less without. First time teaching will be extra long though, since it has a tutorial-game-cut in it.
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# ? Dec 31, 2014 13:35 |
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# ? May 15, 2024 04:19 |
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Wazzu posted:DC Deck Building Game - I was reading through the manual and eventually asked another person who had played before "is there any significant way this isn't dominion?" - there is not. The fact that it's terrible is a very significant difference, IMO.
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# ? Dec 31, 2014 13:54 |
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Dominant Species any good? I've seen a run through of it and it looked pretty decent. £16 sale price seemed pretty decent.
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# ? Dec 31, 2014 14:03 |
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Fat Turkey posted:Dominant Species any good? I've seen a run through of it and it looked pretty decent. £16 sale price seemed pretty decent. It is definitely good, the worker placement aspect is good...but....dear God is it mean. By taking the right actions you can completely devastate an opponents populace of creatures, specifically, the glaciation action kills all but 1 of each species of creature on a hex. This plus how devastating the domination cards can be, can really muck things up. IF you don't have a playgroup comfortable with dicking each other over, I wouldn't recommend it. However, if you do have a playgroup comfortable with it, the game is friggin amazing.
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# ? Dec 31, 2014 14:16 |
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Fat Turkey posted:Dominant Species any good? I've seen a run through of it and it looked pretty decent. £16 sale price seemed pretty decent. It is spectacular and one of the best worker placement games I've ever played (I've played Caylus and Dungeon Lords, for reference). However, at 16 pounds, it sounds ridiculously cheap. There's also a card game which is not as well regarded, but is significantly cheaper. Maybe that's the version you're looking at. Pass on the card game, get the board game.
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# ? Dec 31, 2014 14:55 |
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Hmmm, I don't remember the box having The Card Game written on it. How big is the proper version? This wasn't a big box game but it was fairly bigger than a pack of cards. Looked like it would have room for a few decks and hexes, but in very efficient packaging. But it could have been just cards. I think is usually sold for double but it was on Christmas sale because they couldn't shift it. This is a small game store. I'll have to head back and check now. Cutthroat isn't really my groups thing, but we could do with a cracking worker placement (Tzolkin was also there for 35, but that's close to normal price). Edit: aaaah the box is supposedly over 2kg, and this one definitely wasn't. Must be the card game. Denied. Fat Turkey fucked around with this message at 15:12 on Dec 31, 2014 |
# ? Dec 31, 2014 15:10 |
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Fat Turkey posted:Dominant Species any good? I've seen a run through of it and it looked pretty decent. £16 sale price seemed pretty decent. £16 where? I know someone who wants it but they're out of the country. E: But not the card game, that explains a lot. My go-to worker placement game would be Versailles, by the way. It's not quite the standard model as you move workers rather than place and return, but it's very good. Jedit fucked around with this message at 15:16 on Dec 31, 2014 |
# ? Dec 31, 2014 15:14 |
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If you are afraid of direct conflict then do not buy Dominant Species. After playing a full game of Le Havre I said to myself for a game of that length I would rather play Dominant Species. The game can be brutal at times but you can always come back with a bit of planning and cunning. Love playing it and already have 2-3 games of it lined up for this weekend.
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# ? Dec 31, 2014 15:15 |
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ThisIsNoZaku posted:The fact that it's terrible is a very significant difference, IMO. I possibly wasn't clear enough - I just mean that if you've played Dominion, you can pick it up in a minute, it changes that little. I'm always a little annoyed at deckbuilders that start you off with a deck of 10 cards - 7 with 1 purchasing power, 3 useless or relatively so other cards; and give you 5 card hands. Even if it's been proved to work, it's just so lazy, .
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# ? Dec 31, 2014 15:30 |
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Wazzu posted:Sheriff of Nottingham - After fixing what the rules are about your decleration ('you must make a decleration of a number of a legitimate good')game works quite simply. We quickly reached a problem where we didn't allow the sheriff to pick up the parcel until they decided (as the weight would give away a lie about numbers), but I'm sure some people would argue that's against the spirit of the game. I suck at deception and lost horribly. Would play again. I haven't played this game myself, but I did recently watch Rodney's Watch It Played of this game, and if I recall correctly, you are not allowed to lie about the number of goods you are transporting, just the contents.
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# ? Dec 31, 2014 16:04 |
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You can't lie about the number in the bag. My group hosed up Sheriff of Nottingham the first time they played it, too. They thought that you didn't have to take the cards from the discard pile (yeah, they only played with one) as you dug through them, which led to a lot of 5-of-a-kind situations. Gimnbo fucked around with this message at 16:12 on Dec 31, 2014 |
# ? Dec 31, 2014 16:09 |
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Fat Turkey posted:Cutthroat isn't really my groups thing, but we could do with a cracking worker placement (Tzolkin was also there for 35, but that's close to normal price). Istanbul is a really good lighter worker placement with some clever mechanics, won he german GotY this year. Isn't super heavy or mean and scales great from 2-5 players and usually plays in less than an hour, even with 4 or 5. Keyflower is another good one, not as heavy as DS or T'zolkin and can be pretty cut throat but it's very interactive for a worker placement and there's a good amount of depth to the game while still being fairly easy to get into (though like Race for the Galaxy it takes awhile to pick up all the iconography).
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# ? Dec 31, 2014 16:43 |
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Alright folks, it's New Year's Eve and I have been tasked with picking up games for 8-10 people. I already have the following: Dixit The Resistance: Avalon An extra table for a second game. Any other recommendations that aren't Print 'n' Plays or CAH?
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# ? Dec 31, 2014 19:47 |
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Panic on Wall Street if the group is down with being shouty
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# ? Dec 31, 2014 19:51 |
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Countblanc posted:Panic on Wall Street if the group is down with being shouty Oh yeah, I need to make a mention of that. A member of the group has a disorder that prevents him from being able to hear anyone (or possibly even think properly) if multiple people are talking. So yeah, as much as I personally love Panic on Wall Street, that's out.
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# ? Dec 31, 2014 19:53 |
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OmegaGoo posted:Alright folks, it's New Year's Eve and I have been tasked with picking up games for 8-10 people. If it was just eight I'd say Camel Cup. 8-10 it's One Night Ultimate Werewolf, one of the ones on your list, or split into groups.
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# ? Dec 31, 2014 19:54 |
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Click Clack Lumberjack/Toc Toc Woodman/Bling Bling Gemstone Say Anything Panic on Wall Street! One Night Ultimate Werewolf 7 Wonders (only 7 players, unless you add Cities, then it's 8) edit: i took way too long to type this list
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# ? Dec 31, 2014 19:55 |
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OmegaGoo posted:Alright folks, it's New Year's Eve and I have been tasked with picking up games for 8-10 people. Telestratons
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# ? Dec 31, 2014 19:56 |
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Broken Loose posted:Click Clack Lumberjack/Toc Toc Woodman/Bling Bling Gemstone Say Anything can be quite a bit of fun, especially if you have a group that is ACTUALLY funny, and doesn't need to rely on the crutch of CAH to make jokes. 7 Wonders also works well for larger groups and if you are fine with being really sill Ugg-Tect can be quite a bit of fun.
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# ? Dec 31, 2014 19:58 |
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Play 8-player Dominion
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# ? Dec 31, 2014 20:00 |
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10-player battlestar. I was part of that once and it was horrendous. Turns took over an hour to get back to you sometimes. Also a good way to demonstrate the good/fun dichotomy, because I still enjoyed playing it because it meant I was hanging out with my friends for four or five hours but mechanically it was a clusterfuck Fungah! fucked around with this message at 20:22 on Dec 31, 2014 |
# ? Dec 31, 2014 20:06 |
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Ladies and gentlemen may also work. It does high player counts.
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# ? Dec 31, 2014 20:24 |
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Countblanc posted:Play 8-player Dominion At that point why not just play two games of 4-player Dominion?
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# ? Dec 31, 2014 20:29 |
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I dunno man but I figured putting a tiny, incredibly lovely quality picture of the internet troll man next to it would convey some level of insincerity (the joke, by the by, is that the manual says it supports up to 8 players despite that being a miserable play experience).
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# ? Dec 31, 2014 20:39 |
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It does?! I always thought it was hard-limited to 4 and the people playing with 5+ were using some sort of variant/houserules.
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# ? Dec 31, 2014 20:42 |
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Oh sorry for being sassy I figured that was common knowledge. Yeah in the manual for Intrigue (and possibly the Core Set replacement expansion) it literally says "now you can play 5-8 players, or play two games at once!" or something like that. It's hilarious.
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# ? Dec 31, 2014 20:45 |
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Been playing a good bit of Port Royal lately, which is a fun little twist on a deckbuilder with a nice balance between casual and interestingly complex. One thing though: Traders don't seem very good, and I basically never buy them unless I'm scrambling for the last couple of VP at the end. It just seems like a way better investment to buy swords or one of the special actions like Governor or Admiral. Is this just a weird/flawed bit of balance, or is there some aspect of Traders that's actually useful that I'm missing? I primarily play 2 player, maybe they're useful with more people?
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# ? Dec 31, 2014 20:48 |
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I've never once read the rulebook for dominion. I learned it entirely by playing on Isotropic apart from one or two sessions being taught it in person. Despite that, I know the rules better than anyone else in my group... E: Port Royal Traders are decent if nothing else for giving people difficult choices about which ships to discard. And they're pretty low cost.
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# ? Dec 31, 2014 20:48 |
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Countblanc posted:Play 8-player Dominion 8 Player Talisman Serious answer: Jenga
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# ? Dec 31, 2014 20:53 |
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Rutibex posted:8 Player Talisman That would certainly last until the new year. A bit unclear which new year, but that's just nitpicking.
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# ? Dec 31, 2014 20:55 |
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Coup with the expansion plays up to 10.
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# ? Dec 31, 2014 20:56 |
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Countblanc posted:I dunno man but I figured putting a tiny, incredibly lovely quality picture of the internet troll man next to it would convey some level of insincerity (the joke, by the by, is that the manual says it supports up to 8 players despite that being a miserable play experience). I believe the Intrigue manual has variant rules for up to 6 players. They're terrible. (Add four more Provinces and use the treasure cards from both base sets you have.) S.J. posted:Coup with the expansion plays up to 10. ... why would you do this?
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# ? Dec 31, 2014 20:56 |
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OmegaGoo posted:... why would you do this? Same reason you could play a whole bunch of other 10 player games, but it still wouldn't take that long?
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# ? Dec 31, 2014 20:58 |
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OmegaGoo posted:Alright folks, it's New Year's Eve and I have been tasked with picking up games for 8-10 people. e: beaten, oops didn't see it was already mentioned Telestrations is a great party game, and not shouty. As long as people are OK with a pictionary-style draw/guess game (some people can be "I can't (won't) draw ") Scales very well to larger numbers of players, too.
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# ? Dec 31, 2014 21:13 |
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So far the following sound good: One Night Ultimate Werewolf Say Anything Telestrations Since I'm the one buying and my tastes are a tad... discerning, I think I'm less likely to get the first one than the other two.
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# ? Dec 31, 2014 21:17 |
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BL mentioned Click Clack Lumberjack and I played it for the first time the other night and found it charming as hell. Super simple and easy to play (very important for groups). 8-10 people though I'd want two separate games at least, if only to avoid the issue of having to move the tree to remain within reach of players.
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# ? Dec 31, 2014 21:19 |
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Bit late on this, but I got a copy of Boss Monster for Christmas. I remember it was received pretty poorly around here but we tried it out and I thought it was actually pretty good--not earth-shattering, but the core mechanics seem really solid. I enjoyed the trade-off between the short-term goal of trying to manage the hero queue and the long-term need to develop your dungeon. There is not a tremendous amount of depth but we saw a decent amount of variation in dungeon-building strategy and the differences in how people developed their dungeons felt very satisfying and distinct. The game also feels very competitive and even when someone was getting hammered they remained a viable threat. That said, two caveats to this impression: 1) We only had 3 players and I can see several scaling issues that may detract from the 4 player game, and 2) We completely missed the rule where you discard 2 cards from your opening hand. Why does this rule even exist? I will say as well that the spell deck is definitely a weak point. I did not mind the randomness of the room cards: you get lots of room draws, there's a decent amount of flexibility in how to build a dungeon, and the bait system means that even lovely room cards have plenty of opportunities to be relevant. On the other hand, in most games you only ever get to draw a couple of spell cards and there's no guarantee that they will ever be relevant. I don't feel like any of the games we played were unfairly decided by spell cards, but some of them may potentially have been decided by a lack of good spell cards.
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# ? Dec 31, 2014 21:49 |
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Countblanc posted:Oh sorry for being sassy I figured that was common knowledge. Yeah in the manual for Intrigue (and possibly the Core Set replacement expansion) it literally says "now you can play 5-8 players, or play two games at once!" or something like that. It's hilarious. Dominion only officially goes up to 6. It's a terrible loving idea, but at least it's better than 8.
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# ? Dec 31, 2014 21:58 |
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Is two player Lords of Waterdeep any good? I'm going to have the opportunity to play later tonight. What about 3?
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# ? Dec 31, 2014 22:05 |
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# ? May 15, 2024 04:19 |
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Mister Sinewave posted:BL mentioned Click Clack Lumberjack and I played it for the first time the other night and found it charming as hell. Super simple and easy to play (very important for groups). Just put the tree on a round table in the middle of the party and have people remember who goes before them in turn order. No chairs necessary.
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# ? Dec 31, 2014 22:28 |