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THE PENETRATOR posted:i mean i actually paid full price for grimrock 1.. i should get my mopneys worth out of it at least?
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# ? Jan 1, 2015 04:03 |
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# ? May 11, 2024 14:39 |
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No Such Thing posted:I enjoyed grimrock 1 and then everyone said it was bad and I just can't have that again, my heart can't loving take it. Almost all the things that are seemingly competent callbacks to older things are actually revealed to be bad after the initial nostalgia has dried up so just get in while it's hot.
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# ? Jan 1, 2015 04:04 |
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19.19 is out of my price range lol
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# ? Jan 1, 2015 04:05 |
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i'd buy it if i wasnt also buying arma 3 for someone i barely know thru the internet
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# ? Jan 1, 2015 04:05 |
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Wormskull posted:Almost all the things that are seemingly competent callbacks to older things are actually revealed to be bad after the initial nostalgia has dried up so just get in while it's hot. Yea I get it, I liked the emphasis on puzzles and secret zones but the combat was so dumb I looked at a team build guide just so I could steamroll through all that bullshit. Still I enjoyed it enough that I didn't have crippling buyers remorse
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# ? Jan 1, 2015 04:08 |
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Well if you gotta look up a guide for how to play a single player game then that's the first warning sign.
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# ? Jan 1, 2015 04:11 |
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If you'd just look up a guide for a team just play on easy instead. It's gonna give you the same desired effect of trivializing the combat and you have the added bonus of playing the party you want to play. Grimrock isn't super difficult to minmax either, and honestly it's very hard to gently caress up a build in such a way that makes the game unplayable.THE PENETRATOR posted:i mean i actually paid full price for grimrock 1.. i should get my mopneys worth out of it at least? Don't ever force yourself to play a game if you don't want to but I would say try 1 before buying 2, because 2 is really just more of the same but refined and a lot bigger.
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# ? Jan 1, 2015 04:24 |
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if you play through 1 i think a thing to do is specialize instead of generalize because it's better to be really good at a couple of things
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# ? Jan 1, 2015 04:33 |
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Doctor Goat posted:if you play through 1 i think a thing to do is specialize instead of generalize because it's better to be really good at a couple of things This is true in 2 as well. There's a limited number of good weapons in either game so if you have three dudes who use swords only one of them will be worthwhile, the other will be ok and the third will be dead weight. Make each character very good at what they do, and only that, generally.
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# ? Jan 1, 2015 04:35 |
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Heavy Lobster posted:This is true in 2 as well. There's a limited number of good weapons in either game so if you have three dudes who use swords only one of them will be worthwhile, the other will be ok and the third will be dead weight. Make each character very good at what they do, and only that, generally. this is good advice, i think, and i will follow it. for grimrock 1 cuz the 2nd one is too expensive atm
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# ? Jan 1, 2015 04:36 |
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Heavy Lobster posted:If you'd just look up a guide for a team just play on easy instead. It's gonna give you the same desired effect of trivializing the combat and you have the added bonus of playing the party you want to play. Grimrock isn't super difficult to minmax either, and honestly it's very hard to gently caress up a build in such a way that makes the game unplayable. That's not at all correct, the game relied heavily on elemental resistances and deep skill investments that it was extremely easy to gently caress up a build and lose the game to simply being whittled down by the last 2 floors.
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# ? Jan 1, 2015 04:37 |
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Heavy Lobster posted:This is true in 2 as well. There's a limited number of good weapons in either game so if you have three dudes who use swords only one of them will be worthwhile, the other will be ok and the third will be dead weight. Make each character very good at what they do, and only that, generally. unarmed combat for everyone. no downside.
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# ? Jan 1, 2015 04:42 |
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No Such Thing posted:That's not at all correct, the game relied heavily on elemental resistances and deep skill investments that it was extremely easy to gently caress up a build and lose the game to simply being whittled down by the last 2 floors. I didn't know that, I guess I kinda just lucked into success. I'm very stingy with potions so maybe that helped.
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# ? Jan 1, 2015 04:52 |
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I chose the premade party just to see what the developers wanted your ideal party to be, by the looks of it, a good mix is important, but choosing what skills you want to specialize is not important right away, but an alchemist is almost a requirement. Also rats are loving sick, I made mine the party leader because they are durable as gently caress.
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# ? Jan 1, 2015 06:45 |
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Psycobladder posted:I chose the premade party just to see what the developers wanted your ideal party to be, by the looks of it, a good mix is important, but choosing what skills you want to specialize is not important right away, but an alchemist is almost a requirement. Also rats are loving sick, I made mine the party leader because they are durable as gently caress. What is the default party after all? I'm away from the game so I can't check but am curious. My leader was my sick minotaur knight lady who had like twice as much HP as everyone else. I think she died literally once, at the end-end boss.
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# ? Jan 1, 2015 06:56 |
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grid based movement is fine and cool, but combined with real time combat its the most awkward and annoying poo poo ever. i tried this game for a while, made it to the first boss fight and if the rest of the game is just more of that, then its prob not for me.
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# ? Jan 1, 2015 16:12 |
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I liked Grimrock 1, but I can totally understand why people didn't since it definitely has issues.
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# ? Jan 1, 2015 16:32 |
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game is good OP
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# ? Jan 1, 2015 16:53 |
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Silver Striker posted:I liked Grimrock 1, but I can totally understand why people didn't since it definitely has issues.
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# ? Jan 2, 2015 01:43 |
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So I started a Hard mode, no-map, one-use crystal, only-save-at-crystal run and it's kind of a mixed bag. On one hand it is really cool to play the game again and actually be worried that every little thing might be a real danger, having a limited number of saves means that you just end up doing a shitton of the same content over and over again before you get to the stuff that kills you, and then it kills you but maybe you get one more enemy. I have a lot of the system mastery aspects of the game down but execution has a ton of variation from fight to fight, even against the same enemies on another continue. The no map thing is fine, I wouldn't do it on my first run because I'm not much of a graph paper guy but on my second playthrough it hasn't really had any effect on my play. I read in some thread that someone was going to do all the difficulty things like this too, only for his first completely blind playthrough of the game, and I can't imagine how unfun it's going to be for him, but anyone who's stupid enough to do that deserves it.
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# ? Jan 2, 2015 15:54 |
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How is it stupid to do that.
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# ? Jan 2, 2015 15:57 |
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Just fought a giant rattling pirate carrying a ship's cannon around, that was pretty cool, but now I'm stuck again, trying to figure out where to go next.
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# ? Jan 2, 2015 17:04 |
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the default party is a human warrior and Mage, rattling alchemist, and Minotaur barbarian. My party is starting to look beefier, I'm at the point where my Minotaur can use 2 handed weapons with one hand. Some of the secrets are extremely well hidden I must say.
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# ? Jan 2, 2015 17:20 |
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# ? May 11, 2024 14:39 |
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Wormskull posted:How is it stupid to do that. Grimrock as a series is pretty well rooted in system mastery and going in completely blind is a good way to put in a lot of hours into characters that end up not being at all viable, or end up just having a dead weight character, both of which are really more convenience issues than anything. The real problem is with the one save per crystal thing, mainly to do with the spacing of them - because of the way you make progress in game the guy could end up using his last crystal and then he has to do about four hours of content totally blind and if his party dies once (which is extremely easy to do on hard mode because enemies hit really hard) then he has to redo all of that over again flawlessly. Basically, using up all of the limited saves isn't just a high probability, it's something that's absolutely going to happen, and then it's up to this brand new player to clear the entire endgame, without any knowledge of what's going to happen, in one sitting, without dying ever, on the difficulty mode where monsters can two-shot anyone who isn't super tanky for a good portion of the game. Sure it's possible, but I have no idea why slamming your head against a wall for hours at a time is fun. Cut out the one use crystal thing and honestly I think it would be a very fun way to play the game blind, and in fact it's probably what I'm going to do for Grimrock 3, but always worrying if saving put me into an enormous point of no return sounds absolutely miserable.
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# ? Jan 2, 2015 17:36 |