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Shady Amish Terror posted:Going to assume they mean 'deep metals' (aka Adamantium), but I would guess the location finder would still be able to pinpoint a tile with an accessible vein. I could certainly be wrong there. Deep metals and adamintine aren't the same thing. The former is just talking about the depth of regular metal ores. e: Although knowing Dwarf Fortress it's entirely possible that the presence of adamantium is sufficient to flag a site for "deep metal" on the finder.
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# ? Dec 31, 2014 11:04 |
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# ? May 26, 2024 23:50 |
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Oh, you mean cotton candy clown car hidden fun stuff carnival rides. Raw adamantine veins occur roughly one every four embark tiles, depending on alignment within the region grid. You can get as many as 9 in a 4x4 embark, and a 4x2 embark guarantees multiple spires.
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# ? Dec 31, 2014 12:18 |
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I do not like it when this game crashes 1 week before my annual autosave I had done so much stuff!!
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# ? Dec 31, 2014 12:46 |
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Geeeez I'm not doing another fort before I get dfhack and prospect back. I like this fort but it's galena all the way down. That may be my fault for embarking near a volcano though, I've noticed that the same conditions that create volcanism are pretty bad for iron. Also, I had a forgotten beast that lit people on fire. That was fun, but now it's a year later and they're still on fire. They seem ok though.
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# ? Dec 31, 2014 14:25 |
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Tuxedo Catfish posted:Deep metals and adamintine aren't the same thing. The former is just talking about the depth of regular metal ores. I think the latter is what threw me off, since I've had forts where adamantium is virtually the only ore present aside a smattering of silver/iron ores at the surface, but I'm pretty sure those sites listed 'deep metal'. Again, could be wrong and I just never found whatever other 'deep metal' the finder was referring to.
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# ? Dec 31, 2014 14:51 |
Zinc and nickel by the magma sea, most likely.
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# ? Dec 31, 2014 14:53 |
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No iron ores at my embark site, much to my dismay. poo poo tons of cassiterite and malachite, though. My bronze industry is bumpin'.
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# ? Dec 31, 2014 17:12 |
Shady Amish Terror posted:Going to assume they mean 'deep metals' (aka Adamantium), but I would guess the location finder would still be able to pinpoint a tile with an accessible vein. I could certainly be wrong there. Yeah, I can never remember if it's adamantium or adamantite or what in DF so I went with the safe option.
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# ? Dec 31, 2014 17:48 |
Adamantine. You know, like the official mineralogical adjective for "diamondy".
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# ? Dec 31, 2014 17:53 |
I can't believe it. Augmenting the dfhack github repo with df-structures actually compiled into a 40.23 compatible package. Now it's time to see how stable this thing is.
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# ? Dec 31, 2014 19:13 |
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scamtank posted:I can't believe it. Yeah I saw someone posting about that but to be honest I don't have the programming knowhow to even deal with df-structures. If your build is somewhat stable would you mind putting it up somewhere?
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# ? Dec 31, 2014 19:48 |
I'd be more comfortable listing out how you do that in the middle of the usual building process, but sure, I can do that. Windows 40.23 But do realize that I barely know what I'm doing as is! If something goes wrong, you're on your own.
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# ? Dec 31, 2014 19:57 |
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scamtank posted:I'd be more comfortable listing out how you do that in the middle of the usual building process, but sure, I can do that. Looks like my dreams of a Dwarf Fortress new years eve can come true.
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# ? Dec 31, 2014 20:21 |
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scamtank posted:I'd be more comfortable listing out how you do that in the middle of the usual building process, but sure, I can do that. Can you update Therapist as well for us?
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# ? Dec 31, 2014 20:41 |
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Nietzschean posted:Can you update Therapist as well for us? Therapist is already updated.
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# ? Jan 1, 2015 04:53 |
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I see it for OSX v40.23 but only 40.19 for Windows, at least in the bay12 thread. Is there a link somewhere?
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# ? Jan 1, 2015 06:00 |
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Nietzschean posted:I see it for OSX v40.23 but only 40.19 for Windows, at least in the bay12 thread. Is there a link somewhere? I'd be interested in seeing a link as well! It seems like there have been a number of good improvements between 40.19 and 40.23. I'm impressed at the new features I've seen talked about, and it seems like people in this thread are up to cool stuff! I hope development will continue with improving existing functionality and features before adding even more to the game.
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# ? Jan 1, 2015 06:16 |
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awesmoe posted:I do not like it when this game crashes 1 week before my annual autosave change that poo poo to seasonal
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# ? Jan 1, 2015 08:36 |
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Nietzschean posted:I see it for OSX v40.23 but only 40.19 for Windows, at least in the bay12 thread. Is there a link somewhere? Just needs this file: http://dffd.wimbli.com/file.php?id=10352
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# ? Jan 1, 2015 15:04 |
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You are a goddamned hero.
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# ? Jan 1, 2015 15:25 |
Man, Toady has been cutting some corners with these new trees. For an example, let's take the bayberry tree. This is myrica gale, a small deciduous shrub that grows near shores of salty waters. Emits a strong herbal odor, easily confused with young willows. American distribution: Alaska, Canada, New England for the most part. And this is myrica rubra, a big-rear end tropical fruit tree native only to Southeast Asia, the southernmost bits of Japan and the sub-Yangtze China where it grows in mountainside groves up to an altitude of 1500 meters. Also called the chinese bayberry, mountain peach or waxberry. In-game, it grows in any temperate forest region all the way up to frozen taiga. No wonder my arctic expeditions have been a little ridiculous.
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# ? Jan 2, 2015 15:14 |
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Can you fix that stuff in the raws yourself or does it require more granularity in the supported tags? I mean if you sent fixed raws to Toady he'd probably incorporate them quite happily.
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# ? Jan 2, 2015 15:26 |
It's only one tag, yeah. Turning the biome knob to ANY_TROPICAL_FOREST is pretty trivial.
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# ? Jan 2, 2015 15:34 |
Nerd.
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# ? Jan 2, 2015 15:35 |
I guess that's the appropriate label when you get this angry about trees as a hobby
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# ? Jan 2, 2015 15:37 |
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scamtank posted:I guess that's the appropriate label when you get this angry about trees as a hobby botany nerd.
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# ? Jan 2, 2015 15:39 |
scamtank posted:I guess that's the appropriate label when you get this angry about trees as a hobby If you'd used all caps anywhere, I would have had to officially upgrade it to "spaz."
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# ? Jan 2, 2015 15:39 |
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I think it'd be awesome if someone did a pass on plants and trees and assigned them proper tags, not only would it make more sense but it would also lead to streamlined food/drink menus. Instead of 5 of literally every fruit ever, my herbalists could collect more of fewer types of plants. It'd also make it easier to replant them. Hell if I'm gonna do that though
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# ? Jan 2, 2015 15:45 |
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scamtank posted:Man, Toady has been cutting some corners with these new trees. For an example, let's take the bayberry tree.
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# ? Jan 2, 2015 15:48 |
For any real accuracy, though, we'd have to have a lot more to distinguish biomes and growth preferences. Altitude, soil depth, loam/clay/sand tolerance, temperature range... For now, I'm glad that trees still accept the FREQUENCY token. Now I can look at some actual trees and not just a single transcontinental rainbow-colored fruit grove.
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# ? Jan 2, 2015 16:13 |
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Prop Wash posted:I think it'd be awesome if someone did a pass on plants and trees and assigned them proper tags, not only would it make more sense but it would also lead to streamlined food/drink menus. Instead of 5 of literally every fruit ever, my yherbalists could collect more of fewer types of plants. It'd also make it easier to replant them. The logical step would be introduction of viticulture. "Why are my merlot grapes not growing on my embark, the soil pH seems ok? Also my legendary weaponsmith is throwing a tantrum because all the fort has in stock right now is a 128 Dornfelder, and he insists it's a terrible vintage."
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# ? Jan 2, 2015 16:17 |
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yessss snooty nobles who will require you to set up champagne production 'lest they tantrum
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# ? Jan 2, 2015 16:58 |
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Excelzior posted:yessss snooty nobles who will require you to set up champagne production 'lest they tantrum Champagne cask aging should begin with a risk of exploding casks if either the cask or champagne is made poorly. Same with the glass bottles.
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# ? Jan 2, 2015 17:17 |
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Ceciltron posted:Champagne cask aging should begin with a risk of exploding casks if either the cask or champagne is made poorly. Same with the glass bottles. Dwarf McDwarf canceled drink: Bottle Exploded The -Uristberry Champagne Bottle Shard- pierced the skull, tearing the brain!
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# ? Jan 2, 2015 18:25 |
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scamtank posted:For any real accuracy, though, we'd have to have a lot more to distinguish biomes and growth preferences. Altitude, soil depth, loam/clay/sand tolerance, temperature range... Well, if you're going to have soil, then we need pedogenesis and monsoons and oscillations and desertification and glaciation. Preferably both the natural kind and the sudden evil-terrain-magic kind. "I can't believe we embarked in an El Nino year" should be a thing.
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# ? Jan 2, 2015 18:28 |
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Methylethylaldehyde posted:Dwarf McDwarf canceled drink: Bottle Exploded Masterfully crafted bottle has been shattered. Urist Brewmaster has felt desperate after witnessing art defacement. Urist Brewmaster is looking to start a fistfight.
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# ? Jan 2, 2015 18:32 |
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scamtank posted:Man, Toady has been cutting some corners with these new trees. For an example, let's take the bayberry tree. I am sorry but this is the most I've read all year.
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# ? Jan 2, 2015 18:34 |
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Michaellaneous posted:I am sorry but this is the most I've read all year. Bad Munki posted:Nerd. I hope trees fall on both of you.
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# ? Jan 2, 2015 18:37 |
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Michaellaneous posted:I am sorry but this is the most I've read all year. Never been outdoors, I see.
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# ? Jan 2, 2015 18:42 |
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# ? May 26, 2024 23:50 |
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steinrokkan posted:The logical step would be introduction of viticulture. "Why are my merlot grapes not growing on my embark, the soil pH seems ok? Also my legendary weaponsmith is throwing a tantrum because all the fort has in stock right now is a 128 Dornfelder, and he insists it's a terrible vintage." I was actually throwing around an idea of a dedicated cheese makers workshop and cheese making activity zone recently which I guess would pair well with this idea. Basically you could have Brined Cheese (worth 20☼) made from Fresh Cheese and Salt (from rock salt), smoked cheese (worth 40☼) that costs a unit of fuel and then finally hard cave cheese that you would leave in a cheese aging activity zone that would be worth anywhere between 40☼-150☼ depending on which level of cavern its aged in.
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# ? Jan 2, 2015 19:19 |