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Seems pretty okay
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# ? Jan 2, 2015 17:19 |
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# ? Jun 3, 2024 06:33 |
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Oh look, a better Chandra's Phoenix. Yes please. I call it Stormbreah Dragon's little buddy.
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# ? Jan 2, 2015 17:20 |
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The rest
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# ? Jan 2, 2015 17:22 |
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Supplant Form is really, really cool. That Phoenix is also amazing. Citadel Siege seems aite.
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# ? Jan 2, 2015 17:25 |
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The activated ability on the Hordechief is hilarious. I'm not sure its good, since the static ability encourages going wide, but I guess you can make them quadruple block your 1/1 goblin.
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# ? Jan 2, 2015 17:28 |
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With all of these bolster effects and giving counters to things, I'm hoping Sage of Hours can go infinite turn 4.
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# ? Jan 2, 2015 17:29 |
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Rinkles posted:Neat Stuff My Braids, Conjurer Adept EDH deck is excited about Supplant Form because I hate having friends. The rest I'm not sure about. Brutal Hordechief seems really good in limited but it's mythic so welp. Still really cool, even if it turns out to be not the greatest. Rabblemaster/Monastery Mentor decks maybe?
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# ? Jan 2, 2015 17:31 |
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suicidesteve posted:I've posted my Xira Arien and Doran lists before. They're not perfect but considering I'm the only person who doesn't play control, they're quite good at my store. The Doran deck is fairly weak if Doran dies, which is why I threw in a few combos for insurance. The format is a ton of fun. We've gone from 2 people playing to 4 with another 3 or 4 making decks in the last 2 weeks.
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# ? Jan 2, 2015 17:41 |
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Hordechief is cool. Reminds me of hellrider and that card owned.
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# ? Jan 2, 2015 17:46 |
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Mardu Shadowspear is a better Pulse Tracker, but I don't remember that card seeing any play.
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# ? Jan 2, 2015 17:50 |
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It is a much better Pulse Tracker. Just not taking a turn to play if you need two more damage is great. And the Hordechief is never not gonna be a windmill slam in Draft.
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# ? Jan 2, 2015 18:01 |
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oh hey its hellrider. hellrider is a much much stronger card that the current power level of cards. this card is going to be expensive if it has a deck
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# ? Jan 2, 2015 18:01 |
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Brutal hordechief is an awesome closer. Forcing your opponent to put all his guys on only one attacker is a great way to finish off a game that goes too long. Phoenix is sick too, I love phoenix cards and that one is definitely playable.
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# ? Jan 2, 2015 18:02 |
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Hordechief is Odric if Odric didn't have a really stupid condition on the ability. I like it. But yeah it's like they took Hellrider and Odric and made them one big ol' Orc.
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# ? Jan 2, 2015 18:04 |
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Vital Signs posted:Thanks for the info. How long do games usually take? Usually a little longer than normal legacy games. It depends on the decks, obviously. Playing against my friend with Esper and 4 copies of Swords to Plowshares usually takes longer than Grixis with a bunch of Pyroclasm effects which I don't care about at all.
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# ? Jan 2, 2015 18:06 |
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Boxman posted:The activated ability on the Hordechief is hilarious. I'm not sure its good, since the static ability encourages going wide, but I guess you can make them quadruple block your 1/1 goblin.
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# ? Jan 2, 2015 18:15 |
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Master Warcraft wasn't really ever playable but stapling it on a creature seems neat, sure. Especially when wraths are at an all time low.
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# ? Jan 2, 2015 18:20 |
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dudermcbrohan posted:Hordechief is cool. Reminds me of hellrider and that card owned. I don't know, the effects are much more powerful but Hellrider having haste was pretty important. It meant it did something on its own on the turn it came into play, which is nice for 4 drops.
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# ? Jan 2, 2015 18:22 |
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Elyv posted:I don't know, the effects are much more powerful but Hellrider having haste was pretty important. It meant it did something on its own on the turn it came into play, which is nice for 4 drops. oh don't get me wrong Hellrider is a much stronger card than this one. But if hellrider was reprinted standard would be broken in half. So a worse hellrider is still very good
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# ? Jan 2, 2015 18:29 |
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Elyv posted:I don't know, the effects are much more powerful but Hellrider having haste was pretty important. It meant it did something on its own on the turn it came into play, which is nice for 4 drops. Also you can redirect Hellrider's damage to a Planeswalker but you can't redirect the life drain, although I'm not sure if that's really a major factor in evaluating the card
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# ? Jan 2, 2015 18:31 |
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I wonder if there's a good enough red creature with 4 power to merit running both it and Flamewake Phoenix in RDW. Fanatic of Mogis sure but that's mainly a finisher card.
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# ? Jan 2, 2015 18:32 |
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Elyv posted:I don't know, the effects are much more powerful but Hellrider having haste was pretty important. It meant it did something on its own on the turn it came into play, which is nice for 4 drops. Yeah, I feel hellrider is the stronger card but hordechief is still good. Can you imagine curving out with rabblemaster into hellrider?
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# ? Jan 2, 2015 18:33 |
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Count Bleck posted:I wonder if there's a good enough red creature with 4 power to merit running both it and Flamewake Phoenix in RDW. Ashcloud Phoenix?
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# ? Jan 2, 2015 18:45 |
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Count Bleck posted:I wonder if there's a good enough red creature with 4 power to merit running both it and Flamewake Phoenix in RDW. e: Ember Swallower is also fairly decent.
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# ? Jan 2, 2015 18:46 |
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Elyv posted:I don't know, the effects are much more powerful but Hellrider having haste was pretty important. It meant it did something on its own on the turn it came into play, which is nice for 4 drops. Morphs, manifest(s/ations?), a mess of different tokens, this is going to be a messy standard for casual games. I'm going to need to make sure I've got a bunch of cards kicking around.
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# ? Jan 2, 2015 18:47 |
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Entropic posted:Neither has any other plane in the multiverse over how many thousands of years of Magic story. Ravnica exists, and wasn't always a Omegaopolis with Steam-Wizards. There's also other societal growth and changes to consider, beyond "Iron Age -> Industrial" but I don't really think Creative is going to dump all that sort of nuanced stuff on us because most people don't actually care. (For example though, If I recall correctly the Abzan and Jeskai have become more urbanized since the end of the dragons, and the Abzan are hinted at having gone through different periods of varying degrees of nomadism.) Also holy poo poo Hordechief, BW/Mardu Warriors is so a go. .
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# ? Jan 2, 2015 18:48 |
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suicidesteve posted:Usually a little longer than normal legacy games. It depends on the decks, obviously. Playing against my friend with Esper and 4 copies of Swords to Plowshares usually takes longer than Grixis with a bunch of Pyroclasm effects which I don't care about at all.
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# ? Jan 2, 2015 18:50 |
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Irony Be My Shield posted:Stormbreath Dragon is the obvious one. qbert posted:Ashcloud Phoenix? I run these frequently and don't know how I forgot about them. I need more coffee..
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# ? Jan 2, 2015 18:51 |
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Mardu loving hates windows. I like the 1-drop. Dunno about the blue instant, I'm glad it fucks up Whip self mill, I wish it wasn't blue. I again must voice concern about how powerful blue looks.
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# ? Jan 2, 2015 18:58 |
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Rimusutera posted:(For example though, If I recall correctly the Abzan and Jeskai have become more urbanized since the end of the dragons, and the Abzan are hinted at having gone through different periods of varying degrees of nomadism. I wonder if they have any in universe explanations for why only Mardu and Abzan got new clan mechanics in Fate.
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# ? Jan 2, 2015 19:03 |
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BizarroAzrael posted:Mardu loving hates windows. I like the 1-drop. See, it's the wincon U/B control needed: Your opponent's wincon. But yeah blue looking mighty strong in this set.
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# ? Jan 2, 2015 19:04 |
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Rinkles posted:I wonder if they have any in universe explanations for why only Mardu and Abzan got new clan mechanics in Fate. How do you outlast dragons if they're still around? As for raid I dunno, it would seem to make more sense to have raid be the mechanic in the set about fighting against dragons .
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# ? Jan 2, 2015 19:05 |
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Rinkles posted:Seems pretty okay I just noticed this actually seems really good in that Jund coloured Dredgevine deck that runs around a little bit in Modern.
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# ? Jan 2, 2015 19:06 |
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odiv posted:Just manifest him, problem solved. I laready have a sizable stack of Morph markers (currently being repurposed as Drakes for Talrand EDH) and I have a feeling I'm going to end up with a similar amount of Manifest markers. It's me, I'm the guy who picks up all the tokens nobody wants after the store does a draft. I also accept disowned tokens form people. Never know when you might need a 0/1 White Goat or a 4/4 Green Elemental or a 1/1 Green and White Elf Warrior.
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# ? Jan 2, 2015 19:19 |
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TheKingofSprings posted:I just noticed this actually seems really good in that Jund coloured Dredgevine deck that runs around a little bit in Modern. I actually forgot that deck existed and yeah, this actually looks pretty good in that.
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# ? Jan 2, 2015 19:25 |
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Does Flamewake attack after being brought back from the yard, or is it too late?
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# ? Jan 2, 2015 19:33 |
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BizarroAzrael posted:Does Flamewake attack after being brought back from the yard, or is it too late? Attackers haven't been declared yet, so it can attack.
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# ? Jan 2, 2015 19:33 |
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Rinkles posted:I wonder if they have any in universe explanations for why only Mardu and Abzan got new clan mechanics in Fate. Maro posted on his Tumblr that they'll explain why next week, although don't know if it will give a lore reason since it is a design article.
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# ? Jan 2, 2015 19:35 |
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Rinkles posted:Seems pretty okay That's ridiculous and makes me want to bring back a deck from last standard since we still have Eidolon of the Great Revel and Fanatic of Mogis is a 4/2.
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# ? Jan 2, 2015 19:36 |
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# ? Jun 3, 2024 06:33 |
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BizarroAzrael posted:Does Flamewake attack after being brought back from the yard, or is it too late? The trigger happens at the same time Rabblemaster pukes out his tokens, right before attackers are declared, so yes.
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# ? Jan 2, 2015 19:36 |