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Pierzak
Oct 30, 2010
What do you mean anymore? Cameronians never burned.

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Clawtopsy
Dec 17, 2009

What a fascinatingly unusual cock. Now, allow me to show you my collection...

ThreeLefts posted:

Could I please get some more opinions on N3's Immunity: Total.

It states that ALL "Standard" munitions are classed as "Normal".
And says Fire...
So those Cameronians just don't burn anymore?
Because Fire's special thang is continual rolls?



e> Lots of beer plus a mate who owns those wolf bastards laughing it up in the backround.

I believe yes, now fire immune. Sun Tze strides through the fiercest of fires because of tactics.

Genghis Cohen
Jun 29, 2013

ThreeLefts posted:

Could I please get some more opinions on N3's Immunity: Total.

It states that ALL "Standard" munitions are classed as "Normal".
And says Fire...
So those Cameronians just don't burn anymore?
Because Fire's special thang is continual rolls?



e> Lots of beer plus a mate who owns those wolf bastards laughing it up in the backround.

Asbestos hulk-pants.

Serious answer, yes, they just take one ARM roll, pass or fail. I saw one guy write in on the official forum all worked up, because his opponent had somehow convinced him that Immunity:Total meant the model was literally immune to anything with those keywords, ie no effect at all.

Hortism
Oct 25, 2010

JcDent posted:

I don't like the profiles being spread over three books, but that's because 1) I get very nervous in list building and trying to keep everything in my head while leafing through multiple books give me a headache 2) I momentarily forget the existence of Army (Number). I'd still like it all in one place, tho.

And of course I was, at first a little pissed that unit stats don't go together with unit fluff (as in placed in one place), like the ancient 'hams books, but them I remembered that fluff isn't too exciting. Maybe I'll get more invested once I build by Space Catholic Corporate Welfare State Wetwork Team.

Other than this period where everything is still transitioning, wouldn't you just use the various army builders available to lump everything together for you?

I buy the books to support the company and for the fluff, so I honestly can't see a problem with how Cb have handled the releasr.

Cyberpunkey Monkey
Jun 23, 2003

by Nyc_Tattoo
I printed the PDF lists at a local print-shop and shuffled the relevant pages together. Then I applied the almighty binder clips to create a packet of unequivocal usefulness.

ThreeLefts
Dec 27, 2012

Pierzak posted:

What do you mean anymore? Cameronians never burned.

Well look at that, they didn't.
Group think had us going fire was fire and not a Special Ammo.

Auxbots may not be my standard first response anymore.

DJ Dizzy
Feb 11, 2009

Real men don't use bolters.
What's the deal with palbots? Are they basically a 3-point cheerleader that requires a machinist?

Pierzak
Oct 30, 2010

DJ Dizzy posted:

What's the deal with palbots? Are they basically a 3-point cheerleader that requires a machinist?

They don't give orders, it's more of a mobile repeater for the Doctor/Engineer skill.

JcDent
May 13, 2013

Give me a rifle, one round, and point me at Berlin!

Hortism posted:

Other than this period where everything is still transitioning, wouldn't you just use the various army builders available to lump everything together for you?

I buy the books to support the company and for the fluff, so I honestly can't see a problem with how Cb have handled the releasr.

Like I said, it's mostly a sperg-ish (nerd rage-ish?) thing.

Genghis Cohen
Jun 29, 2013

DJ Dizzy posted:

What's the deal with palbots? Are they basically a 3-point cheerleader that requires a machinist?

As pointed out they don't give an order. What they do is dramatically extend the range and usefulness of your doctors/engineers. You field each bot linked to a doctor or engineer. They activate with the same order as him, regardless of their relative table positions. They move 6-4 and you are not exposing a model (or an order) to any risk by using them. Basically an auto-include if you are taking a doctor or engineer, IMO.

Flipswitch
Mar 30, 2010


I posted about this on the Infinity forum NeoTerra Bolt thread but I figured I'd repost it here for our PanO players because I thought it was pretty cool.

The NCA Bolt (Hacker) can use its program: Spotlight to mark enemy targets in its hacking area and then throw E/M grenades over LOS blocking terrain without having to apply the speculative modifier and gaining the +3 modifier to the PH attack roll.

At the moment its the only hacker in the game equipped with grenades, every other faction can do this combo with speculative (offensive) weapons, but the Bolt is the only one in the game that can do it without outside support which is pretty cool and a nice little tactic to pocket for applicable use.

Flipswitch fucked around with this message at 21:09 on Jan 2, 2015

DJ Dizzy
Feb 11, 2009

Real men don't use bolters.
Oh Bolts. Never stop being amazing :allears:

Speaking of Bolts and NCA, how many linkteams are allowed. 1 per army, or 1 per combat group?

Pierzak
Oct 30, 2010
1 per army, unless you're Tohaa, Aleph, or QK.

DJ Dizzy
Feb 11, 2009

Real men don't use bolters.

Pierzak posted:

1 per army, unless you're Tohaa, Aleph, or QK.

Balls. Thanks!

Flipswitch
Mar 30, 2010


Yeah the Haris rule and Fireteam: Encohneorneroeneterushoweverthefuckitsspelt/Tohaa are the exceptions.

S.W.O.R.D. Agent
Apr 30, 2012

Flipswitch posted:

I posted about this on the Infinity forum NeoTerra Bolt thread but I figured I'd repost it here for our PanO players because I thought it was pretty cool.

The NCA Bolt (Hacker) can use its program: Spotlight to mark enemy targets in its hacking area and then throw E/M grenades over LOS blocking terrain without having to apply the speculative modifier and gaining the +3 modifier to the PH attack roll.

At the moment its the only hacker in the game equipped with grenades, every other faction can do this combo with speculative (offensive) weapons, but the Bolt is the only one in the game that can do it without outside support which is pretty cool and a nice little tactic to pocket for applicable use.

Kind of funny to think back when the Bolts were released and all the complaining that came with it. CB kept stating that they were made with N3 in mind and to just wait. No everyone loves these guys. It's almost like CB may actually know what they're doing.

SpikeMcclane
Sep 11, 2005

You want the story?
I'll spin it for you quick...
I picked up Icestorm and plan on playing Nomads. How legit is the book recommendation of the Iguana and pandahackers as the first things to buy to have a normal sized squad?

Flipswitch
Mar 30, 2010


S.W.O.R.D. Agent posted:

Kind of funny to think back when the Bolts were released and all the complaining that came with it. CB kept stating that they were made with N3 in mind and to just wait. No everyone loves these guys. It's almost like CB may actually know what they're doing.
Nah dude, bunch of nerds on the internet with no experience on new releases know than the designers who have been working on the game now for years and have their own interior testing to reflect new designs off.

In some peoples credit though, Bolts were bad in N2, they're a lot better with the newer ruleset but people are still figuring out what they're meant to do because they're new and it's easy and braindead to go "i'd rather have Fusiliers durr".

They're a solid profile though, they'd be perfect if they had an Engineer option for that extra specialist, especially in PanO, but they're amazing at close quarter combat and great at board denial which is something PanO don't have a huge amount of. I've been loving them in NCA.

SpikeMcclane posted:

I picked up Icestorm and plan on playing Nomads. How legit is the book recommendation of the Iguana and pandahackers as the first things to buy to have a normal sized squad?
It's not awful and it's a decently balanced, generic list for something like YAMS (Yet Another Mission System) and maybe the N3 book scenarios? You can easily ditch the Iguana if you don't want to run with a TAG but it's not exactly a super optimized ITS list either.

Corbeau
Sep 13, 2010

Jack of All Trades

SpikeMcclane posted:

I picked up Icestorm and plan on playing Nomads. How legit is the book recommendation of the Iguana and pandahackers as the first things to buy to have a normal sized squad?

They are the first thing I'd buy after the Icestorm Nomads. Interventors are amazing and if you want a heavy-hitter then the Iguana plays pretty much perfectly to Nomad hacking strengths (because it's a repeater). Picking up some Zeros for specialists or board control would also be very effective.

S.W.O.R.D. Agent
Apr 30, 2012

SpikeMcclane posted:

I picked up Icestorm and plan on playing Nomads. How legit is the book recommendation of the Iguana and pandahackers as the first things to buy to have a normal sized squad?

It would defiantly be some fun stuff to pick up, but not necessarily something that's optimal (Listen to Corbeau). I'm not a Nomad player so I can't give you really great suggestions.

Take a look at the Nomad range and see what models you like. It'd be easier for someone to direct you to something you'll like / use that way. Link teams are something that's available to sectorial armies, so if you like the look of Bakunin (The orange white and black stuff) more than Corregidor (the black and red stuff) you can also narrow down your choices that way too. The army builder is helpful for knowing what units you can take in each army/sectorial.

S.W.O.R.D. Agent fucked around with this message at 23:10 on Jan 2, 2015

Pierzak
Oct 30, 2010

quote:

bolts

What's next, the Sekban become playable? Oh wait, with the new Suppression Fire rules 360 Visor's actually very good.

It gives me new hope that CB makes the Void actually appear on the table... oh wait. :smith:

Flipswitch
Mar 30, 2010


I wanted to like Sekbans so much for my Qapu, but there's so many other linkable/Haris troops in that sectorial I'll reach for first. :smith:

Bear Throne
Apr 9, 2014
Another thing that I don't think has been mentioned in the NCA chat is how good your remotes are. Both the Pathfinder and the Bulleteer are amazing as well as the updated standard remotes. Seriously, just ask Konstantinos how good the Pathfinder alpha strike is.

Flipswitch posted:

I wanted to like Sekbans so much for my Qapu, but there's so many other linkable/Haris troops in that sectorial I'll reach for first. :smith:

Actually Sekbans were really good for QK in N2. Running two links with doctors and long range weaponry in QK was amazing. Once they made it too the midfield, you could lock your opponent down hard, and it was almost impossible for them to make any progress against you. Doctor links in general were vastly underused in N2, and are only getting better, especially in Haqqislam.

Signal
Dec 10, 2005

Yeah, Sekbans are better but still don't compete.


We had an interesting situation come up in a game yesterday.


There was a Galwegian inside a smoke ZVZ, and a 4-man Wu Ming Link outside. When the Galwegian spends his order for speculative shot to throw an additional smoke grenade, what AROs are available to who?

1: The two Wu Ming under the new smoke template, as it is an attack.
1a: They may dodge at PH-3 because they don't have LoS to the attacker
1b: They may dodge at PH, because they have Sixth Sense.
2: No one, because smoke grenades don't actually target models since they're non-targeted.
3: No one, because smoke grenades aren't an attack, they're a Special Dodge.
4: The whole link, because they all are on in a link team, and since one model is being affected they all can dodge. Passing their PH roll gives them their 3" dodge.
1a: They may dodge at PH-3 because they don't have LoS to the attacker
1b: They may dodge at PH, because they have Sixth Sense.

I think these are all the possible options, and it may be that I'm overthinking it. Since the YJ player really wanted the movement, and the CHA player was hoping to get into close combat, it was surprisingly important.

EDIT:

Bear Throne posted:

Actually Sekbans were really good for QK in N2. Running two links with doctors and long range weaponry in QK was amazing. Once they made it too the midfield, you could lock your opponent down hard, and it was almost impossible for them to make any progress against you. Doctor links in general were vastly underused in N2, and are only getting better, especially in Haqqislam.

It's not that Haris is bad, it's just that Odalisques are basically just better. The HRL is pretty baller, but the extra wound on everyone makes up for the lack of doctor, and the extra speed is nice. Nanopulsers are better than Chain Colts in general, and the the option to grab Sixth Sense L2 is wonderful. The only part where I see Sekbans being more useful is if you need that 2 points, the specialist options are needed for scenarios, you need the HRL's punch, or (comedy option) you're looking for a Haris to back up your 5-member Odalisque Link.

Signal fucked around with this message at 04:51 on Jan 3, 2015

Corbeau
Sep 13, 2010

Jack of All Trades
I am almost positive that the answer is 1b.

DJ Dizzy
Feb 11, 2009

Real men don't use bolters.
Goddamnit this game. It makes me want to buy ALL the factions :negative:

Why yes, I totally need a Tohaa force and a Yu Jing force.

Flipswitch
Mar 30, 2010


I've had an ISS force shopping list now for like two years, so far I've resisted! :negative:

Bear Throne posted:

Another thing that I don't think has been mentioned in the NCA chat is how good your remotes are. Both the Pathfinder and the Bulleteer are amazing as well as the updated standard remotes. Seriously, just ask Konstantinos how good the Pathfinder alpha strike is.


Actually Sekbans were really good for QK in N2. Running two links with doctors and long range weaponry in QK was amazing. Once they made it too the midfield, you could lock your opponent down hard, and it was almost impossible for them to make any progress against you. Doctor links in general were vastly underused in N2, and are only getting better, especially in Haqqislam.
I haven't mentioned Bulleteers or Pathfinders but yeah, they've always been good, I'm curious to see if they change at all in N3 as opposed to just getting cheaper (this is also excellent). Peacemakers have always been criminally underrated in PanO and the new Pathfinder REM (available to everyone) at 16pts is so good it's almost an auto include for me.

Sekbans aren't bad, the point is that their link option is one of the weaker ones in the QK which diminishes the point in taking them in the first place. They've always suffered from opportunity cost. Pierzak nailed a good point with 360 Visors being stronger with the new suppression fire so I might use them a bit more when I do play my QK (admittedly rarely). Seeing Santiago Knights do it has been aggravating enough to warrant me trying it.

Flipswitch fucked around with this message at 17:30 on Jan 3, 2015

DJ Dizzy
Feb 11, 2009

Real men don't use bolters.
Would this work for a 300 point list? (N3 cost)

NEOTERRAN CAPITALINE ARMY
──────────────────────────────────────────────────

GROUP 1 10 0 0

BOLT Paramedic (MediKit) Combi Rifle + Light Shotgun / Pistol, Knife. (26)
BOLT Lieutenant Combi Rifle + Light Shotgun / Pistol, Knife. (22)
BOLT Hacker (Hacking Device) Boarding Shotgun, E/M Grenades / Pistol, Knife. (0.5 | 31)
BOLT Spitfire / Pistol, Knife. (1.5 | 25)
BOLT Combi Rifle + Light Shotgun / Pistol, Knife. (22)
DEVA Hacker (Hacking Device) Combi Rifle, Nanopulser / Pistol, Knife. (0.5 | 35)
FUSILIER Paramedic (MediKit) Combi Rifle / Pistol, Knife. (14)
FUSILIER (Forward Observer, Deployable Repeater) Combi Rifle / Pistol, Knife. (14)
FUSILIER Combi Rifle / Pistol, Knife. (10)
MACHINIST Combi Rifle, D-Charges / Pistol, Knife. (15)
PALBOT Electric Pulse. (3)
PALBOT Electric Pulse. (3)

GROUP 2 4 0 0

FUSILIER HMG / Pistol, Knife. (1 | 19)
HEXA Spitfire / Pistol, Electric Pulse. (1.5 | 31)
SIERRA DRONBOT HMG, Antipersonnel Mines / Electric Pulse. (1 | 28)
AUXILIA Combi Rifle + AUXBOT_1 / Pistol, Knife. (14)
AUXBOT_1 Heavy Flamethrower / Electric Pulse.

6 SWC | 312 Points

Open with Army 4

Corbeau
Sep 13, 2010

Jack of All Trades
Assuming the N3 costs line up, I don't see any reason why that list wouldn't work fine. I might try to squeeze in a Deva Spitfire for MSV2, but you don't strictly need it.

DJ Dizzy
Feb 11, 2009

Real men don't use bolters.
They do, it comes out to 300 points, assuming the hexa/deva/aux doesn't get bounced around.

Hortism
Oct 25, 2010

N3 cheapened Hospitaller Knights to the point where I could afford to run a 5 man link with Joan. Other than some problems with hackers the sheer tankiness and firepower generated was pretty impressive and makes me want to explore using them a bit more effectively. Would like to see what De Fersen brings to the table now, as while the link did fairly well, Joan herself is kinda underwhelming in terms of load out/effective uses.

Genghis Cohen
Jun 29, 2013
So I had a go at playing a demo game with my friend. Tried to actually let him loose on the fuller rules, I wrote 9 model, 150pt lists, with some special rules (no more than the icestorm packs had though) in order to let him see how the game plays. It was way too much for him, he couldn't really even get his head round FtF rolls or anything. I did explain it all and demonstrate for a few hours last time, but it obviously didn't sink in. Maybe we shouldn't get drunk while trying to do this sort of thing. Infinity is such a complex game though, I have no idea how to introduce someone to it without intimidating them. In the end we decided he should just try and get through the official quickstarter rules with the other guy who's new to it. Maybe they will do better poring over it in print, than they can from my rambling explanations.

Corbeau
Sep 13, 2010

Jack of All Trades
If you're starting with someone for the actual first time, start with around ~3 line infantry per side just to get used to the fundamental order system, AROs, and face-to-face rolls. Introduce nothing more advanced until they already understand those basics. That's how I learned, and it's how I've seen the game most successfully demoed (including icestorm - they don't throw the whole box at people in the first scenario). Infinity is almost completely different from any other minis game out there, so basic assumptions almost always have to be overcome.

Flipswitch
Mar 30, 2010


Yeah as Corbs said, cut the rules right down for new players. Infinity doesn't have a reference point to other gaming systems to draw from so it can completely blow away newer players. Definitely cut it down to 3 line infantry and maybe one HI or so.

Cyberpunkey Monkey
Jun 23, 2003

by Nyc_Tattoo
When I started playing, we played a few games with 5 each - identical generic models with CombiRifles until we got the basic flow of Active Turn and Reactive Orders, basic modifiers for cover and range, basic Line of Fire mechanics, and the Face to Face mechanic. Only then, we started adding in rules as we got the models that used them. We played 150 point games for a few weeks after that. It was more a factor of the limitations of our collections than anything else. For the N3 ruleset, it took us 4 or 5 hours to get through a 300 point game because we were constantly checking the rulebook and discussing interpretations. It was confusing at first, but a lot of it is becoming second nature after ten or twenty games. I lost count. I'm relatively comfortable with the mechanics that I've been exposed to, but I'm still a noob because I don't really know what I'm fighting against most of the time.

So, yes. I would recommend that he play multiple games with some generic rules to get a handle on the basics. It's always good to have a few copies of the rules when playing tabletop, as more eyeballs can find the relevant passages quicker. I don't know how it is for other people, but I have trouble with parsing verbal communication at length, but I can inhale mountains of text with nearly total recall.

gently caress, editfuckbeaten

Cyberpunkey Monkey fucked around with this message at 20:12 on Jan 4, 2015

Genghis Cohen
Jun 29, 2013

Corbeau posted:

If you're starting with someone for the actual first time, start with around ~3 line infantry per side just to get used to the fundamental order system, AROs, and face-to-face rolls. Introduce nothing more advanced until they already understand those basics. That's how I learned, and it's how I've seen the game most successfully demoed (including icestorm - they don't throw the whole box at people in the first scenario). Infinity is almost completely different from any other minis game out there, so basic assumptions almost always have to be overcome.

Yep, this is exactly what we did a few days ago. It's just that I thought they took it in and were ready to build on that, but it turns out basically no information was retained. I think they need to read the rules on paper and go over it physically a few times before it sinks in.

Pierzak
Oct 30, 2010
Anyone who wants the acronym glossary from the first page in its current form, grab it now. I'll be updating it to N3 soon.

Also, from Bostria's twitter:

quote:

Si un PDF de reglas no llega jamás a publicarse, significa eso que jamás ha existido?? #twitteacomoJadenSmith

(If the rules PDF never gets released, does it mean it never existed?? #tweetlikeJadenSmith)

dexefiend
Apr 25, 2003

THE GOGGLES DO NOTHING!
Are there no updated rules for viral weapons yet?

I am trying to think about my Tohaa, and ... not having a lot of luck!! No units for as much as two months, and I can't find anything on Viral.

JoshTheStampede
Sep 8, 2004

come at me bro

dexefiend posted:

Are there no updated rules for viral weapons yet?

I am trying to think about my Tohaa, and ... not having a lot of luck!! No units for as much as two months, and I can't find anything on Viral.

Viral was introduced in HS I think, and thus has no N3 rules yet.

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Flipswitch
Mar 30, 2010


Yeah it's a HS pdf weapon. Just use N2 stuff for now.

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