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Helmet 10 Warehouse posted:I made the necessary fanart. I am quite happy this was made.
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# ? Jan 5, 2015 06:31 |
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# ? Jun 8, 2024 14:02 |
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Genocyber posted:WW is great. One of the first games I actually managed to beat (tho not without a strategy guide). Eager to see if Geop will do better or worse than my 10-year old self. I still have my strategy guide for the original game which I used for a couple of the sidequests in the HD version. Can't wait to watch this LP though I'll have to wait until I get off from work tomorrow.
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# ? Jan 5, 2015 07:03 |
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The "active looking" thing Panzer mentioned is a really good technique for building believable NPC AI. People tend to not just look forward all the time, they swivel their heads and move their eyes to focus on different things in the environment. NPCs that snap their focus at objects in the world seem like they're actual people in an actual world. I know they used it in Red Dead Redemtion, but I have no idea if Rockstar bothered paying royalties to Nintendo.
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# ? Jan 5, 2015 07:13 |
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Kabanaw posted:The "active looking" thing Panzer mentioned is a really good technique for building believable NPC AI. People tend to not just look forward all the time, they swivel their heads and move their eyes to focus on different things in the environment. NPCs that snap their focus at objects in the world seem like they're actual people in an actual world. I know they used it in Red Dead Redemtion, but I have no idea if Rockstar bothered paying royalties to Nintendo. Although it can also make them look worse if they're just constantly swiveling their head to try and track multiple things, like in Bethsoft games.
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# ? Jan 5, 2015 07:14 |
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Genocyber posted:Although it can also make them look worse if they're just constantly swiveling their head to try and track multiple things, like in Bethsoft games. I can only imagine what wonderful bugs could happen, like swiveling so fast it turns into headbanging and going wide-eyed because each eye is tracking a different target.
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# ? Jan 5, 2015 07:18 |
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I'm confused about one thing though. I remember in playing Silent Hill II that James will look at important objects you can grab. That game came out about a year earlier than Nintendo. Does the patent just apply to NPCs? Also I'm so excited to watch this, Geop.
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# ? Jan 5, 2015 07:39 |
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Kabanaw posted:The "active looking" thing Panzer mentioned is a really good technique for building believable NPC AI. People tend to not just look forward all the time, they swivel their heads and move their eyes to focus on different things in the environment. NPCs that snap their focus at objects in the world seem like they're actual people in an actual world. I know they used it in Red Dead Redemtion, but I have no idea if Rockstar bothered paying royalties to Nintendo. Chicken Doodle posted:I'm confused about one thing though. I remember in playing Silent Hill II that James will look at important objects you can grab. That game came out about a year earlier than Nintendo. Does the patent just apply to NPCs? Oh boy I get to jabber about software patents! The specific patent I'm referring to is this one right here, I loving love the patent art on this by the way its incredible. This became active in May of 2001, and Silent Hill 2 came out September that same year. It's likely Konami already had the James Looks At Things system in the game already and put it out ignoring the patent. vv Though maybe they paid royalties, we'll never know. This isn't a who made it first argument either, though, as I have no idea how long the project cycle was for Windwaker or when they first put it into the game, but they certainly filed the legal documents first. As an aside, software patents in games is some major horseshit garbage. I won't derail the thread over it but this poo poo makes me so angry.
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# ? Jan 5, 2015 09:07 |
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Kuvo posted:also windwaker has the best music in the zelda series and i will fight anyone who disagrees Indeed it does sir! Although I will add a caveat that it doesn't have the best dungeon music, which is still held by the Stone Tower Temple from Majora's Mask.
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# ? Jan 5, 2015 09:11 |
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The Bahamas pigs aren't the only swimming pigs, they're just good at it in general. Thinking about it, the reason why there are pigs in this game is probably because IRL pigs were one of the farm animals (along with dogs and chickens) that the Polynesians brought with them when they migrated out to various islands chains. It's probably good to have animals that can swim when they accidentally fall off the boat! I really love Wind Waker, it's such an expressive and colorful game. I know people don't like the sailing but I actually really liked it most of the time because I love how open and expansive the world feels when you're on the sea.
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# ? Jan 5, 2015 09:11 |
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Panzer Skank posted:Oh boy I get to jabber about software patents! The specific patent I'm referring to is this one right here, I loving love the patent art on this by the way its incredible. This became active in May of 2001, and Silent Hill 2 came out September that same year. It's likely Konami already had the James Looks At Things system in the game already and put it out ignoring the patent. vv Though maybe they paid royalties, we'll never know. This isn't a who made it first argument either, though, as I have no idea how long the project cycle was for Windwaker or when they first put it into the game, but they certainly filed the legal documents first. A lot of games I play have this feature like MGS4 and MGS5:GZ. Though it's extremely subtle (I once left MGS4 running and noticed how Snake's head bobs back and forth and realized it was tracking enemies on screen) making me wonder just how much Nintendo benefits from this. WaltherFeng fucked around with this message at 09:33 on Jan 5, 2015 |
# ? Jan 5, 2015 09:29 |
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I don't know about video games, but for the software industry patents are basically mutually assured destruction. All the big companies infringe each others' patents all the time in a sort of "if you sue us into oblivion you're going down with us" understanding. In this way, there's a bit of collusion going on to squish notable up-and-comers who want to use patented but widely used techniques. The entire software patent industry is basically terrible, to the point that there are entire websites dedicated to striking down patents by finding prior art before they're granted.
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# ? Jan 5, 2015 09:33 |
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Jsor posted:I don't know about video games, but for the software industry patents are basically mutually assured destruction. All the big companies infringe each others' patents all the time in a sort of "if you sue us into oblivion you're going down with us" understanding. In this way, there's a bit of collusion going on to squish notable up-and-comers who want to use patented but widely used techniques. It is absolutely the same in the game industry. I feel like the entire situation is so complex it's hard to explain but you nailed it pretty well.
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# ? Jan 5, 2015 09:36 |
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Panzer Skank posted:Oh boy I get to jabber about software patents! The specific patent I'm referring to is this one right here, I loving love the patent art on this by the way its incredible. This became active in May of 2001, and Silent Hill 2 came out September that same year. It's likely Konami already had the James Looks At Things system in the game already and put it out ignoring the patent. vv Though maybe they paid royalties, we'll never know. This isn't a who made it first argument either, though, as I have no idea how long the project cycle was for Windwaker or when they first put it into the game, but they certainly filed the legal documents first. Grim Fandango did it back in 1998, so it's not exactly a "New" idea when it was patented in the first place.
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# ? Jan 5, 2015 09:36 |
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pointlessone posted:Grim Fandango did it back in 1998, so it's not exactly a "New" idea when it was patented in the first place. The US Patent Office is widely considered... how to put this... ah, "fundamentally incompetent" at gauging whether a given software technique is novel enough to be a legitimate patentable invention. Most software patents probably wouldn't hold up under a fair court case, but it's easy to draw out a legal battle long enough to win by sheer attrition (except against another big company, in which case see "mutually assured destruction").
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# ? Jan 5, 2015 09:39 |
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Jsor posted:I don't know about video games, but for the software industry patents are basically mutually assured destruction. All the big companies infringe each others' patents all the time in a sort of "if you sue us into oblivion you're going down with us" understanding. In this way, there's a bit of collusion going on to squish notable up-and-comers who want to use patented but widely used techniques. That's pretty much how the mobile phone industry worked as well, until Apple came along. Since they weren't in the club they got enforced against, they enforced their own patents back, and it all turned into a hideous and very expensive mess where nobody came out well except the lawyers. I am actually in the same boat as Geop - played no Zelda since Link To The Past. Looking forward to getting things explained to me along with him.
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# ? Jan 5, 2015 09:46 |
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In looking up the original release date, I saw Grim Fandango AND Day of the Tentacle are getting remastered version releases from Double Fine Studios! Grim Fandango is one of my favorite games, and now I'm all excited about it, it's supposed to be released this month. Getting a version that will run on a modern system will make me so happy.
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# ? Jan 5, 2015 09:47 |
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This game has the best camera angles.
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# ? Jan 5, 2015 10:22 |
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The lobster shirt rocks. Right, Aonuma?
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# ? Jan 5, 2015 16:54 |
Panzer Skank posted:As an aside, software patents in games is some major horseshit garbage. I won't derail the thread over it but this poo poo makes me so angry. WaltherFeng posted:This game has the best camera angles.
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# ? Jan 5, 2015 16:56 |
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Panzer Skank posted:The specific patent I'm referring to is this one right here, I loving love the patent art on this by the way its incredible. Nintendo has the best patent art. METHOD AND APPARATUS FOR PROVIDING INTERESTING AND EXCITING VIDEO GAME PLAY USING A STABILITY/ENERGY METER SYSTEM AND METHOD FOR DETECTING MOVEMENT OF IMPACT AND/OR STRENGTH OF A SWING BASED ON ACCELEROMETER DATA The adorable SYSTEMS AND METHODS FOR PROVIDING EDUCATIONAL GAMES FOR USE BY YOUNG CHILDREN, AND DIGITAL STORAGE MEDIUMS FOR STORING THE EDUCATIONAL GAMES THEREON (That one has plenty of extra content, highly recommended you take a look) And my favorite, the laziest of all, where some sap just printed out some Metroid Prime screenshots and the patent office ran Find Edges on them: METHOD AND APPARATUS FOR USING A COMMON POINTING INPUT TO CONTROL 3D VIEWPOINT AND OBJECT TARGETING If the images are too big, let me know! I also have a treasure trove of other Nintendo goodies, like this:
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# ? Jan 5, 2015 17:32 |
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Suspicious Dish posted:SYSTEM AND METHOD FOR DETECTING MOVEMENT OF IMPACT AND/OR STRENGTH OF A SWING BASED ON ACCELEROMETER DATA
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# ? Jan 5, 2015 17:38 |
Game Dad clearly doesn't know proper waggle etiquette.
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# ? Jan 5, 2015 17:39 |
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Game Dad looks quite a bit like Joel from The Last of Us. Geop's LPs are coming full circle now.
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# ? Jan 5, 2015 19:13 |
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Nihilarian posted:The lobster shirt rocks. Right, Aonuma? I'm so glad this gif exists.
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# ? Jan 5, 2015 19:37 |
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Geop is pretty good at playing the role of a bumbling child. Helmet 10 Warehouse posted:I made the necessary fanart.
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# ? Jan 5, 2015 20:55 |
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Suspicious Dish posted:Nintendo has the best patent art. This would only be true in a world where Sony never patented the PS Move. Or the ability to detect emotion. (edited to add links) Kloro fucked around with this message at 21:06 on Jan 5, 2015 |
# ? Jan 5, 2015 20:57 |
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Kloro posted:This would only be true in a world where Sony never patented the PS Move. Bahahahaha are you trying to tell me Sony has patents for PS Move controllers you strap to your feet?
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# ? Jan 5, 2015 21:01 |
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is this the dumb video games patent thread?
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# ? Jan 5, 2015 21:08 |
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ChaosArgate posted:Bahahahaha are you trying to tell me Sony has patents for PS Move controllers you strap to your feet? That patent is from 2012 - two years after Microsoft introduced the Kinect. Sony kind of went "all in" on the PS Move at the time, the same year they released the Harry Potter tie-in Wonderbook: Book Of Spells. (Which I'd love to see someone LP, though I'm not sure how they'd do it.) Kloro fucked around with this message at 21:14 on Jan 5, 2015 |
# ? Jan 5, 2015 21:12 |
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I think this thread has found its true calling and I couldn't be happier
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# ? Jan 5, 2015 22:51 |
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Kuvo posted:is this the dumb video games patent thread? Jesus Christ this is a terrifying concept.
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# ? Jan 5, 2015 22:57 |
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ChaosArgate posted:Bahahahaha are you trying to tell me Sony has patents for PS Move controllers you strap to your feet? can't wait for them to add Move support to Bayonetta
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# ? Jan 5, 2015 22:59 |
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Lumberjack Bonanza posted:Jesus Christ this is a terrifying concept. As I recall, at the time Sony claimed they were patenting it as an act of public charity to prevent anyone actually doing it.
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# ? Jan 5, 2015 23:10 |
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No ocean can compare to the baffling depths of corporate law.
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# ? Jan 5, 2015 23:12 |
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Kuvo posted:is this the dumb video games patent thread? As soon as I saw people discussing videogame patents I knew this would appear (or fall on the sword™ and post it myself). I grew up playing SNES Zelda games but, lacking an N64, backseat gamed with a friend of mine on OoT and MM. When the Gamecube rolled around, I knew I would lap up whatever Zelda-themed poo poo appeared on the console. Thankfully it was this, absolutely magic. Looking forward to more videos. there's no real spoilers in this image but I thought I'd play it safe seeing as the character hasn't been introduced yet.
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# ? Jan 5, 2015 23:35 |
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ChaosArgate posted:Bahahahaha are you trying to tell me Sony has patents for PS Move controllers you strap to your feet?
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# ? Jan 6, 2015 00:07 |
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So tempted to buy a lobster shirt right now.cofaigh posted:there's no real spoilers in this image but I thought I'd play it safe seeing as the character hasn't been introduced yet. Aaaaaaaaaahhh This game hasn't even started and it has the best fanart.
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# ? Jan 6, 2015 00:25 |
cofaigh posted:
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# ? Jan 6, 2015 01:16 |
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Geop posted:SEASEEKER FRAMPT?! And Smaw & Orwing! Look in the background some more.
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# ? Jan 6, 2015 01:34 |
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# ? Jun 8, 2024 14:02 |
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I can never get ENOUGH of Wind Waker and seeing Wind Waker just makes me all warm and fuzzy inside. My husband works for a custom apparel company and I got him to make me a rash guard of such lobster shirt.
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# ? Jan 6, 2015 02:35 |