|
Zombie #246 posted:Wow that seems really powerful Well, the best hand you're likely to end up with is trips and it only triggers off an opponent's cheating hand it's definitely moderate. Great to win lowball though.
|
# ? Dec 22, 2014 22:37 |
|
|
# ? Jun 13, 2024 05:21 |
|
That's a great card. More card draw is always good, and a reusable punishment for Cheatin.
|
# ? Dec 23, 2014 18:22 |
|
Love that art.
|
# ? Dec 23, 2014 21:58 |
|
A Fancy Bloke posted:Love that art. I know, right? And even if Fetch just ends up resulting in a card at lowball every other turn, it's still mega good.
|
# ? Dec 24, 2014 01:13 |
|
http://www.gomorragazette.com/uncategorized/single-gradin-double-dealin-saddlebag-first-reactions-with-jon-del-arroz/ Everyone got some good toys out of Double Dealin'.
|
# ? Dec 31, 2014 02:43 |
|
I opened the starter I got for Christmas today and had a few damaged cards. I emailed AEG, and they're on holiday until Monday. Does anyone have experience with AEG customer support they feel like sharing so I know what to expect?
|
# ? Jan 1, 2015 01:47 |
|
Father Wendigo posted:I opened the starter I got for Christmas today and had a few damaged cards. I emailed AEG, and they're on holiday until Monday. Does anyone have experience with AEG customer support they feel like sharing so I know what to expect? I've had good luck the one time I had to deal with them.
|
# ? Jan 1, 2015 02:28 |
|
Father Wendigo posted:I opened the starter I got for Christmas today and had a few damaged cards. I emailed AEG, and they're on holiday until Monday. Does anyone have experience with AEG customer support they feel like sharing so I know what to expect? I was missing a card in ntnr. Emailed them saturday night, they emailed me monday for my information, got my card the next week. Easy peasy george and wheezy.
|
# ? Jan 1, 2015 02:42 |
|
Jonas Albrecht posted:http://www.gomorragazette.com/uncategorized/single-gradin-double-dealin-saddlebag-first-reactions-with-jon-del-arroz/ They're going to get some good toys from the first Pine Box expansion too. Blessed and Miracles are being added, and each outfit gets a new faction card. Pretty much confirmed now that there'll only be four outfits in DT:R, though.
|
# ? Jan 2, 2015 22:19 |
|
How does the Horse Wranglin' work with the Mechanical Horse? Do I just pay 1 ghost rock for HW and 1 for MH and give it to anyone, or do I have to do the Mad Science test and give it to mad scientist?
|
# ? Jan 2, 2015 22:45 |
|
adhuin posted:How does the Horse Wranglin' work with the Mechanical Horse? I've asked that elsewhere. For now how I'd rule it is that you still have to boot a Mad Scientist and pull.
|
# ? Jan 3, 2015 05:32 |
|
http://www.miniaturemarket.com/aeg5..._eid=2ad0e126b7 Core set for 20bux.
|
# ? Jan 5, 2015 12:00 |
|
A friend and I are thinking about going in together on the Daily Deal and getting two core sets. Would two core sets put us in the realm of having a decent four-player game?
|
# ? Jan 5, 2015 22:14 |
|
Somberbrero posted:A friend and I are thinking about going in together on the Daily Deal and getting two core sets. Would two core sets put us in the realm of having a decent four-player game? Oh totally.
|
# ? Jan 5, 2015 22:39 |
|
Welp, here's to another FFG core set.
|
# ? Jan 5, 2015 22:43 |
|
Somberbrero posted:Welp, here's to another FFG core set. Doomtown is by AEG.
|
# ? Jan 5, 2015 23:15 |
|
Oh weird, dunno where I got that idea.
|
# ? Jan 5, 2015 23:28 |
|
Somberbrero posted:Oh weird, dunno where I got that idea. You probably heard Doomtown was an LCG. LCG is a term wholly owned and used by FFG. Doomtown is not an LCG. It is an ECG. Which is exactly the same thing, but not copyright violating.
|
# ? Jan 6, 2015 02:57 |
|
With the GenCon thread showing up, I just remembered that I bought the fancy pants wooden Doomtown set last year at GenCon. It's MISB. I had bought it because my friend made me camp out with him for shopping (I had no planned purchases of my own) with the intention to flip it, but forgot about it until now. Is it still worth something? I thought they were gonna do a bigger re-print later.
|
# ? Jan 8, 2015 02:48 |
|
Sigma-X posted:With the GenCon thread showing up, I just remembered that I bought the fancy pants wooden Doomtown set last year at GenCon. It's MISB. $175-200 on ebay. Also, I told you to sell it right after GenCon for max free dollars.
|
# ? Jan 8, 2015 06:29 |
|
I played 1v1 for many games last night, using a slightly modified Sloane deck against my friend's Law Dogs Dead Man's Hand deck. I did alright every time I could neutralize Wendy in the first shootout. The only downside is that I was too gun-shy to make it over to my opponent's deeds, making those money-siphoning abilities useless much of the time. I'd win through killing all his dudes. Also, I could never, ever cheat, because he had way too many abilities to punish that. Thankfully I pulled legal full houses nearly every hand. Deckbuilding seems like a bit of a headache with trying to balance suits and values. Do certain factions have different values they're "best" at, to help me wrap my head around deck design?
|
# ? Jan 8, 2015 21:06 |
|
BJPaskoff posted:Deckbuilding seems like a bit of a headache with trying to balance suits and values. Do certain factions have different values they're "best" at, to help me wrap my head around deck design? Sort of, although it's mostly due to the distribution of diamonds. I find the Law Dogs work well with A-4, Sloane with 4-7, Morgan with 7-10 and 4th Ring with 10-K. I'm not saying that's how you have to build things but as I built my decks that's how things fell into place. If you go Morgan Gadgets for example you'll find yourself probably settling into a 7-9 scheme because that's where all the good gadgets are. I build for full houses so I like to keep to a 3 numbers with a few cards falling outside those numbers if they're powerful enough to justify inclusion. Unprepared & Pistol Whip are two such cards.
|
# ? Jan 8, 2015 22:37 |
|
This is mk I of my new Law Dogs deck. http://dtdb.co/en/decklist/345/law-dogs-flush-deck It's the tried and true "make half your deck actions and pull easy flushes" formula. Right now I've got the value spread out because I want to avoid cheating, but I'll probably narrow the whole thing down to about a range of 7 values.
|
# ? Jan 10, 2015 08:30 |
|
Jonas Albrecht posted:This is mk I of my new Law Dogs deck. I just built almost the same thing except I went even more balls to the wall with the flush theme. I'm only running 13 non Club cards and 4 of them are starting dudes, the others are: 2x Pair o'six Shooters 2x Peacemaker 2x Bluetick 4x Steven Wiles My starting lineup is: Olivia Jenks (3 cost, 1 Upkeep) Philip Swinford (3 cost, 0 Upkeep) Clyde Owens (7 cost, 2 Upkeep) Travis Moone (2 Cost, 0 Upkeep) The point of the deck is to hyper aggressive on the first turn, drat all the rest. Clyde Owen is the only character that can innately call someone out at home and with the Law Dog's outfit ability he'll have a target. I'm running every cheating punishment card I can in the club side basically and essentially daring my opponent to try it. I have enough upkeep to cover my costs and enough starting cash to lose lowball for a few turns. A lot of decks will have hands that will take a few turns to get rolling and I'm looking to capitalize on that. I've got Kidnapping and Ambush in the deck as well to help force them into conflict. Basically since I have no control points and recurring income I'm banking on killing their wanted dudes and using a variety of club based income to support myself as I lose lowball hands. With a 1/4 ratio of non-clubs to clubs, both Olivia and Travis are free to fight on their own with a high chance of drawing a flush, and I'm not worried about enemy studs with all the minus bullet stuff I'm running. Drawing a 'Hiding in Shadows' on the first turn ensures that Clyde Owen is not going anywhere in a shootout.
|
# ? Jan 10, 2015 09:40 |
|
adhuin posted:How does the Horse Wranglin' work with the Mechanical Horse? I Got an official answer for this: Tapping Mad Scientist, pulling and playing it to that guy are part of the cost (which must be paid).
|
# ? Jan 10, 2015 11:19 |
|
http://www.alderac.com/doomtown/files/2015/01/Quaterman.jpg I want this to evolve into competing Lawdogs/Morgan versions.
|
# ? Jan 15, 2015 20:33 |
|
I like how making a flamethrower, or auto-revolver, is somehow more comlex than making an automaton. That's a darn interesting card though. Slots very well into existing Morgan Gadget Decks though it's off numbered the difficulty itself should mean you can get them out pretty easily off Elander Boldman.
|
# ? Jan 15, 2015 22:53 |
|
Went 3-1 with my Law Dogs flush deck. I need to adjust the Dudes, Deeds and Goods, but I really like it so far.
|
# ? Jan 16, 2015 06:49 |
|
I just found out about this game and am totally going to buy into it. I'm just sad I can't get the premium set any more ):
|
# ? Jan 16, 2015 07:37 |
|
Jonas Albrecht posted:Went 3-1 with my Law Dogs flush deck. I need to adjust the Dudes, Deeds and Goods, but I really like it so far. What did you run against? I got destroyed in a game by 4 ring. He pulled 2 legit fullhouses off against me then sacrificed his spell to raise by two more in one game. It was brutal. It didn't help the first spell he dropped was Forget. That almost completely shut down my ability to call him out from home. Long story short; I don't think there's enough cheating punishment to make a legal flush deck work IMO. nyxnyxnyx posted:I just found out about this game and am totally going to buy into it. I'm just sad I can't get the premium set any more ): I'm bringing my cards down with me for the Star Wars event. Will be there on Saturday night but after the Netrunner should be finished up(9/10pm). If you're out or its done we can get a game in. PaybackJack fucked around with this message at 11:00 on Jan 16, 2015 |
# ? Jan 16, 2015 10:57 |
|
PaybackJack posted:What did you run against? I got destroyed in a game by 4 ring. He pulled 2 legit fullhouses off against me then sacrificed his spell to raise by two more in one game. It was brutal. It didn't help the first spell he dropped was Forget. That almost completely shut down my ability to call him out from home. Long story short; I don't think there's enough cheating punishment to make a legal flush deck work IMO. Sloane Huckster. Wylie Jenks was reliably able to put together straight flushes, and Bottom Dealin' did a ton of damage to my opponent's cheatin' full houses. Pinned Down and Sun in Yer Eyes helped mitigate the large bonuses from the Bobo/Jose Morales combo.
|
# ? Jan 16, 2015 11:32 |
|
PaybackJack posted:What did you run against? I got destroyed in a game by 4 ring. He pulled 2 legit fullhouses off against me then sacrificed his spell to raise by two more in one game. It was brutal. It didn't help the first spell he dropped was Forget. That almost completely shut down my ability to call him out from home. Long story short; I don't think there's enough cheating punishment to make a legal flush deck work IMO. Well I sure hope I'm not done... :p But yeah sure we can do that!
|
# ? Jan 16, 2015 11:48 |
|
Doomtown is really a fantastic game. I've heard Fourth Ring is really dominating right now, but my friends and I aren't even looking to net deck or whatever. The mechanics are so much fun that I often don't realize that while two of us were busy blowing apart each others' dudes in a single turn's worth of shootouts, the other guy in the game is winning simply because his dudes are still alive.
|
# ? Jan 22, 2015 05:54 |
|
BJPaskoff posted:Doomtown is really a fantastic game. I've heard Fourth Ring is really dominating right now, but my friends and I aren't even looking to net deck or whatever. The mechanics are so much fun that I often don't realize that while two of us were busy blowing apart each others' dudes in a single turn's worth of shootouts, the other guy in the game is winning simply because his dudes are still alive. Similarly, one of my favorite things to do is construct a deck so that I can start a faction leader. Because those guys are boss.
|
# ? Jan 22, 2015 06:06 |
|
Jonas Albrecht posted:Similarly, one of my favorite things to do is construct a deck so that I can start a faction leader. Because those guys are boss. I've heard the term "Sloane Hexproof" thrown around and I'd like to give that a go, starting with Sloane. Hexproof is Magic slang for "I can target my guy, but you can't", which would negate all those nasty shootout abilities.
|
# ? Jan 22, 2015 06:14 |
|
http://m.imgur.com/a/5oVOU Full Election Day Slaughter spoilerses.
|
# ? Jan 29, 2015 18:26 |
|
Jonas Albrecht posted:http://m.imgur.com/a/5oVOU Sweet Jesus, Laughing Tom.
|
# ? Jan 29, 2015 21:08 |
|
Election Day Slaughter (the card) looks sick. I could see the other players ganging up on you real fast though. The mad scientists look intriguing, and I hadn't really been interested in them before. Morgan really likes red cards I guess? How will Experienced dudes work, for anyone who played the original game?
|
# ? Jan 30, 2015 00:28 |
|
BJPaskoff posted:How will Experienced dudes work, for anyone who played the original game? If I recall correctly, you could swap an Experienced Dude for an Inexperienced Dude (or vice versa) for free as a Noon Action. They also keep all the crap they have on them.
|
# ? Jan 30, 2015 01:12 |
|
|
# ? Jun 13, 2024 05:21 |
|
Father Wendigo posted:If I recall correctly, you could swap an Experienced Dude for an Inexperienced Dude (or vice versa) for free as a Noon Action. They also keep all the crap they have on them. Correct. You can swap a Dude for another Dude of the same name and different experience level without cost, the Dude retains all Goods, and the dude replaced is discarded. What I'm not sure about is whether the Dude will retain any temporary bonuses, like Control Points or modified Bullet Rating. They used to, but card memory no longer exists. Also I don't know whether the new Dude will come in booted or unbooted if the old Dude was booted.
|
# ? Jan 30, 2015 01:43 |