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BeanBandit posted:loving hell, why can't things in X-Wing obey simple laws of motion? At least 90% of my deaths happen when I'm pursuing a ship, I fire the killing shot, and a chunk of the destroyed ship instantly loses all inertia and comes flying straight toward me. Space physics.
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# ? Jan 4, 2015 23:16 |
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# ? Jun 7, 2024 21:28 |
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BeanBandit posted:loving hell, why can't things in X-Wing obey simple laws of motion? At least 90% of my deaths happen when I'm pursuing a ship, I fire the killing shot, and a chunk of the destroyed ship instantly loses all inertia and comes flying straight toward me.
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# ? Jan 4, 2015 23:36 |
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JustJeff88 posted:I somehow received an extra key for Age of Wonders 1 when they were giving it away. Please say something if you claim it. Thanks!
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# ? Jan 4, 2015 23:45 |
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BeanBandit posted:loving hell, why can't things in X-Wing obey simple laws of motion? At least 90% of my deaths happen when I'm pursuing a ship, I fire the killing shot, and a chunk of the destroyed ship instantly loses all inertia and comes flying straight toward me. It's not flying towards you, it's decelerated relative to you because of the ship exploding halfway along its axis!
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# ? Jan 4, 2015 23:52 |
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Lemon Curdistan posted:It's not flying towards you, it's decelerated relative to you because of the ship exploding halfway along its axis! Well yes, I suppose something that was flying in one direction then immediately changes direction and hits me in the face has decelerated very quickly relative to me. I'm about to accelerate this game off my god drat hard drive.
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# ? Jan 5, 2015 00:04 |
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X-Wing is really the bastard older child to Tie Fighter; the quality of life improvements Tie Fighter introduces (matching speed with target is a lifesaver in and of itself) make playing it hard.
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# ? Jan 5, 2015 00:11 |
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Chunks flying backwards into your face is also 10x more frustrating in TIE Fighter since you don't have shields for a lot of the game.
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# ? Jan 5, 2015 00:26 |
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Bubbacub posted:Chunks flying backwards into your face is also 10x more frustrating in TIE Fighter since you don't have shields for a lot of the game. For some reason, I don't remember it being as big of a problem in TIE Fighter. In any case, I just beat the last mission of tour 5, so I'm officially done with X-Wing!
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# ? Jan 5, 2015 00:37 |
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Kurtofan posted:Thanks! You're quite welcome. Thank you for actually claiming that you claimed it; many don't bother.
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# ? Jan 5, 2015 00:48 |
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Party Plane Jones posted:X-Wing is really the bastard older child to Tie Fighter; the quality of life improvements Tie Fighter introduces (matching speed with target is a lifesaver in and of itself) make playing it hard. I'm pretty sure there's a Match Speed With Target command even in the original release of X-Wing. I'm fairly certain I made use of it back with my old floppy disc copy.
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# ? Jan 5, 2015 00:50 |
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jivjov posted:I'm pretty sure there's a Match Speed With Target command even in the original release of X-Wing. I'm fairly certain I made use of it back with my old floppy disc copy. It's not on the floppy disc copy from what I remember (enter is bound to fire weapon or something); I think it's only on the 98 Collector's CD.
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# ? Jan 5, 2015 01:10 |
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BeanBandit posted:loving hell, why can't things in X-Wing obey simple laws of motion? At least 90% of my deaths happen when I'm pursuing a ship, I fire the killing shot, and a chunk of the destroyed ship instantly loses all inertia and comes flying straight toward me. 2 or 3 thing that were also destroyed hit it in such a way to counteract almost all of its inertia too? Not everything breaks the same way.
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# ? Jan 5, 2015 09:59 |
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BeanBandit posted:Well yes, I suppose something that was flying in one direction then immediately changes direction and hits me in the face has decelerated very quickly relative to me. I'm about to accelerate this game off my god drat hard drive. Enemy ship is flying in a straight line at 100 km/h. You are flying in a straight line behind it at 100 km/h. You blow it up. The explosion pushes a bunch of bits in random directions away from itself, and for bits that are between you and the explosion, that direction is "backwards." The ship débris is now travelling in a straight line at 50km/h, having been slowed down by the blast. You're still flying at 100km/h, so you fly into débris at 50 km/h (relative speed). Replace kilometres per hour with megalights. (I'm actually pretty sure that X/T vehicle wrecks generate débris that is propelled away from the explosion point as if the exploding vehicle were completely stationary, but whatever.) e; BeanBandit posted:jesus christ tl;dr stop being near things that explode. Lemon-Lime fucked around with this message at 10:55 on Jan 5, 2015 |
# ? Jan 5, 2015 10:49 |
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jesus christ
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# ? Jan 5, 2015 10:52 |
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If TIE Fighter/Xwing were a few notches towards "fun game" instead of "dense simulation" the might actually be playable
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# ? Jan 5, 2015 16:15 |
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Mortimer posted:If TIE Fighter/Xwing were a few notches towards "fun game" instead of "dense simulation" the might actually be playable Have you tried Rebel Assault
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# ? Jan 6, 2015 04:04 |
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GENDERWEIRD GREEDO posted:Have you tried Rebel Assault He wants a playable game that's fun, not to smack into the walls of Beggar's Canyon twenty times before giving up out of frustration.
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# ? Jan 6, 2015 04:23 |
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Neddy Seagoon posted:He wants a playable game that's fun, not to smack into the walls of Beggar's Canyon twenty times before giving up out of frustration. Look, guys. I just want to make it out of the second death star before it explodes. Please stop crashing your X-wings directly into the front of my ship. Or whatever crazyness it was that meant I never got around to clearing the final level of Rebel Assault 2. As for the X-wing crashing into things shenanigans... Does the X-wing game from GOG not have the "No collisions" option lie tie fighter? I've only played a bit of tie-fighter 98, and my one time trying to launch X-wing it didn't want to exit properly and I had to reset my computer
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# ? Jan 6, 2015 05:01 |
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GENDERWEIRD GREEDO posted:Have you tried Rebel Assault No but I have played rogue squadron. Am I wrong in thinking this http://youtu.be/Dqd3XJakRaE?t=2m23s is more fun than this? http://youtu.be/HZq9pQHAU_w?t=2m17s
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# ? Jan 6, 2015 06:27 |
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Mortimer posted:No but I have played rogue squadron. I never cared for shooters on rail, and I really enjoyed TIE Fighter. Though I definitely appreciated TIE Fighter letting me know when it's time to give up a mission, as opposed to X-Wing where I would pointlessly fight a lost battle without realizing it.
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# ? Jan 6, 2015 06:49 |
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Daler Mehndi posted:I never cared for shooters on rail, and I really enjoyed TIE Fighter. Though I definitely appreciated TIE Fighter letting me know when it's time to give up a mission, as opposed to X-Wing where I would pointlessly fight a lost battle without realizing it. The first one isn't on rail, bud. Neither of them are.
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# ? Jan 6, 2015 06:50 |
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Mortimer posted:No but I have played rogue squadron. They're both fun to me, but the Rogue Squadron games obviously focus more on action and less on trying to "simulate" flying a fighter. I've always liked my games to have more sim elements to them, so I tend to prefer games like X-Wing and TIE Fighter, even if they tend to have more downtime and fiddly bits in between the shooting parts. Also, you linked a TIE Fighter video that doesn't have a lot going on. In TIE Fighter, I think they did a good job of packing lots of action and twists into the missions. You're usually doing things like dodging fire from X-Wings while chasing down an escaping transport, ordering your wingmen to take out that shuttle on your rear end, oh poo poo, that A-Wing just launched missiles at me and knocked out my shields and there goes my wingman and oh no, delta wing are actually traitorous Rebel scum! https://www.youtube.com/watch?v=xFAUFZIQqIg&t=229s
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# ? Jan 6, 2015 06:50 |
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Mortimer posted:The first one isn't on rail, bud. Neither of them are.
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# ? Jan 6, 2015 06:52 |
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Speaking of Rogue Squadron, the Dolphin emulator finally updated to allow support for both Rogue Leader and Rebel Strike. The implementation of the new z-freeze patch isn't perfect (as some of those framerate slowdowns, plus the odd stretching, display), but it's a solid step towards having these games playable in 1080: https://www.youtube.com/watch?v=-aSwW986VrI
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# ? Jan 6, 2015 07:00 |
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BeanBandit posted:They're both fun to me, but the Rogue Squadron games obviously focus more on action and less on trying to "simulate" flying a fighter. I've always liked my games to have more sim elements to them, so I tend to prefer games like X-Wing and TIE Fighter, even if they tend to have more downtime and fiddly bits in between the shooting parts. That video has a dogfight with 3 tie bombers yes more going on okay. I guess I've played five other missions where you fire lasers at max range to avoid getting 1-shot. I see "beam power redirected to engines at maximum rate" and my brain shuts off. I think "why is that a mechanic requiring more keybindings and not automatic? why isn't there an option to make it automatic?". If you like flight sim-type games that's fine, I understand the appeal of those sometimes, but for this thread to go nuts over this game with obtuse mechanics when better, easier to get into alternatives exist is weird. Either I've drastically underestimated the audience for flight simulators or this thread's sight is rosier-tinted than I thought. Cross-Section posted:Speaking of Rogue Squadron, the Dolphin emulator finally updated to allow support for both Rogue Leader and Rebel Strike. The implementation of the new z-freeze patch isn't perfect (as some of those framerate slowdowns, plus the odd stretching, display), but it's a solid step towards having these games playable in 1080: Holy craaaap
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# ? Jan 6, 2015 07:03 |
Cross-Section posted:Speaking of Rogue Squadron, the Dolphin emulator finally updated to allow support for both Rogue Leader and Rebel Strike. The implementation of the new z-freeze patch isn't perfect (as some of those framerate slowdowns, plus the odd stretching, display), but it's a solid step towards having these games playable in 1080: I'm so close to no longer needing my Wii.
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# ? Jan 6, 2015 07:05 |
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Cross-Section posted:Speaking of Rogue Squadron, the Dolphin emulator finally updated to allow support for both Rogue Leader and Rebel Strike. The implementation of the new z-freeze patch isn't perfect (as some of those framerate slowdowns, plus the odd stretching, display), but it's a solid step towards having these games playable in 1080: I still remember seeing this for the first time in some E3 or Spaceworld trailer and being blown away by how much better it was over the N64/PSX graphics .
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# ? Jan 6, 2015 07:28 |
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Rebel Assault (2) is needed to acknowledge the supremacy of the Sienar fleet systems Tie Phantom, shared loosely by the majesty that is the Tie Defender. Any superior fighter that you ever got in video games, pale in comparison to the tie defender, which is a bit of a misnomer, unless you consider the saying "The best defense is a good offense". Whatever nerdy poo poo i just typed up, know that if you pilot the Tie Defender or a missile boat, you are the OICW of the operation.
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# ? Jan 6, 2015 07:30 |
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Mortimer posted:I see "beam power redirected to engines at maximum rate" and my brain shuts off. I think "why is that a mechanic requiring more keybindings and not automatic? why isn't there an option to make it automatic?". Energy management in a space sim became sort of a regular feature since then.
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# ? Jan 6, 2015 07:42 |
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Mortimer posted:That video has a dogfight with 3 tie bombers yes more going on okay. I guess I've played five other missions where you fire lasers at max range to avoid getting 1-shot. You should visit the Euro Truck Simulator 2 thread some time, that will really blow your mind.
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# ? Jan 6, 2015 09:25 |
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Mortimer posted:That video has a dogfight with 3 tie bombers yes more going on okay. I guess I've played five other missions where you fire lasers at max range to avoid getting 1-shot. X-Wing and TIE are great, but they're simple as poo poo. They're not even considered "sims". Most flight sims have five times as many controls as X/TIE.
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# ? Jan 6, 2015 09:35 |
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OK that's it, I'm picking up Tie Fighter again. Need fodder for my new HOTAS. Hope it will still entertain me like back in the day.
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# ? Jan 6, 2015 12:21 |
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Bubbacub posted:Chunks flying backwards into your face is also 10x more frustrating in TIE Fighter since you don't have shields for a lot of the game. Yeah, and some ships are basically just flying shrapnel/suicide bombs. Looking at you, B-wings.
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# ? Jan 6, 2015 16:26 |
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OAquinas posted:Yeah, and some ships are basically just flying shrapnel/suicide bombs. Looking at you, B-wings. B-Wings? Pretty much any -Wing craft will get you if you're in knife-fighting distance. A-Wings are probably the safest in that regard since they just have the fuselage, Y-Wings will send one of their engines at you, X-Wings will send their wings at you and then there's the B-Wing
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# ? Jan 6, 2015 20:21 |
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Aces High posted:B-Wings? Pretty much any -Wing craft will get you if you're in knife-fighting distance. A-Wings are probably the safest in that regard since they just have the fuselage, Y-Wings will send one of their engines at you, X-Wings will send their wings at you and then there's the B-Wing Shuttles and transports were always the main culprits for me. Nevermind the fact that the people who pilot those things are suicidal.
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# ? Jan 6, 2015 20:31 |
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Mortimer posted:for this thread to go nuts over this game with obtuse mechanics when better, easier to get into alternatives exist is weird Is it? It's a thread full of people who like classic PC games, and appreciating (or at least being able to get over) occasionally-obtuse mechanics tends to go hand-in-hand with that. Also it's one of the least complex space sims out there.
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# ? Jan 6, 2015 20:40 |
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Aces High posted:B-Wings? Pretty much any -Wing craft will get you if you're in knife-fighting distance. A-Wings are probably the safest in that regard since they just have the fuselage, Y-Wings will send one of their engines at you, X-Wings will send their wings at you and then there's the B-Wing Yeah, but B-Wings especially seemed prone to spawning mass shrapnel. I think the chance of it is based on how much "overkill" is done on the ship, and BWings are tough enough to not get the "clean" kill too often.
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# ? Jan 6, 2015 21:29 |
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Cross-Section posted:Speaking of Rogue Squadron, the Dolphin emulator finally updated to allow support for both Rogue Leader and Rebel Strike. The implementation of the new z-freeze patch isn't perfect (as some of those framerate slowdowns, plus the odd stretching, display), but it's a solid step towards having these games playable in 1080: I don't want to start a to-do about FILES!, but the last update to the Dolphin Emulator that I've seen was late 2013, about 15 months ago. Care to point a finger for us?
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# ? Jan 7, 2015 00:59 |
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JustJeff88 posted:I don't want to start a to-do about FILES!, but the last update to the Dolphin Emulator that I've seen was late 2013, about 15 months ago. Care to point a finger for us? Download is here: https://dolphin-emu.org/download/?ref=btn Games thread for Dolphin is here: http://forums.somethingawful.com/showthread.php?threadid=3423255
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# ? Jan 7, 2015 04:23 |
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# ? Jun 7, 2024 21:28 |
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ulmont posted:Download is here: Thank you; I'd bookmarked another download page that apparently only had antiquated versions on it. Cheers.
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# ? Jan 7, 2015 07:19 |