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Mondian
Apr 24, 2007

So after the Wesley party some of you guys were talking about throwing a NoP party. We already gave out a buncha ships, but if you guys wanted to give out gear I'd be happy to throw some epic consoles or random epic weapons into the prize pool.... if you wanted to throw a party on say Saturday the 10th? Maybe around 12pm PDT?

Asimo posted:

Fire at Will is still generally better than the equivalent cannon skills as well, and the intel power Surgical Strikes is weapon type agnostic anyway.

Surgical strikes is all about crits, so I like to stick to DHCs for it to get that free CrtD. Cannons encourage you to stop moving in favor of shooting, however, which is a really suicidal strategy most of the time. So like you said, its much easier to fly in circles and FAW spam and not really give up anything to do it.

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Technical Analysis
Nov 21, 2007

I got 99 problems but the British ain't one.
In addition to the flying around spamming beams, the "pedal to the metal" passive gives you up to 10% extra damage so long as you're going full throttle.

So with beams you've always got them firing if you're running circles around your target, but if you want that damage with DHCs you're going to be spending a lot of time either face hugging your target (killing your defense in the process) or turning around for that next strafing run.

Asimo
Sep 23, 2007


Mondian posted:

Surgical strikes is all about crits, so I like to stick to DHCs for it to get that free CrtD. Cannons encourage you to stop moving in favor of shooting, however, which is a really suicidal strategy most of the time. So like you said, its much easier to fly in circles and FAW spam and not really give up anything to do it.

Technical Analysis posted:

In addition to the flying around spamming beams, the "pedal to the metal" passive gives you up to 10% extra damage so long as you're going full throttle.

So with beams you've always got them firing if you're running circles around your target, but if you want that damage with DHCs you're going to be spending a lot of time either face hugging your target (killing your defense in the process) or turning around for that next strafing run.
Yeah, the biggest irony in the design of the game right now is that dual cannons are supposed to be for fast nimble fighter-type ships that are supposed to be doing strafing runs and stuff like that... but there's nothing that really encourages this, and you're crippling your damage output if you try it. So in practice, a cruiser or something flinging beams is way more practically mobile in a fight. :downs: It also means torpedoes wind up a lot less useful than they should be, for the same reason. They really need to be upped to a 180-degree firing arc across the board, but ah well.

Cyberball 2072
Feb 17, 2014

by Lowtax
That all makes a lot of sense and is exactly why id never been huge on escorts, I never liked making passes and would just park in front of things dumping, knowing full well my defense was crap as a result. And I can totally see things like surgical strikes and all the crit nonsense happening these days giving beams the edge.

Basically I made sure to drill in all the stuff passed down through the Wesley guides when they were being written but so much has been added since then that I have no doubts I'm running around spewing a lot of outdated info as I don't really keep up on what new info is coming out of the min/max camps. My knowledge is based in a time when suggesting beam arrays on an escort got you laughed outta the thread.

Cyberball 2072 fucked around with this message at 06:25 on Jan 7, 2015

Lagomorphic
Apr 21, 2008

AKA: Orthonormal
The other fun development is that dual beam banks are really good now that we have omni-directional beams and a bunch of 4/2, 5/2 raiders and escorts to play with. It's great fun on the Breen raider with it's big rear end flanking bonus.

Ibanez Murderface
Mar 7, 2005

#!/bin/bash

Cyberball 2072 posted:

That all makes a lot of sense and is exactly why id never been huge on escorts, I never liked making passes and would just park in front of things dumping, knowing full well my defense was crap as a result. And I can totally see things like surgical strikes and all the crit nonsense happening these days giving beams the edge.

Basically I made sure to drill in all the stuff passed down through the Wesley guides when they were being written but so much has been added since then that I have no doubts I'm running around spewing a lot of outdated info as I don't really keep up on what new info is coming out of the min/max camps.

Technical has a pretty sweet Fleet Nova build if you like going fast and wrecking poo poo vOv

DancingShade
Jul 26, 2007

by Fluffdaddy

Aleth posted:

Poor Smirk, outdone a week before his own fabulous event.


:smith:

:haw:

"The possibilities are endless and you can join up now to enter to win this contest for Winter Ornaments. Enough to buy yourself a Cryo-Plasma Warp or Singularity Core, or a new kit module!"

Wow such amazing prizes.

Technical Analysis
Nov 21, 2007

I got 99 problems but the British ain't one.
I've updated the Fleet Nova to work on the Dauntless. The dauntless is an ugly piece of garbage but it has a fantastic Boff layout and that secondary deflector, which gets Tyken's Rift some respectable damage, about on par with TBR.

Alternatively you can skip the Particle Generators and Tyken's Rift, run Gravwell with Graviton Generators and just pull everything into one nice big ball for weaponized warp core shenannigans.

The build also works wonders on the science intel ship, trading Tykens Rift and TBR out for Surgical Strikes 3 and Override Subsystem Safeties 3. Best part about the intel build is I don't need particle generators since I'm not running TR and TBR, so I can stack the Flow caps even higher for more power out of Plas Leech.

Point is, I like science ships, they look pretty and can do fantastic damage when built right.

BombermanX
Jan 13, 2011

I'm afraid of other people's opinions when they differ from my own. Please do not hurt my feelings.
Here's how I entertain myself.


I managed to disperse a crowd of role players.

Edit:
What Glutes got:
[1/6 9:57] Char@heyfromhell: Does your friend honestly have nothing else better in his life to do than sit on STO and grief RPers? Seems funny, sad, and pathetic all at the same time! =D

MikeJF
Dec 20, 2003




Asimo posted:

Yeah, the biggest irony in the design of the game right now is that dual cannons are supposed to be for fast nimble fighter-type ships that are supposed to be doing strafing runs and stuff like that... but there's nothing that really encourages this, and you're crippling your damage output if you try it. So in practice, a cruiser or something flinging beams is way more practically mobile in a fight. :downs:

Yeah, escorts right now play more like artillery than escorts.

The only way that the original escort concept would've worked, I think, would be if there was weapon power that drained by firing and filled over time, so that maneuvering downtime didn't matter as much. Then give damage bonuses for runs towards ships.

Asimo
Sep 23, 2007


Well, ultimately the way to balance it would be to have sustained fire from beam broadsides be roughly equivalent (or slightly less) than strafing runs in an escort. At the same time you'd want to make it so sitting stationary in an escort is suicide, but at the same time make sure slower-moving cruisers can still survive. This is... doable, but it would still take a fairly massive overhaul to basically every system in the game (possibly including things like weapon ranges and engagement distances). As long as you don't mind the counter-intuitive "sit and turret" aspect of escorts it's at least relatively balanced as is. :effort:

There's still other smaller things that could stand to see some changes though, like torpedoes being useless on cruisers or cannon abilities being more "expensive" than beam skills for no real reason. But BOFF skills desperately need an overhaul in general, probably pending on BOFFs themselves getting a massive overhaul...

MikeJF
Dec 20, 2003




I wonder how much it'd break things to just universally retcon all torpedos to being 180 degrees.

Tunicate
May 15, 2012

MikeJF posted:

I wonder how much it'd break things to just universally retcon all torpedos to being 180 degrees.

It'd break everything.

Ships would fly backwards, shoot themselves with their own weapons, enemies would rapidly inflate to a hundred times normal health, STFs would be impossible to complete and...


... actually, gotta check to see if they've done it already.

MikeJF
Dec 20, 2003




I run with a 180 degree torpedo on my cruiser and really it seems like a pretty good arrangement. I just wish I could use a rep torpedo with special effects, the 180 degree limits me to a simple quantum.

I have a 90 degree rep torpedo on my beamscort corvette, but on my corvette I just basically just spin like a top the whole time anyway so the torp'll get to fire off soon enough. :pgi:

MikeJF fucked around with this message at 09:29 on Jan 7, 2015

Asimo
Sep 23, 2007


Yeah, right now there's three torpedoes that have 180-degree arcs. The wide-angle quantum from the regent (fed only, no special bonuses), the ferengi missile launcher (lobi, fun graphic, complete poo poo damage and no debuffs), and the wide-angle voth chroniton (from the Bulwark, usual chroniton debuff but almost no damage, and Cryptic's forgotten it even exists and it can't be upgraded). They all work just fine, at least as well as any other torpedo, and it wouldn't be that hard to bump them to 270 or 360 arcs if normal torps were buffed.

Aleth
Aug 2, 2008

Pillbug

Mondian posted:

So after the Wesley party some of you guys were talking about throwing a NoP party. We already gave out a buncha ships, but if you guys wanted to give out gear I'd be happy to throw some epic consoles or random epic weapons into the prize pool.... if you wanted to throw a party on say Saturday the 10th? Maybe around 12pm PDT?

Can't think of any other amazing event happening in game around then so that seems like a grand idea! Maybe we could do it in WW and call it something like 'Winter Wonderland Festival' with ice skating, snowball fights and some kind of winter themed costume contest?

While I agree that smirk almost certainly can't give out anything of any value due to company restrictions I do think the silence surrounding the Wesley bash was a bit off. The community is pretty toxic on the forums right now so I would have thought something like that would have been welcome to try and give a bit of a positive boost to things.

JuffoWup
Mar 28, 2012

Asimo posted:

Yeah, right now there's three torpedoes that have 180-degree arcs. The wide-angle quantum from the regent (fed only, no special bonuses), the ferengi missile launcher (lobi, fun graphic, complete poo poo damage and no debuffs), and the wide-angle voth chroniton (from the Bulwark, usual chroniton debuff but almost no damage, and Cryptic's forgotten it even exists and it can't be upgraded). They all work just fine, at least as well as any other torpedo, and it wouldn't be that hard to bump them to 270 or 360 arcs if normal torps were buffed.

Doesn't the crafted torp launcher also get a 180degree arc? That would bring you up to 4. Also, I suppose it wouldn't be much different than the regent one.

Korgan
Feb 14, 2012


Pack it in, game is dead, it's gonna cost dilithium to train boffs now.

http://www.arcgames.com/en/games/star-trek-online/news/detail/9052733

Asimo
Sep 23, 2007


What.

Yeah, some chucklefuck "monetization specialist" at PWE is definitely calling the shots now. It's not even subtle.

Burning_Monk
Jan 11, 2005
Mad, Bad, and Dangerous to know
Dafuck? How is this an improvement?

Asimo
Sep 23, 2007


Well, from the sound of it, boff abilities are going the work moire like traits do now, where you unlock them indefinitely and slot them into you list. This is a long-needed improvement, especially if it works with ship loadouts. Throwing another dil sink into the game though...

How much do you want to get that unlocking a specialization will take like 100k dil? :v:

Mondian
Apr 24, 2007

You all remember the halcyon days of f2p when the charges were for barbie clothes and not roadblocks to gameplay?

Atrayonis
Jul 6, 2008

Godspeed, brave canary
...and meanwhile lag makes the game basically unplayable.

Yes, I think it's time to pack up.

Berke Negri
Feb 15, 2012

Les Ricains tuent et moi je mue
Mao Mao
Les fous sont rois et moi je bois
Mao Mao
Les bombes tonnent et moi je sonne
Mao Mao
Les bebes fuient et moi je fuis
Mao Mao


When do they announce the exciting gameplay addition of costing dil to be able to do your daily refine of dil.

Acer Pilot
Feb 17, 2007
put the 'the' in therapist

:dukedog:

It will now cost 100 dil per minute to play. Also it will cost 500 dil to login.

Asimo
Sep 23, 2007


There's a big building problem that PWE doesn't seem to realize. Adding more dilithium sinks seems like a no-lose proposition on their end... it encourages people to spend more money! Except...

1) It raises the opportunity cost of spending dilithium. If you're buying a boff skill, you're not buying a weapon upgrade, or saving towards a new ship, or what have you. There's a finite amount to go around, and everything suddenly becomes incrementally more "expensive" due to it. Even people who don't pay attention to this type of economy can still feel it intuitively. Due to this...
2) People become less likely to actually spend dilithium. If it's hard to get, and you need it for everything, you wind up in a position where you only buy the most immediate and important things and the rest gets left to rot. Do this often enough and the "value" of those lesser purchases changes and they eventually become unused or ignored.

PWE is falling into the asian MMO trap of only catering to the whales with effectively infinite money, and they seem to be forgetting that most players aren't whales. If they can't afford to play the game they won't, the overall population will go down, and since the whale population is pulled from the general player population, the overall revenue will fall in the long term. Even the most diehard whales will eventually give up when there's nobody to flaunt their pointless space wealth too. But, whelp, PWE. :effort:

Mondian
Apr 24, 2007

Asimo posted:

If it's hard to get, and you need it for everything, you wind up in a position where you only buy the most immediate and important things and the rest gets left to rot.

"So you're saying we need more currencies?"

--A PWE monetization specialist

Kimsemus
Dec 4, 2013

by Reene
Toilet Rascal
The only way you would have enough dil for all this is if you had the P2W licenses for drilling it.

Aleth
Aug 2, 2008

Pillbug

Kimsemus posted:

The only way you would have enough dil for all this is if you had the P2W licenses for drilling it.

Not quite, you can have a bunch of alts turning in contraband for 2k a pop so you just need to farm/buy a load of contraband.

JuffoWup
Mar 28, 2012

Aleth posted:

Not quite, you can have a bunch of alts turning in contraband for 2k a pop so you just need to farm/buy a load of contraband.

Isn't that just ore though? I mean, I suspose you can refine from all those alts as well, but there is still a limit to all this.

Does the dil market also generate free dil if the supplies get too low? Or is there a point here where the pwe people shoot themselves in the foot as the market crashes from dried up resources to even p2w all the dil?

Korgan
Feb 14, 2012


And they've pushed the snowball nerf through. Hope Smirk's pvp snowball fight is fun. :v:

g0del
Jan 9, 2001



Fun Shoe

Burning_Monk posted:

Dafuck? How is this an improvement?
There are some issues with the current boff training method (mostly involving the skills which only captains can train), and it sounds like some of the other changes will be actual improvements. Higher level boff skills could be nice as well, depending on which skills get improved. But it's all heavily dependant on the details, especially the cost.

Also, swappable boff skills is sure to screw up the loadout system again.

Asimo
Sep 23, 2007


I also figured out the big gotcha. Skills books are now made from the crafting specialty. This is alright. There's no need to level it. This is good.

... The skill book quality (and possibly even the resulting skill) will be random, you will have a vanishingly small chance of getting a very rare/rank 4/whatever shiny skill, and there will be no way to ever improve these chances because you can't level the skill. Prepare to spend tens of millions of energy credits per skill per boff, or thousands upon thousands of dilithium gambling! :suicide:

This is pure conjecture, but it seems to match with the explanation given...

wdarkk
Oct 26, 2007

Friends: Protected
World: Saved
Crablettes: Eaten
At least you'll get a 5% boost to damage :smithicide:

Kimsemus
Dec 4, 2013

by Reene
Toilet Rascal
I was able to recover my account and log in -- I don't understand what I own so I'm going to take a screenshot and maybe you guys can sort the garbage and tell me what to do:

Also I sort of want to dump my Jem'Hadar Dread for something better -- any thoughts? My main is a tac officer, I really just like big ships that do the pew pew pew.

Anyway, here is my ship/layout. My thingies appear to be phased polaron weapons and all the other thingies appear to boost that damage and also better shields. Is what I have even good?



And I have a bunch of dili mining certs in the bank but I forget what they are for.



Also my handle is @Ecstasis, can I get an invite to the fleet at some point? I have no idea how to do that though haha.

JuffoWup
Mar 28, 2012

Asimo posted:

I also figured out the big gotcha. Skills books are now made from the crafting specialty. This is alright. There's no need to level it. This is good.

... The skill book quality (and possibly even the resulting skill) will be random, you will have a vanishingly small chance of getting a very rare/rank 4/whatever shiny skill, and there will be no way to ever improve these chances because you can't level the skill. Prepare to spend tens of millions of energy credits per skill per boff, or thousands upon thousands of dilithium gambling! :suicide:

This is pure conjecture, but it seems to match with the explanation given...

What. You'll of course have a 50% chance for that t4 thingy if you use this new catalyst item in the zen store. Only 200zen each!

Korgan
Feb 14, 2012


Kimsemus posted:

Also my handle is @Ecstasis, can I get an invite to the fleet at some point? I have no idea how to do that though haha.

You're invited to the channel, just type /channel_join thenextgooneration . We'll sort you out with fleet invites from there.

g0del
Jan 9, 2001



Fun Shoe

Kimsemus posted:

I was able to recover my account and log in -- I don't understand what I own so I'm going to take a screenshot and maybe you guys can sort the garbage and tell me what to do:

Also I sort of want to dump my Jem'Hadar Dread for something better -- any thoughts? My main is a tac officer, I really just like big ships that do the pew pew pew.

Anyway, here is my ship/layout. My thingies appear to be phased polaron weapons and all the other thingies appear to boost that damage and also better shields. Is what I have even good?



And I have a bunch of dili mining certs in the bank but I forget what they are for.



Also my handle is @Ecstasis, can I get an invite to the fleet at some point? I have no idea how to do that though haha.
The bad news is that most of that equipment could probably be replaced with better fleet/rep items, and anything that is still useful needs to be upgraded. The good news is that your equipment isn't horrible and if you have a decent boff setup you'll still out-DPS most pubbies. The worse news is that DR made most space content a horrible un-fun grind and killed public queues for STFs.

MikeJF
Dec 20, 2003




Ugh, dil sinking on boff skills? There's a good chance I'm just gonna finish out the Winter Event for OCD reasons and then... take a good long break.

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Just Another Lurker
May 1, 2009

Gonna claim my Breen ships and avoid STO till the summer event ships appear.

This game used to be decent.

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