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Ensign Expendable posted:I bought some joystick that came with instructions on how to best map controls to use it with an FPS. How you could play an FPS with a joystick comfortably (aside from MechWarrior, maybe), I have no idea. MechWarrior is a sim, not an FPS. And it's to justify the $200 you just dropped on your force-feedback monstrosity. Speaking of which, force feedback belongs in this thread. Haptic feedback is still prevalent, but a joystick wrenching itself out of your grasp as you get pummeled by PPCs blew my mind in the late 90's.
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# ? Jan 7, 2015 06:54 |
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# ? May 28, 2024 15:16 |
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tribbledirigible posted:MechWarrior is a sim, not an FPS. This. Playing it in a Battletech pod with a throttle, flightstick, pedals and a zillion HUD buttons ruuuuuuuules. [definitely not obsolete or failed technology; poo poo still rules]
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# ? Jan 7, 2015 07:22 |
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strangemusic posted:Jedi Knight series rules, this rules. But whyyyy were you using a joystick? I bought a joystick(Thrustmaster X-Fighter or somesuch) years ago that actually came with a copy of Quake. Great stick, but not for Quake. Sadly now also obsolete because it used the joystick port. Also a bit late on game manual chat: DID's Total Air War came with a huge manual(sadly my copy only came with the PDF on the game CD) that also included a bunch of technical details on the F-22 and how much they had to censor because actual information on some of it was classified. Also came with loads of info on other planes that you encountered during the game. Smoke has a new favorite as of 08:44 on Jan 7, 2015 |
# ? Jan 7, 2015 08:41 |
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My mind was opened when I was taught how to use mouse+keyboard in Quake. I say 'taught' when it was more like a friend at my first LAN asking me what the hell I was doing. It was a bit alien since the 2.5D FPS games before that were pretty much keyboard only and autoaim
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# ? Jan 7, 2015 09:00 |
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Ensign Expendable posted:I bought some joystick that came with instructions on how to best map controls to use it with an FPS. How you could play an FPS with a joystick comfortably (aside from MechWarrior, maybe), I have no idea. Back in the olden days, FPS games supported completely analog movement speed instead of the 8 directions and 2 (or 3) speeds you get when using a keyboard. I believe Half-life was the last game to fully support analog movement before consoles with dual analog sticks came along. The biggest benefit in Half-life was that you could move at a speed halfway between walking and running, in complete silence, which was obviously a major benefit in deathmatches. And briefly, there was this:
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# ? Jan 7, 2015 09:16 |
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I played everything with joysticks, including Interstate 76 from beginning to end with a Thrustmaster FCS. I miss that thing. I'm pretty sure my parents sold it in a garage sale while I was at school like 10 years ago. We had to call thrustmaster like three times to get replacement springs because I kept wearing them out / breaking them.
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# ? Jan 7, 2015 09:38 |
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Back around Wolf 3D the mouse was treated as an alternate joystick, so you moved forwards, backwards and looked left and right - meaning many tedious actions of moving forwards, lifting the mouse back to the center of the pad, and rinse repeat.Doom's manual posted:If you are using a mouse, use button to shoot and button 1 to walk forward. Double click button 2 to open doors, third mouse button to strafe" I vaguely recall instructions somewhere that suggested you combine mice and keyboard and do complex sounding (at the time) moves to quickly whip round and do a 180 to face opponents. I remember digging through old newsgroups and people were suggesting WSAD to play Marathon.
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# ? Jan 7, 2015 10:05 |
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BIG HORNY COW posted:I played everything with joysticks, including Interstate 76 from beginning to end with a Thrustmaster FCS. I had one of these bad boys It connected to the gameport (for the stick/throttle) itself an additionally to the keyboard port so arbitrary keystrokes could be sent (you could programme any of the buttons or directions on the many control hats to send macros). I recall the software being an absolute nightmare - made modern Logitech Gaming Studio and similar look like complete paradigms of UI excellence. Think my dad through it out years ago (probably correctly pointing out we'd never have another PC with a gameport)
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# ? Jan 7, 2015 10:31 |
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BIG HORNY COW posted:I played everything with joysticks, including Interstate 76 from beginning to end with a Thrustmaster FCS. I wish someone still made a B-8 stick, now that DCS A-10A is starting to get good.
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# ? Jan 7, 2015 10:40 |
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Relatged to joysticks, etc..., there was an old arcade game called Virual On: It was a game where you controlled a giant mech, similar to Mech Warrior or Battle Tech, but more like a 1 on 1 fighting game. The controls were really cool...it was set up like a bulldozer or tank-style with two joysticks. Both joysticks forward/back made you go forward or reverse. To turn left, you'd pull the left joystick back, and push the right one forward. To jump, you'd push them both out to the sides, and pushing them both in made you crouch. I think pushing them both in the same direction (i.e., both left, or both right) would make you dash in that direction. I...can't recall what the foot pedals did...possibly strafing? But dashing sort of accomplished that...maybe turning your torso?
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# ? Jan 7, 2015 14:57 |
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DrBouvenstein posted:I...can't recall what the foot pedals did...possibly strafing? But dashing sort of accomplished that...maybe turning your torso? Foot pedals strafed. You couldn't turn while dashing, so the pedals let you strafe and turn. This game was ALWAYS broken, cause everyone just slammed those joysticks.
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# ? Jan 7, 2015 15:08 |
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mng posted:My mind was opened when I was taught how to use mouse+keyboard in Quake. I say 'taught' when it was more like a friend at my first LAN asking me what the hell I was doing. It was a bit alien since the 2.5D FPS games before that were pretty much keyboard only and autoaim Same, man. My first FPS experience was the netplay in Sonic Robo Blast 2 (I was like 12), and once I wrapped my head around mouse-and-keyboard I couldn't believe how much better it was than literally anything else.
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# ? Jan 7, 2015 15:10 |
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Bondematt posted:Foot pedals strafed. You couldn't turn while dashing, so the pedals let you strafe and turn. I got to play an unbroken one once. The tech was finishing up repairs on it as the arcade room at the student union opened and I couldn't pass up the chance. It was broken again the next day, and they never fixed it again
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# ? Jan 7, 2015 15:44 |
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Wasn't there a decent home conversion and a dual stick controller on the Dreamcast?
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# ? Jan 7, 2015 16:12 |
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I posted this a while back, but since haptics and obsolete tech are mentioned together... The wingman force feedback mouse. Logitech Wingman Force Feedback Mouse in Action: http://youtu.be/Kr_HQge58ho I worked at the originating IP company and we had a literal wall of these that Logitech made us take that we could neither sell nor dispose of because if \*reasons* They were essentially a mouse on top of a tiny force feedback joystick. Neat because it gave you full force feedback, useless because you had all of about 4 inches of play to move the mouse around. Had some neat/useless hooks into windows too that would make the mouse perform indents when you did things like select cells in excel or run through menus.
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# ? Jan 7, 2015 17:34 |
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Bondematt posted:Foot pedals strafed. You couldn't turn while dashing, so the pedals let you strafe and turn. Thing was that if you jumped (sticks out) you could press the sticks in to quickly descend AND auto-center on your opponent. So the most effective way to play involved rapidly slamming the sticks out and back in to recenter your camera over and over.
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# ? Jan 7, 2015 17:47 |
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mints posted:Wasn't there a decent home conversion and a dual stick controller on the Dreamcast? There's also VOOT on Xbox Live.
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# ? Jan 7, 2015 19:09 |
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tribbledirigible posted:MechWarrior is a sim, not an FPS. And it's to justify the $200 you just dropped on your force-feedback monstrosity. That joystick was force feedback. Man, was it awful. The FF barely worked, but made the joystick loose in its socket and feel terrible to use. I don't know if FF improved after that or not, but I haven't purchased a second one. WebDog posted:Back around Wolf 3D the mouse was treated as an alternate joystick, so you moved forwards, backwards and looked left and right - meaning many tedious actions of moving forwards, lifting the mouse back to the center of the pad, and rinse repeat. Oh man, WASD. Since I started playing old DOS shooters with no real mouse support, I used the arrow keys. When I got my first mouse using FPS, I thought the default control scheme made no sense and remapped everything to the arrow keys + Shift/Ctrl for frequently used functions. I think I went through three or four games before trying the default control scheme, which worked out much better! Speaking of obsolete hardware: joystick ports. Weird huge connector that needed me to change controller profiles every time I unplugged a gamepad and plugged in a joystick? Sign me up!
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# ? Jan 7, 2015 19:22 |
Playing Tribes with the arrow keys and most of the number pad mints posted:Wasn't there a decent home conversion and a dual stick controller on the Dreamcast? I had the game for DC and it was pretty sweet in scratching that big mech battle arena itch. Never heard about a dual stick controller though.
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# ? Jan 7, 2015 19:25 |
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mints posted:Wasn't there a decent home conversion and a dual stick controller on the Dreamcast? Of Virtual On? There was. http://www.amazon.com/Twin-Stick-Dreamcast-RARE-sega/dp/B0001RBMZO The game was fine, but the Stick was only released in Japan. So it was hard to find at best back when the Dreamcast was current.
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# ? Jan 7, 2015 19:26 |
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Ensign Expendable posted:Oh man, WASD. Since I started playing old DOS shooters with no real mouse support, I used the arrow keys. When I got my first mouse using FPS, I thought the default control scheme made no sense and remapped everything to the arrow keys + Shift/Ctrl for frequently used functions. I think I went through three or four games before trying the default control scheme, which worked out much better! I think everyone of a certain age did something similar... I did quite a bit of remapping to arrow keys and setting the invert mouse option. WASD just seemed weird to our 13 year old brains, raised on Commander Keen and the like.
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# ? Jan 7, 2015 19:34 |
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Pham Nuwen posted:I think everyone of a certain age did something similar... I did quite a bit of remapping to arrow keys and setting the invert mouse option. WASD just seemed weird to our 13 year old brains, raised on Commander Keen and the like. I used the arrow keys for a long time, and I didn't put strafe left/right on them. I turned using both the keys and the mouse
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# ? Jan 7, 2015 20:04 |
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WASD felt weird, i preferred ESDF so I could remap some keys to weapons around them.
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# ? Jan 7, 2015 20:25 |
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I think the popular/reasonable way to play VO:OT on Dreamcast in the states was to find two sets of Saturn Twin Sticks and a Saturn -> DC adapter, since the DC sticks were pretty much impossible to find for any price. I sadly never had that setup, but at least I still have my maracas and fishing controller.
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# ? Jan 7, 2015 20:33 |
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Arrath posted:Playing Tribes with the arrow keys and most of the number pad I still use this setup with a left-handed mouse.
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# ? Jan 7, 2015 20:50 |
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Aleph Null posted:I still use this setup with a left-handed mouse. Thats my preferred setup for any FPS. Apparently using a mouse with my left hand is weird.
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# ? Jan 7, 2015 21:06 |
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I'm surprised keyboards don't come with the wasd keys coloured or with little arrows on them.
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# ? Jan 7, 2015 21:18 |
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Baronjutter posted:I'm surprised keyboards don't come with the wasd keys coloured or with little arrows on them. Some gamer keyboards do, or you can get key-caps, but really that's just a pain in the rear end. It's muscle memory, like typing in general.
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# ? Jan 7, 2015 21:19 |
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Yeah there are gaming keyboards where WADS light up a different colour to the rest of the keys, to give you the killer advantage you see
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# ? Jan 7, 2015 21:32 |
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My otherwise modest black keyboard came with an extra set of red wasd keycaps and a keycap puller. Given that I bought it to get a decent mechanical keyboard at work, I decided to stick with the defaults.
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# ? Jan 7, 2015 22:55 |
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Endymion FRS MK1 posted:
Left mouse supremacy My preference probably comes from playing tons of platforming games before I got into FPS games. Mouse-wise I'm ambidextrous, but I just can't do movement keys with my left hand.
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# ? Jan 8, 2015 00:15 |
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KozmoNaut posted:Left mouse supremacy What's up left-handed mouse bros. Am I the only one that swaps the mouse buttons as well, so my index finger is on the right button, which is primary click? Makes for fun times in some older games.
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# ? Jan 8, 2015 02:33 |
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JPrime posted:What's up left-handed mouse bros. Am I the only one that swaps the mouse buttons as well, so my index finger is on the right button, which is primary click? Makes for fun times in some older games. My leftie Deathadder does this by default actually, its cool.
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# ? Jan 9, 2015 03:48 |
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Scooter mop? Mop scooter?
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# ? Jan 9, 2015 11:04 |
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Praseodymi posted:Just up the road from me, a combination payday loans shop and church. how illegal is it to run in here dressed in a robe, beard, and wig and start whipping people and overturning tables
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# ? Jan 9, 2015 12:28 |
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Ensign Expendable posted:That joystick was force feedback. Man, was it awful. The FF barely worked, but made the joystick loose in its socket and feel terrible to use. I don't know if FF improved after that or not, but I haven't purchased a second one. Force feedback in general never really interested me until recently, I've got a Logitech G27 wheel and playing Asetto Corsa with it is pretty cool, it's got some really decent feedback. Like I can really feel even the subtle loss of traction from juuuuust barely taking a corner too fast, and my rear end starts sliding. Then I take the car over the border of the track into the dirt and OH GOD VIBRATION APOCALYPSE IT'S GOING TO BREAK MY DESK
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# ? Jan 9, 2015 23:20 |
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WebDog posted:Back around Wolf 3D the mouse was treated as an alternate joystick, so you moved forwards, backwards and looked left and right - meaning many tedious actions of moving forwards, lifting the mouse back to the center of the pad, and rinse repeat. That was still the default when you used the mouse for control on the first releases of Quake. I remember people saying that using the mouse was the way to go and thinking they were nuts. Boy was I loving surprised the first time I sat down to a game that had the mouse controls set up right.
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# ? Jan 10, 2015 03:39 |
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Code Jockey posted:Force feedback in general never really interested me until recently, I've got a Logitech G27 wheel and playing Asetto Corsa with it is pretty cool, it's got some really decent feedback. Like I can really feel even the subtle loss of traction from juuuuust barely taking a corner too fast, and my rear end starts sliding. I was going to post about this (although in my case its Gran Turismo and the cheapest wheel Logitech makes). If I unplug power to the feedback motor I can't even keep the car on the track.
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# ? Jan 10, 2015 08:34 |
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I was talking to my parents tonight and brought up the subject of how before the internet I had to look for work in the newspaper want ads. The last job I got from a newspaper ad was in 1998. Anyone had one more recently than that?
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# ? Jan 12, 2015 06:00 |
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# ? May 28, 2024 15:16 |
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I took an easy summer job waiting tables in 2001, from a community newspaper classified ad.
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# ? Jan 12, 2015 06:09 |