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$400,000!!HGH posted:EDIT: Ok the Time bonus must be dragging down the actual speedrun right? The community for Classic Sonic uses in-game time for that exact reason, yeah.
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# ? Jan 7, 2015 19:29 |
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# ? May 30, 2024 13:48 |
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I like how he tried to kill himself but accidentally warped himself through the level instead.
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# ? Jan 7, 2015 19:30 |
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Gibbo posted:Tails can't get true ending, and he's not grabbing any emeralds it looks like. Oh doi, forgot about that. 400k
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# ? Jan 7, 2015 19:30 |
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HDL Saving ALL the animals. After all the bad Sonic games in recent years, something just feels right watching someone speedrun a sonic game.
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# ? Jan 7, 2015 19:33 |
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I never even knew this boss existed. Yeesh. OH GOD NO Carnival Zone EDIT:Ah, sweet revenge. And sweet sweet boss music.
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# ? Jan 7, 2015 19:33 |
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HGH posted:I never even knew this boss existed. Yeesh. If you haven't played s3&k as knuckles please go do so
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# ? Jan 7, 2015 19:35 |
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He broke the gently caress out of Ice Cap lmao.
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# ? Jan 7, 2015 19:38 |
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I thought I watched a s3&k run before but I've never seen that ice cap glitch drat
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# ? Jan 7, 2015 19:39 |
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This is a loving Rube Goldberg Machine videogame "Look up to lock the screen, have a bird hit you so that you get launched off the left side of the screen to take you to the RIGHT side of the screen..."
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# ? Jan 7, 2015 19:39 |
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I played both games separately and Sonic through S3&K, but for some reason using Knuckles for the full game never even occurred to me.
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# ? Jan 7, 2015 19:39 |
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FutonForensic posted:This is a loving Rube Goldberg Machine videogame It's amazing watching Sonic speedruns because the games are pretty much held together by chewed gum and wishes. They are so easily broken in so many ways.
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# ? Jan 7, 2015 19:40 |
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I'm getting the feeling they took quite a few shortcuts when programming this game.
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# ? Jan 7, 2015 19:40 |
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Kanfy posted:I'm getting the feeling they took quite a few shortcuts when programming this game. Like releasing half of it at a time.
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# ? Jan 7, 2015 19:41 |
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Not surprisingly, it's pretty much literally two games stitched together.
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# ? Jan 7, 2015 19:41 |
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Kanfy posted:I'm getting the feeling they took quite a few shortcuts when programming this game. A Sega Standard.
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# ? Jan 7, 2015 19:41 |
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RyokoTK posted:It's amazing watching Sonic speedruns because the games are pretty much held together by chewed gum and wishes. They are so easily broken in so many ways. Oh no, if you want a game that crumples like wet paper towels when put under stress, check out speed runs of DK64. Speedrunning sonic games just seems to perfect though, because the intention of the game is to go fast, it's just people started figuring out the fastest ways to go are ways not the ways the developers intended.
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# ? Jan 7, 2015 19:42 |
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Kanfy posted:I'm getting the feeling they took quite a few shortcuts when programming this game. BLAST PROCESSING! I love these broken as hell runs.
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# ? Jan 7, 2015 19:42 |
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Kanfy posted:I'm getting the feeling they took quite a few shortcuts when programming this game. It's more that they use tricks to make it look fluid and fast and then there's a bunch of unrelated physics that interact with weird character states that aren't supposed to happen together. HDL is killing this run right now.
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# ? Jan 7, 2015 19:42 |
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Wait uh, Big Arm doesn't exist in the full game? Man my memory is really bad.
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# ? Jan 7, 2015 19:43 |
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HGH posted:Wait uh, Big Arm doesn't exist in the full game? Man my memory is really bad. It's a Knuckles only boss in this version, if you are talking about the song it plays later on.
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# ? Jan 7, 2015 19:44 |
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Kanfy posted:I'm getting the feeling they took quite a few shortcuts when programming this game. Sega Japan pretty much ran on fumes in the mid-90's, people were severely overworked thanks to constant crunch time.
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# ? Jan 7, 2015 19:44 |
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SWMadness posted:Oh no, if you want a game that crumples like wet paper towels when put under stress, check out speed runs of DK64. The amount of stress needed to break DK64 is turning the console on.
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# ? Jan 7, 2015 19:45 |
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Ok this run makes it look like theyre playing a totally different game
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# ? Jan 7, 2015 19:46 |
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HGH posted:Wait uh, Big Arm doesn't exist in the full game? Man my memory is really bad. It's a Knuckles-exclusive boss. It's actually faster to glitch into Knuckles' boss area and fight Big Arms, but because they go by the in-game timer they don't count the slow-as-poo poo hovercar cutscene.
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# ? Jan 7, 2015 19:47 |
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This Tails glitch is amazing.Lord Chumley posted:It's a Knuckles only boss in this version, if you are talking about the song it plays later on.
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# ? Jan 7, 2015 19:47 |
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I don't even recognize this as the same game I spent half my childhood on. What are you people doing to my sonic
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# ? Jan 7, 2015 19:48 |
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HGH posted:This Tails glitch is amazing. Knuckles has his own paths through most of the game.
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# ? Jan 7, 2015 19:48 |
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Holy crap, that level was insane.
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# ? Jan 7, 2015 19:48 |
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That zip cut to tails yawning and I'm losing my poo poo right now
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# ? Jan 7, 2015 19:49 |
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At this point I'm not sure if the game is broken, or if it simply just came in an IKEA flatpack for people to assemble as best they could.
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# ? Jan 7, 2015 19:50 |
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Paused posted:The amount of stress needed to break DK64 is turning the console on.
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# ? Jan 7, 2015 19:51 |
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SWMadness posted:Oh no, if you want a game that crumples like wet paper towels when put under stress, check out speed runs of DK64. Pretty much any Rare game will crumble if stressed. All the Dankey Kangs, Perfect Dark is "clip through wall, reach each objective, finish level", Banjo, I'm not sure about Goldeneye.
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# ? Jan 7, 2015 19:52 |
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Kanfy posted:I'm getting the feeling they took quite a few shortcuts when programming this game. The game is actually very well programmed, BUT they programmed it specifically for speed and to eliminate lag. Only so much you can do with a 7.6 MHz 68000! The game's physics, collision detection, and object interaction systems are all very CPU-intensive (especially considering just how large all these levels are) so there are a lot of measures taken to make them run as efficiently as possible. The trade off, as always, is that these systems are not as robust and are a lot more prone to error when edge cases occur.
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# ? Jan 7, 2015 19:53 |
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Gibbo posted:Pretty much any Rare game will crumble if stressed. Banjo-Kazooie doesn't have as many game-breaking strats if I remember correctly, the only big one that separates an any% versus a 100% run is they figured out a way to clip through the final note door.
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# ? Jan 7, 2015 19:54 |
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"And if you wait 6.25433 seconds, you'll warp to the end of the stage!" This run
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# ? Jan 7, 2015 19:55 |
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SWMadness posted:Banjo-Kazooie doesn't have as many game-breaking strats if I remember correctly, the only big one that separates an any% versus a 100% run is they figured out a way to clip through the final note door. There are a number of other things you can do that are broken they just don't have speed running applications. I distinctly remember getting stuck inside a couple objects during a Normal playthrough way back when.
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# ? Jan 7, 2015 19:56 |
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They're totally right about the next boss, he's an absolute loving dick. And now I remember something dumb, I think I used level select and played Knuckles in Death Egg and basically the boss was unbeatable since Knuckles never goes to this level.
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# ? Jan 7, 2015 19:59 |
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A lot of beloved classics devolve into broken messes of coding if you apply enough pressure - Symphony of the Night (most Metroidvanias, really), Ocarina of Time, 2D Sonics...
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# ? Jan 7, 2015 19:59 |
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Gibbo posted:There are a number of other things you can do that are broken they just don't have speed running applications. I distinctly remember getting stuck inside a couple objects during a Normal playthrough way back when. That was just one of Robotnik's deadly speed-traps, definitely nothing buggy or out of the ordinary there.
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# ? Jan 7, 2015 20:00 |
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# ? May 30, 2024 13:48 |
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This run is entertaining and informative and HDL has gotten so incredibly good at getting tricks super fast that it is jawdropping.
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# ? Jan 7, 2015 20:00 |