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Kimmalah
Nov 14, 2005

Basically just a baby in a trenchcoat.


grittyreboot posted:

NV also did that with hacking. If you back out of the hacking minivans and try to access the computer again, the game would make the login "cutscene" unskippable. Which I guess is easier than making hacking more interesting/ less punishing.

If you keep hammering the button it'll skip near the end, but there's a risk of accidentally entering a guess at the password. And apparently a lot of people don't know that you can refresh your allowance by finding "duds" if you're running out of guesses. So instead of backing out at 3 failures you can keep going.

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moosecow333
Mar 15, 2007

Super-Duper Supermen!

Who What Now posted:

If you cant make ludicrous amounts of money in GTA you're probably either someone who's just woken up from a coma who has literally never seen a game before or you're mentally retarded.

Or you're playing GTA V. They made it really difficult to make money in that game unless you spend way too much time in the stock market.

scarycave
Oct 9, 2012

Dominic Beegan:
Exterminator For Hire

Xoidanor posted:

I will never stop being amazed by people that actually did the side quests in Nier. They are literally just there to make completionists suffer. :v:

I wouldn't know if that's true or not. Most of them are pretty much give (x) to (y) get paid. I think the game even tells you that using items for completing quests is better than selling them.
The only quest that was a complete waste was the one where you have to find that guys son because you get nothing from it. Everything else payed pretty well though.
This one has pretty much gotten me to put the game down, since I can't go off to the shadow lords castle without being locked out of the quest.

On the topic of Nier though, the second act feels really rushed. All the two dungeons you have to go through have been gone through before with little to no changes and it feels like its just padding the game out.

Or maybe they just want to give you a minute to breathe before punching you in the feelings department.
I don't think there has been a single boss in the entire second act that I didn't feel bad about killing.
I blame the soundtrack.

scarycave
Oct 9, 2012

Dominic Beegan:
Exterminator For Hire
edit: double post poo poo

Who What Now
Sep 10, 2006

by Azathoth

moosecow333 posted:

Or you're playing GTA V. They made it really difficult to make money in that game unless you spend way too much time in the stock market.

Put just the minimum amount of money into any and all businesses: BOOM! You have more money than you'll ever need.


Really any GTA-Like game is a bad standard.

MiddleOne
Feb 17, 2011

scarycave posted:

I wouldn't know if that's true or not.
This was a thing in the thedarkid lp thread.




scarycave posted:

On the topic of Nier though, the second act feels really rushed. All the two dungeons you have to go through have been gone through before with little to no changes and it feels like its just padding the game out.

Did you play through newgame+ after the final boss? This is important. :ohdear:

RareAcumen
Dec 28, 2012




DrBouvenstein posted:

Not a rhythm game, but you reminded me of that God-drat flute in Legend of Zelda: Spirit Tracks.

Edit: Also just about everything else about Spirit Tracks...I kept going through the game, thinking that finally, this train upgrade is the one that will let me kill those demon trains, but nope...you can never kill them, only try to escape them. It made it a huge PITA anytime you traveled.

Transportation in both Spirit Tracks and Phantom Hourglass was the worst. Either your world is too big or the train/boat isn't fast enough, whichever one you wanna call it it's awful

The panflute was even worse for me because I had the DS Lite and the microphone spot is like the hole you feed thread through on a needle.

Your Gay Uncle
Feb 16, 2012

by Fluffdaddy

ScratchAndSniff posted:

Any gambling in video games is terrible when save/load is an option. Do developers really expect players to not save scum?

Jade Empire had the best workaround for this. If the game detected you had saved in the casino too much and won too many games a short cutscenes would play where the dealer would yell something like " the gods are punishing me for losing too much money" then his head would explode and you couldn't gamble a more.

ChaosArgate
Oct 10, 2012

Why does everyone think I'm going to get in trouble?

Xoidanor posted:

This was a thing in the thedarkid lp thread.




Did you play through newgame+ after the final boss? This is important. :ohdear:

This is more a general flowchart for any game's sidequests, really. At least I mentally go through this every time I see a sidequest in Xenoblade or something.

kazil
Jul 24, 2005

A fancy little mouse🐁!

I might be by myself on this one but: Legend of Grimrock 1/2. I love the exploration and the puzzles but gently caress me the combat is annoying as poo poo. Enemies seem to have way too much HP, dancing around while attacking is annoying, and half of all attacks miss unless you pump a poo poo ton of scarce points into accuracy.

Kaubocks
Apr 13, 2011

Speaking of Nier the thing that drags down that game for me is everything that isn't the music.

I went into that game with fairly low expectations other than "good story, great music" yet everything other than the music totally undershot the mark on me. Game looks kinda junky, plays pretty terribly, and all 2-3 hours of story I experienced kinda sucked.

Music rules though.

MiddleOne
Feb 17, 2011

ChaosArgate posted:

This is more a general flowchart for any game's sidequests, really. At least I mentally go through this every time I see a sidequest in Xenoblade or something.

I don't think I did any side quests pass the opening area ones in Xenoblade Chronicles. I absolutely no idea what appeal people find in doing that tedious poo poo.

Oldstench
Jun 29, 2007

Let's talk about where you're going.
Nier owned. It really wasn't that hard to find the fishing spot. Jesus.

Oldstench
Jun 29, 2007

Let's talk about where you're going.

Xoidanor posted:

I don't think I did any side quests pass the opening area ones in Xenoblade Chronicles. I absolutely no idea what appeal people find in doing that tedious poo poo.

I did a fuckload of them from the start up to the the area after you fight metal-face in the cave (don't recall the area name - some jungle-ish location). At that point I had completely burned myself out and haven't touched it since. I thought I'd have to grind them to keep my level up to snuff. Turns out you don't!

MiddleOne
Feb 17, 2011

Oldstench posted:

I did a fuckload of them from the start up to the the area after you fight metal-face in the cave (don't recall the area name - some jungle-ish location). At that point I had completely burned myself out and haven't touched it since. I thought I'd have to grind them to keep my level up to snuff. Turns out you don't!

Until you actually do late game. Somewhere around the factory I became familiar with the worlds most annoying gameplay mechanic. If an enemy is more than 5 levels above yours it literally becomes invincible. :bravo:

RareAcumen
Dec 28, 2012




Xoidanor posted:

Until you actually do late game. Somewhere around the factory I became familiar with the worlds most annoying gameplay mechanic. If an enemy is more than 5 levels above yours it literally becomes invincible. :bravo:

And that's why you should do some some sidequests. Doing all of them as soon as they become available will both burn you out on the game and make you overleveled. When you're underleveled you miss a lot.

Who What Now
Sep 10, 2006

by Azathoth

Xoidanor posted:

I don't think I did any side quests pass the opening area ones in Xenoblade Chronicles. I absolutely no idea what appeal people find in doing that tedious poo poo.

I had absolutely no idea that there was even any confusion until last year when I looked up reviews for the game after I beat New Game+. I had no idea people had such trouble with such simple instructions. :psyduck:

-EDIT-

Xoidanor posted:

Until you actually do late game. Somewhere around the factory I became familiar with the worlds most annoying gameplay mechanic. If an enemy is more than 5 levels above yours it literally becomes invincible. :bravo:


Christ, that sounds awful. Does the game provide any sort of warning that this is the case?

ChaosArgate
Oct 10, 2012

Why does everyone think I'm going to get in trouble?

RareAcumen posted:

And that's why you should do some some sidequests. Doing all of them as soon as they become available will both burn you out on the game and make you overleveled. When you're underleveled you miss a lot.

At the same time though, it's a little discouraging to only find sidequests in your first pass of a town that tell you to go hunt down and kill x amount of a certain monster or find x amount of an item you can only get from the item orbs and that just gets tedious. Also it took me until just after I recruited Seven to realize that I could get more sidequests by changing the time of day and exploring at night or something.

Edit:

Who What Now posted:

Christ, that sounds awful. Does the game provide any sort of warning that this is the case?

Nope. Guess who was stuck on a level 50 boss for two hours and had to grind out sidequests in the immediate area and find a bunch of landmarks because they happened to be level 44. :shepface:

MiddleOne
Feb 17, 2011

ChaosArgate posted:

Nope. Guess who was stuck on a level 50 boss for two hours and had to grind out sidequests in the immediate area and find a bunch of landmarks because they happened to be level 44. :shepface:

I feel your pain. :negative:

scarycave
Oct 9, 2012

Dominic Beegan:
Exterminator For Hire

Who What Now posted:

Christ, that sounds awful. Does the game provide any sort of warning that this is the case?

No. But dying doesn't have any penalty at all.
Night vision gems will allow you to hit them though, at night.

They are an absolute must for the super boss dragon who is 30 levels over the level cap.

Xoidanor posted:

Did you play through newgame+ after the final boss? This is important. :ohdear:

No, I still haven't got to the castle because farming.

MiddleOne
Feb 17, 2011

scarycave posted:

No, I still haven't got to the castle because farming.

Forget about that and get on with finishing the game. NewGame+ drops you off back at the end of the timeskip and is the most interesting part of the entire game. You'll notice almost immediately why that is when you get there.

The Moon Monster
Dec 30, 2005

muscles like this? posted:

The stupidest part about the whole thing is after you do it the one time it never comes up the rest of the game. Like, you can go fishing, but you never really get a reason to and are probably busy doing a whole lot of other things.

Don't you need to fish to get some weapon? And all weapons are required for the ultimate ending. That game really cries out to be youtubed after your first two playthroughs.

Kugyou no Tenshi
Nov 8, 2005

We can't keep the crowd waiting, can we?

Xoidanor posted:

People started fishing at the pro-fisher pier where only sharks swim instead of the intended shallow-beach 10m from there.

I'm actually talking about the instructions given for fishing, not the spot. The game tells you to push a button when your rod dips, then use the left stick to the fish. Doing so automatically fails at getting the fish in most if not all cases, and what you're supposed to do is just keep using the stick to fight the fish until it's close enough to reel in - and often you never have push the "reel in" button.

Kay Kessler
May 9, 2013

Speaking of Xenoblade, any game where your equipment changes you appearance needs to have an option to turn cosmetic changes off. Especially if the cosmetic changes occur during cutscenes. I've had to hold back on giving my party better equipment because they look like complete horseshit.

Sardonik
Jul 1, 2005

if you like my dumb posts, you'll love my dumb youtube channel

moosecow333 posted:

Or you're playing GTA V. They made it really difficult to make money in that game unless you spend way too much time in the stock market.

GTA 4 was pretty funny when it came to money, your entire motivation for most of the horrific crimes you do is that you 'need more maahney'. Then like, halfway or 3/4 of the way through the game you rob a bank, and get away with that, and suddenly here you are with a third a million sitting in your account, still whacking thugs.

GTA 4 was dragged down so much by these kinds of things. I'm glad the Saints Row series filled the gap and took it to its logical conclusion.

Your Gay Uncle
Feb 16, 2012

by Fluffdaddy

scarycave posted:

No. But dying doesn't have any penalty at all.
Night vision gems will allow you to hit them though, at night.

They are an absolute must for the super boss dragon who is 30 levels over the level cap.


No, I still haven't got to the castle because farming.

Beating Nier and not playing new game + is like ordering a xl meat lovers pizza and only eating the crust. It's honestly the best part of the game , skip all the farming and just plow through it, it's amazing.

Lil Swamp Booger Baby
Aug 1, 1981

If you haven't played New Game+ of Nier you actually haven't finished the game, it's an essentiall part of the story.

Who What Now
Sep 10, 2006

by Azathoth

Kay Kessler posted:

Speaking of Xenoblade, any game where your equipment changes you appearance needs to have an option to turn cosmetic changes off. Especially if the cosmetic changes occur during cutscenes. I've had to hold back on giving my party better equipment because they look like complete horseshit.

I have the exact opposite view. Changing equipment should always change appearance. Otherwise it's inevitable that you'll get sick of staring at the same bland rear end in a top hat for 40+ hours.

Unrelated to the above: games that don't give proper volume options. For FPS and Action games on my PC I like to listen to podcasts or my own playlists, so I often mute the BG Music and lower the Effects while keeping the Voice volume at max so I can still focus on the dialog and story when need be. When games only have a master volume option, the most recent example being Far Cry 4, I have to choose between constantly drowning out my preferred background noise or being unable to hear anything in game.

Also, there should always be an option to subtitle incidental dialog. There's absolutely no reason not to.

Lil Swamp Booger Baby
Aug 1, 1981

That's another Dragon Age Inquisition thing, the majority of the armor looks gently caress ugly because Bioware sucks balls at art design. I don't care if everything doesn't look "cool" but most of it just looks absurd and stupid. Like most of the helmets are massively oversized or tiny little caps that you'd see some peasant wearing in Braveheart or something.

Who What Now
Sep 10, 2006

by Azathoth

JebanyPedal posted:

That's another Dragon Age Inquisition thing, the majority of the armor looks gently caress ugly because Bioware sucks balls at art design. I don't care if everything doesn't look "cool" but most of it just looks absurd and stupid. Like most of the helmets are massively oversized or tiny little caps that you'd see some peasant wearing in Braveheart or something.

I had helmets turned off for the entire game because none of them look good. Not a single one.

Kimmalah
Nov 14, 2005

Basically just a baby in a trenchcoat.


Who What Now posted:

I have the exact opposite view. Changing equipment should always change appearance. Otherwise it's inevitable that you'll get sick of staring at the same bland rear end in a top hat for 40+ hours.


He's just saying he wants the option to turn it off, not make it a mandatory thing in the game. Like the helmet hiding thing you mentioned in your next post.

Simply Simon
Nov 6, 2010

📡scanning🛰️ for good game 🎮design🦔🦔🦔

Kay Kessler posted:

Speaking of Xenoblade, any game where your equipment changes you appearance needs to have an option to turn cosmetic changes off. Especially if the cosmetic changes occur during cutscenes. I've had to hold back on giving my party better equipment because they look like complete horseshit.
Good Lord would you hate The Last Story.

ChaosArgate
Oct 10, 2012

Why does everyone think I'm going to get in trouble?

Simply Simon posted:

Good Lord would you hate The Last Story.

Doesn't that allow you to turn cosmetic changes off?

Away all Goats
Jul 5, 2005

Goose's rebellion

Your Gay Uncle posted:

Jade Empire had the best workaround for this. If the game detected you had saved in the casino too much and won too many games a short cutscenes would play where the dealer would yell something like " the gods are punishing me for losing too much money" then his head would explode and you couldn't gamble a more.

This is amazing. I'm disappointed I can't find a video of it on youtube

scarycave
Oct 9, 2012

Dominic Beegan:
Exterminator For Hire

ChaosArgate posted:

Doesn't that allow you to turn cosmetic changes off?

Indeed it does, you can get invisible dye to hide parts of armor that you don't like.
Really useful for the dragon armor, which looks really weird.

marshmallow creep
Dec 10, 2008

I've been sitting here for 5 mins trying to think of a joke to make but I just realised the animators of Mass Effect already did it for me


Another thing DA:I needs, if only so I can apply the Plaideweave tint to all my highest level armor.

Chard
Aug 24, 2010




I'm starting to get frustrated with how railroad-y Divinity: Original Sin is. Maybe it's because my initial party was kinda so-so for damage output (bow rogue plus knight, picked up a spellcaster and second tank) but any encounter that isn't the same level as you, maybe one higher, is just untouchable. For example, if I've got all four of my dudes attacking a spider that's got 4 levels on my party then about 80% of my attacks will just miss, which means that further down the path when two spiders jump me I'm just completely unable to proceed.

I want to be able to able to do the story how I want to do it, since the world is beautiful and engaging, but I don't know where the next "appropriate" area to go is so I find myself booting it up, wandering a bit, and quitting because I'm not sure where the game demands I go next. Sidequests are like this too as far as levels go, so I can't really even grind out some levels that way to get around roadblocks.

U.T. Raptor
May 11, 2010

Are you a pack of imbeciles!?

DrBouvenstein posted:

Not a rhythm game, but you reminded me of that God-drat flute in Legend of Zelda: Spirit Tracks.

Edit: Also just about everything else about Spirit Tracks...I kept going through the game, thinking that finally, this train upgrade is the one that will let me kill those demon trains, but nope...you can never kill them, only try to escape them. It made it a huge PITA anytime you traveled.
I literally traded in Spirit Tracks because of that loving flute. I couldn't get through the second mandatory flute sequence no matter what I did, and eventually just said "gently caress this".

It's a shame, I actually liked the game otherwise.

Tiggum
Oct 24, 2007

Your life and your quest end here.


Who What Now posted:

I have the exact opposite view. Changing equipment should always change appearance. Otherwise it's inevitable that you'll get sick of staring at the same bland rear end in a top hat for 40+ hours.

I love being able to change my character's outfit, but I hate in RPGs when you're basically forced to wear dumb-looking stuff because it's better in gameplay terms than the cool stuff you want to wear. What would be awesome is if there was a way to swap the properties of any two items of the same type. So you could have a helmet with wings on or something that you want to wear and find a much better, but plainer helmet, and just go "swap attributes" and keep wearing your wing helmet but have the game treat it as though it were the better one.

There were so many cool-looking items in Dragon Age: Origins that I just never got to use because they weren't as good as the less impressive-looking stuff I already had. So I basically did just get stuck staring at the same bland arsehole because the gear I wanted to switch to just wasn't as good.

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My Lovely Horse
Aug 21, 2010

I played a warlock in Neverwinter Nights 2 and never wanted to take off my starting armor. Needless to say, didn't work out. (Kind of a bad example though because you can craft any armor into something that dwarfs any existing equipment and warlocks are the god-kings of crafting, but then I never got that far into it.)

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