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Slur posted:It took me 30 minutes to do it 3 times in a row. I guess I was really lucky that day. I've spent a lot of time in spectate mode (don't judge ) and on the whole I've probably lost somewhere around 50k. You must've been incredibly lucky indeed.
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# ? Jan 7, 2015 22:47 |
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# ? Jun 3, 2024 22:48 |
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JawnV6 posted:2v2 matches, both sides at 10x because they just got matched up You don't have any control over who you're spectating though for the second and third matches, right? For the first match you can keep backing out and coming back in until you get a 0%, but then you're stuck with whoever they give you next unless I'm overlooking something. I was spectating for about an hour and I think I saw a 2v2 with two 0% teams just once, and I don't think I ever got more than two 0% choices in a row. Even if you're somehow lucky enough to get three 0% 2v2 matches in a row, each choice is effectively a 50% chance of success so you'll correctly guess all three about 1/8 of the time.
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# ? Jan 7, 2015 22:52 |
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dizzywhip posted:You don't have any control over who you're spectating though for the second and third matches, right? For the first match you can keep backing out and coming back in until you get a 0%, but then you're stuck with whoever they give you next unless I'm overlooking something. I was spectating for about an hour and I think I saw a 2v2 with two 0% teams just once, and I don't think I ever got more than two 0% choices in a row. you can only let it ride if you dont back out. as long as you keep winning though (always bet worst odds) you will be swimming in smash money
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# ? Jan 7, 2015 22:54 |
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Made this a little bit ago from some for glory matches, figured you might like it. https://www.youtube.com/watch?v=ois4etX3oiw
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# ? Jan 7, 2015 23:09 |
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Hey so Kirby's up tilt, shorthop dair loop is well known right? As dedede I got absolutely loving destroyed by a Kirby for the first time and I couldn't tech out of it or do anything. He absolutely demolished me.
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# ? Jan 7, 2015 23:21 |
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ThisIsACoolGuy posted:Hey so Kirby's up tilt, shorthop dair loop is well known right? As dedede I got absolutely loving destroyed by a Kirby for the first time and I couldn't tech out of it or do anything. He absolutely demolished me. I dunno about that specific combo but Kirby's dair is pretty ridiculous because I think it has no landing lag.
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# ? Jan 7, 2015 23:34 |
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dizzywhip posted:Even if you're somehow lucky enough to get three 0% 2v2 matches in a row, each choice is effectively a 50% chance of success so you'll correctly guess all three about 1/8 of the time.
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# ? Jan 7, 2015 23:35 |
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ChaosArgate posted:I dunno about that specific combo but Kirby's dair is pretty ridiculous because I think it has no landing lag. Basically he would up tilt and shorthop into it, hitstun would keep me in the "getting hit" animation. Due to no landing lag he'd get to uptilt again and just loop it until upsmash. It was stupid effective.
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# ? Jan 7, 2015 23:45 |
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Are there any Link players who can comment on his supposed improvements from previous editions? On some tier lists he is as high as #9 which I find shocking but encouraging.
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# ? Jan 7, 2015 23:48 |
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His dash attack is now good and I think you can tipper some of his attacks
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# ? Jan 7, 2015 23:49 |
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Your Computer posted:I've spent a lot of time in spectate mode (don't judge ) and on the whole I've probably lost somewhere around 50k. You must've been incredibly lucky indeed. I retract this, seems Smash Wii U is actually filled with people at 0% win rate Speaking of Spectate, why is it that very often both players in a team battle show as being the same person (name + mii)?
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# ? Jan 8, 2015 00:33 |
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Your Computer posted:I retract this, seems Smash Wii U is actually filled with people at 0% win rate You can team up with a real life friend on the same console.
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# ? Jan 8, 2015 00:42 |
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Electric Phantasm posted:You can team up with a real life friend on the same console. Of course, I'm an idiot.
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# ? Jan 8, 2015 00:49 |
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JawnV6 posted:Bet on characters. Greninja vs. Dr. Mario? You need %'s to tell you anything about that matchup?? Yeah that's true, although not every matchup is gonna be an easy call like that. I'm gonna try again tonight but I don't have high hopes.
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# ? Jan 8, 2015 00:52 |
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Smashing Link posted:Are there any Link players who can comment on his supposed improvements from previous editions? On some tier lists he is as high as #9 which I find shocking but encouraging. His projectile game is absurd in this one, which because rolls are so good, means he can approach lame style MVC3 Morrigan level of keep away. Just start throwing poo poo and don't stop. (Here's to hoping they nerf rolls for the same reason vectoring got removed, to stop overly long games) (I'm setting myself up to be really disappointed in the lack of patches)
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# ? Jan 8, 2015 01:01 |
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Smashing Link posted:Are there any Link players who can comment on his supposed improvements from previous editions? On some tier lists he is as high as #9 which I find shocking but encouraging. Much faster than Melee, does decent damage compared, has high knockback, Gale boomerang can be bounced for a mixup, Boomerang pull allows for some good setups, Nair is melee good, recovery is great, and his projectile spam is way more annoying than it ever has been. The overall nerfs to movement in this game (no dashdance or wavedash) also just put a lot of matchups in Link's favor. A big problem in Melee was his inability to close space well and his weight leaving him super comboable at high level play. With all of the movement tech gone, Link doesn't get carried nearly as much and as a result is actually a viable character.
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# ? Jan 8, 2015 01:04 |
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The worst part of playing for fun is when the DK stage comes up goddddddd gently caress that stage. That and the Game and Watch one are the worst.
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# ? Jan 8, 2015 01:07 |
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laplace posted:Much faster than Melee, does decent damage compared, has high knockback, Gale boomerang can be bounced for a mixup, Boomerang pull allows for some good setups, Nair is melee good, recovery is great, and his projectile spam is way more annoying than it ever has been. Sold. Have to buy the Wii U now.
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# ? Jan 8, 2015 01:24 |
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Is there a trick for the Kirby's Crazy Appetite Event? Yes yes, I know, I'm a scrub for having issues with the Events and this is mostly a thread about the competitive stuff but it's the only one I'm like, legitimately having issues with right now, and unable to beat it above Easy.
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# ? Jan 8, 2015 01:31 |
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Stallion Cabana posted:Is there a trick for the Kirby's Crazy Appetite Event? Don't worry we are all terrible
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# ? Jan 8, 2015 02:00 |
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steal a dedede's power and eat the food with it. it'll heal more than normal. i thought that challenge was bullshit too then someone told me that trick and i beat it on hard with time to spare on my first try
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# ? Jan 8, 2015 02:01 |
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Glimm posted:Don't worry we are all terrible Speak for yourself friend
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# ? Jan 8, 2015 02:03 |
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TheKingofSprings posted:Speak for yourself friend
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# ? Jan 8, 2015 02:15 |
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Your Computer posted:I retract this, seems Smash Wii U is actually filled with people at 0% win rate A lot of people have to start somewhere. It's a good thing they're easy to farm off of. So, I guess at this point it's a matter of me getting good as Robin, Mega Man and Lucina. After that? I think I'll be satisfied. Any tips, anyone?
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# ? Jan 8, 2015 02:27 |
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Your Computer posted:I retract this, seems Smash Wii U is actually filled with people at 0% win rate I always assumed that the % value at the bottom was "per-session"? So when you first boot the game and get into your first match, you're always starting off at 0% because you haven't won yet. After you win a few and the lobby clears out, your % is more accurate, but it'll reset back to 0% if you back out to the online menu from character selection. e: is there a glossary somewhere for the words y'all keep using like nair and tilt?
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# ? Jan 8, 2015 02:45 |
JawnV6 posted:I always assumed that the % value at the bottom was "per-session"? So when you first boot the game and get into your first match, you're always starting off at 0% because you haven't won yet. After you win a few and the lobby clears out, your % is more accurate, but it'll reset back to 0% if you back out to the online menu from character selection. tilt - directional attack neutral - attack nair - neutral air attack fair - air attack forward directionally uair - air attack up directionally dair - air attack down directionally fmash - forward smash attack gay - ground attack yourself fat - forward attack titties baby - backward attack by yourself
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# ? Jan 8, 2015 02:56 |
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JawnV6 posted:I always assumed that the % value at the bottom was "per-session"? So when you first boot the game and get into your first match, you're always starting off at 0% because you haven't won yet. After you win a few and the lobby clears out, your % is more accurate, but it'll reset back to 0% if you back out to the online menu from character selection. (N,U,F,B,D)air – Shorthand for aerial attacks. Uair means aerial up-A, Nair means aerial neutral-A, etc. Occasionally people will say Zair to refer to aerial tethers. •Directional Influence (DI) – Holding a direction on the analog stick when being struck by an attack, allows the player to influence their initial flight trajectory. Used as a survival technique. •Disjointed – If an attack’s hitbox extends away from a character’s hitbox, it is said to be disjointed. Disjointed attacks have high priority. •Edgeguard – Any attempt to prevent the opponent from returning to the stage. •Ledgehop – Dropping from the edge and then immediately mid-air jumping to get back on the stage. •Fastfall (FF) – After the peak of a character’s jump, pressing down will make the character fall significantly faster. •Frame – The smallest unit of time in which an action can be inputted. 1 frame = 1/60 of a second. •Hitbox – The space around an attack or character where the game registers contact. •Hurtbox - The space around a character where hitboxes can inflict damage. •Juggle – A series of attacks that prevents the opponent from landing back on the stage. •Jump Cancel (JC) – Certain actions, such as shield and Fox/Falco's shine (in Melee) can be canceled by jumping. •Phantom Hit – An attack that barely grazes the opponent. In Melee, it inflicts half damage and no knockback. In Brawl, it neither inflicts damage nor knockback. •Priority – An attack’s ability to override another attack in a collision. •Power Shield / Perfect Shield (PS) – Shielding right as an attack hits you to eliminate shield stun. In Melee this reflects projectiles. •Recovery – A character’s ability to return to the stage after being knocked off. •Shield grab – Pressing A to grab while shielding. •Shorthop (SH) – A smaller jump, done by releasing the button before the end of the jumpsquat animation. •Smash – A smash is any attack done by smashing the stick in a direction and pressing A or by pushing the C-stick in a direction in multiplayer. Commonly referred to in conjunction with a direction ("down-smash," or simply "d-smash"). •Smash DI - Directional inputs during hitstun to move before being sent flying. •Spike – Any attack with downwards knockback. •Sweetspot – The strongest part of an attack. Also, "sweetspotting" the edge means grabbing the edge in the safest possible manner (usually snapping to it or grabbing it at the lowest possible spot). •Teching – Pressing L, R, or Z to quickly recover off of any solid surface. Inputting right or left on the control stick will allow one to roll immediately upon impact with the ground. •Throw – A throw is performed by grabbing an opponent with Z or L/R + A and then pressing a direction to throw. Commonly referred to in conjunction with a direction ("forward throw," or simply "f-throw"). •Tilt – A tilt attack is any attack done by pressing the control stick in a direction and pressing A. Commonly referred to in conjunction with a direction ("up-tilt," or simply "u-tilt"). •Tipper – Hitting with the tip of move when it's the sweetspot (such as Marth's forward-smash) •Walltech - Pressing L, R, or Z to quickly recover if hit into a wall (vertical surface). If holding the control stick up, the character will jump off it opposite in the direction he or she was hit in. Mercilessly stolen from elsewhere with the irrelevant parts cut out
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# ? Jan 8, 2015 02:56 |
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Waverhouse posted:His projectile game is absurd in this one, which because rolls are so good, means he can approach lame style MVC3 Morrigan level of keep away. Just start throwing poo poo and don't stop. I just got a Wii U in December. How often did Nintendo release patches for Smash?
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# ? Jan 8, 2015 03:26 |
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Sonic seems pretty dang annoying in this one. He can just spam the same combos over and over, and it is really difficult to punish him for it since all his b-moves have bizarrely high priority.
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# ? Jan 8, 2015 03:32 |
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Those also "sour spot" but people use it to refer to the weakest part of the attack or a hitbox in the attack with bizarre properties. Also they released a patch a few months ago, but more often than not they do quick bug fixes or change some of the menu features instead of gameplay balances.
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# ? Jan 8, 2015 03:35 |
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laplace posted:Much faster than Melee, does decent damage compared, has high knockback, Gale boomerang can be bounced for a mixup, Boomerang pull allows for some good setups, Nair is melee good, recovery is great, and his projectile spam is way more annoying than it ever has been. Link is the man in this game. I feel like he might be my favorite version of any character in any Smash game to date. He seems to have the right tool for every occasion. I'm really glad he's finally a viable character.
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# ? Jan 8, 2015 03:38 |
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Link's dash attack is pretty badass.
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# ? Jan 8, 2015 03:40 |
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mabels big day posted:Link's dash attack is pretty badass. It looks great and hits like a smash attack, it's wonderful. Infinitely better than his old dash attack which was just him stumbling around with the sword.
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# ? Jan 8, 2015 03:55 |
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Theta Zero posted:Those also "sour spot" but people use it to refer to the weakest part of the attack or a hitbox in the attack with bizarre properties. Sakurai has also went on record as saying he doesn't intend to do more game balances beyond really egregious glitches (like the Pac-men going back to their home planet glitch)
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# ? Jan 8, 2015 04:50 |
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This looks like something I'd play... for the mechanics... by myself. https://www.youtube.com/watch?v=-dMJvCkXndU
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# ? Jan 8, 2015 04:59 |
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F. Lobot posted:This looks like something I'd play... for the mechanics... by myself. This looks like a pile of poo poo
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# ? Jan 8, 2015 05:03 |
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TheKingofSprings posted:This looks like a pile of poo poo Seems like a perfect fit for Wii U eShop, which a stretch goal.
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# ? Jan 8, 2015 05:11 |
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TheKingofSprings posted:This looks like a pile of poo poo
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# ? Jan 8, 2015 06:01 |
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sharrrk posted:steal a dedede's power and eat the food with it. it'll heal more than normal. i thought that challenge was bullshit too then someone told me that trick and i beat it on hard with time to spare on my first try It took me a few hours on and off but this helped immensely and I got it after a bit. Thanks a lot. It seems really hit or miss, either you avoid all of the 3Des and they break open the chests and you eat 20% food or they trap you in a corner and hit you with hammers a lot
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# ? Jan 8, 2015 06:03 |
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# ? Jun 3, 2024 22:48 |
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F. Lobot posted:This looks like something I'd play... for the mechanics... by myself. I love the idea of an opponent in a "competitive" fighting game using a time stop ability on me and freezing me in place. loving great. Touhou fans are the worst people.
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# ? Jan 8, 2015 06:05 |